STORAGETRUNKS GT3 SERIES - SLS AMG - 90 Minute Race Series- Monday Nights 19:00 UK- FREE SPOTSFinished 

what times are you guys setting , i'm able to run low 19's consistently ...

Im in low 1.20´s with 500 DF


Edit, here is a short guide:
Max ride height: more grip and traction, but slow top speed and acceleration.
Min ride height: less grip, but better top speed and acceleration.
This means that max front and min rear gives more rotation.

Max spring rate: less grip, but reacts to steering input faster, thus giving you more turn in and control.
Min spring rate: more grip, but reacts to steering input slower, thus giving you less turn in and control.
This means that min front and max rear gives more rotation.

dampers react the same way as springrate, but its much better to keep dampers at 1 and adjust springrate instead. as long as you dont go to extreme values, dont bother with the game's instructions that dampers should be adjusted accordingly to springrate. (it is very true in real life, but in GT6 its not needed).

Max ARB gives more grip.
Min ARB gives less grip.
ARB is interesting though, because if lowering a ARB, the grip increases on that axle, but if you lower both axles, the total grip is lower, not higher...

Camber delays the grip, just as in real life, but in contrast to real life, it does not get better when under load.
So 0/0 is pretty much always prefered, only exception is heavily understeering cars, then you can use rear camber to make the rear step out to get it to slide a little, but its a last resort, if everything else fails.

Toe is great for adjusting car behavior.
negative front toe increases rotation, but can make the car behave wierd on turn in
positive front toe reduces rotation, but makes it smoother on entry.

negative rear toe increases rotation (heavily), a huge benefit on entry and mid turn, but it can kill traction out of corners. all FWD cars will benefit from this as they dont need rear traction. 4WD will also benefit from this because of their great traction capabilities. The Chapparall 2J is another car that needs huge ammount of negative rear toe, due to its fan system giving it traction.
positive rear toe kills rotation, but helps with stability

Short rear toe guide:
FWD: -1.00
4WD -1.00 - -0.60
Stable RWD cars: -0.60 - 0.00
unstable RWD cars 0.00 - +0.30

Thanks for sharing this valuable information. 👍


Edit: Still dont know what happened yesterday with my car in the mini race


IMG_20160131_180342.jpg IMG_20160131_180401.jpg IMG_20160131_180418.jpg IMG_20160131_180135.jpg IMG_20160131_180437.jpg
 
Im in low 1.20´s with 500 DF




Thanks for sharing this valuable information. 👍


Edit: Still dont know what happened yesterday with my car in the mini race


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i guess it was just ordinary game error/glitch (naa maybe we should take these rare issues as a substitute /simulation adds/ of random troubles that may happen in real race, tyre explosion etc.. also caused when someone, who are you cannot see in race on track, does crash into your car. but i am sure, it wasn't actual right there.
 
Ha ha, maybe you Ælias. Our "old" "joy-paddy" master. beside: is it really more difficult to do drifts events with a st.wheel?? how to come?
 
Monday 1ST FEB TEST RACE 3

POST IN OR OUT


SPECIAL STAGE ROUTE 5 FORWARD
DRY RACE - START TIME FIXED TO 21:40


HANDICAP & SPECS AS FOLLOWS


NO QUALIFYING


ALL GROUPS HAVE A TIME DELAY FOR THEIR RACE START FROM THE GRID

AT 1900 THE ROOM WILL BE RESET - AFTER THIS PITBOX ONLY


THE CARS WILL BE CALLED OUT IN GROUP ORDER BY DRIVER NAMES -

EACH DRIVER CALLED MUST LEAVE THE PIT BOX AND DRIVE HALF WAY AROUND THE TRACK AND PARK BEHIND THE DRIVER CALLED OUT AHEAD OF HIM -

GROUP 5 DRIVERS WILL BE CALLED OUT FIRST FOLLOWED BY GROUPS 4 , 3 , 2 , AND 1


WHEN ALL DRIVERS ARE IN THE ORDER CALLED OUT THE RACE WILL BE STARTED


THIS IS THE NEW START PROCEDURE

AT GREEN LIGHT GROUP 5 RACE FROM THE GRID

WHEN THE " TOTAL TIME " CLOCK IN THE TOP RIGHT OF THE SCREEN SHOWS..........

