Sound Update (PD is now hiring! + Email!)Answered 

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To the potential new Sound Designers, I would like, just as a few examples:

Anti lag this beastly
Especially for Rally Cars


The satisfying sound of twin turbos at full swing (Dat tunnel echo doh)


The roaringness ness of the Otto Cycle Engine


VTAK


Throttle Bodies and Induction


Thank you, come again
 
They're recruiting sound recordists, not sound designers. Asking a recordist to make a car's sound is like asking a photographer to make a car or track model.

Obviously, the sound designers need recorded material to work with, even if it's just for reference... ;)
 
I wasn't comparing those games to nay other game, to begin with.
Yeah, so the point of that post is what, exactly? ;)

I wouldn't say that tuning is a draw, though. One thing I love about Forza's upgrade system is how each individual upgrade affects another. Boring your block, installing bigger headers and adjusting your fuel injection, for example, and then not upgrading your exhaust system actually ends up choking your motor.
Maybe Forza 5 is like that now, but the others weren't. In Forza 4 which I quit playing in my first stint after seven weeks, I wouldn't upgrade the exhaust at all because the cars were already so obnoxiously loud. No choked engines there, they roared along just fine. And I do mean roared.

And this is another pivot point which divides people, whether they like Forza's approach or not. Maybe F5 went back to reality, but in Forza 4 it was particularly bad. Their awesome technique involved using modified exhaust samples on your car, or the focus car the camera is on, even if it's stock, and distorting the samples. I had to turn down the car sounds and up the tire/environment sounds or whatever so I could hear the tires properly. In replays, the delay between switching cars most likely involves dumping the "vacuum cleaner" sounds on the car you switch to while the louder samples are loaded. I found this out in one race when I was dismayed at the noise my RX-7 was making, kind of like a roaring dying cow or something, and I much preferred the sound of the bot RX-7 Dyson I'd passed, which was probably more accurate. So I switched to it, took about 10 seconds or more, and was rewarded with the same dying cow samples. :P And then there was the time I took a stock Supra MkIII to a track and listened to it from idle to redline, and it was completely wrong. Sure, it sounded meaner than hell, and it did roar above 4000 rpms, but it sounded like a heavily modified car. And that's why I didn't upgrade any exhausts until my second stint with Forza a couple of years later.

Fortunately, I have no worries that Polyphony is going to fry the samples like that in any Gran Turismo. Some of that for the race cars and modifieds? Maybe, but I'd trust PD's ears on this because making every car sound like it's one rpm from ripping your face off isn't what I want in a racer. And this is one of the reasons why Forza exists, so if you want Burnout sounds on all your cars, you have a racer which will give you that. At least Forza 3 and 4. And this is where reality is sometimes trounced by taste. I know for a lot of people, louder is better, and Lord knows when I'm rocking my music you can't have a conversation without yelling. But a violin or acoustic guitar isn't as loud as a Marshall stack, and when people play music with those instruments at "concert volume" it hurts my ears. All things in proportion.
 
I honestly do not think you've driven any of these cars IRL and pass off opinions simply comparing a bunch of games.
We get it: you'll take GT to the grave with you. No harm doing that.. enjoy it while it crawls on its last legs. 👍
 
Speedster911, you spent tremendous amount of time on here bashing GT game throughout many posts when you have no interest in the game. You waste your time and many others time so please do everyone a favor and stop trash talking about GT this and that. You don't even like or have any interest in the game so just leave it as whatever it is. It doesn't take a rocket scientist to figure out you are Forza fanboy so please go back to your beloved Forza game and call it a day.Thanks.
 
They're recruiting sound recordists, not sound designers. Asking a recordist to make a car's sound is like asking a photographer to make a car or track model.

Obviously, the sound designers need recorded material to work with, even if it's just for reference... ;)

I meant to say Engineer ;) though they could be the same.
 
For all the haughty mention of GT6's poor sales, no other serious new racer can touch it on PS3. In fact on Amazon's Top 100 PS3 games, currently GT5 is still chugging along at 51, GT6 is 74, and NFS Rivals just managed to make the list at 93. So someone is doing something right.
GT6 is 74th in PS3 sales and that's something to celebrate? How far down the list would it have to be for it not to be doing something right? 150? 250? Doing something right and it's 23 places behind a version of the game that was released nearly 4 years ago? Seriously?
 
