STORAGETRUNKS GT3 SERIES - SLS AMG - 90 Minute Race Series- Monday Nights 19:00 UK- FREE SPOTSFinished 

Huh? Petr just said group 4 was fine, and I think he has the pace for that.
And group 2 for star... I mean, even if he has the pace, it feels wrong to move someone up 2 groups in 1 week...

I asked them both what they thought and they were happy to move to the new groups - actually Star said group 3 not group 2, so i have just moved him to group 3.

I wioud not have done it without asking them.

Pee is very improved, fast and consistent, and has done lots of practice.
Star is mega fast and really amazing to watch, he is also consistant.
We have had lots of 30 minute races with time hanmdicap starts, so dont worry lol.
 
I asked them both what they thought and they were happy to move to the new groups - actually Star said group 3 not group 2, so i have just moved him to group 3.

I wioud not have done it without asking them.

Pee is very improved, fast and consistent, and has done lots of practice.
Star is mega fast and really amazing to watch, he is also consistant.
We have had lots of 30 minute races with time hanmdicap starts, so dont worry lol.
Handicapped 30-minute race:

Pee goes at green light, LOGIC at 15 seconds, me & Jfrod at 30 seconds, Rono at 50 seconds.

I passed Jfrod at the first corner after he ran wide. I eventually caught and passed LOGIC at around lap 12 and with about 10 minutes to go I had caught and passed Pee. Built up a 9 second lead before disconnecting about a lap maybe 2 from the finish. :lol:

Very good race!
 
Some guy was online the other night basically saying that camber should always be 0 all round as this gives maximum grip and that he sets front way higher than rear in every car, said he puts all suspension settings on 1 except anti roll bars which he always maxes, he said he does this for every car he has, and that camber is broken and suspension also broken. is this nonsense or not ? i have heard that gt6 like every racing game, (console's especially as they aren't really powerful too be complete simulators) has exploits but when i search online they aren't really easy to find, also are there any g27 wheel owners aware of the button presses to change the rotational settings, i,e change it from 900", some say it doesn't work some say it does, i'm going to try it out, basically on your gear shifter press 2 middle red buttons together then what would be the o button, to change to 620 " i think, is this something that works ??
 
Some guy was online the other night basically saying that camber should always be 0 all round as this gives maximum grip and that he sets front way higher than rear in every car, said he puts all suspension settings on 1 except anti roll bars which he always maxes, he said he does this for every car he has, and that camber is broken and suspension also broken. is this nonsense or not ? i have heard that gt6 like every racing game, (console's especially as they aren't really powerful too be complete simulators) has exploits but when i search online they aren't really easy to find, also are there any g27 wheel owners aware of the button presses to change the rotational settings, i,e change it from 900", some say it doesn't work some say it does, i'm going to try it out, basically on your gear shifter press 2 middle red buttons together then what would be the o button, to change to 620 " i think, is this something that works ??
All of that, is correct. Erazer's setup uses soft(ish) springs, 1 on all dampers and 7 anti-roll bars, 0 on camber.
 
be good to hear what some of the mere mortals are getting ? if there are any in the series this time around :lol:
Honestly, slap on the tune I posted earlier, adjust top speed according to track, and if its too loose for you, increase rear dowbforce a bit (500)
If its still too loose under acceleration, decrease LSD acceleration sensitivity
If its still too loose under braking, increase LSD deacceleration
If its still too loose, increase initial LSD (I do not recommend this, as it kills rotation)
with a bit of getting used to, everyone should be able to hit atleast 1:22
Some guy was online the other night basically saying that camber should always be 0 all round as this gives maximum grip and that he sets front way higher than rear in every car, said he puts all suspension settings on 1 except anti roll bars which he always maxes, he said he does this for every car he has, and that camber is broken and suspension also broken. is this nonsense or not ? i have heard that gt6 like every racing game, (console's especially as they aren't really powerful too be complete simulators) has exploits but when i search online they aren't really easy to find, also are there any g27 wheel owners aware of the button presses to change the rotational settings, i,e change it from 900", some say it doesn't work some say it does, i'm going to try it out, basically on your gear shifter press 2 middle red buttons together then what would be the o button, to change to 620 " i think, is this something that works ??
If he does it to all cars, he's a noob, but in essence yes, all these thing work.
The rotation settings can be changed in the controller setup menu, there's no button for it as far as I'm aware.

Edit, here is a short guide:
Max ride height: more grip and traction, but slow top speed and acceleration.
Min ride height: less grip, but better top speed and acceleration.
This means that max front and min rear gives more rotation.

