Sound may not be as bad as we think!

  • Thread starter hazzy
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Although some cars are obviously disappointing and have a very generic engine sample, a lot are actually fine.

I think the key to PDs problems with the sounds were alluded to by the US producer's comments in a recent interview. I think he was basically saying that other development houses artificially boost the engine sounds, whereas PD are basically simulating how the sound is projected from the actual point of view.

A case in point here is if you take some cars and then go to the cockpit view, and then switch to the external rear view, Suddenly, it turns from being a dulled vacuum cleaner sound to a nice throaty roar. Obviously, they are simulating the difference between being insulated in the cockpit, to the tail pipe noise.

It isn't that they can't do the noise simulation correctly, it's just the way they are actually implementing this realistic Point of view thing.
 
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I noticed that when I play with the trebble, bass and specializer on my subwoofer/amplifier, you can change the sound very much. When I want a V8 to rumble more I just set my trebble lower.
 
I'm sorry OP but even a deaf person could tell the sounds are still crap, This as an example is how a Stratos sounds in the game


This is how it should sound


It doesn't sound great, BUT, the real sound is in there somewhere, listen carefully. It's almost as if certain notes in the exhaust are at the wrong volume, resulting in a muffled, dead sound (imagine hearing someone watching a video of a Stratos in the house next door)
 
When I was racing against the LFA the LFA slunded awesome. On the replays you could hear the Ai LFA from miles away and it does sound like F1 car.
 
Roof cam gives you much better engine sounds than front bumper. I don't like it though as I feel like some 8' tall guy with my head sticking through the sunroof.

The engine sounds are better than GT5 IMO, but that's not really saying much. A few cars are going to sound decent of course, but most are...not decent.
 
It doesn't sound great, BUT, the real sound is in there somewhere, listen carefully. It's almost as if certain notes in the exhaust are at the wrong volume, resulting in a muffled, dead sound (imagine hearing someone watching a video of a Stratos in the house next door)
Yep, like I said, sometimes it's a simulated point of view thing. If you switch to the rear outside view it actually sounds pretty good.
 
There definitely seems to be bugs in the sound engine. I bought the lambo Avent adorable - sounded fabulous stock. Put on a racing exhaust and the sound was even better. Changed the suspension and it sounded like a vacuum cleaner for the next race. Made some more changes but then went back to the same configuration that sounded like crap and the engine sound was back to awesome.

It seems that there's and issue where sometimes the sound sample will default to some generic one. I think the point the Op is making is that there is hope. The sounds for most cars aren't inherently bad, but the are some bugs that need to be worked out. Based on what I've experienced, I agree and am optimistic.
 
This happens if sound settings are set to "Living room". It compresses and destroys any dynamics in sound. Large theatre is the mode with the least compression and sounds gorgeous when coupled with great speakers or headphones.

Wow, good to know. Still waiting for my PS3 to get fixed but if that's true then great. :)
 
I found out that the sound of the AE86 is really good, sounds just like the 4A-GE should. Another thing I like a lot is that the closer ratios transmissions don't have the gear whine sound as loud as it was in GT5. You can actually listen to the engine of the car, not just the transmission.
 
I have a gaming chair with pretty good sound and I was stunned the first time I used it in GT5. So much of the sound in GT games relies on the system you pumping it through it's amazing.
 
when i am right behind a car in bumper view the cars sound good to me, it just fades really fast when your are passing by. Maybe PD should add some more sound slider options so you can tweak the sounds yourself. So you could lower the wind/transmission noise, add some bass and put the engine volume a bit louder.
 
I like the sounds! Like others have said though, TV speakers produce the worst sounds making anything sound bad. I use either studio monitor headphones or my Cerwin Vega studio monitor speakers (nothing fancy). I get really good rumble from all cars! It's also helps to turn off "auto-volume" on your TV's, it eliminates normalization and produces the raw sounds.
 
I use a pair of AKG K701s with a Creative surround headphone amp and GT6 sound set to large theatre. How does it sound? Awesome!

It is impossible to recreate exact engine sounds with a recording because no human hears the exact same sounds, no space has the same caracteristics, a car cockpit has 360 degrees of sound with an enormous amount of reflective surfaces while most people use TV speakers with little to no bass response, hi-fi with smiley eq and no midrange, headphones with terrible sound staging and so on.

The GT series sound is no where close to being a deal breaker. It's great given the right cicumstances.

I have a pair of Sony Pulse Elite's. Would it be good to use that surround headphone amp with them? Would that work and prove to be quite a benefit? From my understanding the Pulse's already have 7.1 audio but it's virtual. Would the headphone amp introduce an improvement?
 
I definitely encourage folks to get a sound system to enrich the deeper tones. My new Sony sound bar does wonders for Gran Turismo. Every car sounds rich and filled with depth. I have no problem with the sound anymore...

A nice subwoofer by your couch can enhance that.
 
I have a pair of Sony Pulse Elite's. Would it be good to use that surround headphone amp with them? Would that work and prove to be quite a benefit? From my understanding the Pulse's already have 7.1 audio but it's virtual. Would the headphone amp introduce an improvement?

Haven't tried that combo. The creative amp came in a bundle with some really sub-par headphones. My Yamaha receiver have a way better decoder, but that one is in the living room. All these configs are virtual btw.
 