Speedster911, you spent tremendous amount of time on here bashing GT game throughout many posts when you have no interest in the game. You waste your time and many others time so please do everyone a favor and stop trash talking about GT this and that. You don't even like or have any interest in the game so just leave it as whatever it is. It doesn't take a rocket scientist to figure out you are Forza fanboy so please go back to your beloved Forza game and call it a day.Thanks.

Hi FSportsIS.

First, off thank you for the feedback.

Are you new here? If not, you obviously have been completely ignorant of the fact that I have given GT kudos where it has rightfully earned it. But I suppose all the positives I've highlighted about the game are quite simply invisible to you. Okay then.

I've bashed Forza as well, where it rightfully deserves it. I reckon that bit has been rather invisible to you as well. This is an open forum - EVERY member reserves the right to criticize (not bash) a franchise, in the hopes of devs taking notice to improve things in future. Likewise, members also acknowledge many strengths of any given game, including myself, to celebrate what any given franchise HAS done well.

Let me bring you up to speed on a little history here: I used to have GT5 and continued to play it even after FM3 was launched. I am fully aware of the series' strengths and weaknesses. You can continue to enjoy the abysmal quality and replay value it offers. Consumers like myself and millions of others, who also happen to have real-world high speed precision driving experience, are smarter to choose products that offer a more true to life experience.

Also, as luck and sheer common sense would have it, I enjoyed both franchises, until Forza 4 came along, and I decided to do away with the PS3 + GT5, cos' to me personally, it offers a far more satisfying and authentic experience. As a consumer of these games, I have the choice to move on to a better product at more or less the same price. Unlike you young lad, I am not imprisoned to one particular product, thinking it is THE only one out there that stands out. When I get my hands on PCARS, I might start criticizing Forza or take a break from it altogether.

Point is: when a better product comes out, you would naturally want to highlight weaknesses of the former one, in hopes of the manufacturer/developer improving on it in some way or the other so as to make it more competitive. This isn't true just for the gaming industry as you can imagine.

I would advise you to refrain from the term "fanboy" as it's a violation of the site's regulations. @daan
 
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GT6 is 74th in PS3 sales and that's something to celebrate? How far down the list would it have to be for it not to be doing something right? 150? 250? Doing something right and it's 23 places behind a version of the game that was released nearly 4 years ago? Seriously?

Seriously? Yes, you would expect a game released 4 years ago to have more sales than one released 9 months ago.

That same site also rates GT6 46th on a different 'best seller' page http://www.amazon.com/Best-Sellers-...es/14210751/ref=zg_bs_unv_vg_2_4924897011_1#3

And 80th on the digital best seller page

And 27th on another best seller page

You mentioned doing something right, several times.

Well, at least you are doing something.
 
Maybe Forza 5 is like that now, but the others weren't. In Forza 4 which I quit playing in my first stint after seven weeks, I wouldn't upgrade the exhaust at all because the cars were already so obnoxiously loud. No choked engines there, they roared along just fine. And I do mean roared.

And this is another pivot point which divides people, whether they like Forza's approach or not. Maybe F5 went back to reality, but in Forza 4 it was particularly bad. Their awesome technique involved using modified exhaust samples on your car, or the focus car the camera is on, even if it's stock, and distorting the samples. I had to turn down the car sounds and up the tire/environment sounds or whatever so I could hear the tires properly. In replays, the delay between switching cars most likely involves dumping the "vacuum cleaner" sounds on the car you switch to while the louder samples are loaded. I found this out in one race when I was dismayed at the noise my RX-7 was making, kind of like a roaring dying cow or something, and I much preferred the sound of the bot RX-7 Dyson I'd passed, which was probably more accurate. So I switched to it, took about 10 seconds or more, and was rewarded with the same dying cow samples. :P And then there was the time I took a stock Supra MkIII to a track and listened to it from idle to redline, and it was completely wrong. Sure, it sounded meaner than hell, and it did roar above 4000 rpms, but it sounded like a heavily modified car. And that's why I didn't upgrade any exhausts until my second stint with Forza a couple of years later.

Fortunately, I have no worries that Polyphony is going to fry the samples like that in any Gran Turismo. Some of that for the race cars and modifieds? Maybe, but I'd trust PD's ears on this because making every car sound like it's one rpm from ripping your face off isn't what I want in a racer. And this is one of the reasons why Forza exists, so if you want Burnout sounds on all your cars, you have a racer which will give you that. At least Forza 3 and 4. And this is where reality is sometimes trounced by taste. I know for a lot of people, louder is better, and Lord knows when I'm rocking my music you can't have a conversation without yelling. But a violin or acoustic guitar isn't as loud as a Marshall stack, and when people play music with those instruments at "concert volume" it hurts my ears. All things in proportion.


