So GT7 is now really on its way, when and what can we expect?

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My expectations:
- 1600+ cars, with 700 premiums and 900 standards
- Improved sounds
- Improved but still too easy AI
- Heavily focussed on the online aspects (not a good sign)
- Great graphics and lots of tuning options.


release date:
Q3 of 2015 (I'm thinking September 18th, at about 2100 hours GMT, give or take about a 6 month delay)
 
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This thread highlights how we got letdown by GT5 and GT6 that everyone is keeping their expectations way down.

I remember before GT5 the expectations here, quite a difference.
 
My expectations:
- 1600+ cars, with 700 premiums and 900 standards
- Improved sounds
- Improved but still too easy AI
- Heavily focussed on the online aspects (not a good sign)
- Great graphics and lots of tuning options.


release date:
Q3 of 2016 (I'm thinking September 18th, at about 2100 hours GMT, give or take about a 6 month delay)
I think
2015 release is more correct. It was optimistic
to have it 2014 but not 2015.
 
After PD's efforts during the last generation, I expect a big pile of NOTHING. I'd also expect the series taking everal steps back once more concerning the career mode.
 
Some people say GT6 is GT5.5 so dont you mean you expect GT 6 or GT5.75? I also see some people are setting themselves up for big dissapointment. You shouldnt expect anything from GT7 going by GT5 and GT6.
My head is going to explode:lol: I just don't expect much more from GT7 than a completed version of GT6 with better graphics and more content. I think that PD/Kaz have a mindset that they know what their customer wants, and it isn't a really challenging racing game, it's a casual driving game with racing as an afterthought or necessary evil. To them I think it's all about the cars, the tracks, the atmosphere, the feel of a GT game, not the gameplay or the challenge. The AI in GT5 was roundly criticized and acknowledged as some of the worst every created for a driving game, yet it got worse for GT6, probably because of stats like this, that show the majority of people didn't complete the game and avoided the hardest challenges.
 
I love these "cart before the horse" discussions. Comical. :) Try not to set yourselves up for disappointment.
 
20 new premium cars, everything else on the car list carried over from GT6. One new real track and a couple of awful fictional tracks, along with everything carried over, again, from GT6. A lot of promised new features that will be "in development" forever, and some nice new HD trees on the Nurburgring.

EDIT: Forgot sounds, now based on a new and exciting range of hoovers.
 
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I expect:
Around 100 more unique cars, half being duplicates one year apart
5-7 more tracks including the variations
A bs'ed Career Mode
An overly-focused-on but still bad Online Mode
Minor adjustments to the Physics
A few lame customization options on some of the new cars
A limited amount of options for Arcade Mode and everything else
A.I. afraid to use their cars' full potential
Varying frame-rate due to over-pushing of the graphics engine
Improved but lacking sounds
And 2 years to do it all
 
pressure may be from sony to have a marquis driving simulator for the PS4 sooner rather than later.
This can be very true. Drive Club is first out and if that game sells really well and delivers what they say, it may put PD in a different position regarding Sony but also
regarding what people (and reviewers) excpect from
online features, graphics, sound and having fun. At the same
moment we get Project Cars too and the perfect storm is a
fact. At the same time, as much as i love GT, i will say this if PD cant bring something
new to the genre (that is what they have done untill now and is expected of them in a way): I dont care what the game is called as long as it pushes the driving genre forward for the avarge player. If GT is not up to it then others will take over and its normal evolution. So many examples
of this in history (read apple, samsung, spotify or at the other end, Nokia, Kodak, Nintendo (both ways for Nintendo) and Sony (both ways hopefully). So i hope PD will be back as Nintendo did with Wii, not the best tech focus but lots of fun. Copy the same formula like wii u and people dont get it. For me
GT6 is like wii u. Let GT7 be something more than GT6 with better graphics and sound. Im in a way talking aginst me because i really want standards left in the game but i also hope they bring something fresh to the genre as Nintendo did with the wii and apple did with the iphone. Not just tech but usefull features that are refreshing. Sorry, long post but i really really want GT7 to succeed and plant it self as the game everyone that wants to drive owns.
PS if Project Cars and Drive Club fails then PD will have more time and continue further on old ground i think. So i hope those games
succeed, i really think it will be a good vitamininjection for
PD too.
 
