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I'm thinking: there was a Subaru Impreza that wasn't included in Gran Turismo 5 because it wasn't premium outright, but sort of "half-premium". I'm wondering if a lot of standards will have this treatment.
I'm thinking: there was a Subaru Impreza that wasn't included in Gran Turismo 5 because it wasn't premium outright, but sort of "half-premium". I'm wondering if a lot of standards will have this treatment.
I'm thinking: there was a Subaru Impreza that wasn't included in Gran Turismo 5 because it wasn't premium outright, but sort of "half-premium". I'm wondering if a lot of standards will have this treatment.
That was full premium though. Just at the time of GTHD, there was no interior camera view. You could see they completely modelled the car properly, inside and out.
I hope it re-appears in GT6 though. 👍
It's much easier to scale down 3d models to lower LODs than scaling them up. Actually I don't think the opposite would make much sense anymore. It would almost mean remaking the models from scratch as adding unplanned detail can easily break the polygon flow (mesh topology) and Yamauchi during the Silverstone event was boasting how their 3D car models are clean.In non jargon talk then yes, it's very possible they've modeled certain cars to a lower level of detail than the premium cars we see in GT5 photomode or gameplay, therefore making them quicker. Then in future they will build them up to a higher LOD.
It's much easier to scale down 3d models to lower LODs than scaling them up. Actually I don't think the opposite would make much sense anymore. It would almost mean remaking the models from scratch as adding unplanned detail can easily break the polygon flow (mesh topology) and Yamauchi during the Silverstone event was boasting how their 3D car models are clean.
From what I gather, cars made for GT5/6 and beyond are modeled with traditional 3DCG techniques (opposed to the old low poly methods, along with the old pixel-painted textures and shading), that is, high poly, detailed subdivision surface "base" model first, which is then scaled down/decimated as needed for "low-poly" in-game use.
If they have to cut corners, that has to be in the interior detail. Interiors can easily take 2-3 times the amount of time it takes to model the exterior, if not more. They could offer simple "placeholder" interior views adequate enough for the cockpit view, without having to model every invisible bolt and stich. That would save major modeling time.
(Naturally for some, as they're mainly race cars)
Removing that subaru was one the most idiotic choices that PD has done.
How long did GT5 take to come out? Around 5 1/2 years after the release of GT4, and how many premiums did we get? Around 220.
Now before you say "Oh but they had to develop the game too bla bla" consider that the Artists do the modeling, they dont do the physics or the UI or anything else, they are Artists. So if in over 5 years they only managed 220 Premiums, how on earth do you think they are going to manage 1000 premiums in only 3 years? The answer is they are obviously not going to.
Haha I didnt say 100 in 3 years I said 1 year.I was just rounding off.With my knowledge and average time it takes to model a car it would be about 75 cars in a year for me.These guys have been doing it for years so I dont see why they cant push out 100 per modeler each year.Well, 100 cars in three years would be 1 car every 1.5 weeks roughly. Perhaps it's possible to make one or two cars on such a tight schedule, but a hundred in a row? Given that they have to be accurate in all measurements, have all the right textures, lights, animations, optional aero kits and a (basic) damage model.
And when the model is done they also need to add sounds and performance data, upgrades and so on.
So making the actual model is just one step on the road towards making it functional in the game.
The Countach is definitely a premium. Look at the promotion pictures and zoom in to 100%, I can't imagine that they would add so much detail to a car and still call it a standard. It also has an interior, which is not visible in many of the photos, but there is a picture from Silverstone where you see it from the front and the interior is clearly there.
Like ive said... countless time, that statement about it taking 6 months to make a car is should be taken with a grain of salt
Ive modeled 10k-20k poly c10 skyline interior in all, in 3 days (texturing and mapping adds about another few days) and thats on a some what busy schedule( all learned from video tutorials might I add ).
Im 1000% sure they are more knowledgeable about modeling cars.However their techniques are more than likely different.That 6 months for that specific car he based his statement on may include getting the car, striping it apart, and scanning it.I have no idea how long it takes to scan but it may be less demanding than making each piece from scratch however more time consuming.
If PD paid me, I'd gladly make 100 cars in year.They may not be PD quality and I may need a few bottles of adderrall but I can get it done, especially with a decent PC.
I still think it was absolute madness that a PS3 game had "interiors" like that. I wouldn't have even found that acceptable on a PS1 game if I were a developer. It's just awful for a PS3 game to look like that and if GT6 still looks that bad...
They put it in by request though. At first the standards didn't have any at all.
Honestly after that post jordan made I dont think they all will be premium cars, however I just dont see how a team of professional modelers cant model close to 800 cars in three years.
Any way I know most of you are just trying not to get your hopes but know that it is possible to model that amount of cars in that amount of time.Ive read articles where some modelers have to make much more and harder models in a certain time frame.
In the same genre; T10 hires numerous companies to outsource car model creation, and they haven't even hit that number, with quite a bit more people working on them than PD has available.
I'd like to see that, actually; while I tend to hold the opinion that PD takes too long to model their cars, I can't argue with the quality of (most) of them, so if there's other companies that are doing the job better, I'd like to see 👍
I don't think anybody requested black, cardboard-cut-out "interiors", though, especially with the majority of cars not having any of their hood visible for perspective. I'm not a fan of the last-gen assets (Standards), so I know I'd rather see them slowly given Premium replacements and have proper interiors than some sort of half-baked solution. Rather it not done at all than to be done poorly.
I seem to remember people asking for at least cockpits of GT PSP level.
I seem to remember people asking for at least cockpits of GT PSP level.
That is assuming 1. They have the same amount workers as they did during gt5 development, and 2.That those modelers dont know how to program.None of which we will ever be sure of. So again... its not far fetched.I also dont know where the extra 200 or so cars come from to make it 1000 standards
Honestly after that post jordan made I dont think they all will be premium cars, however I just dont see how a team of professional modelers cant model close to 800 cars in three years.
Ok, stupid thinking: If they can use adaptative tesselation to reduce the polycount on the fly and then using less resources, they can use that technology on standards to RAISE their polycount?
It's a mad idea... but that + reworked textures will already make things look better.