I'm glad someone else but me said it. Forza 4's cars were way too loud. I'm not just talking about the chase view, but interior view, as well. When I drove the Nissan GTR in FM4 for the first time, it sounded like someone stripped out all of the sound dampening material from the car. I'm glad it's not like that at all in FM5. Some cars, though, are extremely shy and and quiet this time around. The '65 Mustang GT, for example, whispers at idle, even when straight-piped. In fact, that goes for almost all cars. The engine idles are very quiet, which is odd. The rest is great, though.

Also, when I mentioned that not upgrading your exhaust chokes your motor, you don't actually get to hear this happen or feel it happen in anyway. What I mean is that it robs you of power. If just upgrading your exhaust gives you 5HP (for example,) then upgrading your exhaust to the same level after intake, injectors, block and cam gives you closer to 12-15HP. I like how that system works. I'm pretty sure FM4 worked that way, too....
 
@TheCrazySwede, it is hard to ignore sometimes: you're right, the engine sound isn't as clean and the notes definitely don't vary like they should. It was a great effort though. Not sure if a lack of skill held em back or the X360's somewhat aging hardware.

Take Dirt 3 for example - if you've played the heck out of that on a good sound setup, you will see how eerily gorgeous and true to life those race and rally modified cars sound. From the turbo sounds to the meaty exhausts and crystal clear engine notes.. it's all there. I think Dirt 3 is the only X360 game that comes to mind which executed the sound nearly perfectly. Switch between the perspectives and watch replays, you'll see the painful amount of sound detail Codies put in that game, how wonderfully the Doppler effect has been implemented. The idle and neutral revving sounds will blow you away too. GA actually left me disappointed after experiencing D3.

I believe T10 is quite busy experimenting away so as to how they can improve sounds and deliver the experience more 'accurately'. FM6 will be a good example, but we might see things coming together perfectly not until FM7 comes out. Provided the X1 hardware doesn't hold them back too much. <--- Checked out an article on IGN yesterday where the X1 in comparison to PS4 multi-plats seem to be struggling at 1080p and 60 fps. Oh well, I'm sure some hardware/software optimizations are on the way.

I haven't really tried the exhaust experiment in FM4, but it works exactly like that IRL. I might be inclined to try that in F4 too.. but just so dang addicted to D3 at the moment. I actually installed it again recently, and had damn nearly given up on that game, when I happen to stumble upon the difficulty setting, turned it down to 4 (out of 6 levels), and wow... I'm actually winning races! This also motivated me to learn proper rallying, since I play circuit driving games more.

Wish there were some way to marry off Forza and Dirt! :D
 
@TheCrazySwede, it is hard to ignore sometimes: you're right, the engine sound isn't as clean and the notes definitely don't vary like they should. It was a great effort though. Not sure if a lack of skill held em back or the X360's somewhat aging hardware.

Take Dirt 3 for example - if you've played the heck out of that on a good sound setup, you will see how eerily gorgeous and true to life those race and rally modified cars sound. From the turbo sounds to the meaty exhausts and crystal clear engine notes.. it's all there. I think Dirt 3 is the only X360 game that comes to mind which executed the sound nearly perfectly. Switch between the perspectives and watch replays, you'll see the painful amount of sound detail Codies put in that game, how wonderfully the Doppler effect has been implemented. The idle and neutral revving sounds will blow you away too. GA actually left me disappointed after experiencing D3.

I believe T10 is quite busy experimenting away so as to how they can improve sounds and deliver the experience more 'accurately'. FM6 will be a good example, but we might see things coming together perfectly not until FM7 comes out. Provided the X1 hardware doesn't hold them back too much. <--- Checked out an article on IGN yesterday where the X1 in comparison to PS4 multi-plats seem to be struggling at 1080p and 60 fps. Oh well, I'm sure some hardware/software optimizations are on the way.

I haven't really tried the exhaust experiment in FM4, but it works exactly like that IRL. I might be inclined to try that in F4 too.. but just so dang addicted to D3 at the moment. I actually installed it again recently, and had damn nearly given up on that game, when I happen to stumble upon the difficulty setting, turned it down to 4 (out of 6 levels), and wow... I'm actually winning races! This also motivated me to learn proper rallying, since I play circuit driving games more.