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I expect that GT7 just keeps a 900 or 1000 beat record of Premiums & cut the hosh posh out of the standards re installing them as Premiums in dlc. This is the best method as we get a complete PS4 game, no minor regrets & that
all the cars are finally a final product in the long run, instead of a mixed content game..

I seriously hope they don't rush this game. Seriously, other games suffered a fate for being rushed.
 
I expect that GT7 just keeps a 900 or 1000 beat record of Premiums & cut the hosh posh out of the standards re installing them as Premiums in dlc. This is the best method as we get a complete PS4 game, no minor regrets & that
all the cars are finally a final product in the long run, instead of a mixed content game..

I seriously hope they don't rush this game. Seriously, other games suffered a fate for being rushed.
They've made 400 premiums in 10 years. To get to 1000 the game would be released in 2029. Do you want to wait that long?
 
When:
Earliest date is christmas 2015 but i would not wonder if christmas 2016

What:
Probably the same half cooked game like the last two with the same bad AI, Aspec and Future updates.
But with better graphics! (on selected cars and tracks - haha).
 
VBR
We can safely expect;


1) Mass hysteria as the release day approaches, & lots of vague PR statements that makes us think it's going to be 'FREAKIN AWESOME'!

2) Spectacular looking graphics, & over-hyped trailers inducing the masses to part with their cash.

2) Some truly bizarre "what were they thinking" game design.

3) The same tired gameplay that has been used in every GT game ever.

4) A lack of common sense options, because PD want us to play the game their way.

5) A half-baked bug filled mess that will be 'updated monthly' with 'free DLC'.

6) More Time Trials & boring Seasonals following the same worn out format.

7) A barrage of Fanboy vs Haters flame war threads on GT Planet.


Basically, the same thing we got with GT5 & GT6.



:lol:

nailed-it_o_1391147.jpg
 
They've made 400 premiums in 10 years. To get to 1000 the game would be released in 2029. Do you want to wait that long?

Johnnypenso it's more closely related to four or five years. If you take into account that car's aren't the only thing
being built into the game, you'll see how the "years per car" analysis is a bit over scaled. Right now, GT6 has around a 600 premium or High def cars in roster. Some cars are being premiumized and those being treated this way are considered premium if not standard. Then there are fully premium cars and this counts as 440+ alone on that list.

You see there are two forms of premium cars in GT. Fully and semi premium. Polyphony digital will be taking the old
cars and patching them up to a premium level. The R390 Road GT1 is a perfect example of this, only I just want a
cocpit in the car. Well that comes with time, still with the new tech in studio, (as far as I know) it should be possible
for a bigger better roster of cars.

Now that I've mentioned the car processings; I shall once again restate my little statement you quoted on earlier.
With around 600 Premiums in the works, reaching a 900 fully overmastered premium car count is possible. The game
can release with around 900 or 800 fully premium cars. Now, if they cut the slack and remove the standard cars, or
just put them in a second tab (like [Standard cars]) which allows you to filter through seeing the Premium cars or
Standard cars only, this would be a great move for the GT7 UI, if they decide to go with the Prem/Stan content.

Still, what I said earlier makes perfect sense in that it simply topics on the focus of a Premium roster this time. My
point is to the manner in which a developer should complete the game. Struggle for the premiums, make a standard
list filter tab button, but replace the standards with premiums progressively as this cuts the standard car number
down. Apparently the replacement is a dlc update so it patches in with the premiums, how ever, it removes the standard cars in the standard car list it replaces. This makes sense as I get an update message telling me about
the car, then I get the standard one removed. So it updates in my garage. Hands down, everybody wins.

