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- Anoka, MN
...and all this new stuff gets right to ours hands! monthly!
What calendar have you been using?
...and all this new stuff gets right to ours hands! monthly!
OMG ... That car
Nah. The first is just done with the game's photomode or something, or the same rendering engine just in a PC program. The second is probably just the same assets put into something that can do raytracing.Its a GT6 shot for sure:
But this one:
A glimpse at GT7?! I know it has GT6 logo, but textures and shadows are more impressive than GT6 imo.
So what do two Vipers with completely conventional fixed aerodynamics packages and a Charger with a really powerful engine have to do with anything?They have plenty of history of outlandish cars.
Because it's not actually simulating anything tangible. Granted, it's not as bad as when the original X1 was paraded around for the original release of GT5; but they are still talking up performance capabilities of something without any basis for them beyond what they say they are.I don't see how it's not a "simulation" if the same physics engine that governs the other 1242 cars governs this car as well. It just uses extreme specs and the lowest level model of it is easily comparable in stats to a current koenigsegg.
Even this is overstating things. History is abound with wild and crazy and over the top concept cars from designers that never had even the slightest chance of being built. At any given major car show you'll find half a dozen of them. There have been videogames that featured such cars in the past. There have already been Gran Turismo games that featured such cars in the past. Why does just doing what car companies already did occasionally anyway in a game hold so much weight?What I love about the VGT program is the removal of limits, primarily the monetary, to the designers and brains of the companies. Most, if not all of these projects wouldn't be possible purely on the basis that it isn't financially viable to build a single one of them physical material. So the designers are discouraged from even trying to use the full capacity of their imagination - meaning artists can't be true artists, all because they don't have the assets to build and test so many things.
I'd say it's quite a stretch to assume that this or the Chaparral had any real engineering thought put into them. The same probably holds true for most of the VGT cars, of course, since it is a styling exercise; but I don't think you can really call it a creative flex for engineering if the extent of how to actually engineer the things the car has stopped at the effort put into the press release.It's a creative flex for both design and engineering. I, personally, love that.
Here's how I think power might be done
Tomahawk S - 1,250HP
Tomahawk GTS-R - 2,000HP
Tomahawk X - 2,590HP
But this one:
A glimpse at GT7?! I know it has GT6 logo, but textures and shadows are more impressive than GT6 imo.
A glimpse at GT7?! I know it has GT6 logo, but textures and shadows are more impressive than GT6 imo.
I don't see what's so "completely ridiculous" about it. I don't like it, it's just another 4WD hypercar, but if you tarted up a Total Race S7 with some active aero... wouldn't you be left with something similar to this?
Wow look at that bug at the rear with the guy holding the car jack( if thats how it is called)
through the rear wing.
Simply amazing.
I'm expecting more out of GT7 than that honestly. You can still see GT6 roots in it, but photoshop'd with a color filter and curve adjustments.
A glimpse at GT7?! I know it has GT6 logo, but textures and shadows are more impressive than GT6 imo.
Just imagine what this car would even be like if it was oiled. :3
No, because this SRT GTS-R weighs just 661kg (1459lbs in old language) and the Street SRT weighs 918kg (2026lbs in old language) SRT then claim that the SRT Experimental version will weigh somewhere in between those two also.
And not only that, but the cars structure has to be strong enough to even withstand 400mph+.
And on top of that, I'd like to see someone choose what panels of the car to spin around hahahha!
Most racing cars do not have trolly jacks, they have pnumatic pistons on the pottom of the car that raise it off've the ground.
This guy is probably adjusting the wing, or maybe even pulibng the car back lol (okay I joke)
This guy is probably adjusting the wing, or maybe even pulibng the car back lol (okay I joke)
The guy in the Live stream said that we will wear the G-suit when we drive the SRTSill the big question remains...WILL WE GET THE SUIT AS WELL (looks at my 'cammo-Stig' suit)!?!
Then explain the drop in FPS with these cars compared to other usual premium cars.
Also remember they have Adoptive Tesselation, not just Tesselation, its not as effective.
Perhaps all the moving parts (the many airbrakes)Still nobody has said why the VGT cars drop the FPS by a significant amount compared to the usual premium cars.
Interesting, the wheels are fully modeled all the way through unlike almost all machines.Its a GT6 shot for sure.
A glimpse at GT7?! I know it has GT6 logo, but textures and shadows are more impressive than GT6 imo.
Perhaps all the moving parts (the many airbrakes)
Maybe they use that adaptive tesselation thing...Alot of VGT cars dont even have dynamic aero panels, but they still drop the FPS (i.e the Subaru, BMW, Meredes Racing, VW, Lexus, Toyota, Mini, Mazda, Infiniti, Aston Martin, Mitsubishi) all of those dont have any sort of active aero, yet they still drastically drop the FPS, especially in menu previews.
Still nobody has said why the VGT cars drop the FPS by a significant amount compared to the usual premium cars.
Come on, someone please explain, considering GTP has its nice amount of smartasses.
What's a significant amount? Have you actually made a study of it?
There could be a dozen reasons. There's nothing that indicates that interiors have anything to do with it. The game doesn't model the interiors of other cars in nearly as great detail when you view them from the outside as when you are inside the car. When you are inside it, the polygons not part of the interior are for the most part not rendered.Still nobody has said why the VGT cars drop the FPS by a significant amount compared to the usual premium cars.
Come on, someone please explain, considering GTP has its nice amount of smartasses.
So yes, it is the game's fault. Or rather, the people who made the game.