@Zuku
@Johnnypenso
@Mike_grpA
Improved damaged modelling? Oh heck yes! About dayem time. Standards and premiums.. that's just silly. Give equal attention to ALL cars.
Realistic physics? No. On the PS3, most realistic? Yes. But in terms of physics and sounds, they really haven't taken major strides the way some PC sims have, or Forza for instance.
Now I'm not an ambassador for either developer, but like all of you, at the end of the day since I can't just get up and head to an actual track with a high powered car, the next best thing is a realistic and unique driving experience on consoles.
Johnny's right, the bar has been set so high, PD is not even in that conversation at the moment, unfortunately.
So as far as authentic driving goes, I'd put PC sims on top, followed by Forza, and last, GT.
I really hope to see PD bring back nostalgia from the good ol' days. And I'm positive Kaz will one day wake up from his dream/delusion/denial and actually start making improvements to GT's core driving model and audio environment, rather than continuing to cram marketing gimmickry down fans' throats.
Any gamer or even car lover/motor sport enthusiast with a little bit of track or high-speed driving experience has the common sense (not offending anybody here or taking shots) to understand and acknowledge that GT is not a simulator, neither does it have very realistic physics - rather, it's a game that takes a stab at realistic driving while awing audiences with killer visuals and marketing collateral to boot.
And I'd like to see that change. I'd like to see PD make consistent changes to the core gameplay the way T10 has. I switched to Forza for a GOOD reason. And I'd gladly switch back to GT, ONLY and only if it goes back to its roots and makes the experience unique.
More of everything doesn't cut it anymore. Kaz, please consider quality over quantity this time.
Gracias!