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if youve allready seen it then don't have a go at me for posting it.
For better or for worse, and with a virtually constant presence, the Gran Turismo series of accompanying a lot 'of years the various fairs around the gaming world, a strong tradition and a fan base does not matter. Kazunori Yamauchi and Polyphony team are as good as relaxed (to say the least) to develop its automotive simulation, as in making announcements about it. At the Sony booth but there were dozens of seats (with a steering wheel and cockpit) that would allow to prove for the first time ever, Gran Turismo 5, a game that all PlayStation 3 owners waiting impatiently.
The excitement of discovery, however, was quickly tempered by the fact that this demo had the opportunity to contest only one lap and a half on the right track but old Tokyo R246, under the command of a Subaru Impreza with all options disabled but the to wrangle a fast race.
The sheer number of news announced at this time it was no, and options for the management of the car, change tires and had the same version of the Prologue.
To chase away or at least reduce the suspicion that it was simply the "remarked" we have thought of two things, the graphics and the introduction of the damage. We must be honest, there came a blow to the heart when we saw the Impreza converted from a beautiful inanimate suffering for the open door, raised the hood or bumper half off after so many years of apparent granitic cars and steel. The aesthetic impact was immediately positive, but we must also say that the damage there appeared to be made to give them an idea of how they will be, but still not affect the feeling of driving behavior and suffer not just realistic in some cases.
The physics and control of the car we Parsis are virtually identical to those of the Prologue, which is improved over the months but still suffers from a level of challenge opponents little rewarding. Technically, the track in Tokyo, from a previous chapter, does not scream to the miracle, but offers improvements in a particular lighting effects, visual depth and detail, the machines are always well defined and make the production Polyphony, whereas 's the only car that was available to us it seemed honest but certainly improved. It 'good to remember that this demo in Cologne this is still far from being a final product, as evidenced by the note and its duration by several factors not present in person or from the Prologue. Then know the date of exit is like winning the passive.
Before leaving space at the close of the article, it is good to do a small summary of what we will be in the final version, for heartened (and heartened) on what should be the final product.
In sequence: 1000 vehicles of which 170 are new, 20 tracks with 60 variations, a whole new physical engine, damage going to affect the road holding of the machines, which in turn may also coats; a way that Gran Turismo will present a system of points, the shops of the various car brands and the opportunity to enhance the machines, a line that will support voice chat and upload their videos on YouTube and even more.
Stay tuned in a motor vehicle in the next few days will publish an exclusive interview and dubbed in Italian to Kazunori Yamauchi, to give you some anticipation, the creator of the Gran Turismo series has assured us that the programmers want to bring the game to 1080p at 60 frames per second. As they say in these cases, we see!
For better or for worse, and with a virtually constant presence, the Gran Turismo series of accompanying a lot 'of years the various fairs around the gaming world, a strong tradition and a fan base does not matter. Kazunori Yamauchi and Polyphony team are as good as relaxed (to say the least) to develop its automotive simulation, as in making announcements about it. At the Sony booth but there were dozens of seats (with a steering wheel and cockpit) that would allow to prove for the first time ever, Gran Turismo 5, a game that all PlayStation 3 owners waiting impatiently.
The excitement of discovery, however, was quickly tempered by the fact that this demo had the opportunity to contest only one lap and a half on the right track but old Tokyo R246, under the command of a Subaru Impreza with all options disabled but the to wrangle a fast race.
The sheer number of news announced at this time it was no, and options for the management of the car, change tires and had the same version of the Prologue.
To chase away or at least reduce the suspicion that it was simply the "remarked" we have thought of two things, the graphics and the introduction of the damage. We must be honest, there came a blow to the heart when we saw the Impreza converted from a beautiful inanimate suffering for the open door, raised the hood or bumper half off after so many years of apparent granitic cars and steel. The aesthetic impact was immediately positive, but we must also say that the damage there appeared to be made to give them an idea of how they will be, but still not affect the feeling of driving behavior and suffer not just realistic in some cases.
The physics and control of the car we Parsis are virtually identical to those of the Prologue, which is improved over the months but still suffers from a level of challenge opponents little rewarding. Technically, the track in Tokyo, from a previous chapter, does not scream to the miracle, but offers improvements in a particular lighting effects, visual depth and detail, the machines are always well defined and make the production Polyphony, whereas 's the only car that was available to us it seemed honest but certainly improved. It 'good to remember that this demo in Cologne this is still far from being a final product, as evidenced by the note and its duration by several factors not present in person or from the Prologue. Then know the date of exit is like winning the passive.
Before leaving space at the close of the article, it is good to do a small summary of what we will be in the final version, for heartened (and heartened) on what should be the final product.
In sequence: 1000 vehicles of which 170 are new, 20 tracks with 60 variations, a whole new physical engine, damage going to affect the road holding of the machines, which in turn may also coats; a way that Gran Turismo will present a system of points, the shops of the various car brands and the opportunity to enhance the machines, a line that will support voice chat and upload their videos on YouTube and even more.
Stay tuned in a motor vehicle in the next few days will publish an exclusive interview and dubbed in Italian to Kazunori Yamauchi, to give you some anticipation, the creator of the Gran Turismo series has assured us that the programmers want to bring the game to 1080p at 60 frames per second. As they say in these cases, we see!
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