Sound Update (PD is now hiring! + Email!)Answered 

  • Thread starter FoRiZon
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Thinking that we as a community could "make better sounds" is just naïve.

Well I agree with you in a way. In a previous post I said that we could make better sounds. I meant that we would need greater input and have a greater say in how the audio sounds, because really, us petrolheads are their greatest critics. I still back up the second half of that post when I said that PD are too stubborn to hire another 3rd party dev team to focus on say, the multiplayer and UI and possibly sounds and so on. But the problem is they, imho, need at least one other team to help. Even if it was something such as the UI, every little helps. IMO, I think PD should only focus on the cars, tracks, gt auto and dlc side of things while other teams handle the other parts of the game.
 
Well I agree with you in a way. In a previous post I said that we could make better sounds. I meant that we would need greater input and have a greater say in how the audio sounds, because really, us petrolheads are their greatest critics. I still back up the second half of that post when I said that PD are too stubborn to hire another 3rd party dev team to focus on say, the multiplayer and UI and possibly sounds and so on. But the problem is they, imho, need at least one other team to help. Even if it was something such as the UI, every little helps. IMO, I think PD should only focus on the cars, tracks, gt auto and dlc side of things while other teams handle the other parts of the game.
Others would argue that PD should not be left in charge of cars, tracks, GT Auto and DLC, either.

Maybe we should wait and see what PD have been working on before prescribing such huge changes. In the meantime, if you want a game made by some other developer, there are plenty to choose from.
 
Others would argue that PD should not be left in charge of cars, tracks, GT Auto and DLC, either.

Maybe we should wait and see what PD have been working on before prescribing such huge changes. In the meantime, if you want a game made by some other developer, there are plenty to choose from.

Oh no, I'm not going to any other game, I would not leave GT for anyone, such a better heritage and community than any of them, I have been a GT fan since I was 4 years old and GT3 was just about to come out when I fell in love with the GT series. I will be a GT fan forever. I am just describing some changes that PD could make to benefit not only them but all of us. Yes, come to think of it, they sort of need help in every aspect. I was especially worried when PD said it takes them a month to produce one premium car (I think that was how long). Their car models are excellent but take too long to make and that's when another dev. team should step in to help. Long live GT and GTPlanet :bowdown::gtpflag::cheers:
 
I'm a fan of the series, too, but I don't consider playing other games "leaving GT".

I'm sorry if you misunderstood, but I clearly said "I would not leave GT for anyone, such a better heritage and community than any of them, I have been a GT fan since I was 4 years old and GT3 was just about to come out when I fell in love with the GT series. I will be a GT fan forever." So are you saying this in general or at my direction.:odd:
 
I'm sorry if you misunderstood, but I clearly said "I would not leave GT for anyone, such a better heritage and community than any of them, I have been a GT fan since I was 4 years old and GT3 was just about to come out when I fell in love with the GT series. I will be a GT fan forever." So are you saying this in general or at my direction.:odd:
I suggested playing the games that appeal to you, regardless. You said you "wouldn't leave GT for anything". I said I don't consider playing other games as being equivalent to "leaving GT"; I can come back to it whenever I want. ;)
 
AI > Sound

They need to improve the AI first. At the very least they need to make the current AI faster
True words.

And by the way, many of you one note voters really need to start clicking on LIKES in some of these other threads. I know it seems that many of you consider car sounds to be the most important factor in a racing game, and Kaz has barely said two words on the subject since GT4. ;) But all the vroom vroom sounds in the world won't be of much use without a stellar game to listen to them in. I mean, do you really not care if an offline Event Maker is in Gran Turismo, or Race Mod and a Livery Editor, or online Leaderboards, Club and League building tools? Better A.I. and damage modeling? Used cars? The Course Maker? Racing leagues properly represented in single player events?

Guys, come on, your voices can unite to shape the future of Gran Turismo, at least to an extent.

As for sound, at the very least, they need to add more acoustic simulation. Even if it's just adding simple reverb effects, that would be better than nothing. The sound is so sterile because it's sounds like you're driving in a sound booth, not the open road.
As a guy involved in capturing and listening to sounds, like Griffith500, I assure you that the only time you can really hear the environment from your car is when it's standing still, or running past planar objects that can reflect sound like cliffs or buildings or through tunnels. Otherwise, the wind literally "blows away" any subtle reflections from foliage or any other diffuse scaterrer of sound, and if you pay careful attention in your car, it actually sounds pretty close to the way GT recreates car sounds on the open road. Adding fake reverb for the sake of it would just be worse than what we have now.
 
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True words.

