@Scaff:
Criticism #1: You cannot calculate center of mass perfectly
A perfect understanding of exactly where the Center of Mass is impossible.
However, an approximation given what the game tells us, comparative to the tunes of previous cars, gives a number that a tune should
tend toward. To be completely honest, if my approximation of the center of mass was, say, 30% of the total height off from the real value, that translates to a minor adjustment in spring rates. If you adjust the spring rates (but keep them in the same F/R ratio) to be tighter or loser depending on track conditions, by the end that 30% height difference (again, extremely generous error) is negligible.
For comparative tuning (one car in relation to another) the actual value itself is not important at all for comparative tuning, I need to only know the center of mass's
relationship to the cornering G forces. As long as I am consistent, If I want to make a car handle like another car, it's about relationships, not perfect values. I need to know that if I change one variable, such as weight, how will it affect handling with everything else staying constant? However, I feel like my approximation for center of mass is not only close enough for my purposes, but probably too much so.
I've explained before, there is not a perfect tune for all scenarios, if you define perfect as "always at the fastest speed and highest angle" because each corner is very different depending on the track and situation. My goal here, as I've stated many times, is to
use formulas to tune one car to handle like another car, given their similar statistics. Then, I wish to remove the long and inefficient trial and error phase of tuning so that I can provide quick and easy tunes that show good results on a variety of tracks with more consistency than trial and error. This is very different from what you are accusing me of doing, and it's rather like a witch hunt. I was asked how I do what I do, I responded honestly.
Criticism #2: It is impossible to tell what kind of suspension GT5 uses:
I assume that GT5's race suspension is typical double wishbone coilover suspension, for cars that had IRS stock. The minor idiosyncrasies between that and other forms of IRS are negligible (though would be important if we had a more perfect model to begin with) what I am primarily concerned with is load transfer. Yes, having IRS vs Non IRS makes a difference, but I can compensate for that without using formulas, because I have yet (or there isn't) found a formula for that. It's a low priority in terms of approaching my goal, as there are other areas that would give better results for the same effort of improvement. It is a lost cause, and therefore a very invalid criticism. You can't, within reason, accuse me of not calculating what couldn't be calculated, in this scenario, (and I think you would agree on that) especially if it has minor impact on achieving my goals with this sheet.
And for double wishbone coilover suspension, BTW, camber change is proportional to body roll. As springs get loose, camber rises by the same factor, and vise-versa, to achieve a same contact patch angle at max cornering.
Criticism #3: You can't calculate load transfer with (list of variables).
And yet, each corner is relatively the same as other corners. If we know that load transfer and center of gravity are related, and that is related to body roll, if we use the limited variables to come up with a relation between them for what GT gives us (and you can calculate load transfer from lateral g forces, using total weight, track width and center of gravity height, just like the previous criticisms, those values you give calculates it without G forces, but should arrive at the same amount) I can calculate center of mass height with a neutral body, and since GT gives its body lowering in mm (in fact, none of this would be possible if it didn't give real numbers) then I can simple subtract the amount from the total height. That is the advantage of using G forces to calculate it. Yes, these four values are simple but a very valid formula. The only difficulty is in producing load transfer numbers without knowing what a real car corners with in forces, as lateral G is very complex. Thankfully, we don't have to do that.
Oh, and for the hell of it, sources:
http://www.rowleyrace.com/PDF/Chapter_14_Excerpt.pdf
http://www.neohio-scca.org/comp_clinic/hand_out_reprints/LoadTransfer reduced 2.pdf
http://en.wikipedia.org/wiki/Weight_transfer#Load_transfer (while it doesn't have a formula, a section gives the variables and explains their relation)
http://www.mnautox.com/forums/showthread.php?15693-Load-Transfer-Calculation
http://www.scribd.com/doc/86188493/3/WEIGHT-MASS-LOAD-AND-LOAD-TRANSFER
My favorite source is the last one, written by a professional race car driver, who worked on both the GT40 program and Ferrari F1 team. Read up.
Criticism #4: 240ZG doesn't have that much torque.
The 240ZG has around that much ft/lbs of torque at full tune, as it should given real life examples of these engines. If you dispute that, go play the game. Just like any car, it can be geared properly to produce a wide range of rear wheel torque numbers. Because I have that torque over a nearly 3000RPM range spectrum, I can run gearing that gives a torque-to-weight (which correlates with grip)-ratio of the rear wheels of 5.5 in 3rd gear, that's nearly 2000 ft/lbs of torque before the wheels (but after final and transmission gears). To achieve that with similar gearing, my Nismo Z tune needs nearly 450 Ft/lbs. The Nismo needs even more, since it has higher diameter tires as well.
You can't really make an argument against the realism either. Rebello Racing Engines produce about the same (maybe a little higher) numbers on their N/A L24/26/28 engines. Turbo L28s have reached upwards of 400-500 HP, and yes, the engine in Wangan Midnight was a twin turbo. Even more interesting is the layout of the engine, which is nearly identical to the RB26DETT. No one complains when that engine gets over 700 HP, yet, it has the same cylinder position, block size, piston size and configuration, which is why I've even seen engines where they Frankenstein an L28 crankcase and block to an RB26 twin-cam head. The difference is the bolt pattern, and the material strength and composition. If anything, these underestimations of the 240Z is almost exactly why I drift with it.
Additional comments:
The distinction is that I am trying to maximize use of the values given by GT, to approach a better drift setting, reduce time in tuning, and make cars immediately more comfortable for my style. This is opposed to simply
ignoring that method and doing it by feel. To dismiss this attempt as valid is to dismiss the accuracy of mathematics in the Gran Turismo games. It is impossible to completely model GT5's physics with the information we get, but it is also impossible to ignore the data entirely. So long as it continues to produce results, I will use it. I have
tried to alter my formula-given tunes. I have spent hours practicing unusual tunes and cars just so that I can discover things that the formula doesn't express, but needs to (or can't) trust me when I say that I have seen consistent, good results. With that, I am content.
You need to focus on the quality, not the quantity of your criticisms if you want to make a public display.
@Megamarc: I would also like to note that you are correct in saying this tuning method is based on opinion. I have spent lots of time researching and getting as factual of an analysis of this method as possible, and I think it works for me, but I have not (and will not) recommend this for anyone else, and I do not believe that everyone should use it. You could argue that trying to use formulas to tune a car takes the excitement and fun out of the game, and I wholly respect that and would not want to force that on anyone. But so long as people keep asking me reasonable questions, and making reasonable claims, about it, then I will respond reasonably.
I am entertaining this discussion on the basis that it can bring new knowledge or insights to the thread, not to prove myself or my method. Those two goals are similar, but the difference is that if, after I've presented evidence and explained what I am doing on my own, other drifters continue to post in here with repeated criticisms (founded or not) then there is little I can do, or want to do, about it. Put simply, if you are too concerned about 'proving me wrong' or 'cutting down my elitism' to have a legitimate discussion about this method, then stop posting, because its only going to get the thread closed.