If you wonna tune it in the game you need collector edition.i love the giulietta, can't wait to tune it.. my brother has it.
About PD and their game vision, I don't know, GT5's engine got lot of potential, in future with a PS4 will be stunning
IIRC they said it was developed for the PS3 and then ported to 360.
IIRC they said it was developed for the PS3 and then ported to 360.
I really doubt that. the first one had a lot more bugs on the PS3 expecially with the damage on the cars.
Is it better to get it on PS3 or Xbox?
Thanks for the reply!
That interior is definitely a Delta!![]()
That would be nice for a change. Usually, it's the other way around.
Found an article that states it.
http://www.destructoid.com/hands-on-need-for-speed-shift-2-unleashed-188665.phtml
..and definately this exterior
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Thanks! 👍
Sounds like I made the right decision in getting the PS3 version after all.
If you're asking me, it only makes sense to develop racing games primarily on the PS3, due to the better selection of wheels. Good to finally have a source on this 👍
There must be a reason why SMS are not showing off the PS3 version.
Because they have the PC version and any marketing department in their right mind would use that instead.
We only saw the 360 version through a miscommunication, and the videos were pulled pretty quickly after they went up. The fact that it happened to be the 360 version and not the PS3 version was probably just random more than any conspiracy.
I doubt we'll see much footage of the console versions before release.
I'm not so sure about that. Someone else brought this up some time ago, but isn't it easier to develop something on the PS3 and adapt to the 'easier' systems afterwards?I would be surprised if the PC version was again not lead platform and then ported to console's, that article seems pretty unreliable imo.
One of the best pics of S2U so far, I think. 👍
I'm not so sure about that. Someone else brought this up some time ago, but isn't it easier to develop something on the PS3 and adapt to the 'easier' systems afterwards?
This Engine Moves a Lot More Than Cars
Please Do Not Look Directly at The Madness Engine
- Cross platform engine currently supporting XBox 360, PS3 and PC
- Built specifically for multi-core and multi-processor architectures
- Optimised to maximise the capabilities of each target platform
- Automated tool chains built for distributed development
- Advanced AI with decision making, finite state machines and custom behaviours
- Advanced physics system for world physics, characters and objects with NVIDIA PhysX support
- One of the most advanced vehicle physics/driving dynamics systems on the planet.
- Fully featured, state of the art rendering system
- Realistic depth of field and motion blur
- HDR lighting and displacement maps, per-vertex, per-pixel and volumetric lighting
- Radiosity, lightmapping, gloss maps, and cutting edge anisotropic lighting
The racing is what everyone wants ported well, and the fact that the engine was designed outside of any platform and then optimised for each of the three tends to support that.
How is that wing going to survive the first corner?
First contact with ANYTHING, it's GONE, surely?![]()
Time Trial Car, it doesn't have any other cars on the track with it...