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Don't count on it.Thank you Dr. Freud. I guess I can skip all that expensive psychoanalysis and just stop in here once in a while for a chat.
Don't count on it.Thank you Dr. Freud. I guess I can skip all that expensive psychoanalysis and just stop in here once in a while for a chat.
Is that the good sick or the bad sick?Anyway in other news, apparently the FT-1 VGT sounds sick. The update on my side keeps failing so my comments will have to wait.
Is that the good sick or the bad sick?
GT6's sound is the V6. But this Citroen Xsara Kit Car has 4 valves per cylinder, not V6!
Indeed! They really did.My appologies in advance if I sound like a smart as, but "4 valves per cylinder" doesn't tell you how many cylinders an engine has. Most V6 engines have 24 valves.
And yes, they screwed up many sounds...
Indeed! They really did.
Look for RS200 Rally Car'86.
Real sound:
GT6 sound is really close to real one.
The FT-1 VGT Sound. What do you guys say?
KTM X-Bow Street's sound is close to the real one.
GT6
Real sound:
KTM X-Bows is one of great examples of GT6 perfect sound. It is really close one.Right there is a perfect example of one of GT's sound problems the real one has much more grunt. The sounds are sometimes there in GT6 but incorrectly balanced.
KTM X-Bows is one of great examples of GT6 perfect sound. It is really close one.
The quality of video of real sound wasn't so good...
What you mean?"What is it? 4 banger with open headers? Meh they're all the same"
It could be so much better. As I said though in my opinion, the correct sounds are there (not always the case) for that car in GT6 just poorly mixed. Too much "whoosh" and not enough volume where it counts.
What you mean?
Now that driveclub is out, we can safely add it to the list too. Throw in pcars too. Their mclaren f1 sample is so close to reality it's scary. The zakspeed capri is another example, and once the game is complete every car will have the same standard of sound replication.I hate to bring this up again, but these 4 console games are really great examples of good sound mixing:
*Horizon 1
*FM4
*FM5
*Horizon 2
YES, they happen to be T10 games. They're the only examples I could think of that really stand out.
Perhaps PD could "borrow" a few ideas here and there.
I want to see GT resurrected. It's been too long.