Super Unofficial DiRT 4 Thread (PS4/XB1/PC)

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It is a good game but DR has more personality and is the better game. I would give DR a 8.5 and D4 a 8.0. D4 is more generic and is pick up and play nomatter Game/Sim mode. D4 works smoother with the DS4 than DR and the overall handling seems more forgiving. D4 has a good funfactor đź‘Ť

If you are not sure wait for Gravel from Milestone and make your choice between the two end of August ;)
I echo this sentiment too. DiRT 4 has been a lot more disposable than Rally for me.

I'd score them similarly too but Rally gets into that 9.0 for me! :D :lol:
 
Yep, that appears to be the answer. đź‘Ť Codies really went to town with small details like these!
Indeed. When there's clear weather, you constantly get the helicopter angle. If you watch the live stages (proper stages, not spectator-friendly ones), the helicopter is frequently used. There's only a handful of fixed camera positions because it's so difficult and so expensive to set them up for full coverage the way you would a circuit.
 
Hi guys. Now that the pace notes problem is gone for me (with more practice, getting used to and developing my own way, as well as a lot of restarts :lol:), another problem surfaces. Has anybody here experienced a bug in which the co-driver's voice disappears after numerous restarts, while the pace notes icons continue as usual? Is it a bug at all? I have experienced this problem, but soon the driver's voice resumes after a bit of driving. Also, I noticed that sometimes the pace notes icon is replaced with a question mark. Is it due to unclear transmission of messages between drivers?

On another note, so far I'm enjoying the game. After driving a FWD car on gravel, it does take some time getting used to driving a 4WD car on tarmac (I use the DS4), especially how you can't brake and steer simultaneously or otherwise the car will spin. But once you've grown accustomed to it, it's actually a more fun experience. I need to restart more oftenly when I'm driving on tarmac in my Subaru, but somehow I'm enjoying it more than having to drive my Opel Adam on gravel. I was even so pleased with some of the stages I've driven through I had to record the gameplay! My favourite location so far is Terragona, Spain. Now I was wondering whether to upload it here (despite all that spinning and crashing :D) to share the joy.

For those of you who are still on the fence of buying DiRT 4 or not, it's an excellent game that allows beginners to learn rather quickly, and is worth the money if you're a starter that wants to experience the fun of rally without having to go through the punishments required in DiRT Rally (according to what others said).
 
Ok... sorry for asking this question for the millionth time... but...

Should I get DiRT 4? Upsides and downsides from DiRT Rally?
There's lots more to do in DiRT 4, and the Rally atmosphere is more elaborate than DiRT Rally. For example, you have to slow down for the stage marshal at the end of every stage, you have a full team of engineers to hire and develop, you have to keep sponsors happy and can sign new ones etc..

Driving-wise it feels like an easier game (even on Simulation handling), but the stages and pace notes don't have that hand-crafted feel of DiRT Rally as they're procedurally generated. Although every stage is different, many turns will feel similar the longer you play.

Multiplayer is much improved and you can now do stages in real-time against opponents.

Achievements are easier and less of a grind than in DiRT Rally but a few of the online-related ones are finicky at the moment and don't unlock for everyone.

Overall, DiRT 4 is a better "game" but DiRT Rally feels like a better "simulator".
 
Hey guys dont know if anyone can tell me this, i made a track so i saved it, how the heck do you get to reload them to play on again? I cant find anywhere to do this...

thanks
 
I finally did some things in career mode yesterday. Despite the supposedly 'tough' difficulty I've set it to, I've breezed through most of it so far. When I can avoid a crash, that is.

Obviously, me being me, I've gone all in on Mitsubishis. Have an Evo VI, which is great, an Evo X, which is great, and a Space Star R5, which is great. But for the events on tarmac I've actually used another team's 306 Maxi. Because anything else would just seem wrong. I could have bought mine myself, and I would have done had I realised that 'unlocking' liveries gives you the ability to put them on your own car rather than having to stick to your own colour scheme. But I dunno if one from the classifieds would be much good anyway. Not sure what I'll buy next, but for Landrush I'll definitely take one of the buggies, since that's about the only thing I'm properly good with there, but most of all I'm looking forward to the rallycross. Because I know I can do a good job there no matter what I take. The DS3 at the top class seems astonishingly cheap... Any good reason why? Hopefully it's not cheaper because it's genuinely much worse.
 
Also, I noticed that sometimes the pace notes icon is replaced with a question mark. Is it due to unclear transmission of messages between drivers?
Yes. It's one of a dozen different things that is designed to distract you.

