Slightly Irritated With Gran Turismo 7 and Its Current State.

Gran Turismo 7 Is Underdeveloped, Do you agree?

  • Far Underdevloped, Does not meet expections.

  • Somewhat Underdeveloped, Met some expectations.

  • Slightly Underdeveloped, Met most expectations.

  • Well Developed, Met all expectations.

  • Exceeded Expectations.


Results are only viewable after voting.
More single player content is everything for me given that I’m not someone who plays much online, don’t have any interest in VR (by this I mean that I get terrible motion sickness and suspect I’d be seeing my dinner again very quickly if I tried it, so will 100% never buy it) and grew up sitting up at 2am on school nights playing GT4’s single player mode until my eyes bled. I enjoyed GT7 a lot to start with, even more when I upgraded to the PS5, played through all the single player stuff, all the menu books, trying to gold all the circuit experience, then…oh ****, is that it? Yeah, abruptly and way before the point where you’d expect the single player content to end, it’s over. What’s the point of the harder licenses? Where are the GT500 races etc?

It’s all very well that the game is beautiful looking, handles like a dream and ticks every box in terms of the way it plays (except maybe the AI), there’s just not enough there, it doesn’t even feel like a mainline Gran Turismo much more than Sport did because there’s so little to the single player experience, so little depth. At the moment it means that I literally can’t be arsed to go to the effort of putting the disc in.
 
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Yeah I am above all disappointed, check my new forum. There needs to be more extensive lobbies too. The custom race payouts are by far the worst here. This may be my last GT game, idk yet what I'm gonna do after this.

 
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Someone else might be able to find the article that talked about it, but I thought I read that GT7 is a completely fresh implementation (which is why there are quite a few new bugs in functionality that was also present in GTS).

Sophy and PSVR2 are two other things added since GTS, plus of course PS5 support.
Okay, that part I didn't know or perhaps wasn't aware of. If they're entirely rebuilt, I can understand the wait. I've never owned Sport so I can't actually comment too much on that one, but I did find it rather suspect that the lists looked identical when GT7 launched.

I have been getting the feeling that the PS4 support is hindering the potential of the updates. I'm hoping to score a PS5 and VR sometime this year.

I have this gut feeling that once (big if but I see it as a very likely if) PS4 support is ended, the game will finally flourish.

I am surprised there is no wheel of misfortune in your column "Things Not Done Well". Although I would classify that point in "Evil Things Done On Purpose To Piss Off Players" which would constitute a 3rd column :sly:

I've shut entirely the music in GT7. No more problem with annoying (most of the time) music. I don't mind, the engine and other noises are enough to me.

I try not to think about the Wheel anymore. And the music, well.. at least that we have control over.
 
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What’s the point of the harder licenses? Where are the GT500 races etc?
Yep, weird lack of content. I've checked yesterday, not a single event for Gr2 cars (while there is a specific cafe menu that asks you to buy 3...), a handful of events for Gr1. Many tracks have very few events. I am glad that you can spot a sea otter in GV if you walk along the track and many other minute details, but I think there are definitely some more important aspects to finish first, all the more that all the needed content to set up those events is available, you got the licences, the tracks, the cars, just add events to extend easily the single player mode. Nope... let's add more sea lions in a spot no one will see them.
 
I have accepted that GT is no longer for me. I enjoyed it while it lasted, and played all of them from 1997 onwards.

They were great fun as a teenager, but the steady decline in their ability to hold me over began with GT5. It barely got me to GT6, and then GT6 was stopped a few months later. I bought Sport really late in its cycle (2019 I think) and dabbled for a little bit.

I stopped playing GT7 after the Glen was added and have only picked it up very sparingly since then. I'll likely enjoy having some fun races with Sophy while they are in the game (why are they being taken away?) and then GT7 will sit back on the shelf.

It is too bare bones for me to enjoy as much as I do with the other racing games/sims out there.
I feel you. I have pretty much the same history: played Gran Turismo from the very first title, loved all of them including GT4.
My happiness started to develop the first cracks with GT5, which I felt was too restrictive in what you can do in the game. This continued with GT6, which put me off Gran Turismo as a whole for years. Some time later, meanwhile having a PS4 for other reasons, I bought a used copy of GT Sport. I liked it. It had its flaws, like all Gran Turismo titles, but I liked it.

