Standard cars ARE in GT6. (100% confirmed)

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Standards of GT6?

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I've we've reached a point where we can have 500-600 premiums, I'd rather not have standards at all. A consistent experience across the board sure as hell beats some extra cars that barely resemble what they're supposed to be and are filled with errors. Maybe allow us to collect them as museum pieces or something but I don't want them on my track ruining the fun.
 
How long have they been working on GT6? a few years? most of that time could easily have been used for upgrading the standards into premiums.
 
I've gotta be honest. I can take or leave the interiors/premiums because it won't matter how detailed it is if the car you're driving still sounds like a hoover.

I guarantee that won't have changed.
 
So while part me feels like standards will be back, the other part of me wants to believe that PD as a company are smart enough to not repeat history and that all 1200 cars will be premium.
History will repeat itself. Not in a million years have they managed to modell 1200 cars in premium detail considering the amount of time it takes to make one car and the amount of car modellers PD has. Realistically (and most likely), they have revamped the standard models to an acceptable level.
 
What really makes me mad is cars like the Nismo 350Z being standard! How hard is it to make a premium when you consider the premium normal 350Z is about 95% the same!

I understand cars like the Mitsubishi GTO for instance still being standard, there is no duplicate premium car in GT5 of that one. But cars like these nismo versions and Vspec GTR's can be made premium in a matter of weeks.
 
What really makes me mad is cars like the Nismo 350Z being standard! How hard is it to make a premium when you consider the premium normal 350Z is about 95% the same!

I understand cars like the Mitsubishi GTO for instance still being standard, there is no duplicate premium car in GT5 of that one. But cars like these nismo versions and Vspec GTR's can be made premium in a matter of weeks.

This is PD's ploy to make more premiums :boggled:



As for that iPad with the nismo 400R on it, that may just be promotional material for an aspect of GT academy or something.
 
I'm going to go on a limb and say, yes.. there will be standard cars. When it comes to PolyPhony Digital, you've gotta realize that they bring you more of the same release after release.

For GT4's release, they boasted about the car count. GT5, they did the same.. and I'm not surprised they're doing it again for GT6, claiming over 1000+ cars.

There are examples of cars that did not make the transition to new GT games. For example, remember the Subaru SVX?

Assuming that the standard cars return, I am a little surprised that numbers mean more to Sony than consistent graphics do, especially in this HD age. 450-500 premium cars would be no less impressive than +1200 cars may be, with a majority of the latter being polished PS2 models. In fact, the human mind is not very good at transforming large numbers to something tangible, so it remains a rather vague selling point. Of course, more cars increase the chance that people can find their own car in the game, but what's the point when they don't look as good as they could?

All I know is that standard cars drag the game down on the visual level. They are everywhere, whether you use them or not.
 
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Imagine the rage when people find out that the Supra MKIV and the Veyron are still standard.

Supra MKIV is also a car that can be made premium much faster that for instance the Veyron. They can start from the JGTC premium supra, about 25% of it is the same as a street Supra.

But at this moment PD doesn't realy look like a company that knows how play smart!!!!!
 
Im starting to detest the word "premium car". Its as if these cars are somehow extra special, and we should be thankful to Polyphony Digital for every one we got. It tries to make the (sub)standard cars appear just average, or normal, when in reality they've been recycled from 9 year old Gran Turismo 4. Go to a car dealership and view the difference between a premium model and a standard model...the difference is not this vast

Herein lies the problem: If PD does not include (sub)standard cars, they then must create an honest, well thought out car list. With only 400 or so slots (which is plenty*), they must carefully choose a good balance of vehicles so each car has a dozen or so other cars it can race with evenly.

So why dont they do that? Because they get a massive payday from Tesla Motors to feature their newest car. Or from Daihatsu to feature their 60hp city cruisers. Also Kazunori Yamauchi gets to add his favorite oddball cars which have zero competition from other cars as there is nothing like them, such as the Samba Bus, the Rocket, or Volkswagen Schwimmwage.

While Im for all types of cars in GT, such vehicles should not be added until the core car list is fully fleshed out. But of course, PD can ignore that as long as they have the (sub)standard cars to give meat to the car list. Truly lazy and awful development.

*Plenty if they are chosen correctly
 
Thanks for the link,look the same as GT5 Standards at first glance,here we go again I guess :indiff:
Yes, it seems as it is indeed copy & paste from GT5, at first glance. But there's supposed to be a Q&A coming up soon (with the mention of standard cars), so untill then, I'll give the benefit of the doubt. Crossing my fingers on this one...
Jordan
I'll have the Q&A up maybe tomorrow or Friday. It was a group session so I didn't get to ask all the questions, but we got some good info and clarified (sort of) some things regarding Standard/Premium cars in GT6 (it's mostly good news). I still have to listen to the recordings again to figure out exactly what was said.
 
Yes, it seems as it is indeed copy & paste from GT5, at first glance. But there's supposed to be a Q&A coming up soon (with the mention of standard cars), so untill then, I'll give the benefit of the doubt. Crossing my fingers on this one...

