Should GT6 include cockpit view when 95% of players don't use it?

  • Thread starter Natino64
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Yes, they should keep it! this will totally destroy the meaning of a simulator game.

Cockpit view ftw ๐Ÿ‘




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They’re going to add the interior for more reasons than cockpit view. So then, to add a cockpit view really requires little added work, meaning that supposed 5% is still justified, especially since it adds so many brownie points.
 
wait...what does coadmaster have to do with granturismo?

So that 92% from the grid survey now accounts for every racing game on earth that has a cockpit view?
 
PD has set themselves a really high standard. I think this was one of the case where Kaz thought, "Hmm... premium cars can actually look really good inside and outside with the PS3s engine. Let's scrap GTHD and make this our new goal!"

Sometimes I wonder if it would be better for PD to release GTHD early on with no cockpit views, as Forza did with FM3. I mean GTHD was simply beautiful and actually the full 1980X1080. It just didn't have cockpit view, and certainly would be able to compete (although not directly) with FM3. Then GT5 would be the last GT game for the PS3.
 
GRID 2 is ditching cockpit view, because according to Codemaster's research, 95% of players don't use it, preferring 3rd person or bonnet camera angles.

With this in mind, should PD "waste" development time by adding cockpit views to their new cars? Or should they focus on other things that everybody will use?

Personally, whilst I stick to bonnet view (I'm not looking at my dashboard when I drive in real life, haha) I feel the cars have a more "complete" feeling to them when they have the option of cockpit view, even though I don't use it that much. The only time I do use it is when I'm taking a leisurely Sunday drive around a track, haha :)

Thoughts?



EDIT: 95% of players don't use cockpit views, source:

http://community.codemasters.com/t5...e-Producer/m-p/17778/message-uid/17778#U17778

Why the heck is this thread in GT6???? The quote from Codemastes is about CODEMASTERS games.

"it's a fact that only 5% of Codemasters Racing game players ever used the in-car view"

They are talking about players in Codemasters games. Saying only 5% of the world use the cockpit view is a false statement.

Makes no sense at all having this thread in the GT6 section. Very misleading title to the thread.

And yes GT6 need a cockpit view. You cant simulate a racing game if you are driving like this.

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Oh, that tired old joke. The "bumper cam" is actually in more or less the same position as the cockpit cam. Until I can get the proper peripheral vision, and wide-enough aperture onto the track to actually be able to see anything, I'll stick with the bumper cam in GT. When driving in a real car, you have much more than the 10ยฐ vertical and 20ยฐ horizontal vision you get with GT's cockpit view to work with.
 
Title should read like this.

"Should GT6 include cockpit view when 95% of players don't use it in Codemasters games?"
 
Title should read like this.

"Should GT6 include cockpit view when 95% of players don't use it in Codemasters games?"
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Why this thread is still open is beyond me.
If GT6 doesn't have cockpit view, everything I know will be a lie. I never use it, that is, unless I am driving a slow car such as the Samba or FGT.
 
If people stopped posting in it and thus bumping it to the top of the list it would have died out. Just a thought.
 
I think it's a good question, and although the statistic might not relate directly to GT, it raises another, interesting question: Should parts of the game not used by the majority of players be kept? -What about if those parts mean a lot to the minority of players who do use them?

In most premium cars that I drive of GT5, I'll use the cockpit view only very briefly. I'll check out the artwork (and wonder if an Enzo really does look like that inside) and then go back to bumper view. If I have to choose between that little piece of reality and 40 new cars, I might choose the new cars. I might then regret it once cockpit view is gone though.
 
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Until I can get the proper peripheral vision.

Sorry if it sounds dumb but do you mean looking around the interior?
If it does, I've found one of the advantages of being unable to change my old steering habit of using the directional buttons on my DS3 (beyong old school I know) is that I was able to reassign the left analogue stick to looking left and right.
It means that I'm now able to slowly and gradually move the interior view camera if I choose as opposed to the sudden shift to only left or right (it can only be used this way on Premium cars though).

And even though it's far from perfect and I obviously can't use it in all circumstances (read when cornering mostly), it certainly has some use in some circumstances (or at least I think it does which isn't the same most of the time...).
If it doesn't, it at least gives me a more broadened view on the interior, seeing details otherwise hidden from only using front/left/right (pretty sure that isn't really helpful when racing ;)).
 
Why this non-sense topic was not closed...the title is wrong because those percentages were taken from Codemasters servers and just for their games not every game in the market.