So when GT7 was released, I bought it for the PS4. I have been re-hooked ever since, but I see its obvious flaws. Nonetheless, it appeals to me as a game in which I can discover cars, modify them and create liveries. Playing GT7 is like a fun little hobby project to me. That said, of course there are blatantly obvious flaws.
I knew it would be bad when Kaz, before release, talked about how the night sky in the game has accurate starry skies. It is good for him to be enthusiastic about such details, but it is hard to accept how this can be relevant to anyone in any way when the game has so many unresolved issues.

Despite the usual, what bugs me the most is the lack of events. The tracks and the cars exist, so what keeps them from creating new events? Time? Any GT enthusiast will happily come up with a few dozen new events. But nothing happens, a few events are added here and there once in a while. "No problem!" you may think, as you can create custom races. Yeah, you can, but their credit payout is so low in respect to existing events that, besides having some personally created fun, there is no point in doing that.
It is hard for me to believe that the scarcity of credits in the game has any other reason than boosting in-game purchases of credits with real money. So this either is greed or blatant ignorance, both of which should not be aspirational.

So as a game, for me, it works. It's not great, but it works for me personally. Yet, I understand everyone who says that it doesn't do it for them.
 
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...grinding for hours the same race to make enough money for a car that you hope will appear in the dealership in 2 months from now (or hope to get the Invitation). I do not consider this to be gameplay, and it is insulting to me as a long time fan that I would have to endure such torture.
I totally agree!
After months, I'm still waiting for a Ferrari Invitation! It's quite possible that I 'll never get it!
Sorry Kaz, this is not a race game, this is lottery!
 
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I do have to wonder just wtf they were doing in those 8 years
the ps vr2 port as it seems :D
but I thought I read that GT7 is a completely fresh implementation (which is why there are quite a few new bugs in functionality that was also present in GTS)
In programming/software development this is one of the greatest strategic mistakes one can make (see https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ , Joel Spolsky is one of the founders of stackoverflow ;D)
 
In programming/software development this is one of the greatest strategic mistakes one can make (see https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ , Joel Spolsky is one of the founders of stackoverflow ;D)
There is a lot of great advice in that article, but it's not perfect. Code can reach the stage where each time someone tries to fix a bug, something else breaks, because it has become too unintelligible. He says the people writing the new version won't have more experience, but they may well have a better understanding of what architecture would work better and be able to avoid many of the reasons why the old code has become unmaintainable, just from the experience of working on the old code. And with modern games, you have the split between engine, and implementation using that engine, e.g. Rocket League is being re-implemented in UE5 because there is no way to directly port from UE3 to UE5. If they stuck with UE3 they would forever be unable to pick up the new features the newer engine provides. And they appear to have the problem I mentioned earlier where they struggle to fix bugs without breaking something else, as some bugs have been present in that game for months or even years now.

I don't know the specifics of the problems PD were hoping to solve with their new implementation, but I don't agree it's something you should never do under any circumstances. Joel is absolutely right about possible alternatives, but that doesn't exclude there being possible problems that just can't be fixed in those ways.
 
This game was the last straw for me when it comes to sim racing on console. Single player is just straight up terrible. MP wasn’t much better the last time I checked it out either, which was maybe last August.

Now I do all my sim racing on PC and I enjoy it a lot more. I guess I should thank PD for giving me that little kick in the ass I needed to get away from console gaming.
 
The game has a lot of problems, although it had a lot of potential.

-Weaponized nostalgia
-Terrible in-game economy (among the worst of any game ever made, and much worse than it was in GT5/6)
-Menu books being the center piece of the offline campaign, while it should have been a secondary part of the game
-Ridiculous lack of events, with tracks having 1 race even, layouts having nothing (even with the current AI, they could have done it much better, by just replicating GT3 or GT4). Still "chase the rabbit" type races
-Terrible AI
-Underwhelming car count:
  • when they said GTS could reach 500 cars, which it didn't, and neither did GT7 at launch
  • duplicates still a thing, somehow
  • small monthly updates, that doesn't show their claimed ability to model 60 cars per year
  • so many omissions
-Underwhelming track list, lacking a lot of fan favorites, both real life and original tracks. Many tracks are simply boring
-Features hidden behind RNG, like engine swaps and special parts

I'll let those who do Sport Mode and use lobbies more often than I do, to judge those

This is a game that has some great features, from the graphics, to the feeling of playing using a controller, the tuning options (like the ability widebody a ton of cars), great car models (that unfortunately are stuck behind a massive amount of grind to be bought). Yet this gets overshadowed by all those problems above, some of them quite easy to solve, but they seem like they don't want to.
 
