Sundays 17:00-19:00 GMT - HISTORIC LM Replicas: Champions: Siggers, Harsk, PimikiFinished 

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Important Message for all Racers

I am getting really fed up with unclean / unsporting driving in the room and feel like I have been wasting far too much time on this issue in recent weeks, therefore I will be making some changes with immediate effect. I don't want to spend my limited spare time looking at replays and dealing with penalties. When I started hosting it was because I couldn't find a quality online experience, using cars that I like, at a time that was convenient to me and my family. To make life easier for myself I originally set the room up to control performance limits and award penalties.

At the last round some people were not complying with track limits - any advantage gained while off track must be given up. If a pass is achieved off track (e.g. at the "Corkscrew") it must be given up and a clean pass attempted later.

Some contact is inevitable, just as it is in real racing, but deliberate contact must be avoided - dive bombing into corners is not acceptable, but also so is any kind of retaliatory action - this just causes matters to escalate.

In the past we have tried the "Heavy Damage" setting and I have decided to try this again in the hope that it will encourage clean driving. Unfortunately it will punish those who accidentally hit a spinning car, but we will try it again and see if it improves the racing. (Light damage will be selected if racing at a long track such as Zahara or Nordschleife). Note - if your car is damaged you will need to enter the pits at the end of the lap for the game to make repairs.

I have decided to reintroduce strong penalties for going off track - this may make the racing less realistic due to the ghosting of cars, but it should save time for the Host and Stewards bearing in mind that in the build up to Christmas most people are busy with work and other projects and do not have time to review replays.

Room settings for penalties and damage etc. will be reviewed at the end of this series or earlier if necessary.

I have been asked about a return to untuned championships - when we were running three different cars I had a policy of making sure that one of those was untuned. We have switched to a format of two cars per driver per meeting and those will generally be tuned as this makes it easier to make good match ups.

The upcoming series in 2016 are:

1. Winter: Historic BSCC 2 and AMOC 80 Intermarque
2. Spring: Cobra Endurance and 1960 F2 (untuned LCC Rocket)
3. Summer: Historic BSCC 3 and Boss 302
4. Winter: Sebring - under development

Driver Licenses - these will be reviewed at the end of the current championship. Platinum drivers will remain on their grade, but the number of gold and silver drivers will be reviewed so that we retain a total of eight active permanent drivers across gold and platinum and eight silver. Some drivers will therefore move down to silver while the top silver driver(s) in "The 1967 Three Ten Cup" and "1966 Sports Car Cup" will move up to gold.

Next years championships all feature two classes, one for Gold and Platinum and the other for Silver except for the 1960 F2 as the LCC Rockets are particularly suited / enjoyable to drive untuned on comfort hard tyres.

In the lead up to Christmas, like many people, I will have less time so results, championship points and race reports may not be posted as regularly as normal.

Good luck in the next round and clean and happy driving to all!

Link to next Series: https://www.gtplanet.net/forum/thre...scc-round-0-test-day-3rd-january-2016.316028/
 
Just wanted to add my two cents to this. I understand the reasons and where you are coming from, but I have raced in many series and any time heavy damage or on track penalties have been introduced it has always ruined the racing.

The problem with gran turismo penalties is that they lack consistency across different tracks and corners. So it becomes more about learning which corners you can "get away with" cutting a little bit (i.e. two wheels off the track) and others which even touching the kerb activates the penalty.

With heavy damage one driver can instantly ruin multiple other innocent drivers races, so the end result is more about the luck of staying out of trouble rather than driving skill. All in all you just reduce the number of quality battles on track in return for stopping the minority that ruined it originally.

A far better solution is to just issue drivers with race bans. From what I have seen this series is popular enough to be a full grid while still removing the trouble makers. If they choose to come back they are forced to learn from their mistakes, and if they don't then its not really a loss.

I race in series which I feel will be professional, clean and competitive. I am past the stage of racing in series that are essentially just used as training grounds for amateur drivers. I have seen it all before; 99% of the time incidents are caused by overly aggressive, inexperienced drivers who are only interested in pushing to the highest place possible, when instead the way you get the most fun is by just enjoying the on-track battle regardless of the position.
 
To add a couple of further cents to what Siggers has said. The increased penalties also don't take into account any connection issues. A bit of lag or worse still the invisibility problem, may cause contact that is beyond control of the drivers involved. Since we are now frequently running 16 car races these issues can be exacerbated.

A unwanted trip to the pits could also be compounded by the "stuck in the pits" bug - although I haven't seen this happen anywhere recently. Perhaps it's been fixed.

We also really need to try and get all drivers to see all drivers before a race. Besides being sensible for racing, contact between unseen cars might be seen as deliberate when it really is not.

...when instead the way you get the most fun is by just enjoying the on-track battle regardless of the position.
👍 👍
Remember everyone - there is no prize money to be won. First or last, in the end it doesn't really matter. Just enjoy these events that Sick takes a lot of time to organise.
 
