Sound may not be as bad as we think!

  • Thread starter hazzy
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Hmm... I see that people are still confused about this topic.

No doubt that Gran Turismo 5 and 6 sound is VERY good. However, that means nothing when more than half of cars have a wrong engine sound sample.

Either if you're playing through your TV speakers or $10k sound system, it doesn't matter how much you crank up the volume or finely adjust your setup. Sad situations like a Lamborghini Aventador sounding like a V10 are still plaguing Gran Turismo. And that's just one example among hundreds of cars that are wrong.

I don't think that is posters being confused.

Yes, we might not be able to ascertain the subtleties of a Lamborghini V10 over say, a small block V8, but we do know the difference between a vacuum cleaner and something that sounds like a real engine.
 
This happens if sound settings are set to "Living room". It compresses and destroys any dynamics in sound. Large theatre is the mode with the least compression and sounds gorgeous when coupled with great speakers or headphones.

Gonna try this thank you!
 
I put my PDP Afterglow S on its "Ideal" setting (Green Light) and it makes everything sound much better. I'm also using "Large Theater" and I can still hear my car while I pass opponents.
 
A lot of people complain about bad sounds because they're playing with bad quality speakers/H7/etc. The quality of your equipment enhance the quality of ingame sounds. I know what I'm saying because I bought a decent H7 now (Astro 40) and it's a completly different experience than I had with my TV.
 
I noticed some opponents cars sounding quite decent when along side and I was using bumper cam. Hopefully an indication of what is to come? I would even call some sounds exiting, but not any car I was driving.

This is true and I seem to have noticed this the other night as well. I heard the SLS AMG GT3 while driving by it and it sounded nothing like what it did when I drove it. A sign of things to come? Maybe....
 
I don't think that is posters being confused.

Yes, we might not be able to ascertain the subtleties of a Lamborghini V10 over say, a small block V8, but we do know the difference between a vacuum cleaner and something that sounds like a real engine.

When people say that you can fix a Corvette that sounds like a V6 (the RM C6 prior v2.00 in GT5) by cranking up the volume, or messing up with the sound settings in their systems and in the game, then you know they are confused.
 
A lot of people complain about bad sounds because they're playing with bad quality speakers/H7/etc. The quality of your equipment enhance the quality of ingame sounds. I know what I'm saying because I bought a decent H7 now (Astro 40) and it's a completly different experience than I had with my TV.

That would make sense if the issue wasn't exclusive to GT. If it's a setup issue, other games wouldn't sound night and day better.
 
Strangely, I've noticed that the Audi R18, although fairly accurate for tone, is actually much too loud. Having seen them racing live, what you mostly get is wind and road noise, a little exhaust note as they pass, but you can hardly hear them approaching.
 
I found another issue with sounds that would happen randomly. At the beginning of a race, the car would have no sound and would last anywhere from 30 seconds in to the last lap
 
A lot of people complain about bad sounds because they're playing with bad quality speakers/H7/etc. The quality of your equipment enhance the quality of ingame sounds. I know what I'm saying because I bought a decent H7 now (Astro 40) and it's a completly different experience than I had with my TV.
Rubbish. I challenge your speakers to make the BMW M3 GT3 sound like an actual car, never mind the car it actually is supposed to be. Hit the throttle and you get the sense that all it did was open the window a little wider.
 
I didn't say that every sinlge car is perfect or near to that. I said that the expierence you get is completely different and are some sounds that you can't hear if you have a rubbish sound set.
 
Ok, I was going to let this one slide, but here it goes (again). NO game can nail the exact sound heard from a car because 100% sound replication is impossible. Binaural recording is the most accurate, but requires sealed deep insert earplugs for best playback. Sound examples from Youtube as proof of how a car sounds are as valuable as beating a piece of wood to show how a $3000 DW bass drum sounds. Youtube has some of the worst audio quality available so stop posting those as reference. Race cams can't capture engine sounds because of their terrible mics. If GT audio is a deal breaker, Youtube audio should be a life wrecker...