"No problem!" you may think, as you can create custom races. Yeah, you can, but their credit payout is so low in respect to existing events that, besides having some personally created fun, there is no point in doing that.
But on the other hand, there comes a moment where you own most of the cars you like...and at that point, the only reason to play the game is to have fun...and for that, you don't really need races with high pay out any more, you can have all that fun without the high pay out, especially with coustom races, online races and some of the races the game provides in the single player modus...

You need some pay out when you create coustom grids with duplicates and for tuning them...but that's it really
 
I think there are 2 groups of Gran Turismo fans:
- Those that started with 1 or 2, and then saw the progression into GT3 & GT4. After which both the lack of additions to game as well as the lack of physics progression in relation to the rest of the sim racing game’s it didn’t keep up with its player base sim racing skill level. Every Gran Turismo after cannot satisfy beyond looking prettier.

- Those that came in at any other numbered Gran Turismo, their first being their favorite with all likelihood and being unsatisfied with each subsequent addition.


Both groups end up being dissatisfied at the end for modern games having less substance than older games. Nothing to do with Gran Turismo or PD specifically, it’s how the entire video game marketplace shifts. We have gone from a small team able to produce a lot of substance to a game, to game development being so much more complex they end up having to do less substance with more technology with larger sized teams. I’d go so far as to say no modern games even come close to the pinnacle in gameplay and variety the single player of GT4 has (not counting community created add ones) on console of PC due simply to logistics of game development.
 
check my new forum
Why, what's wrong with this one?

FYI, the terminological hierarchy - with examples - is:
Site - GTPlanet
Forums - GTPlanet forums
Category - Games
Sub-category - Gran Turismo
Forum - Gran Turismo 7
Sub-forum - [Gran Turismo 7 Photomode & Scapes]
Thread - "Slightly Irritated With Gran Turismo 7 and Its Current State"
Post - This thing I'm typing right here

You mean "thread".
 
But on the other hand, there comes a moment where you own most of the cars you like...
Well I am at 65% completion and I am far from having all the cars I need (not even those I wish). Ok I've stopped playing for a few monthes (beginning of July), but I've played consistently when the game came out until july. I stopped because I was a bit burnt out by the lack of single player content, the necessary grinding to get credits (which I avoided, I play to have fun, not to feel as I am working) and that damn wheel of despair. I've waited until a few days ago to try the new content (Sophy, and the new tracks which went out since july). During the time where I wasn't playing, I was still watching GT7 content on Youtube.
 
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I think there are 2 groups of Gran Turismo fans:
- Those that started with 1 or 2, and then saw the progression into GT3 & GT4. After which both the lack of additions to game as well as the lack of physics progression in relation to the rest of the sim racing game’s it didn’t keep up with its player base sim racing skill level. Every Gran Turismo after cannot satisfy beyond looking prettier.

- Those that came in at any other numbered Gran Turismo, their first being their favorite with all likelihood and being unsatisfied with each subsequent addition.


Both groups end up being dissatisfied at the end for modern games having less substance than older games. Nothing to do with Gran Turismo or PD specifically, it’s how the entire video game marketplace shifts. We have gone from a small team able to produce a lot of substance to a game, to game development being so much more complex they end up having to do less substance with more technology with larger sized teams. I’d go so far as to say no modern games even come close to the pinnacle in gameplay and variety the single player of GT4 has (not counting community created add ones) on console of PC due simply to logistics of game development.
Any theory is disproven by one counter-example existing.

I am the counter-example to your theory; I do not exist in either category.

I started with GT1 way back in 1997, and am 99.9% satisfied with GT7. Beyond just "looking prettier," the physics model is so vastly improved from any of the PS1/2/3 era games. I don't play any other "sim racing" games, so making the comparison to others is pointless. My 0.1% dissatisfaction comes solely from the lack of inclusion of some of my personal favorite cars, which I can guarantee most other people wouldn't care about.

Could some things be better/different? Absolutely.
Do these things bother me? No.

GT7 has been well worth the $60 investment I made in it.
 
Any theory is disproven by one counter-example existing.

I am the counter-example to your theory; I do not exist in either category.