And by the way, many of you one note voters really need to start clicking on LIKES in some of these other threads. I know it seems that many of you consider car sounds to be the most important factor in a racing game, and Kaz has barely said two words on the subject since GT4. ;) But all the vroom vroom sounds in the world won't be of much use without a stellar game to listen to them in. I mean, do you really not care if an offline Event Maker is in Gran Turismo, or Race Mod and a Livery Editor, or online Leaderboards, Club and League building tools? Better A.I. and damage modeling? Used cars? The Course Maker? Racing leagues properly represented in single player events?

Guys, come on, your voices can unite to shape the future of Gran Turismo, at least to an extent.


As a guy involved in capturing and listening to sounds, like Griffith500, I assure you that the only time you can really hear the environment from your car is when it's standing still, or running past planar objects that can reflect sound like cliffs or buildings or through tunnels. Otherwise, the wind literally "blows away" any subtle reflections from foliage or any other diffuse scaterrer of sound, and if you pay careful attention in your car, it actually sounds pretty close to the way GT recreates car sounds on the open road. Adding fake reverb for the sake of it would just be worse than what we have now.


I would love to get course creator etc, etc, etc, and have "liked" the ones I feel most important, BUT (and it's a big but), the NUMBER 1 thing for me is getting the car + engine sounds updated.

Somehow I don't think I am alone on this one......
 
I rate the Lotus 97T engine and exhaust sound is great but it needs pops, burbles and bangs, particularly when you redline the vehicle. Right now it also sounds like it has an external wastegate, which is :bowdown:

Tenacious D has a point also, it seems the only thing we're so focused on is the Sound Update. What about the other things GT needs to work on? Like someone mentioned something about bettering the AI on the previous paged (Couldn't be arsed to go back, it's 1AM here...).

By the way also from one of the last pages: 6 damn months to make a Premium car..... 6 DAMN MONFS... hasn't Polyphony Digital figured out a way to speed up the process though? Don't get me wrong though, they look great but if "other sims" are releasing cars monthly with bumpers falling off and showing the birthday suits of the cars and even engine bays in less than a month than it makes me wonder what kind of process PD uses. Alright back to the sound update talk.
 
By the way also from one of the last pages: 6 damn months to make a Premium car..... 6 DAMN MONFS... hasn't Polyphony Digital figured out a way to speed up the process though? Don't get me wrong though, they look great but if "other sims" are releasing cars monthly with bumpers falling off and showing the birthday suits of the cars and even engine bays in less than a month than it makes me wonder what kind of process PD uses.
Just briefly on this, while those "other game(s)" are releasing cars monthly, they had to work on them for months too. Evolution, the guys making Drive Club, have stated that they typically spend seven months making their cars. And they probably laser scan their cars like many others do. It's just a fact of life that if you want a car that looks like it's ready to drive out of your TV onto the road, you need modelers willing to toil for months on those polygon meshes.
 
Just briefly on this, while those "other game(s)" are releasing cars monthly, they had to work on them for months too. Evolution, the guys making Drive Club, have stated that they typically spend seven months making their cars. And they probably laser scan their cars like many others do. It's just a fact of life that if you want a car that looks like it's ready to drive out of your TV onto the road, you need modelers willing to toil for months on those polygon meshes.

Fair point, fait point indeed
 
You can keep moaning all you like, GTP as a democracy have voted and they've decided sounds are the top thing they want to get an answer on. Stop telling people they're voting for the wrong things.
Do you understand the word "too"? :P And by the way, I really think if most people in here don't care if GT6 gets any community features at all, no DLC, no features Kaz talked about, that's kind of messed up. I guess then it's okay if GT7 gets Standard cars...

Jeepers, humans around here...
 
I had a meltdown about the sound-hounds a few months back. I get it, you want better sound effects, it makes the game that much better for you. To me it is a very low priority. I have the sfx just loud enough to hear gear changes and the engine red-line. I also think every GT soundtrack has been awesome! I do think that PD, kaz, and Sony have the soundtrack higher on the priority list than engine sounds(IMO). So don't go asking for proof samus ;)

So having said that, if this does hit 1000 likes I do think kaz should address it. Careful what you wish for though, because you might not like the answer.
 
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I think sounds are way more important than a AI, because in real life sounds are one important reason, i'm passionate about cars in the first place. Besides, gt has a huge success, that means PD has no reason to don't increase their staff and work on sounds and AI at the same time.
You can keep moaning all you like, GTP as a democracy have voted and they've decided sounds are the top thing they want to get an answer on. Stop telling people they're voting for the wrong things.
I agree.
 
