So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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Well... on another kind of twisted positive light, we can now give out actual in-game credits as prizes for competitions like online racing events organized here on the forums and Photo Competitions, or whatever.

You know what, that's actually an interesting way to look at it.
 
You missed my point. Why would you need to buy credits, when you can just spend a little extra time in the game. It does not take long to rack up a lot of credits.

We are all anxiously awaiting your link to the GT6 Economy Chart so we can see what events we can tackle and when and what the payouts are.
 
We are all anxiously awaiting your link to the GT6 Economy Chart so we can see what events we can tackle and when and what the payouts are.
Only a couple of Endurance events have this option.



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I'm not sure what the rest of the thread (which I've read and posted in multiple times, raising the question whether you have) has to do with the claim that PD operate on a similar basis to an independent contractor despite being so thoroughly a part of Sony that the leader of the studio is a vice president of the entire division. The idea that Sony doesn't get any of the profits from and holds no sway over the game that they published in a franchise that they own and spent countless millions of dollars financing is pretty far-fetched, to say the least.
 
I'm not sure what the rest of the thread (which I've read and posted in multiple times, raising the question whether you have) has to do with the claim that PD operate on a similar basis to an independent contractor...
This:
You have an idea, but I'm not sure if you understand how it works exactly. Sony is the publisher, and PD is the developer. Take into account the retailer that actually sells the game if sold in a retail like Best Buy.

PD does the developing and creating with their budget. Sony may support a bit of developing funding, but their main support is for advertising, manufacturing, distribution, etc. which is a lot of money in itself. If sold in a store, part of the profit goes towards that retail as well. So the split goes towards publisher, developer, retail, or in some situations the marketing company if the publisher uses them.

So in reality, PD gets no where near even half the profit of the game's sales. As for sales on the PSN store, you be sure Sony will get a good share of the profit, because after all Sony is distributing the sales of the game's content in their own market. If you're a developer and want to sell content, there's no free way of doing it.
Which I followed up with this:
PD is an actual subsidiary of Sony. So the relationship goes further than just publisher/developer. But you are right about publishing, I had not considered this aspect. Publishing is not a side I deal with.


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No, that's you discussing the point about Sony's cut of the profits. I saw that. I was questioning the relationship you asserted them having with Sony as being the same as the one for the company you work for. For all we know, PD doesn't operate with any real financial independence at all, and SCEJ instead outlays the money for everything as it is needed (and similarly takes in the lion's share of the money that comes in) like a record company does with musicians for studio albums. Based on the budget that at least GT5 had, it would surprise me far more if PD were the ones funding most of the development (particularly considering the mandates that Sony put on its release as the final date drew nearer) rather than the overall gaming division of Sony doing so.


There are certainly developers that fund games themselves and simply go to publishers for a fraction of the development costs and all of the publishing costs, but I don't think games that Sony uses as such a cornerstone to their systems would be one of them.
 
Hah, I'm not getting into a business management debate on a racing forum. That ship sailed with daus.
 
Kaz can take this offer, roll it up & ... :mad:

PD's becoming predictably greedy, I see. 👎
People demanded that they wanted to spend money on DLC. They delivered. Now they're testing the market to see what else people are willing to buy in-game.

Seriously, complaining about this is silly.

Well... on another kind of twisted positive light, we can now give out actual in-game credits as prizes for competitions like online racing events organized here on the forums and Photo Competitions, or whatever.

Eddie wins the thread.
 
All content is already unlocked (car-wise), but you have to go get it.

You have a very unique interpretation of the words "unlocked".

The content is locked behind the traditional A-Spec structure, unless of course you wish to spend money to access it, but apparently not the money used to buy the game (who knows what thats for) but other money in addition to it.
 
@Wardez Is the only person so far to give me a useful purpose for this. Other than that it's one of those gaming items I wont be using most likely. I'll stick to playing GT and earning money the way I've done since GT1 by actually playing the damn game.
 
You still have to play the game, just buying cars and parts are easier. Most people who use this for themselves probably have limited time to play the game or just want pretty exotics without working for it. Funny thing is the "star system" and pp limit means youll have to do things like race slow cars and sunday cup to advance through the game to the faster races. So if people want the fast cars available off the bat for races, they should get the pre order or stick to arcade.
 
