So now we can "bribe our way to victory"? (PRICES REVEALED, SEE OP)

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So, let me get this straight. Some people are outraged that somebody else would do such a sacrilegious thing as buy in-game credits with real money (although it doesn't affect them at all), and some other people are calling for nothing less than the abolition of the credit system in GT6, because they already paid for the game itself, so why should they have to pay in-game credits to be able to drive any car at any given time?

Seriously?
 
So, let me get this straight. Some people are outraged that somebody else would do such a sacrilegious thing as buy in-game credits with real money (although it doesn't affect them at all)

I don't really care much for the feature, i certainly won't be using it, but it is possible that i will be affected by it. I'll give you Diablo as an example. They've put a real money auction house in the game but to maximize profits they also reduced item drop rates. Now, i wasn't using the auction house but i was still affected by it - by not getting good drops as often as i would if the system was not in place.
 
So, let me get this straight. Some people are outraged that somebody else would do such a sacrilegious thing as buy in-game credits with real money (although it doesn't affect them at all), and some other people are calling for nothing less than the abolition of the credit system in GT6, because they already paid for the game itself, so why should they have to pay in-game credits to be able to drive any car at any given time?
Seriously?

Let's put it another way. PD wants to sell credits for money. Sounds fine to me. Someone pops up in a meeting and says, "but Kaz sir, how will we sell any credits when you can just do a Seasonal for 8 minutes and make $1Million +?"

"Ah good point rookie-san. Let's reduce the Seasonal payouts to $100,000 at the most and we'll sell lots of credits"

Completely made up, but a legitimate concern in my books, as is not having Seasonals at the launch of the game. You're left with slogging through ASpec races your Grandma could beat to earn a small pittance in some races that won't pay for a new muffler. I like the idea of buying credits, but not if they torpedoed the big money payouts to make it more attractive.
 
A single, even overpriced "unlock everything" DLC made available a couple weeks after the game gets released would be a more honest offer.
 
So, let me get this straight.
This is PD's solution for a crippled A-spec. It impacts everyone who was hoping for a better designed A-spec. If you can't understand that, you shouldn't be trying to set things straight. It is already straight after 20 pages, you just try to unstraighten it.
 
Let's put it another way. PD wants to sell credits for money. Sounds fine to me. Someone pops up in a meeting and says, "but Kaz sir, how will we sell any credits when you can just do a Seasonal for 8 minutes and make $1Million +?"

"Ah good point rookie-san. Let's reduce the Seasonal payouts to $100,000 at the most and we'll sell lots of credits"

Completely made up, but a legitimate concern in my books, as is not having Seasonals at the launch of the game. You're left with slogging through ASpec races your Grandma could beat to earn a small pittance in some races that won't pay for a new muffler. I like the idea of buying credits, but not if they torpedoed the big money payouts to make it more attractive.

If the concern is forcing us to slog through A-Spec or pay PD more money ... then I get the concern. I am going on the assumption that they aren't changing the payouts and all of us who know how to earn credits quickly will still be able to do so. But we'll see.
 
Let's put it another way. PD wants to sell credits for money. Sounds fine to me. Someone pops up in a meeting and says, "but Kaz sir, how will we sell any credits when you can just do a Seasonal for 8 minutes and make $1Million +?"

"Ah good point rookie-san. Let's reduce the Seasonal payouts to $100,000 at the most and we'll sell lots of credits"

Completely made up, but a legitimate concern in my books, as is not having Seasonals at the launch of the game. You're left with slogging through ASpec races your Grandma could beat to earn a small pittance in some races that won't pay for a new muffler. I like the idea of buying credits, but not if they torpedoed the big money payouts to make it more attractive.

After gta v, we have even more reason to think that can really happen, too. I can't believe people can't understand what we're talking about.
A recent game that made 800 mil. at day one did that, not another ftp game on the internet.
 
Its "my" concern, Thats not an opinion, Its not a bad move, Its a bad sign for us if its a success (my opinion), Its a dispicable model to basically take money for nothing (my opinion)

"It's not just AN opinion, it's MY opinion."

Lovely. Seriously, though, I'm not worried. I can't afford to buy money, so I'm just gonna play the game and possibly befriend someone who can spend money and get million and has lots of nice cars. Then we will trade.
 