1:20.000 GROUP 4 RACE FROM THE GRID a delay of 30 seconds from green lights

THE REMAINING DRIVERS ON THE GRID TO MOVE THE RIGHT SIDE OF THE TRACK -

DO NOT GO PAST THE START LINE AND KEEP IN CALLED TO TRACK ORDER.

2:00.000 GROUP 3 RACE FROM THE GRID a delay of 80 seconds from green lights


2:50.000 GROUP 2 RACE FROM THE GRID a delay of 120 seconds from green lights

3:20.000 GROUP 1 RACE FROM THE GRID a delay of 200 seconds from green lights


DRIVERS WAITING ON THE GRID BE AWARE OTHER GROUPS WILL BE COMING THROUGH AT RACE SPEED

--------------------------------------------------------------------------------------------


SPEC CHANGES
ABS ALLOWED TO ALL DRIVER GROUPS
CAR SPECS THE SAME BUT RACE IS RH ONLY THROUGHOUT THE WHOLE RACE
NO PIT STOP TIME RESTRICTIONS FOR ANY DRIVER

A DRIVER WHO WINS
STARTS THE FOLLOWING RACE IN THE GROUP AHEAD FOR ONE RACE
IF THE DRIVER IS GROUP 1 HE INCUR AN ADDED 20 SECOND START DELAY ONE RACE


DRIVER GROUP CHANGES

Can be made to create a fair race.

----------------------------------------------------------------------

GROUP 1 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 3:20.000
Erazer - IN
Aug - IN
Nik
Chris
Ayhan


GROUP 2 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 2:50.000
Star - IN
Sken
Glen
Lozza
Filo
Phaed


GROUP 3 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 2:00.000
Jon - IN
Jfrod - IN
Rono
Srt
Fili
Mikey


GROUP 4 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 1:20.000
Danni - IN
Logic - IN
Delta - IN
Pee - IN
TNT - IN
Gu1
Gueven
Jiles
Walker


GROUP 5 DRIVERS - START FROM GRID when LIGHTS GO GREEN

Francis - IN
Jamy - IN
Scott - IN
Jibber
Daniel
Elefant
Jake
Tube
Ccanne
Prenta


THIS SHOULD PUT ALL DRIVERS IN A WINNING POSITION -
IF YOU PRACTICE LIKE PEE DID LAST WEEK -

ALSO THE CHANGE TO RH TYRES ONLY - IT IS THE SPEC USED IN THE GTPSS
AND SO OUR SERIES DRIVERS GET USED TO THEM IF CALLED UPON TO JOIN THE TEAM
GTPSS PEC AND COULD BE ONTO OUR GTPSS RACES IF REQUIRED

IF YOU HAVE PROBLEMS SEEING IN THE DARK -

ONCE IN THE CAR PRESS THE QUICK OPTIONS BUTTON
AND SCROLL DOWN TO Exposure ( Brightness ) Default is +0
but raising it to +7 helps visability

DONT FORGET RH TYRES CAN TAKE 3 LAPS TO REACH GOOD GRIP
 
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Until now seems that we haven't group 2 drivers for today.
Just an opinion about 2 things:

- Its a privilege to be in the same group with Star or even Jon, but Star is much faster than me, thats a fact.

- I think that the gaps are a bit high, anyway thats a test, and I hope that we all enjoy the race
 
Until now seems that we haven't group 2 drivers for today.
Just an opinion about 2 things:

- Its a privilege to be in the same group with Star or even Jon, but Star is much faster than me, thats a fact.

- I think that the gaps are a bit high, anyway thats a test, and I hope that we all enjoy the race
Yes Agreed,

i will see if Star want to go in group 1 or group 2 for this test.

Its up to him, and i agree his pace is amazing.
 