Btw I've been doing live sound and studio recordings for more than 25 years...
 
I didn't say that every sinlge car is perfect or near to that. I said that the expierence you get is completely different and are some sounds that you can't hear if you have a rubbish sound set.
I know what you're saying and I was being a little facetious, yes but you know, Pink Floyd sound awesome on my hand picked component hi-fi system. But they also sound pretty damn good through my little poxy headphones on my phone and even through bluetooth on my mini-boombox. If a sound is the real deal, it shouldn't actually matter that the speakers aren't concert standard (as long as they're not complete crap of course).

Pick any speakers you like....

 
I found another issue with sounds that would happen randomly. At the beginning of a race, the car would have no sound and would last anywhere from 30 seconds in to the last lap

Been getting that too - sometimes it starts the race with only the exhaust sound and around a minute into the race the engine sounds come back.
 
Been getting that too - sometimes it starts the race with only the exhaust sound and around a minute into the race the engine sounds come back.

Happened on multiple occasions. Audio caching too slow I guess.
 
I know what you're saying and I was being a little facetious, yes but you know, Pink Floyd sound awesome on my hand picked component hi-fi system. But they also sound pretty damn good through my little poxy headphones on my phone and even through bluetooth on my mini-boombox. If a sound is the real deal, it shouldn't actually matter that the speakers aren't concert standard (as long as they're not complete crap of course).

Pick any speakers you like....




This example is compressed beyond belief. After that high reving racket your ears would be ringing so hard that you would hardly have heard the details when standing in the locations filmed from. That idle sound would have been almost inaudible without compression.
 
This example is compressed beyond belief. After that high reving racket your ears would be ringing so hard that you would hardly have heard the details when standing in the locations filmed from. That idle sound would have been almost inaudible without compression.
It sounds awesome though - what's your point?
 
It sounds awesome though - what's your point?
It sounds awesome, but it gives a false impression as it does not sound like the example if you have put your ears in the position of the mics used for capture. It would have shattered your ears and you wouldn't be able to hear any details from the idling as a consequence of the prior.

You need a speaker system capable of playing at levels between 130-140 dbs to recreate the exact audio from these engines...
 
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That totally sounds like an 8 liter quad turbo V16...

No sound system can make the samples better than they are.
PD has a great sound engine, something that highlights the fact that most the samples are rubbish.

A quality sound system works much in the same way, it highlights the problem.
In fact, I play GT6 with TV speakers for this very reason.
 
If PD ever get close to this sound I'll be stunned!
This audio is also recorded in the cockpit....the real magic is 00.47 secs in. Gutteral and awesome, terrifying and fearsome! Enjoy:tup::)


Just plain goosbumps:scared:


This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...
 
It sounds awesome, but it gives a false impression as it does not sound like the example if you have put your ears in the position of the mics used for capture. It would have shattered your ears and you wouldn't be able to hear any details from the idling as a consequence of the prior.

You need a speaker system capable of playing at levels between 130-140 dbs to recreate the exact audio from these engines...

So compressed sound or not, realistic sound or not, good speakers, bad speakers, why is it then that PD cannot make the Audi R8 V10 sound like it does in that video in Gran Turismo?

Also, I just listened to that supposedly crappy youtube sound just now on my laptop's speakers and it sounded great. All this crap people are posting about how you need the right speakers to hear good sound, or that youtube examples are bad is such nonsense.
 
This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...

Listen to any number of videos of the Sauber C9 on YouTube and, although the quality varies, it's blindingly obvious how the car sounds.
 
It sounds awesome, but it gives a false impression as it does not sound like the example if you have put your ears in the position of the mics used for capture. It would have shattered your ears and you wouldn't be able to hear any details from the idling as a consequence of the prior.

You need a speaker system capable of playing at levels between 130-140 dbs to recreate the exact audio from these engines...