Yeah I really can't wait for the interview,I am expecting them to be slightly improved but nothing major,still astonished they kept them to be honest although I am not really against them being kept
 
I've we've reached a point where we can have 500-600 premiums, I'd rather not have standards at all. A consistent experience across the board sure as hell beats some extra cars that barely resemble what they're supposed to be and are filled with errors. Maybe allow us to collect them as museum pieces or something but I don't want them on my track ruining the fun.

But we're not. Not even close. GT6 may have up to 450, but I think that's being a little generous.
 
That was my point 👍



So I'm... not supposed to believe Kaz?



And GT5's models are around 500k, with fully modeled interiors. I imagine the detail in the models and the textures is a bit higher for them ;)



It may, but it certainly seems to imply it only covers the model creation time for the modeler(s) to complete the car, not the research involved.



Well, if they're not to PD quality, what would be the point? ;)



Agreed, absolutely.




In the same genre; T10 hires numerous companies to outsource car model creation, and they haven't even hit that number, with quite a bit more people working on them than PD has available.



I'd like to see that, actually; while I tend to hold the opinion that PD takes too long to model their cars, I can't argue with the quality of (most) of them, so if there's other companies that are doing the job better, I'd like to see 👍

Take what Kaz said as a grain of salt means dont believe him? I was under the impression that, that phrase means not 100% accurate or be skeptical, not flat out untrue..Way to be over dramatic slip lol..Like ive said before Kaz is always vague when making statements about GT.You honestly believe it takes the same amount of time to model every car in GT5?
Actually modeling cars with High Poly count isnt harder than modeling a car with a medium poly count ( 20k-80k) little extra time.If I had a decent computer I can bump the car I made up to 500k polys within minutes...Limiting the tri count (poly count) is whats really hard imo.

T10 made 500 cars in 2 years right?(between forza 3 and forza4) I mean unless they copied the cars from forza 3 to forza 4,which I doubt because forza 3 had more cars right?.Im sure if they had a deadline they could make that many, but since they dont, its kind of dumb to say just because they havent made that many that means its impossible.They dont need to make that many so why would they?
I never said other companies are doing a better job than PD, I have no idea how you came to that conclusion from that statement.Any way what I meant was that some modelers have much more grueling schedule than making 800 cars in 3 years.If you seriously want me to find some articles stating this then you reaching my friend... You can look at any video game or movie with 3d models and you can bet they had a deadline to model much more and more complex things than cars.Such as monsters, actual people and organic stuff.

You dont know where the extra 200 came from?
Oh I mis-read what you said.I thought you said 1000 standards.

Showing the basic mesh of the exterior tells me that they dont actually scan the car (the exterior atleast) and if you look at the screens you can see they use box or plane modeling and apply a mesh smoother or an equivalent, point being it doesnt take long for them to model the exterior of the car.Those screens show a few hours of work.

I get you point, modeling 949 highly detailed cars ( although alot of the standards are dupes and in that case would reduces the number quite a bit) takes a long time, plus add on that it takes an average of 6 months to complete each,of course it would be impossible for them to do this unless they have around 160 modelers modeling one car each ( 320 cars a year).Im not arguing that, im making 2 arguments.First point, me personally, I cant see a car taking 6 months to model,texturing, mapping,animations and all.Yea maybe when they first started making cars for gt5/ gthd im sure there was a giant learning curve, but to think that they didnt learn how to be more efficient isnt realistic.Looking at those screens makes me feel even more confident that they are more efficient now, which is why I say take that 6 months statement with a grain of salt.
My second argument is, there are alot of things that could have changed from gt5 to development to gt6 development,which happens alot in the gaming industry.So saying because " since this happened in gt5's development,that means gt6 development will also do this", isnt a valid argument to me.
Like I said before, I dont believe they made ALL standards to premiums but under certain circumstances its possible.

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heres http://minus.com/mgvVY5xAodiRY
The skyline I made for anyone interested.I used a reference model.I made the dash separate and it somehow got converted to a mesh and you get those "dark spots".
Also I got distracting while I was looking for some decent TE37V Volks pictures for reference.Thats why there are no wheels.
 
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Yeah I really can't wait for the interview,I am expecting them to be slightly improved but nothing major,still astonished they kept them to be honest although I am not really against them being kept

Yeah, Jordan said it's "mostly good news" concerning the whole standard/premium thing. Guess we gotta wait and see.
 
Ok, stupid thinking: If they can use adaptative tesselation to reduce the polycount on the fly and then using less resources, they can use that technology on standards to RAISE their polycount?

It's a mad idea... but that + reworked textures will already make things look better.
It's not stupid.

If they do it right they should look smoother and much less edgy/angular. Although it's by far not as easy to add this feature propperly as you might possibly imagine. But you can hope the best. They could theoretically make the cars more detailed with this method, but I doubt the PS3 gives you much air to play with.
 
I always thought a good way for PD to give alot of standard cars a true interior view through an update to GT5 would be to somehow code interiors from premium cars to display when you are driving a standard car that would have an exremely similar interior. For example have the premium 69 Camaro Z28 interior applied to the standard 69 SS, and who the hell would really notice the difference? Alot of the standard cars do have a premium equivelent, something that would be close enough to be passable.

That would be a TON of code for an update though. It would probably break the game in some way or another. Maybe not even possible without an open engine.
 
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