Max spring rate: less grip, but reacts to steering input faster, thus giving you more turn in and control.
Min spring rate: more grip, but reacts to steering input slower, thus giving you less turn in and control.
This means that min front and max rear gives more rotation.

dampers react the same way as springrate, but its much better to keep dampers at 1 and adjust springrate instead. as long as you dont go to extreme values, dont bother with the game's instructions that dampers should be adjusted accordingly to springrate. (it is very true in real life, but in GT6 its not needed).

Max ARB gives more grip.
Min ARB gives less grip.
ARB is interesting though, because if lowering a ARB, the grip increases on that axle, but if you lower both axles, the total grip is lower, not higher...

Camber delays the grip, just as in real life, but in contrast to real life, it does not get better when under load.
So 0/0 is pretty much always prefered, only exception is heavily understeering cars, then you can use rear camber to make the rear step out to get it to slide a little, but its a last resort, if everything else fails.

Toe is great for adjusting car behavior.
negative front toe increases rotation, but can make the car behave wierd on turn in
positive front toe reduces rotation, but makes it smoother on entry.

negative rear toe increases rotation (heavily), a huge benefit on entry and mid turn, but it can kill traction out of corners. all FWD cars will benefit from this as they dont need rear traction. 4WD will also benefit from this because of their great traction capabilities. The Chapparall 2J is another car that needs huge ammount of negative rear toe, due to its fan system giving it traction.
positive rear toe kills rotation, but helps with stability

Short rear toe guide:
FWD: -1.00
4WD -1.00 - -0.60
Stable RWD cars: -0.60 - 0.00
unstable RWD cars 0.00 - +0.30
 
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Handicapped 30-minute race:

Pee goes at green light, LOGIC at 15 seconds, me & Jfrod at 30 seconds, Rono at 50 seconds.

I passed Jfrod at the first corner after he ran wide. I eventually caught and passed LOGIC at around lap 12 and with about 10 minutes to go I had caught and passed Pee. Built up a 9 second lead before disconnecting about a lap maybe 2 from the finish. :lol:

Very good race!
no no star, i did watched it. ur DC exactly at exit of final street bend. so couple of sec to chess flag :gtpflag: dammit :banghead:
 
Honestly, slap on the tune I posted earlier, adjust top speed according to track, and if its too loose for you, increase rear dowbforce a bit (500)
If its still too loose under acceleration, decrease LSD acceleration sensitivity
If its still too loose under braking, increase LSD deacceleration
If its still too loose, increase initial LSD (I do not recommend this, as it kills rotation)
with a bit of getting used to, everyone should be able to hit atleast 1:22

If he does it to all cars, he's a noob, but in essence yes, all these thing work.
The rotation settings can be changed in the controller setup menu, there's no button for it as far as I'm aware.

woah, thanks. can't wait to get on and start trying things out, i think the transmission flip is main thing i need to get right, the dude was an american and said he has played in various leagues and was name dropping lots of "top guys in the seasonals and top racing clubs etc" but although I have played online for many years going back to a few versions of grand turismo i am a noob when it comes to competitive racing etc so it meant nothing to me but he seemed nice and was very helpful, but the transmission flip is something i may be getting wrong, i don't think for the g27 the in game setting for wheel setting applies, I will have a look though, if there is a way i can change from 900" I think that would help instantly improve my times. Thanks for help it is most appreciated.:cheers:
 
said he knew you TRL guys and yous were really fast. :D and he was rapid too lol, he had 2 races completely annihilated us and when we changed it to 1 make he left room haha.
 
Jesus low 19's, Logic what times you getting.
Well, race pace for me is mid 1 20s going to 1.21s with normal clean laps.
I have managed a couple of high 1.19s but crashing is just a breath away.

I feel fast and i feel happy with my car and setup, but when you see Aug and Star, they are truly amazing, really impossible to understand how, Aug is even 1 handed.
 
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1 handed, jesus, what happened ?. I am just going on now to have a practice, do you know if there is any way you can change the g27 wheel's rotational setting ? 20, 21s ok I will see what I can do.
 
on the gearbox, check this from a post elsewhere, this is one of a few theories out there, crazy.


xx.gif

How to set up your gearbox in GT6
« on: March 19, 2014, 08:44:48 AM »

Hello, stumbled upon this some weeks ago, and since there's no proper guide regarding gearbox ratios on this site, I figured I could share this. Original post here (clicky).

Basically, what I've done is apply this to every setup I have. It's quite easy to calculate the ratios, and it can be done with a calculator on your phone or on your computer. It's possible to do it without one, too, if you're good in maths
wink.gif


The formula is quite simple: Maximum gear ratio (Y) minus minimum gear ratio (Z) times the percentage indicated in the post (X) plus the minimum ratio (Z). So, let's say you want to set up your 2nd gear, and the values are 2850 (Y) and 2100 (Z), and this being the second gear, the multiplier is 0.55 (X). So, (Y-Z)*X+Z, and in plain English, (2850-2100=750)*0.55 (412.5)+2100 = 2512.5. It takes a minute or two to set up your gear ratios and you will get a noticeable improvement in your laptimes!