I had a meltdown about the sound-hounds a few months back. I get it, you want better sound effects, it makes the game that much better for you. To me it is a very low priority. I have the sfx just loud enough to hear gear changes and the engine red-line. I also think every GT soundtrack has been awesome! I do think that PD, kaz, and Sony have the soundtrack higher on the priority list than engine sounds(IMO). So don't go asking for proof samus ;)

So having said that, if this does hit 1000 likes I do think kaz should address it. Careful what you wish for though, because you might not like the answer.
It just come to point that everyone here has a different perspective on this issue, I completely understand yours. Putting aside racing games let's talk about FPS games: For example: Battlefield, take a look from Battlefield 1942 to Battlefield 4 it's a huge change and what makes it immersive is the sounds. The sounds is what attracted me in the Battlefield Franchise (they sound bloody realistic). Although Gran Turismo (racing) and Battlefield (FPS) have completely different genre and that it's not a good comparison, I just wanted to show you what my persepective of immersion means (yes it's just a video game). Gran Turismo is a wonderful game and the visuals are very photorealisticly created, but the sounds on some cars being wrong (despite some being decent) alone takes away the "immersion" of realism. I hope you understand my point.
 
I was going to amend my post, but of course this thread is crazy popular here...

I don't want you guys to shut up and go away. I like good car sounds too, believe it or not. It's just that Kaz gets asked this every other freaking interview. I'm sure that dead democrat voters know that most gamers are keen to have more realistic sounds in Gran Turismo, totally realistic if it can be done efficiently.

But not only does Kaz not have all the time in the world to spend on these questions, what do you expect him to say? If they're working on something groundbreaking, maybe in partnership with some audio giant like Yamaha as Griffith500 speculates, he's not going to answer that. If all their efforts to get it running on PS3 crash and burn, he's not going to answer that. If the team are hard at work on GT7/Prologue because it requires PS4 to give us all our wishes, and this one in particular, he's not going to answer that. Well, he might allude to it, but understandably, that seems to make none of you happy.

Honestly, there are some Big. Important. Questions. That really could stand to sit in front of Kazunori for a few good minutes, because implemented in a Gran Turismo, they would blow the doors off of the racing game world. And I want my doors blown off. Compared to the next-gen audio engine and a Course Maker with hundreds of square kilometers to play with, stuff like Race Mod, Livery Editor, Event Maker and Club and League Builder tools are probably a piece of cake. Real cake. ;)

So I hope you understand that it would be very neighborly of you guys to kind of look over the other threads and maybe Like a few of them, because your Likes could end up in GT7. And make it a freaking awesome racer.
 
Evolution, the guys making Drive Club, have stated that they typically spend seven months making their cars.

Marketing speak.

Seven months to make a car, how much of that time is actually spent working on it and not waiting on other teams or lagging feedback?? I would imagine something like this is possible delays for creating a car;


Prerequisites
  1. 1 day - Find interesting car to implement
  2. 2 weeks - wait for car selection to go through qualification process to decide if the car qualifies to be created
  3. 1 day - email to request license to use vehicle from manufacturer
  4. 2 weeks - wait response from manufacturer for licensing
Receive clearance from manufacturer to use vehicle, now car creation process starts, and "timer" starts.

Audio and reference photo capture team​
    1. 4 days - find/locate specimen car to available to sound record, photograph and dyno
    2. 3 days - organise travel and equipment to use at car data collection event
    3. 1 months - wait for data collection team to finish with other cars in the queue and specimen car to be available
    4. 1 week - travel to, record audio and photograph specimen vehicle

Graphics Modelling team
  1. 1 day - send email request cad data from manufacturer
  2. 2.5 weeks - wait for CAD data to be delivered
  3. 2 months - wait for modelling team to finish with other cars in the queue
  4. 2.5 weeks - after receive CAD data, model and texture car
  5. 3 weeks - wait for photo team to collect and forward reference images
  6. 1 week - finalise car model and textures using photo references
  7. 3 days - create modified parts to fit final car model (ie wings, skirts, lips etc)
Physics model team​
    1. 3 days - Request data from engineering teams and manufacturers
    2. 1 week - Wait to receive data
    3. 2 days - implement data
    4. 1 week - wait for car behaviour and performance to be reviewed by in-game testing
    5. 1 days - improve issues and finalise car behaviour

Audio model team
  1. 2 months - wait for audio to be collected and work through other cars in the work queue
  2. 1 week - cut, chop and master audio to fit game engine requirements
  3. 3 days - have reviewed and improve experience to better fit
Implementation team
  1. Receive finished models from other teams
  2. 1 week - implement vehicle statistics, descriptions, logos and preview images, set modifications power, balance, value etc.
 
R.S
Marketing speak.

Seven months to make a car, how much of that time is actually spent working on it and not waiting on other teams or lagging feedback?? I would imagine something like this is possible delays for creating a car;


Prerequisites
  1. 1 day - Find interesting car to implement
  2. 2 weeks - wait for car selection to go through qualification process to decide if the car qualifies to be created
  3. 1 day - email to request license to use vehicle from manufacturer
  4. 2 weeks - wait response from manufacturer for licensing
Receive clearance from manufacturer to use vehicle, now car creation process starts, and "timer" starts.