I'm sorry OP but even a deaf person could tell the sounds are still crap, This as an example is how a Stratos sounds in the game


This is how it should sound

Funny thing, PD got the basic engine note right. Just not the accompanying sounds.

Edit: My basic $80 logitech system and $80 PDP headphones both make this game sound great. The bass provided by each is incredible and I can hear the deeper tones. It's truly amazing.

The X2010 and 2011 are the best sounding cars in the game. The sound so raw and angry like a tiny, high revving, unrestricted V6 should. It is a prime example of how competent PD can be with their sounds. Here's to hoping their updated sound engine brings a big improvement! :cheers:
 
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The LFA sounds very improved as well. Much more aggressive and louder than the sound in GT5 and closer to it's actual sound, but it's still not quite right :indiff:

I want to see what the 787B sounds like now.
 
This happens if sound settings are set to "Living room". It compresses and destroys any dynamics in sound. Large theatre is the mode with the least compression and sounds gorgeous when coupled with great speakers or headphones.
Very true, and with a good sound system the sounds are not too bad so far in GT6. Better than I expected anyway:cheers:
 
I would like to say that sounds are not as they would be in real life. Some cars may be close, but there is a peculiar thing PD has done that I will get back to in a moment.

I found this by accident, as I was racing, that A LOT of the cars really do have proper sounds, but only in certain circumstances is there. I was using the Light Car Company Rocket, a very small and low (this is key) car, which is also fast. I had thrown a stage 3 turbo and a custom transmission on it, to keep up to those high powered cars in the A class 500PP races. When you are using more regular sized cars, you won't be able to replicate this as good.

Now, take to the track. In my race, I was at Mount Panorama, with everything between Elises, M3 GTRs, Jaguar XFR (I think), S4s etc. Many cars, both from previous titles and current. Now, as I was driving, with roof cam, I was riding the rear bumper of an NSX, when I heard the godly sound that is proper exhaust notes. I started to go past the field one by one, and get inches off the rear bumper of every car, and each one had the distinctive sound of that car. No vacuum cleaners. Each car was unique, and sounded like the real life counterparts in most of the instances.

This leads me to believe that PD did fix the sounds in one way, but there came another problem in the process. The sounds fade out much too quickly by the distance between the camera and the exhaust itself. Go try it, win the Rocket from the first tier of Goodwood, slap a bit of power and a tranny on it, and go hunt cars down. I tried it with an NSX afterwards, and it proved my initial thought. The nsx was to high (:ouch:), and rival cars was hard to make out.

The odd thing for me, is that chase cams is also affected heavily, so you won't get all that sound from your own car. If there was a patch that reduced exhaust sound dissapation, I do believe that much of the problem is solved!

Yeah.. It seems that the sound is divided by two. One being the engine sound and the other being the exhaust.. The exhaust sounds great, while the engine sounds like a vacuum cleaner. It needs tweeking.. More exhaust sound, less engine sound..
 
This has been discussed before; the mechanical sounds drowning out the exhaust and that audio is localized to where the camera is. And suggested to just purge the mechanical sound and put the exhaust note as the over all sound.

The 68 camaro RM is hands down the best in GT5, haven't tried it in 6 yet but that's an example of pure exhaust note despite where the camera is.

Also, as suggested earlier with "good" headphones, but if you turn the bass up on any 5.1 type system it really brings out the exhaust note, giving bias to that noise over the higher pitch mechanical noise, but not everyone, including myself, has enough bass in their system to do this...
 
Shaking my head, you are just too much. Gt sound is lousy and if i use 3000$ soundsystem it doesnt get better. Still clinical in game.
And you can defend it all you want but a game is not supposed to need 1000s of dollarequipment to hear it sounds ok. Other games dont need that. And of course other games sound great on expensive equipment. Its like...oh the game actually looks great, all you need is a 3000$ tv to see it.
Oh and you need to pick the right car that sounds ok and you have to just change this and that then i promise it will sound great.
 
Meh. The sounds are still pretty poor. I know what OP means though. I've noticed the same thing..But that still doesn't solve the problem. It's not that the sounds aren't "good". They just don't have any depth. No backfiring, popping etc etc etc.

Look at how many V8's in the game, once equipped with a racing exhaust sound exactly the same.. Not that it isn't a decent sound. It's just annoying.. Not to mention cars having wrong sounds, i.e the Jay Leno tank car sounds like a Honda. And the Veyron sounds like a Lambo.

That was one thing i loved about the Garage editor for GT5. I could finally give cars their proper sounds (fixing pd's ignored mistakes). And it's mostly down to the fact that there is too many cars. I agree with a lot of people on the subject of losing half the cars in the game just so every car has a correct sound etc.

But i also see hope as the OP did. When i heard the new sound of the X1 i was shocked.. It sounds amazing. It shows what PD is capable of. But for whatever reason. It's a massive undertaking for them. Hopefully with this new big fancy office they have they can really start cranking out good stuff quickly.
 
Hmm... I see that people are still confused about this topic.

No doubt that Gran Turismo 5 and 6 sound is VERY good. However, that means nothing when more than half of cars have a wrong engine sound sample.

Either if you're playing through your TV speakers or $10k sound system, it doesn't matter how much you crank up the volume or finely adjust your setup. Sad situations like a Lamborghini Aventador sounding like a V10 are still plaguing Gran Turismo. And that's just one example among hundreds of cars that are wrong.
 
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