@Stephen Vann and all others, what about this?💡 --> to make race close and interesting, because i am convinced, when we catch someone it even doesn't mean we may easy overtake him, especially at this "full blind" narrow tech course.
GAPs: GREEN -> 30s -> 60s -> 120s -> 150s ???
and a rule that allow everybody to fight for his position (mean none "wide gentlemen" pace) also if being lapped, of course except moments which are caused due mistake by nervosity... shall we opinions, votes? however gluck ahead (race pace, DCless etc) and a proper JOY of 'RUSH' :gtpflag:👍
 
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@Stephen Vann and all others, what about this?💡 --> to make race close and interesting, because i am convinced, when we catch someone it even doesn't mean we may easy overtake him, especially at this "full blind" narrow tech course.
GAPs: GREEN -> 30s -> 60s -> 110s -> 180s ???
and a rule that allow everybody to fight for his position (mean none "wide gentlemen" pace) also if being laped, of course except moments which are caused due mistake by nervosity... shall we opinions, votes? however gluck ahead (race pace, DCless etc) and a proper JOY of 'RUSH' :gtpflag:👍
Unless you're lapped, you're always allowed to defend your position, but never in a dirty manner.

Also, and this is for both you and @Stephen Vann : I believe you should be in group 4, not 5. (120 sec head start instead of 200)



edit, @Stephen Vann : I just realized you messed up the starting times! :D
This is what you said to me:
Group 1: +0 sec
Group 2: +30 sec
Group 3: +80 sec
Group 4: +120 sec
Group 5: +200 sec

that would give the following starting times:
group 5: green light
group 4: after 1:20 seconds total time
group 3: after 2:00 seconds total time
group 2: after 2:50 seconds total time
group 1: after 3:20 seconds total time

The times you posted would leave a very small gap between group 4 and 5 (just 30 sec), and a HUGE difference between group 1 and 2 (a full lap!) that's not what you where after, as you said group 5 need extra time because they make mistakes.
 
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Unless you're lapped, you're always allowed to defend your position, but never in a dirty manner.

Also, and this is for both you and @Stephen Vann : I believe you should be in group 4, not 5. (120 sec head start instead of 200)



edit, @Stephen Vann : I just realized you messed up the starting times! :D
This is what you said to me:
Group 1: +0 sec
Group 2: +30 sec
Group 3: +80 sec
Group 4: +120 sec
Group 5: +200 sec

that would give the following starting times:
group 5: green light
group 4: after 1:20 seconds total time
group 3: after 2:00 seconds total time
group 2: after 2:50 seconds total time
group 1: after 3:20 seconds total time

The times you posted would leave a very small gap between group 4 and 5 (just 30 sec), and a HUGE difference between group 1 and 2 (a full lap!) that's not what you where after, as you said group 5 need extra time because they make mistakes.
GAPs to: GREEN -> 60s -> 110s -> 145s -> 160s ??? @Stephen Vann @TRL_Andromeda
 
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Unless you're lapped, you're always allowed to defend your position, but never in a dirty manner.

Also, and this is for both you and @Stephen Vann : I believe you should be in group 4, not 5. (120 sec head start instead of 200)



edit, @Stephen Vann : I just realized you messed up the starting times! :D
This is what you said to me:
Group 1: +0 sec
Group 2: +30 sec
Group 3: +80 sec
Group 4: +120 sec
Group 5: +200 sec

that would give the following starting times:
group 5: green light
group 4: after 1:20 seconds total time
group 3: after 2:00 seconds total time
group 2: after 2:50 seconds total time
group 1: after 3:20 seconds total time

The times you posted would leave a very small gap between group 4 and 5 (just 30 sec), and a HUGE difference between group 1 and 2 (a full lap!) that's not what you where after, as you said group 5 need extra time because they make mistakes.

Ok i will change them to above.
I may have made an error when putting the post in but i have edited it to correct.

We can see after the race how it goes.

I am in group 4 ? with pee.
 
Ok i will change them to above.
I may have made an error when putting the post in but i have edited it to correct.

We can see after the race how it goes.

I am in group 4 ? with pee.
I ment Pee, but yeah, I'd say you're group 4 aswell. :)
 
GROUP 5 DRIVERS - START FROM GRID when LIGHTS GO GREEN

GROUP 4 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 1:20.000

GROUP 3 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 2:00.000


GROUP 2 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 2:50.000

GROUP 1 DRIVERS - START FROM GRID when TOTAL TIME TIMER REACHES 3:20.000

 
I find it hilarious how none of you can agree on what group to put me in! :lol:
Star its up to you mate,
we have you in group 2, but if you felt fast enough you could go to 1 if you wished, however you have sken to battle now in grop 2 that may slow you down a bit, but we only try to be fair.
 
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