Wish there were some way to marry off Forza and Dirt! :D

Ah yes, D3. Such a fantastic title. I remember how excited I was when the S1 Quattro was released as a DLC car in FM4. As someone who started his motorsport career doing rally racing (growing up in Sweden helped,) I'll always have a soft-spot for rally racers, especially the Group B monsters of the 80's. I remember attending one of the rally sprints when I was younger and the sound of that Audi has since been engraved into my soul. I was extremely disappointed by the S1's sound in FM4. No crackling exhaust, no popping, and no gnarly growl. Just the sound of forced induction. D3 nails the sound of the S1's exhaust, but I can't remember if it had the famous S1 whistle. Either way, great game! Looking forward to a sequel.
 
@TayeezSA Oh wow.. you haven't played Dirt 3 dooood?!

You MUST get this game as soon as you can. Kill the lights.. turn the sound up.. and I mean WAYY up, and enjoy the heck out of this beast!

You'll need to be patient with the control; it is very responsive and if you don't practice finesse you might get frustrated easily. However, even though D3 isn't a rally sim, this unforgiving model is what makes the rallying extremely rewarding. I assure you... you will not be able to get enough of it, once you have complete mastery over the control.

Ah yes, D3. Such a fantastic title. I remember how excited I was when the S1 Quattro was released as a DLC car in FM4. As someone who started his motorsport career doing rally racing (growing up in Sweden helped,) I'll always have a soft-spot for rally racers, especially the Group B monsters of the 80's. I remember attending one of the rally sprints when I was younger and the sound of that Audi has since been engraved into my soul. I was extremely disappointed by the S1's sound in FM4. No crackling exhaust, no popping, and no gnarly growl. Just the sound of forced induction. D3 nails the sound of the S1's exhaust, but I can't remember if it had the famous S1 whistle. Either way, great game! Looking forward to a sequel.

I don't know what kind of technique or approach these guys use, but clearly a sound design like this can only come from pros, guys who've been in the business for so long. Even back in the TOCA days, they had the sound nailed down pretty well.

It IS a great game, with insane replay value and you might find a D4 teaser on YouTube, it is being worked on. What I'm also looking forward to quite eagerly is a proper GRID game, one that isn't rushed, and hopefully a game with a far more unforgiving model and deeper tuning. And of course, that signature Codies sound engine.

I strongly believe to this day, Dirt 3 is probably their finest piece. Happy motoring.. or rather happy rallying! :D

Edit: was driving an RS200 in D3 yesterday, doing a time trial around LA Colosseum... I just LOVE the growl these cars have, once you let off the throttle. Every time the engine sounds different... on throttle, off throttle, revving in neutral, upshifting/downshifting, turbos, transmission whine.. changing your perspective... when I'm not playing D3, I actually find myself fantasizing about rallying, particularly the sounds! Ahh....it's good to be born a man!

Drove the same in FM4 while hotlapping (right after D3), and I must admit while it did not sound quite as good as the one in Codies rally game, it is pretty close to the real thing. If I had to choose on sound only (just saying), I'd pick D3 without even blinking. :D
 
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I meant to say Engineer ;) though they could be the same.
But engineer is meaningless in this context. What are they engineering, exactly?

That's why the original call to arms on the pit stop blog was confusing, as it mentioned "sound/recording engineer", which I interpreted as "sound or recording engineer". Both terms cover a wide range of industry jobs, from sitting at a mix desk, to researching (novel uses of) microphone technology, to just holding a microphone or twiddling levels.

In hindsight, it's clear that it meant "sound (category)/ recording engineer". So the job vacancies are for recording engineers. Which itself is still vague (in the absence of any job description), but in the context of videogame production, this classically means a sound recordist.

It could mean the whole "researching (novel uses of) microphone technology" thing, though...
GT6 is 74th in PS3 sales and that's something to celebrate? How far down the list would it have to be for it not to be doing something right? 150? 250? Doing something right and it's 23 places behind a version of the game that was released nearly 4 years ago? Seriously?

Is that total sales, or weekly, or what (link doesn't go where expected, for me)? Because if it's total, either you're being dishonest, or you're perhaps not qualified to be handling figures.