My point is just a design point that could allow flexible transitions with updating or evolving the game. It also
influences the game design, but you have to see it to truly get what this really looks like. All I'm saying for anyone
is that the game can achieve this, either with a focused budget, that or progressive. A proper approach won't
take 10 whole years. I just can't see it that way when we have new 3d tools.
 
Johnnypenso it's more closely related to four or five years. If you take into account that car's aren't the only thing
being built into the game, you'll see how the "years per car" analysis is a bit over scaled. Right now, GT6 has around a 600 premium or High def cars in roster. Some cars are being premiumized and those being treated this way are considered premium if not standard. Then there are fully premium cars and this counts as 440+ alone on that list.

You see there are two forms of premium cars in GT. Fully and semi premium. Polyphony digital will be taking the old
cars and patching them up to a premium level. The R390 Road GT1 is a perfect example of this, only I just want a
cocpit in the car. Well that comes with time, still with the new tech in studio, (as far as I know) it should be possible
for a bigger better roster of cars.

Now that I've mentioned the car processings; I shall once again restate my little statement you quoted on earlier.
With around 600 Premiums in the works, reaching a 900 fully overmastered premium car count is possible. The game
can release with around 900 or 800 fully premium cars. Now, if they cut the slack and remove the standard cars, or
just put them in a second tab (like [Standard cars]) which allows you to filter through seeing the Premium cars or
Standard cars only, this would be a great move for the GT7 UI, if they decide to go with the Prem/Stan content.

Still, what I said earlier makes perfect sense in that it simply topics on the focus of a Premium roster this time. My
point is to the manner in which a developer should complete the game. Struggle for the premiums, make a standard
list filter tab button, but replace the standards with premiums progressively as this cuts the standard car number
down. Apparently the replacement is a dlc update so it patches in with the premiums, how ever, it removes the standard cars in the standard car list it replaces. This makes sense as I get an update message telling me about
the car, then I get the standard one removed. So it updates in my garage. Hands down, everybody wins.

My point is just a design point that could allow flexible transitions with updating or evolving the game. It also
influences the game design, but you have to see it to truly get what this really looks like. All I'm saying for anyone
is that the game can achieve this, either with a focused budget, that or progressive. A proper approach won't
take 10 whole years. I just can't see it that way when we have new 3d tools.
You don't count cars with different liveries, base models in white, anniversary cars etc. as "unique" premiums. Take another look and you'll find somewhere around 400 premiums + GT6 DLC, give or take, and that represents all the modeling since the release of GT4. I also don't consider "premiumized" cars as true, next gen ready premiums. No interior or cockpit = no premium to me, just a better looking skin.
With GT6 we got less than 100 new, unique cars. Add to that the 30 or so we got for GT5 and that's 130/3 years or 43/year.

The math is inescapable.
 
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You don't count cars with different liveries, base models in white, anniversary cars etc. as "unique" premiums. Take another look and you'll find somewhere around 400 premiums + GT6 DLC, give or take, and that represents all the modeling since the release of GT4. I also don't consider "premiumized" cars as true, next gen ready premiums. No interior or cockpit = no premium to me, just a better looking skin.
With GT6 we got less than 100 new, unique cars. Add to that the 30 or so we got for GT5 and that's 130/3 years or 43/year.

The math is inescapable.

Yeah, the Mercedes Concept had no cockpit & sure looked nextgen to me.. There's something else I would mention.
You may not know this, but with the next gen age comes the next gen game development technology & software.

Sorry, I can't believe (after what I've seen out there), that it takes 10 years to do this now. Kaz is already moving
in a new direction in software. He is building a better simulation foundation for GT so that improving the game will
be flexible and easy. This all means that the game will be easier to make, upgrade or/and improve.