Hey guys dont know if anyone can tell me this, i made a track so i saved it, how the heck do you get to reload them to play on again? I cant find anywhere to do this...
You have to create an event at the location with the stage you want to use (for instance, you can't run an event in Spain with a stafe from Wales). When adding a stage, press X on XBox or square on PlayStation and select load stage.

The DS3 at the top class seems astonishingly cheap... Any good reason why?
All of the cars are significantly cheaper than in Dirt Rally. Most of your funds will go into your team.
 
All of the cars are significantly cheaper than in Dirt Rally. Most of your funds will go into your team.
Not in relation to Dirt Rally. In relation to every other RX car in its class. It's a lot cheaper, which seems good, but is it cheaper because it's notably worse?
 
Yes. It's one of a dozen different things that is designed to distract you.
Alright. Thanks for the answer!

Also, I forgot to ask this question in my previous post, so I guess I'd put it here: Is it not possible to immediately recover your vehicle once you have gone off track or flipped your car, and instead, you have to wait for the icon to pop up before you can do that? Personally I found it a bit annoying, as it can take some time for the icon to pop up. Add that to the penalty you take every time you have the car recovered, and you'll be losing chunks of time and the lead to the driver in second.
 
I didn't save an event @prisonermonkeys but saved the track to my stage, where is the option to reload my stage..
You have to create an event and choose your location first. Once you have, you get the chance to add individual stages. That's where you load your stages.

Is it not possible to immediately recover your vehicle once you have gone off track or flipped your car, and instead, you have to wait for the icon to pop up before you can do that?
No, it's not possible. The game waits until the car has come to a stand-still before giving you the chance to recover. It's to stop you from recovering in the middle of a big accident.
 
Clearly a masochist set up today's DiRT daily... Not only is it a Landrush event involving Crosskarts, it's in the rain! :scared:
 
Oh right it said it saved to my stages...oh well bummer
You can still run them, you just have to create an event for them first. You can re-run stages and events from career mode, saved stages, and stages shared with friends.

Clearly a masochist set up today's DiRT daily...
Speaking of the Daily, I quite enjoyed the Delta Daily, but I couldn't save the stage. I've gotten into the habit of saving the really good ones, but now I'm wondering if there is a limit to the number I can save.

Although I did notice that one the other day was run on a stage taken from career, so maybe today's stage was one of those.
 
Has anybody figured out how team offers work? I was looking forward to doing an event with a new team that I had unlocked for a while, but they disappeared when my reputation went up.
I wonder how it works also.
I received messages to drive for a team (once Castrol, other time EBC brakes) and I was searching for a rally event I can use a car hired from that particular team. I expected they offer a significantly lower cut, but they didn't. Anyway, I gave it a try, and the only thing I can recall is that after the event I got a message they gave me some bonus Cr driving for them well... I'm not sure if that's all in it.
 
One more thing: I am not quite at home on PS4 system and it's titles, but I am disappointed, that a rally game is missing the chance of using the ps4 smartphone app to place the itinery there, if you can seat someone next to you as a co-driver...
Any driving game uses that external screen? (It could be used also as a proper instrument screen, configurable as a motec screen or displaying the car's own instruments...)
 
Couldn't agree more, this seems like a glitch to me. I don't claim to be the best driver in the game, sure, but I find it hard to believe cars wildly spin in real life once they hit a different surface. Not only that but the way the cars spin feels unnatural, like the rear of the car will spin around no matter how hard you fight it or no matter how slow you're even going. It's beyond frustrating. Happens on Spain and Australia most frequently.

Realism or not (and if I do suck at driving), Dirt Rally didn't have this issue and it's hard going into Dirt 4 after playing Dirt Rally for so long. I'm on aarror's side here, the uncontrollable spins makes the game far less enjoyable.
I've noticed two separate physics issues at fault. One, some cars have a tendency to grab unnaturally hard on the tarmac in Spain, swinging sideways after hooking into a banked corner in a way that is not very consistent or believable...while some other cars take that hook and ride it like a slot car, sticking to the road and pivoting around hairpins easily. You can mitigate the snap-oversteer effect with tuning, but most of the cars I've driven in Spain also "squirm" along the tarmac and still never feel as stable as they do on gravel or snow.

Second, the game is susceptible to some moderate "physics-plosions" over parts of the environment, including berms and roadside edges. I've had a handful of spins caused by the lip of the road lifting the rear end of my car and tossing it forward too quickly to recover, cases that were very clearly not caused by wheelspin.
 