I know what you're saying, but that R8 sounds awesome. And PD know that most people don't game with that db level (unbearable), so couldn't they just help us out a bit and compress it for us so it already sounds great at a low volume?
I think even our ears compress sound in some way and circumstances, so it wouldn't even be "cheating".

Oh, and OP, could you post a YT video of what you found for the people that do not have GT6?
 
This recording is extremely low quality with loads of mic distortion, limiting and encoding compression artefacts. Youtube ain't a source for picking "how it should sound" examples. It's the equivalent of me drawing a picture blindfolded instead of scanning it to preserve it for future reference...

Give me this distorted, compressed low quality type sound for my in-car views with the C9 in Gran Turismo with an update tomorrow and I'll be happy. I'm pretty sure about 1,000,000 other people would be too. Just how unrealistic can these sounds be considering they were recorded using an actual mic in the actual car. I mean, Sebastian Vettel sounds like Sebastian Vettel to me when he talks on the mic to the pits in an F1 broadcast. What would be so incredibly unrealistic about putting sounds like this in Gran Turismo? And better still, how would it be less realistic than the sounds we currently have? Thanks to Gran Turismo, I never even realised that C9 used a cross-plane crank V8 until I listened to that, ahem, 'horrid' sound in that youtube video..........
 
So compressed sound or not, realistic sound or not, good speakers, bad speakers, why is it then that PD cannot make the Audi R8 V10 sound like it does in that video in Gran Turismo?

Also, I just listened to that supposedly crappy youtube sound just now on my laptop's speakers and it sounded great. All this crap people are posting about how you need the right speakers to hear good sound, or that youtube examples are bad is such nonsense.

The laptop and tablet generation watch Youtube, crank their 150-10000 Hz response 1 watt speakers an rave about how great it sounds on Youtube. Next thing: Everyone automatically gets a master in sound engineering...
 
I would like to say that sounds are not as they would be in real life. Some cars may be close, but there is a peculiar thing PD has done that I will get back to in a moment.

I found this by accident, as I was racing, that A LOT of the cars really do have proper sounds, but only in certain circumstances is there. I was using the Light Car Company Rocket, a very small and low (this is key) car, which is also fast. I had thrown a stage 3 turbo and a custom transmission on it, to keep up to those high powered cars in the A class 500PP races. When you are using more regular sized cars, you won't be able to replicate this as good.

Now, take to the track. In my race, I was at Mount Panorama, with everything between Elises, M3 GTRs, Jaguar XFR (I think), S4s etc. Many cars, both from previous titles and current. Now, as I was driving, with roof cam, I was riding the rear bumper of an NSX, when I heard the godly sound that is proper exhaust notes. I started to go past the field one by one, and get inches off the rear bumper of every car, and each one had the distinctive sound of that car. No vacuum cleaners. Each car was unique, and sounded like the real life counterparts in most of the instances.

This leads me to believe that PD did fix the sounds in one way, but there came another problem in the process. The sounds fade out much too quickly by the distance between the camera and the exhaust itself. Go try it, win the Rocket from the first tier of Goodwood, slap a bit of power and a tranny on it, and go hunt cars down. I tried it with an NSX afterwards, and it proved my initial thought. The nsx was to high (:ouch:), and rival cars was hard to make out.

The odd thing for me, is that chase cams is also affected heavily, so you won't get all that sound from your own car. If there was a patch that reduced exhaust sound dissapation, I do believe that much of the problem is solved!
You should remember that gt sounds where recorderd on a dyno.
Some may have a little improvement, but they still use placeholders.
There is a little reverb when entering a tunnel but thats about it.
The sounds you here irl when your even a few miles away from a track gives me goosebumbs.Gt sounds to dry + they need to stop using the same sounds for multiple cars. A v10 Gallardo sounds very different from a v12 murcielago.
The std exhaust sounds best because its the true sound that came from the dyno.
 
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