That was my point 👍
So I'm... not supposed to believe Kaz?
And GT5's models are around 500k, with fully modeled interiors. I imagine the detail in the models and the textures is a bit higher for them
It
may, but it certainly seems to imply it only covers the model creation time for the modeler(s) to complete the car, not the research involved.
Well, if they're not to PD quality, what would be the point?
Agreed, absolutely.
In the same genre; T10 hires numerous companies to outsource car model creation, and they haven't even hit that number, with quite a bit more people working on them than PD has available.
I'd like to see that, actually; while I tend to hold the opinion that PD takes too long to model their cars, I can't argue with the quality of (most) of them, so if there's other companies that are doing the job better, I'd like to see 👍
Take what Kaz said as a grain of salt means dont believe him? I was under the impression that, that phrase means not 100% accurate or be skeptical, not flat out untrue..Way to be over dramatic slip lol..Like ive said before Kaz is always vague when making statements about GT.You honestly believe it takes the same amount of time to model every car in GT5?
Actually modeling cars with High Poly count isnt harder than modeling a car with a medium poly count ( 20k-80k) little extra time.If I had a decent computer I can bump the car I made up to 500k polys within minutes...Limiting the tri count (poly count) is whats really hard imo.
T10 made 500 cars in 2 years right?(between forza 3 and forza4) I mean unless they copied the cars from forza 3 to forza 4,which I doubt because forza 3 had more cars right?.Im sure if they had a deadline they could make that many, but since they dont, its kind of dumb to say just because they havent made that many that means its impossible.They dont need to make that many so why would they?
I never said other companies are doing a better job than PD, I have no idea how you came to that conclusion from that statement.Any way what I meant was that some modelers have much more grueling schedule than making 800 cars in 3 years.If you seriously want me to find some articles stating this then you reaching my friend... You can look at any video game or movie with 3d models and you can bet they had a deadline to model much more and more complex things than cars.Such as monsters, actual people and organic stuff.
You dont know where the extra 200 came from?
Oh I mis-read what you said.I thought you said 1000 standards.
Showing the basic mesh of the exterior tells me that they dont actually scan the car (the exterior atleast) and if you look at the screens you can see they use box or plane modeling and apply a mesh smoother or an equivalent, point being it doesnt take long for them to model the exterior of the car.Those screens show a few hours of work.
I get you point, modeling 949 highly detailed cars (
although alot of the standards are dupes and in that case would reduces the number quite a bit) takes a long time, plus add on that it takes an average of 6 months to complete each,of course it would be impossible for them to do this unless they have around 160 modelers modeling one car each ( 320 cars a year).Im not arguing that, im making 2 arguments.First point, me personally, I cant see a car taking 6 months to model,texturing, mapping,animations and all.Yea maybe when they first started making cars for gt5/ gthd im sure there was a giant learning curve, but to think that they didnt learn how to be more efficient isnt realistic.Looking at those screens makes me feel even more confident that they are more efficient now, which is why I say take that 6 months statement with a grain of salt.
My second argument is, there are alot of things that could have changed from gt5 to development to gt6 development,which happens alot in the gaming industry.So saying because " since this happened in gt5's development,that means gt6 development will also do this", isnt a valid argument to me.
Like I said before, I dont believe they made ALL standards to premiums but under certain circumstances its possible.
edit
heres
http://minus.com/mgvVY5xAodiRY
The skyline I made for anyone interested.I used a reference model.I made the dash separate and it somehow got converted to a mesh and you get those "dark spots".
Also I got distracting while I was looking for some decent TE37V Volks pictures for reference.Thats why there are no wheels.