Audio and reference photo capture team​
    1. 4 days - find/locate specimen car to available to sound record, photograph and dyno
    2. 3 days - organise travel and equipment to use at car data collection event
    3. 1 months - wait for data collection team to finish with other cars in the queue and specimen car to be available
    4. 1 week - travel to, record audio and photograph specimen vehicle
Graphics Modelling team
  1. 1 day - send email request cad data from manufacturer
  2. 2.5 weeks - wait for CAD data to be delivered
  3. 2 months - wait for modelling team to finish with other cars in the queue
  4. 2.5 weeks - after receive CAD data, model and texture car
  5. 3 weeks - wait for photo team to collect and forward reference images
  6. 1 week - finalise car model and textures using photo references
  7. 3 days - create modified parts to fit final car model (ie wings, skirts, lips etc)
Physics model team​
    1. 3 days - Request data from engineering teams and manufacturers
    2. 1 week - Wait to receive data
    3. 2 days - implement data
    4. 1 week - wait for car behaviour and performance to be reviewed by in-game testing
    5. 1 days - improve issues and finalise car behaviour
Audio model team
  1. 2 months - wait for audio to be collected and work through other cars in the work queue
  2. 1 week - cut, chop and master audio to fit game engine requirements
  3. 3 days - have reviewed and improve experience to better fit
Implementation team
  1. Receive finished models from other teams
  2. 1 week - implement vehicle statistics, descriptions, logos and preview images, set modifications power, balance, value etc.

I actually made a question on this for PD purposes but it never got voted up. Maybe Jordan might see this one?

EDIT: Bingo! https://www.gtplanet.net/forum/threads/cars-what-actually-goes-into-them.309352/
 
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I honestly choose sounds over AI. Engine sounds are one of the primary characteristic for vehicles. How many times do you get excited, goosebumps and scared by amazing car sounds ? Some engine sounds bring a smile to car guys. Thats why this is extremely important for GT.

E3 is around the corner, the little GT fan inside me is hoping for a GT7 reveal or at least prologue with updated sounds. Come on PD surprise me
 
I just recently got a setup for my G27 wheel and it's great GT6. The only thing I find that really wrecks the whole racing sim experience is the sounds. There are some cars that sound so wrong and bland, and those are the cars I don't ever touch, because the sound wrecks everything. C'mon PD, pull yourself together.
 
E3 is around the corner, the little GT fan inside me is hoping for a GT7 reveal or at least prologue with updated sounds. Come on PD surprise me
Sadly, PD won't be at E3 as said by Jordan.
 
R.S
Marketing speak.

Seven months to make a car, how much of that time is actually spent working on it and not waiting on other teams or lagging feedback?? I would imagine something like this is possible delays for creating a car;


Prerequisites
  1. 1 day - Find interesting car to implement
  2. 2 weeks - wait for car selection to go through qualification process to decide if the car qualifies to be created
  3. 1 day - email to request license to use vehicle from manufacturer
  4. 2 weeks - wait response from manufacturer for licensing
Receive clearance from manufacturer to use vehicle, now car creation process starts, and "timer" starts.

Audio and reference photo capture team​
    1. 4 days - find/locate specimen car to available to sound record, photograph and dyno
    2. 3 days - organise travel and equipment to use at car data collection event
    3. 1 months - wait for data collection team to finish with other cars in the queue and specimen car to be available
    4. 1 week - travel to, record audio and photograph specimen vehicle
Graphics Modelling team
  1. 1 day - send email request cad data from manufacturer
  2. 2.5 weeks - wait for CAD data to be delivered
  3. 2 months - wait for modelling team to finish with other cars in the queue
  4. 2.5 weeks - after receive CAD data, model and texture car
  5. 3 weeks - wait for photo team to collect and forward reference images
  6. 1 week - finalise car model and textures using photo references
  7. 3 days - create modified parts to fit final car model (ie wings, skirts, lips etc)
Physics model team​
    1. 3 days - Request data from engineering teams and manufacturers
    2. 1 week - Wait to receive data
    3. 2 days - implement data
    4. 1 week - wait for car behaviour and performance to be reviewed by in-game testing
    5. 1 days - improve issues and finalise car behaviour
Audio model team
  1. 2 months - wait for audio to be collected and work through other cars in the work queue
  2. 1 week - cut, chop and master audio to fit game engine requirements
  3. 3 days - have reviewed and improve experience to better fit
Implementation team
  1. Receive finished models from other teams
  2. 1 week - implement vehicle statistics, descriptions, logos and preview images, set modifications power, balance, value etc.

Wait a minute.... How long did it take to do Mario Andretti's Hudson ?
 
Please inform me on how these sound the same.







Not the same because you're comparing a car with a factory in game exhaust (possibly) and a real life car with open headers. I get where you're coming from but the comparison is bad.
 
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