Interestingly, it's 14th on the "best selling" tab (which will be short-term), but it's 57th in terms of people's wishlists. That says something about how the game sells. By contrast, Arkham Origins is 3rd on the wishlist ranking, but is selling less than GT6 right now...
 
Is that total sales, or weekly, or what (link doesn't go where expected, for me)? Because if it's total, either you're being dishonest, or you're perhaps not qualified to be handling figures.

Interestingly, it's 14th on the "best selling" tab (which will be short-term), but it's 57th in terms of people's wishlists. That says something about how the game sells. By contrast, Arkham Origins is 3rd on the wishlist ranking, but is selling less than GT6 right now...
@Tenacious D <<< this is the guy you're looking for. He posted the link and drew the conclusion, I merely responded. Forgiving me for not doing in depth research on his postings, but if you have a question about his data, feel free to ask him.
 
@Tenacious D <<< this is the guy you're looking for. He posted the link and drew the conclusion, I merely responded. Forgiving me for not doing in depth research on his postings, but if you have a question about his data, feel free to ask him.
Ah, you mean you didn't actually look at the data yourself. But still drew conclusions? OK 👍
 
@Tenacious D <<< this is the guy you're looking for. He posted the link and drew the conclusion, I merely responded. Forgiving me for not doing in depth research on his postings, but if you have a question about his data, feel free to ask him.

A mere response, give yourself more credit than that. You virtually painted a picture of a drama queen.
 
Amazon Best Sellers are not total sales since release.



Put another way:

Seriously? Yes, you would expect a game released 4 years ago to have more sales than one released 9 months ago.

No, I really wouldn't expect a four year old product to outsell it's replacement over a given period of time far after the latter's release, but for the purposes of drawing conclusions over sales success for either viewpoint it's a meaningless statistic anyway.
 
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Ah, you mean you didn't actually look at the data yourself. But still drew conclusions? OK 👍
Again, TenD is the guy you're looking for. He posted the link, he analyzed the data, he drew the conclusion around GT6's sales success.
 
@TayeezSA
I don't know what kind of technique or approach these guys use, but clearly a sound design like this can only come from pros, guys who've been in the business for so long. Even back in the TOCA days, they had the sound nailed down pretty well.

It IS a great game, with insane replay value and you might find a D4 teaser on YouTube, it is being worked on. What I'm also looking forward to quite eagerly is a proper GRID game, one that isn't rushed, and hopefully a game with a far more unforgiving model and deeper tuning. And of course, that signature Codies sound engine.

I strongly believe to this day, Dirt 3 is probably their finest piece. Happy motoring.. or rather happy rallying! :D

Edit: was driving an RS200 in D3 yesterday, doing a time trial around LA Colosseum... I just LOVE the growl these cars have, once you let off the throttle. Every time the engine sounds different... on throttle, off throttle, revving in neutral, upshifting/downshifting, turbos, transmission whine.. changing your perspective... when I'm not playing D3, I actually find myself fantasizing about rallying, particularly the sounds! Ahh....it's good to be born a man!

Drove the same in FM4 while hotlapping (right after D3), and I must admit while it did not sound quite as good as the one in Codies rally game, it is pretty close to the real thing. If I had to choose on sound only (just saying), I'd pick D3 without even blinking. :D

Just saw the D4 teaser. Can't wait!
The sounds are great in D3, because of their diversity. It's not just exhaust and intake, it's transmission, suspension, high-revving four-bangers running on really rich fuel mixtures, the sound of racing ignition systems, etc. There is A LOT going on in D3's sound department. It's the combined result of all of those things that makes the cars sound so mean. Forza does a great job at getting exhaust and intake sounds, but that's it. You really have to get down and dirty with those puppies to really replicate their bark!

Personally, I love the sounds recorded by SimBin. GTR2 is, and possibly always will be, my favorite racer. Have you heard their teaser trailer for GTR3? Listen to this, and tell me it doesn't sound real: http://gtr3.com/ (Advice: Wear Headphones! :)

Here's a sound comparison made by the SimBin lads. Scroll down and you'll find a Youtube video of a C6R Vette. Right underneath it, you'll hear the sound sample of the same car in their upcoming game. Mind you, in their development blog, the person responsible for the sound said "It wasn't good enough," and that it "needs a lot more work."

http://insider.simbin.com/license-chevrolet-corvette-c6-r-gt2/
 
Again, TenD is the guy you're looking for. He posted the link, he analyzed the data, he drew the conclusion around GT6's sales success.
Nuh-uh:
GT6 is 74th in PS3 sales and that's something to celebrate? How far down the list would it have to be for it not to be doing something right? 150? 250? Doing something right and it's 23 places behind a version of the game that was released nearly 4 years ago? Seriously?