Personally I like damage. It makes people more cautious and it encourages you to drive within your ability. It also makes for more interesting races, as it adds a bit of chance to the race. With damage the race isn't over until it's over, even if the leader has a gap of 20 seconds there is always the possibility that he will damage his car, while without damage you know that there is no way you'll be able to close that gap.

It can also mix the finishing results. Rather than having the same handful of people in the top / mid / bottom every race, the chance introduced by damage may shake things up a bit.
 
I do see Eran's point in that if you must activate something, damage is the one that can add a bit of variation to the racing. If anything it's more realistic than the sudden ghosting of the penalty system - which can cause confusion to following drivers resulting in further problems. Although it does rely heavily on everyone being confident that they can trust the drivers around them. Which I suppose is what you are trying to achieve.

Perhaps Sick instead of applying both penalties at once you could maybe just activate heavy damage first and see how it goes. And then add or swap to the strong penalties if needed.

It's a pity we can't have a couple of test races to see what happens.

Up to you of course. We are all giving our opinions but you're the boss. ;)
 
I like heavy damage, but with the number of incidents involving lapped cars I feel like the leaders are going to be the ones most affected by it. Plus as Paul said the people not seeing other people could make every meeting take like 4 hours to get started since if one person can't see everyone it could ruin everything. With 16 cars every week it might not work since there's always someone having a bad connection day. And strong penalties is a good idea in theory but GT's penalty system has always been garbage. I still think we should be having qualifying sessions in a club time trial during the week, everyone gets a 10 minute session to set a fastest lap, and they they can do it anytime that fits in their schedule, then we let the 16 (or 15 plus sick if he struggles like last series, this series he doesn't have to worry) fastest people race. And if less than 16 get around to doing it people who set a time get precedence and then we can use the old asking the other people/reserves who can race to fill the field. We don't have to use those time trials to set the order, since that would involve lining up on track like I was trying to get everyone to do at Sierra, we can do qualifying again on Sundays as usual, those sessions will just decide who races each week. Or something. And since it's multiclass we could set aside a number of grid positions for each class. Complexity is fun!
 
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I like heavy damage, but with the number of incidents involving lapped cars I feel like the leaders are going to be the ones most affected by it. Plus as Paul said the people not seeing other people could make every meeting take like 4 hours to get started since if one person can't see everyone it could ruin everything. With 16 cars every week it might not work since there's always someone having a bad connection day. And strong penalties is a good idea in theory but GT's penalty system has always been garbage. I still think we should be having qualifying sessions in a club time trial during the week, everyone gets a 10 minute session to set a fastest lap, and they they can do it anytime that fits in their schedule, then we let the 16 (or 15 plus sick if he struggles like last series, this series he doesn't have to worry) fastest people race. And if less than 16 get around to doing it people who set a time get precedence and then we can use the old asking the other people/reserves who can race to fill the field. We don't have to use those time trials to set the order, since that would involve lining up on track like I was trying to get everyone to do at Sierra, we can do qualifying again on Sundays as usual, those sessions will just decide who races each week. Or something.
Especially you, Bloodyboy. Please, no more repaying to the people on the track just because they didn't give you back the position.

Seriously. The strong penalty would be great for me, so no more accidents would be great.
 
Especially you, Bloodyboy. Please, no more repaying to the people just because they didn't give you back the position.

That's not why I pay people back. I don't expect anyone to give back the position, I never give back positions unless I accidentally hit someone and it's completely my fault. Accidentally being the key word.
 
That's not why I pay people back. I don't expect anyone to give back the position, I never give back positions unless I accidentally hit someone and it's completely my fault. Accidentally being the key word.
Yes, but before Zahara, I had divebombed on you in Ascari during the Nascar Road Racing Race 2 and you pushed me off track.

And that 2nd time happened in Madrid Round 3, it basically happened the same, but you had caused my car to hit the wall.

I hope that there is a cleaner race, now that the penalty will be set to strong.
 
Thanks sick all understood yes had a dc at spa and watched and did see a little use of track limits. No comment on penalties but did say room was getting dirty.I have explained my actions with apologies and you will see a clean race from me.;) Max
 
Thanks sick all understood yes had a dc at spa and watched and did see a little use of track limits. No comment on penalties but did say room was getting dirty.I have explained my actions with apologies and you will see a clean race from me.;) Max
Max, you don't have to be sorry. I already apologized you about the incident.
 
Heavy damage will force a driver to race clean. The thought of losing a lap or so due to damage will have the driver trying to avoid it at all costs. As for the penalty system, I do agree with everyone when they say PD butchered it up. If someone collides into me, I get a 10 second penalty for no reason on top of heavy damage. Won't be very motivated to keep racing at that point. But if I were to just get heavy damage, I'd pit and say, "Damn, I got some ground to make up"

Heavy damage is the way to go to clean up the room a little. People will still get damage from hitting walls and whatnot but that'll happen. I promise it'll minimize car to car contact though.
 
