- 1,945
- Treviglio
- PAPPACLART
- PAPPALCART
The more cars the merrier, even if they are make belief :-)
.. the point I was making, was that I think it is possible to simulate the results of something, without having built it, if we know the physics behind it, which I believe we do in the case of Laser propulsion.
Back in the day a tiny proportion of the car count were concepts and the "fictional" racecars actually looked like real world race cars with real world specs and, to most observers, much like the Group B Mustang, could easily be mistaken for a real race car. Quite a bit different from a VGT in amongst the LMP's isn't it? Quite a bit different from a huge portion of the DLC for an entire game being concept cars isn't it? If the program is only half finished that potentially means as many as 40 concept cars soon enough. If they are all in GTS it could easily be 1/4 of the car count. Since a modeler can only model one thing at a time, it's replacing real car DLC as well. If that isn't a serious change in direction for the franchise I don't know what is.Gran Turismo has always had fictional race cars and concept cars, this isn't a case of something being changed completely as in the case of the Coke formula, instead a feature that someone doesn't like is being more pronounced.
Or, we could discuss it here and find another game at the same time. The two things aren't mutually exclusive.And if the direction that a game developer takes their game is a valid concern, then the game may not be for you, and a suitable replacement may need to be found.
And some posts do have a hidden agenda. You let me know when you can tell the difference.Again, not every post has a hidden agenda. Sometimes, the curtain is just blue.
That's sort of the thing though. You can simulate the amount of propulsion that a laser system of a given power would provide. That's not particularly difficult.
But that's not the only useful information about that engine. It also needs a weight, a cooling system, a power source and so on, and these elements need to be incorporated into a real car for this to be a physical simulation. Otherwise it's just pulling a number out of thin air and hand waving away all the problems.
If I make a fantasy car with an internal combustion engine that weighs 5kg, fits in the centre console and produces 900hp by burning methane, that's not really a simulation unless I can at least make a decent estimate of how such an engine would be constructed. Maybe it's just not possible by any known method to make an engine with that much power that small, even though technically no physical laws are being violated.
The laser part of the Chapparal is fine. But the ancillaries need to be so massive by anything even remotely approaching reasonable technology that the car basically becomes pure fantasy.
Here's a 30kW military laser. It's mounted on a truck, and they're hoping to scale it to 60kW this year.
http://www.zmescience.com/research/technology/most-powerful-laser-weapon-9634654/
So basically they'd have to improve the power by at least an order of magnitude, reduce the weight by at least a couple of orders of magnitude, and reduce the dimensions by a metric :censored:load. The power source is actually the closest, as a 25kWh battery bank would run it for ~10 minutes, assuming it could discharge fast enough, although again it's probably an order of magnitude too heavy. Still, one could probably whip something up out of supercaps or other technologies that exist but aren't ready for mass production.
I don't have a problem with the fundamental physics of the propulsion unit. I have a problem with the suggestion that such a system could be packaged onto a car even remotely like the 2X. That's the fantasy part, and that's why it's nowhere near a simulation to me.
The numbers for something like the Merc VGT are what they are because that's roughly what such a car could be like if it were made. The numbers for the 2X are what they are because they're awesome, not because they have any actual basis in reality.
The project started with a question from Kazunori Yamauchi: "Would you be willing to design your rendition of Gran Turismo for us?" The videogame’s name "Gran Turismo" (GT) refers to a 2-door sport car, known as a Grand Touring car in the automotive world.
As am I. I'd like the VGT cars to be a bit more grounded in reality; that said, it's still a pivotal moment in the auto and games industries when a developer can go to a manufacturer and ask them to develop a concept specifically for their product. Though, the old man in me says the golden age of racing games ended somewhere around 10 years ago, when every publisher pretty much gave up on big-budget arcade racers. Right now, we're in the golden age of simulators, and everything else has kind of disappeared.
It's not like these companies haven't always been designing wacky concept cars. Just now someone is modelling them in a video game.
I for one am in the minority in this, but I like made up/fictional race cars. It makes me feel like I'm making history with it when I'm racing Now mind you, I am in favor of more authentic race cars. Believe me, but I don't necessarily condemn fictional but close to realistic racecars either.
Just my take on it.
And.... isn't that awesome? Right around when Gran Turismo came out, I began paying attention to car shows from around the world. I still do too. Moving to the present day, I get to actually "drive" these concept cars.
So I just counted, currently we know of 24 cars in GTS that are either a VGT, fictional race car or both.
Of the 137 cars that is a 17.5% fictional rate and it's only going to increase since most VGT are not absolutely confirmed, but as good as.
So again, I think it is a very valid point.
