Sound Update (PD is now hiring! + Email!)Answered 

  • Thread starter FoRiZon
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Yes you are spot on, i race with hood/roof view and the tire squels is just unbearable
I do too, and they are NOT. In fact, I sometimes have to strain to hear them. And I own an audiophile sound system too.

I shouldn't even look in these sound threads. The remarks are all over the map....
 
Kaz should take a ride with us, in our private cars. Maybe that would change his mind.
How many users here would lend him their car for a recording session, hell I would give him my DC2.
In fairness, the exhaust sound of the stock DC2Rs is more-or-less spot-on (but still low detail, GT2 samples and all that). That absence of intake sound, though...
 
In fairness, the exhaust sound of the stock DC2Rs is more-or-less spot-on (but still low detail, GT2 samples and all that). That absence of intake sound, though...

Yes the B18 engine is defined by it's Intake sound, but GT6 also doesn't have the transition to Vtec after 5800rpm.
PD recorded the cars from a stand still, right? Well revving in neutral doesn't engage Vtec, atleast I can't hear it.
 
As an update to the thread,I gotta say that the major part of cars sounds even worst on cockpit view than in roof or bumper views. I feel that,principally when driving the RUFs.
 
Yes the B18 engine is defined by it's Intake sound, but GT6 also doesn't have the transition to Vtec after 5800rpm.
PD recorded the cars from a stand still, right? Well revving in neutral doesn't engage Vtec, atleast I can't hear it.

Absolutely :)

Before GT4, they did indeed record a lot of cars parked up. Some were also recorded on dynos and / or on track, there are videos of this on YouTube.

By GT4, they were supposed to be recording every car in the full range of operating conditions. The only issue is that they haven't incorporated that work into the in-game sounds yet, as it's all still the same format (schematically) used in GT2, except the separated and now directional sources (engine and exhaust). This is what the update will do, presumably.

The lack of Vtec crossover is because PD still only use three samples per source in the rev range (GT2 style): idle, low speed and high speed, with no throttle position variation. (Aside from the Red Bull X-cars, the Hudson is the only car I know of that contravenes this: it uses a sample almost every 1000 rpm or so, but still no intake.) With only two (non-idle) samples to play with, it would be possible to get that transition at the cost of some extra lifelessness in the rest of the rev-range. That still requires being aware of the phenomenon in the first place - it was something that all games struggled with for a while, strangely (sound artists just following a set recipe for all cars, I guess.)

The biggest change from Vtec crossover is in the intake anyway, so it wouldn't really make much difference in GT! :P
 
Absolutely :)

Before GT4, they did indeed record a lot of cars parked up. Some were also recorded on dynos and / or on track, there are videos of this on YouTube.

By GT4, they were supposed to be recording every car in the full range of operating conditions. The only issue is that they haven't incorporated that work into the in-game sounds yet, as it's all still the same format (schematically) used in GT2, except the separated and now directional sources (engine and exhaust). This is what the update will do, presumably.

The lack of Vtec crossover is because PD still only use three samples per source in the rev range (GT2 style): idle, low speed and high speed, with no throttle position variation. (Aside from the Red Bull X-cars, the Hudson is the only car I know of that contravenes this: it uses a sample almost every 1000 rpm or so, but still no intake.) With only two (non-idle) samples to play with, it would be possible to get that transition at the cost of some extra lifelessness in the rest of the rev-range. That still requires being aware of the phenomenon in the first place - it was something that all games struggled with for a while, strangely (sound artists just following a set recipe for all cars, I guess.)

The biggest change from Vtec crossover is in the intake anyway, so it wouldn't really make much difference in GT! :P
I'm hearing a lot about the distinctive sound of the intake, but I don't know what it is exactly. How can you tell and what does it sound like?
 
I'm hearing a lot about the distinctive sound of the intake, but I don't know what it is exactly. How can you tell and what does it sound like?

This short clip from master Tsuchiya sums it up:



What you hear from this car is all intake manifold.
This particular car has individual throttle bodies installed, which makes it even more super loud.
 
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I'm hearing a lot about the distinctive sound of the intake, but I don't know what it is exactly. How can you tell and what does it sound like?
I wrote quite a long post with links to videos of several cars where intake sounds are prominent earlier in this thread.

It covers a few different engine configurations, but only really high-performance NA engines. Induction noise is important for most cars, however, and once you have heard the more obvious examples, you'll start to pick it out "in the mix", as it were.

That post is here. I hope it helps!
 
I wrote quite a long post with links to videos of several cars where intake sounds are prominent earlier in this thread.

It covers a few different engine configurations, but only really high-performance NA engines. Induction noise is important for most cars, however, and once you have heard the more obvious examples, you'll start to pick it out "in the mix", as it were.

That post is here. I hope it helps!
Thank you :)
 
Thanks guys. Interestingly, now we are head to head with the course maker, which is another feature myself wanted and liked. Both has exactly the same likes at this time I'm writing this :D I wonder if they are the same person ;D
 
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More people should upvote this thread so it becomes #1. Seriously the most important topic ever for GT.
Seeing he can pick his own questions, there's still the chance he skips this topic altogether.

And if he does answer, then it might be a "We are aware of it, might be updated in the future" standard reply...

But my glass is half empty ;)
 
I don't think sound is the most important problem in GT6,but I do support the idea to make it #1,since it's everyone's desire. We all wants better sounds,they really need to do something.
 
I would have to agree. It has been my opinion that GT engine notes have been severely lacking since GT4. For me, a proper sounding engine note is half the experience.
 
Let's just say it like this. For example: You own a 2JZ supra turbo and you freaking love the sound it makes, you go to play a game that claims to be a real driving simulator and expect the cars to perform much like they do in real life. You go and buy that same car, expect it to do the same but turns out it sounds too computerized and unnatural. Wouldn't that take away the immersion and thrill you get when driving your favorite car?
Ok I can kind of see your point. I said in another reply I just see GT as videogame but thats me.
 
Sound can really add so much to the experience. Kaz and his team should watch this and take notes:


To be honest GT6's F1 sounds more realistic than that lol. Though they have the right mindset, unlike PD.
 
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