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Although some cars are obviously disappointing and have a very generic engine sample, a lot are actually fine.
I think the key to PDs problems with the sounds were alluded to by the US producer's comments in a recent interview. I think he was basically saying that other development houses artificially boost the engine sounds, whereas PD are basically simulating how the sound is projected from the actual point of view.
A case in point here is if you take some cars and then go to the cockpit view, and then switch to the external rear view, Suddenly, it turns from being a dulled vacuum cleaner sound to a nice throaty roar. Obviously, they are simulating the difference between being insulated in the cockpit, to the tail pipe noise.
It isn't that they can't do the noise simulation correctly, it's just the way they are actually implementing this realistic Point of view thing.
I think the key to PDs problems with the sounds were alluded to by the US producer's comments in a recent interview. I think he was basically saying that other development houses artificially boost the engine sounds, whereas PD are basically simulating how the sound is projected from the actual point of view.
A case in point here is if you take some cars and then go to the cockpit view, and then switch to the external rear view, Suddenly, it turns from being a dulled vacuum cleaner sound to a nice throaty roar. Obviously, they are simulating the difference between being insulated in the cockpit, to the tail pipe noise.
It isn't that they can't do the noise simulation correctly, it's just the way they are actually implementing this realistic Point of view thing.
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