CodeRedR51
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- United States
Would those talking about GT5 being at 65% PLEASE STOP!
Sheesh.
That is NOT confirmed so it means diddly squat.
Sheesh.
That is NOT confirmed so it means diddly squat.
Imagine the world we live in if every Honda civic and those little toy cars from chevrolet sounded like they did in Need for speed.... the horror.You people seem to confuse realistic with ear candy. GT sounds are not good when compared to other racing games because the others don't care if that's how the car sounds in real life. They just want the cars to sound awesome. I'm glad GT is all about realism. If it means duller sounds then so be it. That's how it sounds in real life.
If anyone can prove me cars don't sound in real life like they sound in GT5P, then I'll agree it has bad sounds. If people just keep posting sounds from other games it won't prove anything.
GTP
http://www.youtube.com/watch?v=Ut4Qulu1JVY
Real Life
http://www.youtube.com/watch?v=IjP-sm8BWJ4
The F430 in GTP is similar, but there are elements missing about it. Like for example, listen to the way the f430 in the real video gets right on the gas (22 seconds) before he initiates the donut, it has that amazing purr to it. Where as in the GTP F430, you can hear he mashes the throttle (4 seconds), it's just an increase in engine pitch, but it's missing that element where it sounds like the engine is really on it.
Other thing that gets me is when the ferrari hits those barriers are they made out of polystyrene!! I thought they were concrete! if you hit them in Grid, you can just about move them but wow does your car take a beating, here they scatter like egg boxes ....
still work to be done I think..
They're plastic.Other thing that gets me is when the ferrari hits those barriers are they made out of polystyrene!! I thought they were concrete! if you hit them in Grid, you can just about move them but wow does your car take a beating, here they scatter like egg boxes ....
still work to be done I think..
They just want the cars to sound awesome. I'm glad GT is all about realism. If it means duller sounds then so be it. That's how it sounds in real life.
Um, I'm not "impressed", it sounds like a 430 :-| Now, the truth will be revealed with V8's, not those small displacement V8's either. Get a ZR1 out there and then we'll know if the "fixed" the sound or not.
The sound can be improved? Sure, but I can't understand how people can go from "it's almost there" like we can see on those videos to "the sound sucks", "it doesn't sound nowhere near that", "this is stupid" and so on. With all the attention PD puts on the graphics, I find hard to believe they neglect the sound like most people seem to think. As far as I understand, they are mislead by other games like PGR that just over exaggerate sounds to the point it's even stupid.
Nfs shift sound is fake.
I can respect damn near everything you've said, I mistook you for another one "those" members and I apologize for that, however, you can't deny that PGR has some of the best audio reproductions for the cars included. Watch the Top Gear lap with the FXX, and then watch a video of the FXX in PGR4 - it's really that good. Same goes for the DBR9 (especially the DBR9) I've yet to hear and/or play a game that has such a quality that actually sounds like the DBR9 does in real life. Of course I'm not going to sit here and tell you every single reproduction is dead on, or even close to it because it just isn't the case. The F40 and F50 are far too subtle, the CCX sounds like it has a V6, the Ultimate Aero has far too much bass (although it does sound good at the appropriate level - is it true to the Ultimate Aero? I have no idea).
The sounds in Prologue are good, I've even gone so far as to say the GT-R sounds exactly as it should when you're playing from the cockpit view, and I'll continue to stand by that point. Overall the sounds are lacking both depth and definitive character. There's no distant rumble and there doesn't seem to be any distinctive pitch charge...it just seems as if the samples were spliced together on some cars - take the F2007 for example, that's just a no all around. Compare the sounds in PGR4 to Shift, or Shift to Forza with the appropriate vehicles, while Shift overstates some it gets a great deal of them right, very right. As I've said in one of the Shift threads it's the first game I've played that actually gets the sound of the CCX's God-V8 right, although the supercharger or whatever whine that is is just far too pronounced.
Unfortunately yeah. In the first video the guy was just cruising with the car, and most of it is in cockpit. The second video has very loud music, the car is racing and outside camera.
Still, it looks close to the real thing. However, those videos are a very bad source to compare sounds.
F430 comparison you provided horrible videos. One is a very close shot, the car is stopped, the camera is right next to the exhaust, the guy never revs the car enough. The second is in a race, and the camera never gets close to the exhaust like in the first one.
M3, exact same thing. They are just different situations, can't compare the two.
Art Morrison. Now that's more like it. Both cockpit cam. That we can compare. They both appear to be basically the same however the real one has a lower note and sounds more vibrant and aggressive. You could blame prologue's sound but I blame the horrible mic, reverberations in the guy's living room and possible bad sound system.
You may be thinking I'm just being thick headed but I just don't want to give my final word before I fire my PS3 and have a go at it myself and compare to the real one you provided, but I can't do that now.
Well, from what i underst.......................................................................................................................................................................................a full damage model.
The half-assed damage model only serves to cheapen the entire look of the game (i.e. no better than Forza 3 now). We have those great car models that start out better than Forza 3, then after a 100mph+ crash we get a few scratches and scuffs even in places on that car that did not make contact with anything. Yeah, totally realistic...wow that looks and sounds really great
I made these SS's on
http://uk.ps3.ign.com/dor/objects/857126/gran-turismo-5/videos/gt5_tgs09_gmp_amg.html
Look at the GT-R.. it has some white decal or something. Livery editor anyone?
Unfortunately yeah. In the first video the guy was just cruising with the car, and most of it is in cockpit. The second video has very loud music, the car is racing and outside camera.
Still, it looks close to the real thing. However, those videos are a very bad source to compare sounds.
F430 comparison you provided horrible videos. One is a very close shot, the car is stopped, the camera is right next to the exhaust, the guy never revs the car enough. The second is in a race, and the camera never gets close to the exhaust like in the first one.
M3, exact same thing. They are just different situations, can't compare the two.
Art Morrison. Now that's more like it. Both cockpit cam. That we can compare. They both appear to be basically the same however the real one has a lower note and sounds more vibrant and aggressive. You could blame prologue's sound but I blame the horrible mic, reverberations in the guy's living room and possible bad sound system.
You may be thinking I'm just being thick headed but I just don't want to give my final word before I fire my PS3 and have a go at it myself and compare to the real one you provided, but I can't do that now.
How many of us can afford a entry level Onkyo 607 plus a good 7.1 Indiana Line system?...