I started with GT1 way back in 1997, and am 99.9% satisfied with GT7. Beyond just "looking prettier," the physics model is so vastly improved from any of the PS1/2/3 era games. I don't play any other "sim racing" games, so making the comparison to others is pointless. My 0.1% dissatisfaction comes solely from the lack of inclusion of some of my personal favorite cars, which I can guarantee most other people wouldn't care about.

Could some things be better/different? Absolutely.
Do these things bother me? No.

GT7 has been well worth the $60 investment I made in it.
Or, outliers are not part of generalizations.

Appreciate the input
 
It's well made and looks good, from strictly a technical perspective only. Designwise, it's a clustered mess.

Subjectively speaking, it progressively became unfun and make it difficult to enjoy. The messaging behind that whole "we don't want people to grind" fiasco a couple months back, really turned me off from single player and enjoying it, especially with the brain dead tank AI and rolling starts. It's just not fun. Once I complete a world circuit race, I don't wanna go back to it, but have to, to earn credits from the horrible game economy.

As for online sport mode, I skip a lot of weeks because I don't enjoy or have a hard time really getting immersed into the car/track combos. I understand, it's subjective and it's absolutely a "me" thing, but once I skip a week or two, it gets easier to not turn on the PS4. Also, penalty system and the gripes that everyone has beaten to death.

I honestly feel like, this isn't a game for players but it's just Kaz saying "I made this game the exact way I wanted, deal with it" and you just have to take it or leave it.
 
It's well made and looks good, from strictly a technical perspective only. Designwise, it's a clustered mess.

Subjectively speaking, it progressively became unfun and make it difficult to enjoy. The messaging behind that whole "we don't want people to grind" fiasco a couple months back, really turned me off from single player and enjoying it, especially with the brain dead tank AI and rolling starts. It's just not fun. Once I complete a world circuit race, I don't wanna go back to it, but have to, to earn credits from the horrible game economy.

As for online sport mode, I skip a lot of weeks because I don't enjoy or have a hard time really getting immersed into the car/track combos. I understand, it's subjective and it's absolutely a "me" thing, but once I skip a week or two, it gets easier to not turn on the PS4. Also, penalty system and the gripes that everyone has beaten to death.

I honestly feel like, this isn't a game for players but it's just Kaz saying "I made this game the exact way I wanted, deal with it" and you just have to take it or leave it.
Yes, it's definitely his game. Gotta add, maybe some of it are reacting to how players play.

“When you look at the distribution of the age groups playing Gran Turismo,” he explains, “it becomes apparent that those in the higher age groups prefer playing offline and the younger generation actually like playing online against others”.

That’s not the whole story either, as not only does player preference differ by generation, player behavior does too.

“The traditional Gran Turismo players, they play offline and they spend hours and hours in the game,” says Yamauchi. “The new generation of users will log in online, play maybe one or two races, and then log off. So the playing style is quite different between the two”.
Remember, he made GT7 with VR in mind:
Of course it’s likely that the next title will be on the next PlayStation console. One of our colleagues in the room wonders what Polyphony Digital will do with the extra power that console would bring.

“The first thing that’s going to be affected by more power is VR,” says Yamauchi. “I don’t think that there’s anything else that requires that much processing power. I really like VR; I’m one to believe in the possibilities of it, and it’s very suited for a driving game.”

“VR is something that really depends on the evolution of GPU power, and the hardware for it, like display devices even. It’s something where you can never have enough computing power; there’s always going to be that hardware limit, and that limit is never going to be high enough for us! Obviously that’s going to gradually improve over time and we’ll make sure to follow that.”
Then, your last sentence:
“For the first time players of the game, I really want them to feel how the world of cars expands in front of them as they discover all these different cars. In the previous titles of Gran Turismo, you could probably purchase 10 cars and complete the game with them. But really, that leaves the 400 other cars included in the game on the sidelines and you don’t get to experience them,” Yamauchi lamented.

“But, through the GT Café now, players will collect and discover all these unique and fantastic cars from around the world. I am really looking forward to having a new generation of players really experience that and fall in love with the genre.”

Having said all of that, Yamauchi acknowledged how that might come across to franchise’s long-term, hard-core fans, and directly acknowledged recent criticisms. “Some of the core users of Gran Turismo might feel a lot of this stuff that’s appearing in the game to be kind of redundant and explaining too much. There will be characters appearing in car dealerships, in the tuning shops, and at the races, explaining all these different things to them, and I'm sure some of them will be like 'Oh, just skip all this, we don't need this'.

