Managed to get some time in with the game today. My impressions and thoughts:
- One of the things I am really glad Codies did was make R2 the starting class instead of the 60's rally cars. It really makes the beginning parts of the game a lot more fun, especially considering the R2 cars have some get up and go, and allows you to really get a small sliver of the speed you'll be getting in later disciplines.
- As mentioned elsewhere, Codies attention to detail for this game is insane, and aside from GTP's own review, I've seen few places mention it. The cars stranded on the side of the road and the marshal notwithstanding, it's other things, like the mismatched pace notes you'll get from your co-driver, the news ticker in the service area, etc, really gives it even more of a rally vibe then DiRT Rally did. Top marks to Codies for this.
- Your Stage is definitely a very good first step, but as others have mentioned, it needs work. Especially in Michigan (which is by far the worst area in the game, and if they wanted a foresty American state, I would have preferred to go with Vermont, like Rally America does) there is a lot of repeating sections. But of what's there, it bodes very well for the future of the DiRT series, especially considering they can't use real stages on the WRC anymore.
- Am I the only one that chose Jen Horsey over Nicky Grist?
- I think by this point, the best career mode DiRT could give me was a career mode with the team management of 4, and the sort of season like structure of Rally. Maybe a calender based career mode like the WRC?
- Trying to think of potential DLC locations. I definitely think a jungle setting like Indonesia or Malaysia is in the cards, considering it's the only condition that wasn't represented in the game, maybe a desert area like Kenya or Morocco?
- On that same margin, I'm also trying to think of vehicles they could put in. Maybe some more kit cars? It's somewhat hard considering they've added in pretty much every single notable rally cars since the 1960's.