This is PD's solution for a crippled A-spec. It impacts everyone who was hoping for a better designed A-spec. If you can't understand that, you shouldn't be trying to set things straight. It is already straight after 20 pages, you just try to unstraighten it.

And it impacts on everyone who was hoping for world peace. With PD getting money from selling credits, what would make them motivated to solve the conflicts in the Middle East?
 
Let's put it another way. PD wants to sell credits for money. Sounds fine to me. Someone pops up in a meeting and says, "but Kaz sir, how will we sell any credits when you can just do a Seasonal for 8 minutes and make $1Million +?"

"Ah good point rookie-san. Let's reduce the Seasonal payouts to $100,000 at the most and we'll sell lots of credits"

Completely made up, but a legitimate concern in my books, as is not having Seasonals at the launch of the game. You're left with slogging through ASpec races your Grandma could beat to earn a small pittance in some races that won't pay for a new muffler. I like the idea of buying credits, but not if they torpedoed the big money payouts to make it more attractive.
This is PD's solution for a crippled A-spec. It impacts everyone who was hoping for a better designed A-spec. If you can't understand that, you shouldn't be trying to set things straight. It is already straight after 20 pages, you just try to unstraighten it.

I understand your way of thinking. But I do not agree with it. The only things you can call "crippled" in GT5's A-spec was a) the lack of more events, and b) that you couldn't progress to the last races despite having completed all previous races, because you weren't at the required "level" yet. That was clearly a flaw in the game design.

As for GT6, for one thing, we don't know the payouts yet. Nor do we know how many and which A-spec races there will be. Nor when there will be seasonals or online events that will give you additional credits. But we do know that the level system is replaced by the "star system", and from how it looks like, you can always progress as long as you have completed enough (not even all) of the previous events.

But putting that aside, some people argue that it's too easy to earn credits in the game, while others say it's too hard. It's difficult to do it right for everyone. When I was collecting all cars in GT5, the payouts were low, there was no 200% online bonus, and the seasonals didn't exist. I still managed to go forward with very little grinding, just planning how much money I'd need to buy everything I needed on the next upcoming UCD game-days. Developing a strategy to do that was part of the fun of doing it. Later, with the seasonals and online multipliers, I didn't know what to do with all the credits anymore, as I'm constantly at the 20 million limit. I'm ashamed to say it, but I even bought an X2010 that I will never drive at one point.

Now, in GT6, for all we know, it's going to be different anyway. No need to buy all the cars immediately when they appear in the UCD anymore, so also no need to amass lots of credits at any given time. I feel that this is providing for a lot better flow of the game as you can just let it happen. When you have the cash, buy something new.

Anyway, the introduction of online play has brought this problem with it, which is not easy to solve. What's good for A-spec (little available cash to make it a challenge plus the whole cost of ownership thing) is bad for online (sometimes cash in abundance needed for certain races). I think it's good that people have the possibility to buy credits, if they feel they want to go there. Still, in my opinion, this has nothing to do with events or payouts in A-spec.
 
I understand your way of thinking. But I do not agree with it. The only things you can call "crippled" in GT5's A-spec was a) the lack of more events, and b) that you couldn't progress to the last races despite having completed all previous races, because you weren't at the required "level" yet. That was clearly a flaw in the game design.

As for GT6, for one thing, we don't know the payouts yet. Nor do we know how many and which A-spec races there will be. Nor when there will be seasonals or online events that will give you additional credits. But we do know that the level system is replaced by the "star system", and from how it looks like, you can always progress as long as you have completed enough (not even all) of the previous events.

But putting that aside, some people argue that it's too easy to earn credits in the game, while others say it's too hard. It's difficult to do it right for everyone. When I was collecting all cars in GT5, the payouts were low, there was no 200% online bonus, and the seasonals didn't exist. I still managed to go forward with very little grinding, just planning how much money I'd need to buy everything I needed on the next upcoming UCD game-days. Developing a strategy to do that was part of the fun of doing it. Later, with the seasonals and online multipliers, I didn't know what to do with all the credits anymore, as I'm constantly at the 20 million limit. I'm ashamed to say it, but I even bought an X2010 that I will never drive at one point.