“But I want them to kind of remember the feeling they had when they first started playing these games, when they first discovered all of these things for themselves, and imagine how this will get across to the new generation.”
If people want, they watch instead of playing. ;)
In the final part of the statement, Yamauchi adds that he wishes he could share more, and that he’d like people to “watch over the growth of Gran Turismo 7 from a somewhat longer term point of view”.
 
I honestly feel like, this isn't a game for players but it's just Kaz saying "I made this game the exact way I wanted, deal with it" and you just have to take it or leave it.
Now you're getting it! GT has been this way since probably the beginning.
 
I’ve been one of the few here that have been steadfast from the beginning on how good this game is, and how smart PD and Sony are playing this from a longevity point of view…. Which they HAVE been absolutely brilliant at.

My only minor gripe, is the lack of 🌶️🌶️🌶️ events. Others have been able to crack the code on how to create our own 🌶️ races, and it usually involves low AI boost, professional AI skill, a slight PP advantage; and heavy damage to keep myself honest.

With these basic tweaks, you can create high multiplier, endurance races complete with dynamic TOD and weather where strategy makes a difference, and you have to keep your car in one piece. Not to mention the AI will draft you, and dive you at every opportunity, and you have to run a flawless race to win.

Surely PD could also do these same sort of events with high payouts on most tracks. Not sure why they haven’t done this. Their GREAT AI races are coming for sure, but I don’t really see a need for them to hold back some of the “good” ones. Especially when they’re so easy for us to create on our own.

People are correct in stating that PSVR2 has kicked this game into over drive. But hell, I’ve been ogling over the immersion, the intricate car details, and how good the sunlight and shadows looks through the windscreen since 2018. Most of the tools to appreciate these games for the masterpieces they are, have been available to us since Gran Turismo Sport
 
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"Exceeded Expectations" for me. I was very late getting GT7 at Christmas. I wasn't going to bother getting it. I just couldn't get into GT Sport & thought GT7 would be pretty much the same but with all the tuning parts.

I'm really enjoying GT7 & have been playing everyday this year. Sure there are things that can be improved or fixed but i'm pleased i got the game in the end.
 
For me GT7 is just GT Sport 2...
Lot of content missing in offline mode, B-Spec missing at all and the list go's on and on...
This is maybe the 10th thread or so where people complaining but nothing changes!!!
Well I mean nothing is going to change because PD are tone deaf. They don't listen to the hardcore GT fan base. The problems people have with this game can be rectified relatively easy, but instead of fixing things like split screen and adding more career events, fixing other bugs and overhauling the game economy and ticket roulette system in a positive manner that benefits the player, they'd rather pursue monthly content drops which ultimately add very little replay value once the "it's new and shiny" factor wears off.
 
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Subjectively speaking, it progressively became unfun and make it difficult to enjoy. The messaging behind that whole "we don't want people to grind" fiasco a couple months back,
That was a year ago! And they haven't fixed squat since.
 
I wouldn’t say GT7 is under devolved.
There has been loads of great developments within the game and from that aspect it’s fine.

It’s the decision making by PD that’s the problem. They purposefully chose to create and keep the economy the way it is. They have chosen to keep an extreme lack of single player events.

The development is all there but it it purposefully designed the way it is to make extra coin from the mtx.

This is what needs to change
 
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I bought it at launch for solo content and it still just isnt there a year later. They chose to instead focus on the shallow cafe and adding a couple one time paying missions instead of a ton of varied events. People still have to grind like two different events endlessly for money. Feels like they trickle out content slower than GT Sport.

I just don’t get it and haven’t played much for months now. I don’t care about VR or Sport mode esports.
 
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My opinion doesnt count much cause my reason to had a big break(GT3 was the last i invested time to complete until i returned when GT sport came out) from GT was the fact that i only do singleplayer content to chill and earn some extra credits in a casual way, if they add more single player content i´ll do it but my main focus its to actually race against other players its a racing game and races are meant to do competions, sport mode time trial its 2m on bit here&there i have near 100 cars whitout never feeling that had to grind for them, i just spend credits wisely and in cars i know i will race.

But GT in VR totally change the game, which means now i have to be even more wise to makes choices cause each car feel unique when using VR and even the ones that werent fun in VR now have a lot more appeal, also the track, the sense of scale, its just like discovering GT all over again, it just feel unique to race on every old track.
I got sick at first but easely got used to it, the game runs at 60 fps it helps to adapt cause its a fluid experience.
 
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