So do you mean to say you weren't implying that GT6 being "23 places" behind (no sales figures mentioned) a game that released three years earlier in "sales" wasn't "something to celebrate"? Only it looks like you said exactly that.

I just wondered how you came to that conclusion; unless you're saying that TenD wrote your post, as well.

Now I wonder if you jumped the gun a wee bit in your glee to stick the boot in on two of your favourite targets in one go. :P
 
Nuh-uh:
So do you mean to say you weren't implying that GT6 being "23 places" behind (no sales figures mentioned) a game that released three years earlier in "sales" wasn't "something to celebrate"? Only it looks like you said exactly that.

I just wondered how you came to that conclusion; unless you're saying that TenD wrote your post, as well.

Now I wonder if you jumped the gun a wee bit in your glee to stick the boot in on two of your favourite targets in one go. :P
Like you, I am also wondering how TenD was able to draw the conclusion that the sales figures he provided prove GT6 is a success, hence all the question marks in my response. Maybe he'll wander in and tell us the basis of his conclusions and we'll both have the information we seek.:)
 
Like you, I am also wondering how TenD was able to draw the conclusion that the sales figures he provided prove GT6 is a success, hence all the question marks in my response. Maybe he'll wander in and tell us the basis of his conclusions and we'll both have the information we seek.:)
It's interesting how those rankings change on an hourly basis (GT6 is now 16th in the US), and how different regions show different patterns (F1 2014 doesn't figure in the US top 100), but the gist is that GT6 is the "best selling" racing game on PS3, according to Amazon.

Which you'd have seen, had you looked, instead of reacting to a lack of information in a way that confirmed your bias - because, instead of questioning the numbers (or seeking clarification, even), you questioned that GT6 was "doing something right" ;)

I'm not sure exactly where TenD drew those numbers from (which is why I questioned the link / where I landed from it), because they actually show GT in a worse light than what I saw. Maybe Amazon is processing the numbers on such a short time-scale as to cause the rankings to be incredibly volatile.

Maybe check them again tomorrow.
 
It's interesting how those rankings change on an hourly basis (GT6 is now 16th in the US), and how different regions show different patterns (F1 2014 doesn't figure in the US top 100), but the gist is that GT6 is the "best selling" racing game on PS3, according to Amazon.

Which you'd have seen, had you looked, instead of reacting to a lack of information in a way that confirmed your bias - because, instead of questioning the numbers (or seeking clarification, even), you questioned that GT6 was "doing something right" ;)

I'm not sure exactly where TenD drew those numbers from (which is why I questioned the link / where I landed from it), because they actually show GT in a worse light than what I saw. Maybe Amazon is processing the numbers on such a short time-scale as to cause the rankings to be incredibly volatile.

Maybe check them again tomorrow.
Now who's biased? What reaction are you talking about? I asked questions, I drew no conclusions. My initial response on the matter in question was obviously directed towards TenD's conclusions that a game ranking in the 70's somehow made it a success. Whether the information is accurate or not is irrelevant to my response.
 
Just saw the D4 teaser. Can't wait!
The sounds are great in D3, because of their diversity. It's not just exhaust and intake, it's transmission, suspension, high-revving four-bangers running on really rich fuel mixtures, the sound of racing ignition systems, etc. There is A LOT going on in D3's sound department. It's the combined result of all of those things that makes the cars sound so mean. Forza does a great job at getting exhaust and intake sounds, but that's it. You really have to get down and dirty with those puppies to really replicate their bark!

Personally, I love the sounds recorded by SimBin. GTR2 is, and possibly always will be, my favorite racer. Have you heard their teaser trailer for GTR3? Listen to this, and tell me it doesn't sound real: http://gtr3.com/ (Advice: Wear Headphones! :)

Here's a sound comparison made by the SimBin lads. Scroll down and you'll find a Youtube video of a C6R Vette. Right underneath it, you'll hear the sound sample of the same car in their upcoming game. Mind you, in their development blog, the person responsible for the sound said "It wasn't good enough," and that it "needs a lot more work."

http://insider.simbin.com/license-chevrolet-corvette-c6-r-gt2/

Tell me about it! I can barely contain my excitement. Codies say they're going back to some of their Colin McRae roots and reintroduce love of rallying in D4. Thank God they're ditching all that gymkhana and fancy showing off game modes.

