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Congratulations, Sony. Now I want your ass hacked again.
I would say a +1, but I'm thinking the reason why Sony is doing this is to prevent hacking.
This is still bullcrap, though.
Congratulations, Sony. Now I want your ass hacked again.
I did. Your other post in the thread was inaccurate.Read my other posts in this thread.
I would say a +1, but I'm thinking the reason why Sony is doing this is to prevent hacking.
This is still bullcrap, though.
Is this really that outrageous if you're buying the game new? Whether you're paying $60 for the game or if you're paying $30 for it when it's on sale or a greatest hit, you still get the online pass. If you want to try the game online, what's to stop you from going to a friend's house and asking "Hey man, can I try Resistance 3 online for a bit?". Fine not everybody has that luxury, but there's always reviews and gameplay video you can look at and get an idea. Also aren't we forgetting about DEMOS? It seems like we have more options than we want to remember, and some just want to be outraged gamers.
Hacking? The only reason they are doing this is to 🤬 the used game market and get more money, like EA.
ToronadoMoney which was paid when the game was bought new by the first person.JustinIt takes money to run servers.
I did. Your other post in the thread was inaccurate.
It makes no difference to Sony's bottom line whether one person bought a game and played it for nine months online; or if one person bought the game, played it online for 3 months, sold it, and then a second person bought it and played it online for 6 months.
Yes, it does, since the server traffic remains the same yet the profits from said game decline.
I'm guessing most people complaining about this also complained that games cost $10 more this generation, that we have to pay for DLC and that developers have pre-order and LE content not available in the normal game yet still pre-order the LE and buy all the DLC.
If you truly thought this was clever, I feel that the human race is that much closer to complete annihilation by its own hands.So we pay for psn after all then
Except the profits don't decline. That new sale still went to Sony, and you cannot assume that the used sale might have been a new sale otherwise.Yes, it does, since the server traffic remains the same yet the profits from said game decline.
JustinYes, it does, since the server traffic remains the same yet the profits from said game decline.
JustinI'm guessing most people complaining about this also complained that games cost $10 more this generation, that we have to pay for DLC and that developers have pre-order and LE content not available in the normal game yet still pre-order the LE and buy all the DLC.
ToronadoOh shut up.
HOODFIELDBut do you buy it new or used? And do you/can you play online?
Except the profits don't decline. That new sale still went to Sony, and you cannot assume that the used sale might have been a new sale otherwise.
A used game sale is not a theft of a sale from Sony.
It is the transfer of ownership from one owner to another, and it makes no difference to Sony's operating costs whether I'm playing the game online or if I lend it to my friend and he plays it online.
That copy of the game was still paid for, so the online component of the game is still covered by the original sale regardless of who is using it.
Is this assuming the used game buyer would otherwise buy it new?
I don't follow your logic, gotta agree with Toronado on this one.
I'm complaining I guess, so I can respond to that; the 10 dollar increase didn't bother me at all. DLC that is already on the disc bothers me greatly, I don't like dlc in general but it's not a deal braker. Pre-order etc does not bother me at all.
Not sure how else they would buy it.
Care to explain why?
You are in the minority, most people that complain about these types of things expect a solid gold disc for $5.
They might not buy it at all.
Sure, I don't believe anyone but myself should profit from a used item I own and sell. I cannot see how you think otherwise.
Do you have examples of that? Sounds like a huge exaggeration to me, some of us actually want only what we think is fair.
Ultimately the market will dictate how this stuff pans out, if the majority are happy paying for things more then once then so be it.
JustinWhat if you supply a service that goes along with that product?
I own my internet modem(bought from my ISP), doesn't mean I get access to the internet for free.
JustinPeople also have different ideas of what fair is, I think it's fair that a company tries to get some money back from the used game market.
JustinI really see no problem with a developer trying to get people to buy new, this really is just the latest gimmick, first was pre-order content, than came the first run editions now the online pass that comes free when the game is new.
Of course not, you pay for the service separately, if the modem came with a years free service for instance, what difference would it make who used it for that year?
We will never agree on that, if I sold my used car should the purchaser be required to pay a percentage of the sale price to the manufacturer?
As I already said, I don't disagree with dev's giving incentive for buying new, I disagree with penalties for buying used.
What about once the year is up(aka when someone sells their copy they bought new)?
By having online play they are providing a service(server usage), the game in this case is a modem to access the server. By buying the game new I have access to it as long as I own it, once I sell it the person who buys it has to pay a fee to use the service.
which is a totally different situation.
That is also a horrible analogy and I wish people would stop making it.
I don't get what's so hard to understand about this. Sony spends millions on just one game and every used sale is money they could have had.
Your entire argument seems to hinge on this assumption, which is a problem because it is a colossal leap of logic to make, and without it to lean on your entire argument is factually incorrect. You cannot prove that a used sale is the same as a lost sale, and all attempts to do so by anyone basically amounts to just making things up.Yes, it is.
Except they don't, and the only way that they would is if they bought a used copy instead of a new copy (which, as I just said, is impossible to even assume to be the case).Once again, yes, it does as the traffic stays the same and no more profit is made as games are bought used. Therefor they end up losing money.
So what is the financial difference on Sony's end if I play the game for 9 months or if I play it for 3 months and someone else plays it for 6?Yes, the online content is available to the original buyer, not sure why you feel second hand things should have everything new versions have.
That's not even remotely the same situation. If you wanted to make this analogy accurate, what you are saying is that the second person should pay the fee to use the modem if they start using it 6 months in even though there are still 6 months of free use left.What about once the year is up(aka when someone sells their copy they bought new)?
By having online play they are providing a service(server usage), the game in this case is a modem to access the server. By buying the game new I have access to it as long as I own it, once I sell it the person who buys it has to pay a fee to use the service.
You haven't. You've made poor analogies and huge assumptions and said that they prove your point.I have at least given some things to back my side
I get what you mean. Solution = Make games that are so good nobody wants to sell their copy. Therefore everybody buys new.
That is IF the person that bought the used game, has the money to buy the new game instead.
The person buying the new games potentially wouldn't have the money for new games if he didn't sell the games he didn't use.
So without used games, it could very well mean that the amount of new games bought by person 1 + person 2 wouldn't be higher than in the current situation.
And with used games there's the possibility of selling DLC 2 times for one sold copy of the game.
PiotrovOne problem I see is that with so many games coming out unfinished and riddled with bugs the people who usually wait to for the game to get fixed before they buy it will end up having to pay more in the end because they chose not to test a unfinished game on day one of release.