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- KiroKai
The Diablo goes that quick no-one ever notices the pixels.
It's still heard then.
The Diablo goes that quick no-one ever notices the pixels.
Everyone will think it's a GT-R...It's still heard then.
One of the coolest cars Nissan ever made. Justice has been done for this beauty.
Everyone will think it's a GT-R...
EDIT: Video in reference
Oh that video brings back memories. I must buy it in GT6.Still looks like a PS2 port but at least now sounds good. I'll use it just because of it.
Haven't checked, but does the same apply to the Caterham?The Chrysler Prowler has a full interior and has a standard exterior.
The Fireblade has a semi-premium exterior and a modeled-but-not-premium interior.Haven't checked, but does the same apply to the Caterham?
Everyone will think it's a GT-R...
EDIT: Video in reference
Not the seats though.The Chrysler Prowler has a full interior and has a standard exterior.
Most likely "external methods"I'm wondering how can you use that camera.
I'm wondering how can you use that camera.
Wow, didn't even think of thatTwo cars.
Two cars.
Not if it's an EV. I've tried something like this with a Tesla Roadster to see how the 97T would sound at a distance. I do believe that the bumper cam slightly lowers the volume of the opposing car so I used the bonnet cam.Wouldn't the noise of the camera car interrupt more, though?
One of the coolest cars Nissan ever made. Justice Has not been done for this beauty.
At least it's better then those ugly PS2 pixels.Fixed for you. Sorry but anything less than full premium is an insult.
Does anyone know if some of these standard cars were directly extracted from PS2 Gran Turismo, or were they all built from scratch and uncompleted.
I'd like to see some side-by-side comparisons.Looking at them, it appears they actually are straight from GT PSP (where the PS2 models are downgraded). For instance, the GT3/4 Mercedes CLK Touring Car is actually better detailed then the model in GT5. Same goes for the Nissan R390 GT1.
First, you use photo mode picture from GT4 where car's have more polygons than in replay mode... Second standard car's in GT5 and not updated standard car's in GT6 looked better in GT4 because GT4 car's were made in 640x480 resolution for PS2 and than they are stretched in 1920x1080 resolution on PS3 and than simple lose quality... Try some low quality video to play on SD TV and than full HD resolution TV and you will see difference.GT4:
GT5:
First, you use photo mode picture from GT4 where car's have more polygons than in replay mode... Second standard car's in GT5 and not updated standard car's in GT6 looked better in GT4 because GT4 car's were made in 640x480 resolution for PS2 and than they are stretched in 1920x1080 resolution on PS3 and than simple lose quality... Try some low quality video to play on SD TV and than full HD resolution TV and you will see difference.
GT5 uses Photo Travel models of Standard cars in races, except for the ones that were changed to lower quality ones like the CLK he posted or the ones that constantly suffered from the on-again off-again rendering glitches (like the Legacy 2.0 Spec B and the infamous Alto Works).First, you use photo mode picture from GT4 where car's have more polygons than in replay mode...
That's the opposite of how it works. A lower screen resolution masks quality (and deficiencies). It's also not really relevant because the CLK-DTM is rather obviously a different car from an asset perspective anyway (at least in terms of textures, as the mesh seems to be the same) than the one in GT4.GT4 car's were made in 640x480 resolution for PS2 and than they are stretched in 1920x1080 resolution on PS3 and than simple lose quality...