Stop whining. When you can develop a game perfect from the get go without any development time, come back and complain all you want.
I have no intentions of ever developing a game, but I will say when something seems to be a waste of time to me. The car hits a wall in 4th gear almost red lined and it drives away from it. Why would you put that in a racing sim. Seriously, Dirt 2 would have totaled that car several times in the video. If your PD why would you want dirt 2 to have more realistic damage then you have. It wouldn't be that hard to make a car mechanically finished if it hit a wall going 100 mph.
As far as the doors not being welded, I still think it looks goofy driving down the road with a door flopping around. I have seen several different damage videos where this happens. What percentage of crashes in real life have you ever seen this happen.
I welcome damage to race sims, but give us the option to make it somewhat realistic. It wouldn't be hard to make the damage physics more severe, or at least it doesn't seem like it would. Other games have done it, so I just don't understand why PD hasn't. They have worked on this game for a very, very long time. I really don't know how it's not looking to blow every other racing game ever made away.
If people didn't expect more out of games we would still be playing pole position. If in my business I told you I was going to send you 7500 feet of FAS lumber(realistic damage) and gave you 6500 feet of 2c lumber (the damage we have been shown) then I would lose their business, and owe someone about 4000$. You should not tell people that you will not implement damage until you can do it correctly, and then have damage like it appears GT5 will have. There is nothing at all realistic about what we have been shown.
You have to admit that what we have been shown is not in the least bit how a car reacts in real life to contact. I understand how hard it would be to visually represent a car crashing, but as far as how the car reacts mechanically, you would think that it wouldn't be that hard to make a game decide that if a car hits a wall almost head on going over 100mph that the car should not be able to be driven afterwards.
Maybe I'm wrong though, maybe PD will give us a total severe damage option or something, that makes the cars react much more realistic.
I'm just a little let down so far with the GT5 news. They've been working so long on the new GT, and forza 3 was made in what, 2 years or so. All of the reviews I have read so far form people who has played both, like forza 3 better in all categories. They say it looks better, feels better, sounds better, and has a much more stable frame rate. I'm a huge PS fan, and just hate to see that the 360 is really out doing it in all gaming aspects. GT and socom have always been what I said made the PS better, and after socom coming out like it did(unplayable for the first 3 months, and still not a finished game after a year) I would hate to see GT5 have the same release. I really just want sony to put out a game to help me shut up my 360 friends who always run sony in the ground. I thought that as long as it's taking them to make GT5 that it would be the game to do that, but it's looking like it will just be another good racing game.
I almost think PD is holding off until march in hopes that people won't compare it to forza 3 as much. I think they want to have their own moment and not have to be overshadowed by forza3. I can't say I blame them for this, but I don't think that was their original plan, until they got some hands on time with forza.