Remember: Always follow the formula in the post. So, first put your final gear at 75%, then max speed at minimum, highest gear to maximum and final gear to 20%. It's easy to adjust the ratios to different tracks by just adjusting the final gear.

So, to summarize:

1. Final gear to 75%
2. Top speed to minimum
3. Highest gear to maximum
4. Final gear to 20%
5. Adjust gear ratios:
  • 1. 40%
    2. 55%
    3. 70%
    4. 85%
    5. 90%

6. Enjoy!
 
The hardest thing about transmission flips is that there's one theory but many different ways because every car is different. I found @TRL_Andromeda's Spa setup to be almost perfect for SSR5, too!
 
I've never understood the "flip", its a bad word for it. what you do is to narrow down the space between the gears, making gearchanges quicker, and also being able to stay in the powerband better.
when setting max speed to minimum, the game allows you to go closer together than if the max speed is set high, thats why you always want the max speed setting to be at minimum.
on top of that, low final gear enables you to narrow down the gears even further.
Noobs will find this difficult to get right, so they simply set final gear to maximum, then max speed to minimum, and then adjust with final gear. that works fine, but if you can get a lower final gear, thats slightly better. thats why I try to find the initial gear before I set max speed, and that is why you'll always see a very low final gear on my setups. ideally, it would be minimum, but I'm lazy and dont want to redo the gearbox every race, so I leave a bit of space for adjustment if we get to a track with high top speed.

@alainsenna : the math example is way too complicated, it may very well work, but it is too complicated, and it wont be faster.
 
Honestly, slap on the tune I posted earlier, adjust top speed according to track, and if its too loose for you, increase rear dowbforce a bit (500)
If its still too loose under acceleration, decrease LSD acceleration sensitivity
If its still too loose under braking, increase LSD deacceleration
If its still too loose, increase initial LSD (I do not recommend this, as it kills rotation)
with a bit of getting used to, everyone should be able to hit atleast 1:22

If he does it to all cars, he's a noob, but in essence yes, all these thing work.
The rotation settings can be changed in the controller setup menu, there's no button for it as far as I'm aware.

Edit, here is a short guide:
Max ride height: more grip and traction, but slow top speed and acceleration.
Min ride height: less grip, but better top speed and acceleration.
This means that max front and min rear gives more rotation.

Max spring rate: less grip, but reacts to steering input faster, thus giving you more turn in and control.
Min spring rate: more grip, but reacts to steering input slower, thus giving you less turn in and control.
This means that min front and max rear gives more rotation.

dampers react the same way as springrate, but its much better to keep dampers at 1 and adjust springrate instead. as long as you dont go to extreme values, dont bother with the game's instructions that dampers should be adjusted accordingly to springrate. (it is very true in real life, but in GT6 its not needed).

Max ARB gives more grip.
Min ARB gives less grip.
ARB is interesting though, because if lowering a ARB, the grip increases on that axle, but if you lower both axles, the total grip is lower, not higher...

Camber delays the grip, just as in real life, but in contrast to real life, it does not get better when under load.
So 0/0 is pretty much always prefered, only exception is heavily understeering cars, then you can use rear camber to make the rear step out to get it to slide a little, but its a last resort, if everything else fails.

Toe is great for adjusting car behavior.
negative front toe increases rotation, but can make the car behave wierd on turn in
positive front toe reduces rotation, but makes it smoother on entry.

negative rear toe increases rotation (heavily), a huge benefit on entry and mid turn, but it can kill traction out of corners. all FWD cars will benefit from this as they dont need rear traction. 4WD will also benefit from this because of their great traction capabilities. The Chapparall 2J is another car that needs huge ammount of negative rear toe, due to its fan system giving it traction.
positive rear toe kills rotation, but helps with stability

Short rear toe guide:
FWD: -1.00
4WD -1.00 - -0.60
Stable RWD cars: -0.60 - 0.00
unstable RWD cars 0.00 - +0.30
thanks E.J. very cool useful post, appreciation of that just please, may you tell me what mean ARB? thx, i am sure i can realise that if i will try abit but this way more easy. tyvm
NO NEED ANYMORE! JSTAR DID ALREADY
 
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Sorry, Eraser, I know you posted a lot of this earlier and probably get sick :yuck: of speaking about it. but I have never delved that deeply into the game and you guys are a massive help, particularly yourself.
 
G27 and G25 Both have the same way to change wheel rotation.
As it works with the gearbox.(i mean the shifter right)
press the 2red middle buttons, keep pressing while you press square or o or triangle.
X is supposed to turn it back to 900 degrees.
square : 400 degrees appr..
O : 600
triangle : 200

But i honestly think its Useless .
 
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