Well, from what i underst.......................................................................................................................................................................................a full damage model.
Dont get me wrong, the fact that theres supposed(I say supposed, becasue as we all know nothing in GT is confirmed until were playing the release version) to be mechanical damage on all cars is a plus, and I dont intentd on getting into a argumentative bi*chfest about how damage is the be all and end all of GT5, becasue it isn't,
But I imagine the mechanical damage people here want is more than the standard 'you hit a wheel therefore you cant steer properly' or 'head on collision, thus damaged engine',
Thats all fine and well up to a point but I think people here want something with a little more substance that wont just affect high powered sportscars but any car they drive in the game, where you can get damaged suspension, smashed radiators, punctures causing blowouts causing severe bodywork damage,
Of course this is the somewhat (possibly) unfair expectation of what damage should be in GT(but back again to Kaz saying he wanted to do it 'right'),
we want the damage to be on par with car model quality,
we all know its a very high expectation but its that we have built ourselves up to believinng that the game that finally gets damage 'right' will be GT,
again , we all know there are crash simulator type games, ie: Burnout or stuntman, etc... but again we all want to drive well in GT(I assume) but when a crash happens many people feel that it should be something to rival the impecibaly modelled cars, tracks, interiors so that it dosnt feel tacked on,
Oh my, Ive written quite a bit