Now, in GT6, for all we know, it's going to be different anyway. No need to buy all the cars immediately when they appear in the UCD anymore, so also no need to amass lots of credits at any given time. I feel that this is providing for a lot better flow of the game as you can just let it happen. When you have the cash, buy something new.

Anyway, the introduction of online play has brought this problem with it, which is not easy to solve. What's good for A-spec (little available cash to make it a challenge plus the whole cost of ownership thing) is bad for online (sometimes cash in abundance needed for certain races). I think it's good that people have the possibility to buy credits, if they feel they want to go there. Still, in my opinion, this has nothing to do with events or payouts in A-spec.
For someone who only wants to race online, everything to do with ASpec is crippled. My point, and I really can't tell whether you addressed it or not, was that if they don't torpedo the Seasonal payouts, then buying credits is fine. If they dramatically lowered them after establishing them in GT6, that's a crappy move from the company that is supposed to be a "family" and in it for the "vision" above all else.
 
Who cares. Ignore it if you don't like it. Play the old fashion GT1 way. Also, just 'cause Richy McRichington can afford to buy many a credit, does not make a good racer. Besides, let them fund the development of GT7 lol.
 
If you want to buy credits, fine. If not, good for you. I'll enjoy GT6 my own way, and whether you buy credits or not is no concern of mine.
 
I am going on the assumption that they aren't changing the payouts and all of us who know how to earn credits quickly will still be able to do so. But we'll see.

Wouldn't you agree that it's bad if A-spec is only viewed as getting in the way of the "real" game? Otherwise this desire to find ways to earn credits as quickly as possible (and PD now offering a way to help with that) wouldn't be such a common issue, at least on here. Most other games don't have this. You actually *want* to play through the game. Is anyone buying GTA5 and looking for a way to instantly skip to the last part of the game because it's a hassle to play through? Different type of game, obviously, but still. If they offer cheat codes to do it, fine. That's always been around. But to me it's just exposing flaws in A-spec and how it's not fun to play through anymore and is now unintentionally(?) an obstacle to the more desirable aspects (online specifically) of the game.

That's why I personally think it's an odd thing to offer, and shows PD isn't on the right track (my opinion), but again I don't care if they put it in because I wouldn't use it.
 
I have no problem with people paying real cash for game credits and buying super fast and powerful cars on day one. IRL, look at the factory teams vs. privateers, it's the same situation (although I will concede that a driver brand-new to the scene would not be given a factory contract and piles of cash on day one). But to keep things tolerable for the majority of online users, the money=power scenario must be accompanied by a real damage and repair system that costs realistic amounts to repair the vehicles that are driven by senseless joyriding millionaires. E.g. if you smash your MP-12C into the wall at 160mph, the car is destroyed and you must buy a new one. Also needed would be an online penalty system providing consequences for increasing repair costs for other drivers due to reckless joyride driving. But I doubt either of these things are possible or probable on the PS3, and skeptical for the PS4. We will see -- time will tell. Go ahead and school me, it's OK. I'm fully expecting to be "corrected" here. Just my $0.02

EDIT: Although I did pre-order the 15th anniversary edition with extra cars, I'm actually looking forward to taking my time and earning credits the old-fashioned way... start at the bottom and work my way up through the ranks, learning the game along the way and loving every minute of it :)
 
But to keep things tolerable for the majority of online users, the money=power scenario must be accompanied by a real damage and repair system that costs realistic amounts to repair the vehicles that are driven by senseless joyriding millionaires. E.g. if you smash your MP-12C into the wall at 160mph, the car is destroyed and you must buy a new one. Also needed would be an online penalty system providing consequences for increasing repair costs for other drivers due to reckless joyride driving.
It's not really needed though. In fact it gets in the way. Online racers want to race online and nothing else. Having to take the time to reacquire a car because of a crash would only serve to reduce your play time. Also it's pretty ridiculous to start assuming that anyone buying cars with real money will be "joyriding millionaires". Ironically, from looking over the forum as a whole "kids" are what spoil the game, but "kids" don't have income, which is what you would need to buy in game credits.

Anyway, there is no need to adjust anything with the addition of credit buying. Race lobbies with host enforced rules are what we need for online, this is regardless of how the game is structured. A good rules system turns problems into non-issues.