I don't understand all the hate for the VGT program. Believe me, I absolutly hate, HATE, concept cars. I just don't find them practical. They look over the top, and they just don't appeal to me. However, these are only for a video game, they're ment to have fun with, not be practical; push the limits of one's imagination. They're there to inspire and get people thinking. "If we did this, what could that open up for possiblilities?" Truat me, I'd love to have a 2017 Ford GT, or a McLaren P1, or [ENTER REAL LIFE CAR HERE]. If we don't get them, yeah, I'll be a bit dissapointed, but I'm not going to cry a river over it. It's free DLC for goodness sakes! It may not be exactly what I want, but I don't gotta pay for it, so yeah, I'll get it. Brodens the experience, right?
No game is going to be exactly what everybody wants. GT has a handling model that I enjoy, since it's easy to pick up, but the cars are a bit dated. PCARS has a lot of the cars I like, but we all know what happened with that one. It's all about compromise. You don't like it, don't drive the VGT's, but doj't shoot the people in the foot that do enjoying having them.
What's even the issue with this? It's free content! What's the big problem?!?!?
That 24 include the doubling up of VGT's in road and race form?
But... I think it offers up some interesting points for consideration, and ultimately I am prepared to look at what you refer to as "hand waving away all the problems", as simply saying "what if...?" and simulating from that point on. "What if..." is one of the things that makes simulation in general interesting to me, and perhaps one of the reasons I've always quite liked concept cars.
The focus is the biggest issue, honestly. In GT6 I could mostly ignore them, they were a tiny fraction of the overall car list and they weren't really heavily promoted to be used except for the special seasonal events. They did dominate the DLC however, and that is where things started getting overdone.
With GT Sport you can't move for them. They dominate promotional material, they're implemented in all of the official game modes and importantly they make up a large part of the car list. At the least we're looking at 24/140 cars being VGT. 17% of the car list are VGTs, probably more.
That's the thing: the exaggeration on the whole GT6 deploying of these cars.
In GT Sport, a game that they said would be heavily motorsport foccused, you'll have to endure grids mixing race cars with crazy hot-wheels imaginations that shouldn't be on a race track because they are just art, concepts, avant-garde designs.
The convertible VW is the silliest one for me.
That has no business racing in GT3 races.
The convertible VW is the silliest one for me.
That has no business racing in GT3 races.
That was quite a sight during the live stream.Boggles the mind, really, seeing fields with VGTs, a Toyota TS030 (2012), Audi R18 (2011) and a Peugeot 908 (2010) sharing the track in a game that poses itself as a sim.
It doesn't matter because every class is GT3 in the sense that they are balancing cars so they have even performance.That's the thing: the exaggeration on the whole GT6 deploying of these cars.
In GT Sport, a game that they said would be heavily motorsport foccused, you'll have to endure grids mixing race cars with crazy hot-wheels imaginations that shouldn't be on a race track because they are just art, concepts, avant-garde designs.
Surely this means we are not going to see the ability to upgrade cars and tune them. So basically everything has been fudged. Essentially 137 VGT's. The more I read the more despondent I become.It doesn't matter because every class is GT3 in the sense that they are balancing cars so they have even performance.
"The race cars featured in Gran Turismo Sport are classified into categories based on real-world motorsports and tweaked to provide equal conditions during competition." http://www.gran-turismo.com/au/products/gtsport/original_cars/
Kind of but not exactly.Surely this means we are not going to see the ability to upgrade cars and tune them. So basically everything has been fudged. Essentially 137 VGT's. The more I read the more despondent I become.
It doesn't matter because every class is GT3 in the sense that they are balancing cars so they have even performance.
"The race cars featured in Gran Turismo Sport are classified into categories based on real-world motorsports and tweaked to provide equal conditions during competition." http://www.gran-turismo.com/au/products/gtsport/original_cars/
Technically it is, anything that imitates reality is a simulator so the term is very loose but as far as sim racers are concerned we usually determine if something is a sim first by the way it drives and second by the standard of the day compared to other sims. By today's standard no GT is a sim and GT is usually talked about as a joke across the internet by sim racers but for the majority of console gamers GT and Forza are still at the top, well mainly Forza these days I think.Again, in a game that calls itself a simulator.
There are several possibilities. The cars might be BoP'd only for sanctioned races. They might be upgradable and tunable for open lobbies and anything done offline. It might also be possible that they are BoP'd but there are still elements of tuning available as in GT3. You might still be able to tune suspension, aero, tires etc.Surely this means we are not going to see the ability to upgrade cars and tune them. So basically everything has been fudged. Essentially 137 VGT's. The more I read the more despondent I become.
Agreed.There are several possibilities. The cars might be BoP'd only for sanctioned races. They might be upgradable and tunable for open lobbies and anything done offline. It might also be possible that they are BoP'd but there are still elements of tuning available as in GT3. You might still be able to tune suspension, aero, tires etc.
Again, in a game that calls itself a simulator.
The convertible VW is the silliest one for me.
That has no business racing in GT3 races.