I finally got this game on Saturday for ps4... been having a lot of fun with it. There are some strange design choices...

First - what is with this test in the beginning? The car felt so wrong.. Im sure it had assists on or something weird. Really was not needed. They should have gone right into the school, it makes much more sense.

Second -Mapping the controls. At first I could not figure out why my TH8A would not register as an input.. I was flipping out like how could this not work on this game after Dirt Rally??? (i hook it up via usb direct to ps4) Stupid setup... I had to select it as another input and map it there. THEN.. you can double map buttons.. why does it not auto clear the old one? Really not intuitive. Should have stuck with the way it worked on Dirt Rally, hook everything up and map from the same screen no double maps.. Jeez why make it convoluted?

Third - The base setups - are they bad on purpose? Some cars seem fine, others it seems like someone was just being a jerk..

After working through those... I find the game enjoyable.

The Dirt Fish school map is a blast to just tool around on, the little details like actually having to stop at the end of a rally stage, a career that gives you a sense of progression. It all really well rounds out Dirt 4. I need to get further in the career and get to some of the other cars to see what I really think about the driving feel and physics. I don't want to judge it based off mostly FWD cars..
 
First - what is with this test in the beginning?
It's to teach you thr basic controls, introduce pace notes and recommend a difficulty setting. If you beat 1:40.000, the game recommends Champion difficulty; over 1:40.000 and it suggesrs Pro. I don't know what the threshold for Racer is. The car has a lot of assists on, and you cannot turn them off.
 
It's to teach you thr basic controls, introduce pace notes and recommend a difficulty setting. If you beat 1:40.000, the game recommends Champion difficulty; over 1:40.000 and it suggesrs Pro. I don't know what the threshold for Racer is. The car has a lot of assists on, and you cannot turn them off.

Sorry yes.. I get the idea behind it. But I had just played Dirt Rally a few hours before and it told me I needed to be at some low difficulty.. once I got in and configured the assists to be off and got my controls mapped, I was easily winning against the AI skill it recommended, even in fog where I felt I was going way too slow. I think going through the school and it allowing you to figure out how you want assists set and mapping controls.. then allow you to take the test before starting the career would make more sense. I am sure it would have given me a higher AI challenge.
 
Managed to get some time in with the game today. My impressions and thoughts:

- One of the things I am really glad Codies did was make R2 the starting class instead of the 60's rally cars. It really makes the beginning parts of the game a lot more fun, especially considering the R2 cars have some get up and go, and allows you to really get a small sliver of the speed you'll be getting in later disciplines.

- As mentioned elsewhere, Codies attention to detail for this game is insane, and aside from GTP's own review, I've seen few places mention it. The cars stranded on the side of the road and the marshal notwithstanding, it's other things, like the mismatched pace notes you'll get from your co-driver, the news ticker in the service area, etc, really gives it even more of a rally vibe then DiRT Rally did. Top marks to Codies for this.

- Your Stage is definitely a very good first step, but as others have mentioned, it needs work. Especially in Michigan (which is by far the worst area in the game, and if they wanted a foresty American state, I would have preferred to go with Vermont, like Rally America does) there is a lot of repeating sections. But of what's there, it bodes very well for the future of the DiRT series, especially considering they can't use real stages on the WRC anymore.

- Am I the only one that chose Jen Horsey over Nicky Grist?

- I think by this point, the best career mode DiRT could give me was a career mode with the team management of 4, and the sort of season like structure of Rally. Maybe a calender based career mode like the WRC?

- Trying to think of potential DLC locations. I definitely think a jungle setting like Indonesia or Malaysia is in the cards, considering it's the only condition that wasn't represented in the game, maybe a desert area like Kenya or Morocco?

- On that same margin, I'm also trying to think of vehicles they could put in. Maybe some more kit cars? It's somewhat hard considering they've added in pretty much every single notable rally cars since the 1960's.
 
- Am I the only one that chose Jen Horsey over Nicky Grist?
Nope. It's easier for me to catch calls from her than Grist with his accent and cadence.

- On that same margin, I'm also trying to think of vehicles they could put in. Maybe some more kit cars? It's somewhat hard considering they've added in pretty much every single notable rally cars since the 1960's.
It is a stellar day one lineup, but I can think of a few gaps. Celica GT-Four, Lancer Evo III, Legacy RS, Giulia GTA, 911 and 959...and Citroën of course (I'm aware of the WRC license snag). I would personally love to have a few obscurities like the Lancer 1600 GSR or 240Z Safari, maybe even a Subaru Leone, and the GT86 CS-R3 would be nifty.
 
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