I still wouldn't buy into the whole credit thing anyway, because the cars should just be available from the moment of the $60 purchase.
 
Because you quoted me. And I replied to you.

Yea because I was directly speaking toward your comment, I'm just saying if it's a general phrasing it gets confusing when you quote someone then respond with "I was speaking in general", usually you'd forgo the quote is all. Anyways I understood you since you cleared it up.

So, let me get this straight. Some people are outraged that somebody else would do such a sacrilegious thing as buy in-game credits with real money (although it doesn't affect them at all), and some other people are calling for nothing less than the abolition of the credit system in GT6, because they already paid for the game itself, so why should they have to pay in-game credits to be able to drive any car at any given time?

Seriously?

I agree, I don't really see what the issue is nor do I get the title of the thread. I will just stick to playing the game as I always have and to be honest that's what works for me. If others want to use a system I don't use, it really doesn't matter. I'll spend my money on decent DLC and what not rather than this, but with all the other issues, an easier way to earn money isn't that big of a deal.
 
I think the "DLC Credits" will be useful. I'll probably use them, at least a little. I'm an event organizer, so having a wide selection of cars is kinda a must. Since I plan to go from the beginning instead of waiting a year or so, the DLC Credits will be useful, cutting my job considerably.

I did the grind in GT5 before seasonals and before going online. I'd bet I had 700-750 cars at least just grinding away at a-spec and b-spec. Then the ridiculous payouts of the seasonals came along and made the finishing of the cars collection a lot easier. Emphasis on -a lot-.

I really expected them to drop the payouts on seasonals to a more reasonable level in GT6. A look at GT5 comparing the offline events with similar seasonals shows the huge difference in payouts. Kinda hard to miss...

Now they are in a dilemma. If they do drop the seasonals to a sane level or drop them altogether, the vultures are ready to swoop in and Cry "money grab!" pointing to the DLC Credits availability.

I'll earn most of my credits the honest way, through racing events. I do not think anyone will be able to skip the a-spec events totally because I seem to remember somewhere someone mentioning "unlocking" cars and tracks through a-spec.

The way I envision this working is this: (speculation since the game has not been revealed yet)
Cars and tracks are assigned a tier in the game, Beginner, Amateur, Pro, etc. You get the idea.
You can buy pretty much any car you want in any tier you have entered or completed. All (or almost all, there might be special prize only cars...) cars are available all the time. No pokemon hunts of the used cars anymore.
This is where the stars comes in. The old Bronze=one star, Silver=2, Gold=3 stars trick. With X stars to complete a Tier and unlock the next, and thus the cars and tracks (presumably).

DLC Credits would let you by cars inside your tiers, but not any which are not yet unlocked. So No, you could not Buy your way into a LMP car at the beginning with DLC Credits. They would help to complete a collection without grinding, should that be a goal you have, but would not help you get any cars before you have "earned" the right to buy them.

You'd be stuck using your DLC and your preorder bonus cars to use cars before you are "ready" for them. Just like in GT5...

Make sense?
 
Also it's pretty ridiculous to start assuming that anyone buying cars with real money will be "joyriding millionaires". Ironically, from looking over the forum as a whole "kids" are what spoil the game, but "kids" don't have income, which is what you would need to buy in game credits.

My apologies, I did not mean to imply that *everyone* who buys DLC credits will be reckless and careless on the virtual track. So that is true, not everyone buying DLC credits will be "joyriding millionaires," but it's doubtless that many will be. And many kids have more than enough income to buy DLC credits, regardless of whether this income is earned or just given to them. And we are not talking about large sums needed to buy DLC credits.

Race lobbies with host enforced rules are what we need for online, this is regardless of how the game is structured. A good rules system turns problems into non-issues.

I agree :)
 
I think the "DLC Credits" will be useful. I'll probably use them, at least a little. I'm an event organizer, so having a wide selection of cars is kinda a must. Since I plan to go from the beginning instead of waiting a year or so, the DLC Credits will be useful, cutting my job considerably.

I did the grind in GT5 before seasonals and before going online. I'd bet I had 700-750 cars at least just grinding away at a-spec and b-spec. Then the ridiculous payouts of the seasonals came along and made the finishing of the cars collection a lot easier. Emphasis on -a lot-.

