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I've found that the key to a good stage is to balance length and complexity. Codemasters said it themselves - you need to be able to build up speed. You can't just turn the length and the complexity all the way up and get success every time. And to complicate things, the default complexity is different for every location; Australia is far more technical than Michigan. So even when the stages recycle tile sets, if you get the balance right it doesn't feel like you're constantly driving the same sections of road.
Wales with low complexity is technical forest and fast plains. Excellent combo. High complexity in Michigan breaks up the straight -> right 4 -> straight -> left 4 -> straight routine; you get lots of turns and tough straights. As you said, all maps have their areas which are influenced by complexity.
I was online with some buddies on Thursday and set the generator to random, and was surprised to see in all locations turns and areas of the map I hadn't seen before.
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