Heavy damage will force a driver to race clean. The thought of losing a lap or so due to damage will have the driver trying to avoid it at all costs. As for the penalty system, I do agree with everyone when they say PD butchered it up. If someone collides into me, I get a 10 second penalty for no reason on top of heavy damage. Won't be very motivated to keep racing at that point. But if I were to just get heavy damage, I'd pit and say, "Damn, I got some ground to make up"

Heavy damage is the way to go to clean up the room a little. People will still get damage from hitting walls and whatnot but that'll happen. I promise it'll minimize car to car contact though.
But can I press "start" to avoid hitting the walls?
 
Pressing start to ghost and avoid other cars if you get on the grass going into a corner and lose control or if you're spinning across the track is ok, otherwise it's generally frowned upon I think.
That's exactly I'm talking about! For example, if you would try push me off-track again, just because I didn't give you back the position, then I would press "start", so I wouldn't get damage like the previous incidents that I had with you.
 
I know I'm a reserve driver but I would go with heavy damage and no track limit penalties.

As a tail ender can I say the leaders have just as much responsibility to pass clean as we have to try to get out the way.
You don't see the leaders in real racing raming the tail Enders up the back which I have experienced in various races in the past. Therefore heavy damage is the way forward.

At the end of the day this is a game...I come to enjoy the game and close racing. I'm happy when that's occurred and I've finished in 15th instead of 16th!

Have fun and chill out.
:cheers:
 
Yes no problem just pointing out some drivers apologies and let drivers through for accidental contact in race or after race accepts bad driving with a sorry messages. Ok race on have fun gentlemen.
 
As a tail ender can I say the leaders have just as much responsibility to pass clean as we have to try to get out the way.

I agree, but I'd say that the leaders have an even greater responsibility, because as a tail ender you can't get out of the way to every cost. The key is to give room when possible, which means when you know that it will be safe to give room. Usually that is on a straight, and not in corners, because in corners you're usually at the grip limits already.

It's not reasonable to ask for the tail enders to go off the track or risk going off the track to give room for the lapping cars, so the lapping cars will simply need to wait until there is a gap. Sometimes this means that the leading car may be caught behind a slower car for a couple of seconds and may lose the lead because of it, but that's part of the game. The leading car hitting a tail ender during lapping is in my opinion just as serious as when the second place car hits the leading car during an overtake.
 
Sometimes this means that the leading car may be caught behind a slower car for a couple of seconds and may lose the lead because of it, but that's part of the game. The leading car hitting a tail ender during lapping is in my opinion just as serious as when the second place car hits the leading car during an overtake

Yup yup. That's all part of racing. Anybody can get in the lead and stay there. What makes a true Endurance king is one who can lead and weave their way through traffic.
 
I've read through all the comments - we will try heavy damage on Sunday, but without the track penalties. After the race please all comment on whether you liked the damage or not.

In the past I've had a problem with damage due to accidentally hitting the side of cars which spin out just in front of me, but I'll try to avoid that. Personally I've never had a problem with track penalties except at Monza, but I know that they aren't popular.

I want to keep the room suitable for both experts and novices alike - after all, today's novices might become tomorrows experts.
 
I've read through all the comments - we will try heavy damage on Sunday, but without the track penalties. After the race please all comment on whether you liked the damage or not.

In the past I've had a problem with damage due to accidentally hitting the side of cars which spin out just in front of me, but I'll try to avoid that. Personally I've never had a problem with track penalties except at Monza, but I know that they aren't popular.

I want to keep the room suitable for both experts and novices alike - after all, today's novices might become tomorrows experts.
Sick, why will you put Heavy Damage? Isn't Light Damage enough?

Anyways, I'm ready for the race tommorrow. But I hope that my Laguna Seca's 25 points are valid. 👍

Here are two videos of the historic cars to keep you entertained.

 
Due to change in circumstances, I will no longer be able to take part in this championship. Please offer my slot to one of the reserve drivers for the remaining races.

It has been a pleasure being involved in such a well run set of events, with such a competitive field. One pole, one win and a handful of podiums in the last series made me very happy.

Good luck to all, and enjoy your racing. Have fun!
 
Due to change in circumstances, I will no longer be able to take part in this championship. Please offer my slot to one of the reserve drivers for the remaining races.

It has been a pleasure being involved in such a well run set of events, with such a competitive field. One pole, one win and a handful of podiums in the last series made me very happy.

Good luck to all, and enjoy your racing. Have fun!
Thanks Buybon and good luck with your commitents.

In next year, due to my rally and GTPES commitents, my presence at WCR may be reduced, but I'll try my best that I can to attend every single round possible. 👍

I'm very confident today, as I believe that I will make good and a clean race. 👍
 
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This is so stupid.
I was just gonna fix some rust, and now I almost spent more money on paint than the car is worth, (not to much) but anyway.
I should have been satisfied with no rust, cause I know the paint will fall of eventually anyway. :banghead::D
 
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