I really expected them to drop the payouts on seasonals to a more reasonable level in GT6. A look at GT5 comparing the offline events with similar seasonals shows the huge difference in payouts. Kinda hard to miss...

Now they are in a dilemma. If they do drop the seasonals to a sane level or drop them altogether, the vultures are ready to swoop in and Cry "money grab!" pointing to the DLC Credits availability.

I'll earn most of my credits the honest way, through racing events. I do not think anyone will be able to skip the a-spec events totally because I seem to remember somewhere someone mentioning "unlocking" cars and tracks through a-spec.

The way I envision this working is this: (speculation since the game has not been revealed yet)
Cars and tracks are assigned a tier in the game, Beginner, Amateur, Pro, etc. You get the idea.
You can buy pretty much any car you want in any tier you have entered or completed. All (or almost all, there might be special prize only cars...) cars are available all the time. No pokemon hunts of the used cars anymore.
This is where the stars comes in. The old Bronze=one star, Silver=2, Gold=3 stars trick. With X stars to complete a Tier and unlock the next, and thus the cars and tracks (presumably).

DLC Credits would let you by cars inside your tiers, but not any which are not yet unlocked. So No, you could not Buy your way into a LMP car at the beginning with DLC Credits. They would help to complete a collection without grinding, should that be a goal you have, but would not help you get any cars before you have "earned" the right to buy them.

You'd be stuck using your DLC and your preorder bonus cars to use cars before you are "ready" for them. Just like in GT5...

Make sense?

Yes, it does. It remains to be seen if this is how it works.
 
Hey anyone want to buy some real money of me? i'll sell you £8 for £15, No!? Why not is it ridiculous? Ok how about i sell you some virtual money?

PD could at least offer something to people who spend real money on credits something like custom paint chips or gear etc, Something they have actually worked on, This though is greed and robbery , And i thought charging for one time only useable paint chips was a scam.
 
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It would be awfully naive to assume that credits will be as 'easy' to obtain in GT6 as they are in GT5 with the ability to purchase credits through microtransactions.

I say 'easy' regarding GT5 with irony because after nearly three years and hundreds of hours of game time I still have to 'grind' for an hour or two every few weeks(Bspec seasonal) to obtain the current car required for a series and I personally feel that is a bit absurd. Some may not, and that is ok.

This next part is pure speculation, but given the trend of most developers who offer cash microtransactions typically have available a $5, $10, and $20 option one could postulate the effects on GT6 utlising some costs that we know from GT5. GT6's announcement of a 500k, 1mil, and 7mil packages may be aligned with those $5, $10, and $20 figures, respectively.

Using those possible numbers above; let's look at the 'real' cost to compete in a high level GT500 series utlising figures we know from GT5, for example. The price of the car is ~$1mil. Now you break in that car and spend $500k on an engine rebuild. You then, presumably will require a set of tyres(or perhaps two if multi-compound) as well. You're now looking at over 1.5mil for this base car. Not done. If you want to be competitive in this fictitious series, you're going to need to test whether this car you built is faster with or without Chassis Maintenance(GT Auto), which is not removable. So you will need to build a second car(1mil) to test that back to back, this one with engine(500k) and chassis maintenance(500k). Oh, and tyres. You're now over $3.5mil. Still not done. The pointy end is also going to test the car with both the Chassis Rigidity(Tuning Shop) and the Chassis Maintenance(GT Auto) applied, and that is also non-removable again requiring yet another build(2mil, total invested 5.5mil). The 'typical' pointy end driver in this fictitious series may very well stop here at $5.5mil invested(not including the add on of 500k-1mil rebuilds after each enduro). The even more particular drivers will test this hypothetical car further, knowing that Chassis Rigidity(Tuning Shop) and Chassis Maintenance(GT Auto) produce different characteristics and will test the car with only Rigidity(Tuning Shop) applied and with only Maintenance(GT Auto) applied. There's another few million, if you'd like.

Before looking at the total numbers, somebody here will say that building anything past the base car is unnecessary. I am going to respectfully predecline that debate, because if you truely believe that the Chassis Maintenance and Chassis Rigidity do not appreciably affect the car's performance and driving characteristics; you're deceiving yourself. If you also believe that top level drivers don't test 2 cars(with and without Chassis Maintenance(GT Auto)) or more(if aftermarket wheels are an option) even for a Spec Race(tuning prohibited), you're deceiving yourself.