Mate, when I think about D3's sound design, it just makes my head spin. There really is a LOT going on, and once you get a taste of it, you just do not want to put the controller down. This is the great thing about starting with a small number of cars - you get to replicate all the characteristics accurately. I Imagine the car count T10 is aiming for in the next Forza, might take close to 4 years IF they want to 100% replicate the character of each and every car. I could be quite wrong, let's see what happens - every game is a step forward. Still, I love Forza for what it is; as a circuit driving game, there's nothing like it.

You're right about the GTR games; they're some of the best on the PC and they do justice to the car audio really well. I checked out both the links... oh man.. the first one blew me away! Sounds like a V12 monster on steroids angrily parading around track!

Loved the C6R sound. It's almost completely spot on, though you can tell it's not completely finished and/or final. This and next year is going to be a GREAT year for simmers everywhere!

Too bad I ain't got no current gen hardware, but that won't stop me from being current. Who knows.. might be able to get one next year... :(
 
Now who's biased? What reaction are you talking about? I asked questions, I drew no conclusions. My initial response on the matter in question was obviously directed towards TenD's conclusions that a game ranking in the 70's somehow made it a success. Whether the information is accurate or not is irrelevant to my response.
Ah, but you drew a conclusion as to what "ranking in the 70s" meant, despite not looking for yourself. I'd honestly expect better of you.

Whether the numbers are "accurate" (and, moreover, what they actually represent) is everything, otherwise you're just arguing for the sake of it over mere hypotheticals (i.e. imaginings)! The questions you asked, I assumed were rhetorical, but nonetheless they are contingent on that baseless conclusion you drew.

For completeness, assuming you're actually interested, the rankings haven't changed much since I last looked, so we can potentially rule out volatility for the discrepancy between what I saw and what TenD reported.

@Tenacious D should perhaps clarify where that "ranking in the 70s" came from, and more importantly what it represents, (then maybe we (you) can start drawing conclusions), and post his findings in the sales thread if further discussion is warranted. Your first reply to me ought to have been your response to him.
 
Now who's biased? What reaction are you talking about? I asked questions, I drew no conclusions. My initial response on the matter in question was obviously directed towards TenD's conclusions that a game ranking in the 70's somehow made it a success. Whether the information is accurate or not is irrelevant to my response.
Ah, but you drew a conclusion as to what "ranking in the 70s" meant, despite not looking for yourself. I'd honestly expect better of you.

Whether the numbers are "accurate" (and, moreover, what they actually represent) is everything, otherwise you're just arguing for the sake of it over mere hypotheticals (i.e. imaginings)! The questions you asked, I assumed were rhetorical, but nonetheless they are contingent on that baseless conclusion you drew.

For completeness, assuming you're actually interested, the rankings haven't changed much since I last looked, so we can potentially rule out volatility for the discrepancy between what I saw and what TenD reported.

@Tenacious D should perhaps clarify where that "ranking in the 70s" came from, and more importantly what it represents, (then maybe we (you) can start drawing conclusions), and post his findings in the sales thread if further discussion is warranted. Your first reply to me ought to have been your response to him.
No matter how many times you say it, sentences with question marks on the end aren't conclusions. And again, my response was directed towards TenD's assertion that ranking in the 70's makes the game a success. Obviously TenD believes his own numbers so whether the game is 74th or not is irrelevant to my response.
 
No matter how many times you say it, sentences with question marks on the end aren't conclusions. And again, my response was directed towards TenD's assertion that ranking in the 70's makes the game a success. Obviously TenD believes his own numbers so whether the game is 74th or not is irrelevant to my response.
Ignorance is not an excuse.

You still don't know what it is "74th" of, and how / why that could still be a "success", depending on what it measures. You jumped to conclusions, and the fact you won't admit it says everything about your intentions. Like I said, I expected better of you. Not any more.
 
Ignorance is not an excuse.

You still don't know what it is "74th" of, and how / why that could still be a "success", depending on what it measures. You jumped to conclusions, and the fact you won't admit it says everything about your intentions. Like I said, I expected better of you. Not any more.
Thank you Dr. Freud:). I guess I can skip all that expensive psychoanalysis and just stop in here once in a while for a chat.;)
 
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