I've seen some technology out there that is mind blowing. In your case; you are judging GT's evolution based on
assumed tech that the developers may not be using anymore. They still use the same pipe lines, but the makers have
access to new tech to bring in data for the tracks, cars & physics they will be incorperating. That's why GT6 was
developed. It was a place holder til GT7 was ready to hit the shelf. Gt6 works but seems shallow somehow & that's
why it was hated a bit, but the simulator & new features work like heck. I could never get enough of it. GT5 wasn't
as organized but it had more depth in a way. Still, that was sloppy & I prayed the return of UIs simular to GT3 or
just something new and innovative.

The game itself works. The UIs are nothing more than option havens to access the content of the game, how
ever the gameplay it self is the raw core of the software. As a driving sim, this game provides a friendly approach
to circuit racing & driving aspects across a broad perspective of UI data havens. It's those havens that need to
be improved, as they are the things you are working with in the game...

All I'm saying, & you should learn to see as I have,"The reasons why a higher count of cars can't be made so easily
is not based on a time basis of creation, but a matter of work load. One work load is programming a new engine, &
another is improving the aspects in the game. That alone is a buss load of texturing, shading, even mapping. This
takes time to re-master for PS4. Still, once the base engine has been established, then they can kick into gear,
putting new cars in.

With the PS3, Polyphonydigital couldn't do everything they wanted with the game, but with the PS4, now that
changes everything. They are building the infrastructure for the PS4 GT game platform. This will be hard work alone,
so the cars do wait at this point. But, once the structure is laid, that's when the game will fly. That's what I meant.
 
Yeah, the Mercedes Concept had no cockpit & sure looked nextgen to me.. There's something else I would mention.
You may not know this, but with the next gen age comes the next gen game development technology & software.

Sorry, I can't believe (after what I've seen out there), that it takes 10 years to do this now. Kaz is already moving
in a new direction in software. He is building a better simulation foundation for GT so that improving the game will
be flexible and easy. This all means that the game will be easier to make, upgrade or/and improve.

I've seen some technology out there that is mind blowing. In your case; you are judging GT's evolution based on
assumed tech that the developers may not be using anymore. They still use the same pipe lines, but the makers have
access to new tech to bring in data for the tracks, cars & physics they will be incorperating. That's why GT6 was
developed. It was a place holder til GT7 was ready to hit the shelf. Gt6 works but seems shallow somehow & that's
why it was hated a bit, but the simulator & new features work like heck. I could never get enough of it. GT5 wasn't
as organized but it had more depth in a way. Still, that was sloppy & I prayed the return of UIs simular to GT3 or
just something new and innovative.

The game itself works. The UIs are nothing more than option havens to access the content of the game, how
ever the gameplay it self is the raw core of the software. As a driving sim, this game provides a friendly approach
to circuit racing & driving aspects across a broad perspective of UI data havens. It's those havens that need to
be improved, as they are the things you are working with in the game...

All I'm saying, & you should learn to see as I have,"The reasons why a higher count of cars can't be made so easily
is not based on a time basis of creation, but a matter of work load. One work load is programming a new engine, &
another is improving the aspects in the game. That alone is a buss load of texturing, shading, even mapping. This
takes time to re-master for PS4. Still, once the base engine has been established, then they can kick into gear,
putting new cars in.

With the PS3, Polyphonydigital couldn't do everything they wanted with the game, but with the PS4, now that
changes everything. They are building the infrastructure for the PS4 GT game platform. This will be hard work alone,
so the cars do wait at this point. But, once the structure is laid, that's when the game will fly. That's what I meant.
Nice opinion piece, got any facts/citations to go with any of it though?
 
Yes, we will see. I haven't done any coding in a long time (20+ years :eek: ) so I really can't say. Back in my day a change in architecture was massive, maybe not so much these days.

There is one good thing about the change in architecture... since the PS4 is falling into line with basically PC architecture it should give PD access to loads of mature libraries, tools and resources.

On the other hand, it is not an architecture they have much experience coding for.

Could go either way I guess!
 
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