I mean they teach us in architecture school how modern cities are designed around the automobile...these take it to a new level...designed FOR the automobile!
Can you imagine trying to walk in this city??
Joking aside, even in a video game something as impractical as that would come across as totally fantasy and I don't think it would work out very well.
Creating a realistic, fictional city from scratch is probably one of the harder things to do, period. Cities are messy things and the main source of their form is the unpredictability of humans multiplied over many years. I might try to hash something out. [B]You absolutely need to create at least some basic narrative or timeline for the city to develop into something interesting.[/B][/QUOTE]
I totally agree with you, but given a certain set of rules and lots of tweaking, you can approximate that kind of "narrative" and produce very convincing results.
Imagine this in the next iteration of the course generator! :dopey:
[youtubehd]J30i0gABfS8[/youtubehd]
This is taken from a [URL="http://www.introversion.co.uk/subversion/"]now-postponed heist sim[/URL], so the focus on interiors is necessary, but the procedural cities can easily be highly varied. It's important to note that there are many such procedural generators about. That said, I think it's better PD make only one city; it can still be generated procedurally and fleshed out / given more character by hand, for instance.
I'm trying to draw a map right now on paper, but its just connecting the SSR's together, I really hope Polyphony does this!
EDIT:The bridge in SSR7, may be rainbow bridge, it has a very close resemblance to it
EliteDreamer
.............I now have an urge to drive White Charismacomplex string is complex!
anyways, i would fanit the moment gt5 made their version of tokyo xtreme racer
If PD ever creates this, and makes it into a 24 hour endurance race, I will probably cry while doing the race.
If PD ever creates this, and makes it into a 24 hour endurance race, I will probably cry while doing the race.
After intense research, me, rallymorten, sparkytooth and others have dicovered this.
Toward the end of the SSR5 stretch (Opposite of tunnel) There are signs indicating an airport. SSRX Has an airport aswell as a road crossing over the whole track. SSR7 Connects to 5, in the sense that at 5's tunnel, a sign says "7" and in addition, the same design of highway runs underneath 5 that is seen on 7. The diagram shows a rough look at the whole thing. Also it seems that 7 is visible from SSRX, there is a city off in the distance of SSRX, which appear to be the same size as the ones on 7. 7 also has a large tunnel, and the city seen off the coast of SSRX is a mountainous region. On SSR7 you can also see cranes a very long distance away, supposedly the SSRX cranes. It all comes together! What do YOU guys think??