So, 5.5mil credits for a solid effort, plus 500k per race for post-race rebuild, and possibly 1mil for post race rebuild(if you determine that with Chassis Maintenance applied is faster). That's $20 real money for your first race(7mil cash pack) and $5-10 for each race you attend(depending on whether you require just and engine rebuild or couple with Chassis Maintenance). That could cost you $100 real money for an 8 race series. Hang around an autoslolam event and you can snag a day(or two) competing in a real car for that money. If you're the sensitive-to-changes particular-type driver who tests all of the combinations of options posted above, you're spending triple digits for 8 races on a video game. And I didn't even touch on the additional rebuilds after your testing sessions and fuel runs between races....because you are going to run a half-length race beforehand......right?

Keep in mind there are also popular series that run 3 cars per week and will require a minimum of one car be acquired per week(as it rotates out and is replaced) and sometimes two.

For those whom the above numbers don't apply, such as your car show/cruise types; see the following. Alfa Zagato @10mil credits in-game is going to cost you $28.55 in real money using the above hypothetical figures. Nearly $30 for one car. Even halving those prices is not acceptable, in my opinion. At that price point other driving or racing 'games' or 'simulators' become very attractive.

Of course, this study(used loosely) above may or may not be applicable, however it is not likely a far fetched conclusion. Again, even halving or further dividing these figures is rather unreasonable, to me. What some consider reasonable may be different than others, so please keep that in mind when reading this. Let's remember this is a video game.
 
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Marcus, I hate it when you do that. What he desribes is an insidiously clever "level cap" scenario. If you want to race in the higher level series online, you're left with almost no option but spend more cash, just so you can hit the track with your buddies and have a chance of keeping up. This type scenario was essentially what I was thinking of and will kill my enthusiasm for GT6 and future iterations of the franchise.

But it will certainly bring the "human" factor into the game more.
 
This next part is pure speculation, but given the trend of most developers who offer cash microtransactions typically have available a $5, $10, and $20 option one could postulate the effects on GT6 utlising some costs that we know from GT5. GT6's announcement of a 500k, 1mil, and 7mil packages may be aligned with those $5, $10, and $20 figures, respectively.
Strongly disagree.
 
To me there are two ways to look at it:
1. They might put DLC cars directly in the game instead of separate items on PS Store. I didn't like it in DIRT 3 and I liked how GT5 was very restraining in that regard, too. There were no banners or so saying "Get this car for just 3,99". And I liked it that way.

2. They might offer fast-paths for non-hardcore players or people with money laying around. Ok, I can live with it as long as the relationship is fair although I don't like it. It was mentioned that it takes 70 Euro to get the Lotus F1-car in Forza5. 70 Euro for one car??? This is crazy and I think it's immoral as it's not fair. The software company uses its power to demand an unbelievably high price.
 
Well put Marcus and Dragonwhiskey, A simple way of thinking about it is rather than selling you credits for real money imagine going into the dealership and seeing that nice Ferrari FXX and you dont have credits to buy it or time for 10 hours driving time on track so underneath the car rather than just reading 3.500.000 credits it also says £3/$3 to unlock car, Wouldnt you think "hang on a minute they are charging me for a car but its not even DLC!", Imagine buying Laferrari on DLC for £/$1 then you gotta pay again to actaully use it, People need to wake up and realise how ludicurous it is for a company to charge money for nothing in return, Sony are laughing all the way to the bank as we speak

To me there are two ways to look at it:
1. They might put DLC cars directly in the game instead of separate items on PS Store. I didn't like it in DIRT 3 and I liked how GT5 was very restraining in that regard, too. There were no banners or so saying "Get this car for just 3,99". And I liked it that way.

2. They might offer fast-paths for non-hardcore players or people with money laying around. Ok, I can live with it as long as the relationship is fair although I don't like it. It was mentioned that it takes 70 Euro to get the Lotus F1-car in Forza5. 70 Euro for one car??? This is crazy and I think it's immoral as it's not fair. The software company uses its power to demand an unbelievably high price.
Please tell me this is a joke? People will fall for this too and justify it
 
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