Should GT6 include cockpit view when 95% of players don't use it?

  • Thread starter Natino64
  • 482 comments
  • 33,687 views
Yes it should. Do you really drive from the bumber in a real car. Plus it has been proven that driving from the cockpit for some drivers is better and they can be faster.
 
I use the windshield/windscreen view 50% of the time bumper 50% cockpit is without a doubt the most difficult way for me to negotiate the track.
 
I just ran a one-make around a track in a Volkswagen 1200 '66 with cockpit view, and let me say it really is a nice way to play the game. However, faster cars such as the Pagani Zonda R or Ferrari F10 are just to fast for me to use the obstructing cockpit view. :indiff:
 
Apart from not using cockpit view because of not having a triple-screen setup, the second biggest gripe is how many gauges aren't functional.
 
We are far better off when we have options. Codemasters is beginning to be the sort of company that churns out games just because they can. This is just more reasons for me to avoid Grid 2. It'll be a POC like GRID 1, I regretted buying that game!

I bet most of us only use a small percent of cars in a regular basis. It sure would suck of we only had 10 cars to pick from. PD needs to expand the cockpit view by allowing us to move the seat forward and back and up and down. You know, like PC sims do.

For the record GT does not have a "bumper" view or "ant cam" like other racing games..
 
I don't use cockpit view very often but it's nice to know it's there, fully modelled and with high detail level. If anything, I think they should improve the view angle, or make it fully adjustable, as it's been said many times in this thread.
 
GRID's cockpit view wasn't really that great. With the wheel moving frantically about it made it distracting and a detached feeling from the car. IMO. A lot of other probably felt the same.

:tup:This exactly.

This is a pointless thread considering the fact that this whole 95% thing isn't even GT related. Next thing you're gunna say is that Forza and PC cars and iRacing should ditch their cockpit view as well?
 
:tup:This exactly.

This is a pointless thread considering the fact that this whole 95% thing isn't even GT related. Next thing you're gunna say is that Forza and PC cars and iRacing should ditch their cockpit view as well?

iRacing without cockpit would be a disaster :drool: :)
 
If they want to return to 2005, then they should definitely get rid of it.

Otherwise, uhm, yes? It is modern(!) a racing sim after all.
 
The majority of players doesn't even drive a quarter of the cars included in the game.
Should PD just get rid of them?
I don't think so...
 
I go back and forth between a wheel and DS3 and to be honest seeing the arms of the CPU move at a delay has an effect on my equilibrium. In other words I drive horrible in cockpit view! It almost makes me dizzy. I think I need several adult beverages to make it even manageable.
 
tpark103
I go back and forth between a wheel and DS3 and to be honest seeing the arms of the CPU move at a delay has an effect on my equilibrium. In other words I drive horrible in cockpit view! It almost makes me dizzy. I think I need several adult beverages to make it even manageable.

Try using one of the 2 zoom settings. You should be looking at the road, not the driver's arms. Problem solved.
 
Haha, I see a lot of people are questioning the validity of this thread, but I meant for it just to be a kind of loosely debated, heavily theoretical thread. I'm not questioning wether or not Cockpits should be in GT6 (I'm sure they will be) but I was just curious to see how the code masters statistic would resonate with the GTP community and GT6's development. With that said, keep the debates raging! :)
 
Don't know why, but there's no sense of speed using these options:guilty:
You'll need multiple screen support. Your peripheral vision being "absent" when playing games, specifically racing games, makes it look unnatural. They'll have to fake the sense of speed for it to look more normal when playing on one screen.


Haha, I see a lot of people are questioning the validity of this thread, but I meant for it just to be a kind of loosely debated, heavily theoretical thread. I'm not questioning wether or not Cockpits should be in GT6 (I'm sure they will be) but I was just curious to see how the code masters statistic would resonate with the GTP community and GT6's development. With that said, keep the debates raging! :)
That's what I figured, and it's obvious you knew what to expect so it's like, what's the point?
 
Don't know why, but there's no sense of speed using these options:guilty:

The wider the Field of View, the further to the side you can see objects. The further to the side objects are, the "faster" they appear to be traveling, because of their angle relative to your direction of travel, plus there's a little bit of "extra speed" because of the screen distortion due to the spherical projection onto a rectangular screen (a bit like fisheye).

Zooming in decreases the FoV, so the sense of speed is diminished. Those games that tend to have "good sense of speed" usually have wider FoVs.
Also, as another_jakhole said, adding extra screens effectively increases the Field of View to the point that ordinary FoV settings have horrendous distortion, so you usually need to zoom in a bit (decrease FoV) for those.
 
...Oddly enough, the only games I enjoy cockpit view in are flight sims and 'mech games. o_O

With racing titles, GT5 included, I don't really get a "feel" of how big the car is, or where it is in relation to everything else around me.

I don't have the same problem with flight sims / 'mech games, but they typically don't require **quite** the same finesse as it does going for your best lap around Nurburgring Nordschleife.

For racing titles, I almost invariably use the chase cam, to get a better feel of where the car is in relation to the track / traffic.

Plus, I get to see the car. vroom vroom. ;)
 
The only reason that GRID 2 will not have a cockpit view is because GRID's cockpit view is the worst in the world. Have you seen any game that uses mostly the exact same dashboard for every car? The R10, for instance. Tachymeter on the top, speed on the bottom. So is GRID's Zonda R. And the Konigssegessgegsegesg CCXR. And many other LMP, F3, GT1 cars, when the fact is, as GT5 shows, the dash of the Zonda R is miles apart from the dash of the R10. GRID's cockpit is also rather shaky. You absolutely cannot see where you are going when you are being rammed from behind by a cretin from a team called Lubrication. (Or is it Lumenition?)

Meanwhile, GT5's cockpit crew are much more accurate about interior details. One thing I don't like about it though, is the brightness of some cockpits is too low. The only reason that I can shift manually in my NSX is because of the engine sound and some guesswork. I cannot see the redline of that car for most of the time. If GT6 (and probably GT6P) made the interior a bit brighter, it would be perfect. Also, I like the idea of cockpit view in a driving sim, so why ditch it when a less hardcore sim decides to do so? Cockpit view is used to make the car more interesting, the driving more realistic and the producer having one more reason to recommend this game. The only car that I hate driving with cockpit view when racing is the X1. I use chase cam for that because it is too fast round the corners. Otherwise, even though I don't use it very often (maybe because I drive Standard cars all the time), I would support the idea of cockpit view. Probably because it gives you a feeling that you are actually driving the car.
 
Back