Hopefully with the fact that car damage sticking until repaired will teach players to become better drivers. I hope this remains online with a quick repair option. At least their driving skill will make them pay up, and hopefully, brush up~
 
Funny thing is the "star system" and pp limit means youll have to do things like race slow cars and sunday cup to advance through the game to the faster races. So if people want the fast cars available off the bat for races, they should get the pre order or stick to arcade.

So what exactly is the point in having "real money" credits to use in game if you have to go through the usual races to buy the cars you ostensibly bought the credits for in the first place?
 
You still have to play the game, just buying cars and parts are easier. Most people who use this for themselves probably have limited time to play the game or just want pretty exotics without working for it. Funny thing is the "star system" and pp limit means youll have to do things like race slow cars and sunday cup to advance through the game to the faster races. So if people want the fast cars available off the bat for races, they should get the pre order or stick to arcade.

Considering the many races that are hosted online, and what not as well as peoples attitudes toward gt life in the first place, this seems like a non-issue really. And until we actually learn in depth how restrictive the new GT life is, I don't see it as that big of a nanny yet. Also as @machschnel said what would be the point if you couldn't use this in full?
 
You have a very unique interpretation of the words "unlocked".

The content is locked behind the traditional A-Spec structure, unless of course you wish to spend money to access it, but apparently not the money used to buy the game (who knows what thats for) but other money in addition to it.
There is a difference between "unlocked" and "acquired".

"Unlocked" means you have the ability to use the content in question. You do. There is no level to get around and no set of hoops to jump through. You buy the car and acquire the content (the car) in question.

Unlock does not equal acquire. All of the cars are unlocked for you to acquire right from the start.

If you want to continue with the "content is locked because you need credits to get it," then look at it this way. You are not required in any way to use real money to get the cars in the game. This only holds true for DLC.

So what exactly is the point in having "real money" credits to use in game if you have to go through the usual races to buy the cars you ostensibly bought the credits for in the first place?
You don't have to go through the races just to buy the cars. You can buy them from the get go with purchased credits if you choose to do so. Or maybe you could go online and race there to gain credits to get cars.

There is no level system anymore. I don't believe we need stars or licenses to drive cars. I believe the licenses and stars are for the actual A-spec events. If high-payout seasonals come along, people can just ignore the A-spec altogether for their credits.
 
So what exactly is the point in having "real money" credits to use in game if you have to go through the usual races to buy the cars you ostensibly bought the credits for in the first place?
Thats my point.
Considering the many races that are hosted online, and what not as well as peoples attitudes toward gt life in the first place, this seems like a non-issue really. And until we actually learn in depth how restrictive the new GT life is, I don't see it as that big of a nanny yet. Also as @machschnel said what would be the point if you couldn't use this in full?
There is no point in complaining about it imo. If you get the credits dlc its just going to make your career easier in terms of purchasing things. Unless there is something else like having to buy the car in the dealership even after the dlc. That would be stupid to buy a car twice though but we will see how they implement it.
 
There is a difference between "unlocked" and "acquired".

"Unlocked" means you have the ability to use the content in question. You do. There is no level to get around and no set of hoops to jump through. You buy the car and acquire the content (the car) in question
I'm not seeing how that explains a difference so much as just arbitrarily treats the two words differently while using them in the same scenarios. Let's say GT6 has a credit payout level of GT5 1.0. How is dealing with that not a hoop to jump through to access the content? You certainly don't have the ability to use the content in that situation, unless by "use" you mean "look at"."
 
Its a matter of perception and use of funds imo. I don't keep every car in the game. So in the beginning, I would search for the race types that would come up in the next 'level' (amatuer, professional etc.) and choose my new car according to which would be best suited to the majority of the upcoming race series. Rear or front drive, country of origin and the like. That saved me money and selling cars I didn't need helped as well. Online racing helped as well. Winning races with a higher number of participants gains you more money too, so I always went for the full rooms.
 
Thats my point.

There is no point in complaining about it imo. If you get the credits dlc its just going to make your career easier in terms of purchasing things. Unless there is something else like having to buy the car in the dealership even after the dlc. That would be stupid to buy a car twice though but we will see how they implement it.

I'm not complaining about it, just saying it's a feature I probably wont utilize thus it doesn't really matter to me, since there is no benefit to it other than what Wardez said. That was all.
 
I'm not complaining about it, just saying it's a feature I probably wont utilize thus it doesn't really matter to me, since there is no benefit to it other than what Wardez said. That was all.
Im not speaking of you or anyone in particular. Just the complaints in general seem pretty useless considering it makes no difference in a-spec.
 
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