On PC people like me who race on simulators always use cockpit camera and in some cases depending in your setup, you just remove the wheel to match yours with the screen "inside the cockpit" to give that realistic inner view of the car.
Of course triple screen and the rest.

There are better topics than this.
 
No he obviously means that in a real cockpit even wearing a helmet you have a wide view of the road and can glance to your left or right very quickly without even moving your head. In a cockpit view in a game you don't have this wide view and looking left and right whenever you want is finicky to do on a wheel. You get some games with look-to-apex but that's no use when you want to look away from the apex or look around before you get to a corner.
 
I can't see kaz skipping out on details like car interiors. I still havn't really figured out what Codemaster added by skipping out on modeling car interiors.
 
Sorry if it sounds dumb but do you mean looking around the interior?
If it does, I've found one of the advantages of being unable to change my old steering habit of using the directional buttons on my DS3 (beyong old school I know) is that I was able to reassign the left analogue stick to looking left and right.
It means that I'm now able to slowly and gradually move the interior view camera if I choose as opposed to the sudden shift to only left or right (it can only be used this way on Premium cars though).

And even though it's far from perfect and I obviously can't use it in all circumstances (read when cornering mostly), it certainly has some use in some circumstances (or at least I think it does which isn't the same most of the time...).
If it doesn't, it at least gives me a more broadened view on the interior, seeing details otherwise hidden from only using front/left/right (pretty sure that isn't really helpful when racing ;)).

Yes and no. :P

The advantage of peripheral vision is that you don't actually have to look. I was really talking about a multi-screen setup, which I got used to on PC. Although it would be much easier if I could gradually "look" instead of be disoriented by the look buttons - not sure if that's possible with a G25, and I use both sticks to drive when I use a DS3. Look to apex also generally disorients me (the lack of physical feedback means I rely on the screen for detecting yaw, which is annoying when the camera is playing with that process.) The face tracking works well, but it's not available most of the time.

The reduced vision left and right in the cockpit view (as well as the ridiculous letterbox-ing of the important information into a tiny portion of the screen) is far more detracting from the overall experience (for me) than the lack of "immersion" in the "bumper" view.
Maybe better cockpit view adjustment options would help, because we're obviously not going to get a feasible multi-screen mode with just the one console! It's also possible that I just need a bigger screen and moar pixels, but the problem isn't as bad in other games.
 
If you told me how many months sooner GT5 could have been released without the details of the interior views, then I would likely say ditch it.

I check out the interior view whenever I get in a new car, and use it for fun laps. However, it does a poor job of recreating being in the car. I might like it alittle more if the view moved to see in the direction of turns.

Nothing will beta the normal 1st person view for laptimes.
 
Codemasters is just dumb. What's the point of a driving simulator if it doesn't have a cockpit view. About Grid 2, I was excited until I heard about the cockpit view... Grid was a great simulator not because of the physics but because of the real racing feeling, the damage. Without cockpit view it's not a sim anymore!
 
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Why this thread is still open is beyond me.
If GT6 doesn't have cockpit view, everything I know will be a lie. I never use it, that is, unless I am driving a slow car such as the Samba or FGT.

FGT=slow??
 
Codemasters is just dumb. What's the point of a driving simulator if it doesn't have a cockpit view. About Grid 2, I was excited until I heard about the cockpit view... Grid was a great simulator not because of the physics but because of the real racing feeling, the damage. Without cockpit view it's not a sim anymore!

GRID's cockpit view wasn't really that great. With the wheel moving frantically about it made it distracting and a detached feeling from the car. IMO. A lot of other probably felt the same.
 
I think GT6 SHOULD have cockpit view. I'm one of those who uses it, and I'd be very annoyed if they removed it, as being a sim, the cockpit view really adds to the feeling. What I think they could do though is actually give an option for helmet effect. It shouldn't be too hard, since to do that all they need is to know what helmet the driver is wearing and create an inside view for it. Most helmets would have similar views anyway.
Also, GT6 should have better cockpits, as in making sure that all the gadgets work on it, except maybe the GPS. That way, you can say that it was modelled and everything is complete on it. Some cockpits in GT5 are like this, and they are amazing.

That's just my tupence on the matter.
 
Codemasters is just dumb. What's the point of a driving simulator if it doesn't have a cockpit view. About Grid 2, I was excited until I heard about the cockpit view... Grid was a great simulator not because of the physics but because of the real racing feeling, the damage. Without cockpit view it's not a sim anymore!

GRID wasn't a simulator by any means
 
95% of the people who go to the Codemasters forum dont use it.
I do. But I never go there so...

A cockpit view is essential in their plan of "Super-detailed cars".
 
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