Ok, hello guys!
I`m going to start of by cross-thread quoting:
"Mr Latte Special - Dual Channel Tactile
If your looking a test to do, I'm curious to your opinion. Will you please try both a T239 and Basspump on a duplicated channel output. (3.5mm splitter) Then using the inuke dsp utilise the PEQ to give each input/tactile unit its own individual roles by splitting the Hz frequency range they each utilise.
I personally am of the opinion that tactile units work best with fewer effects or transitions in the operating frequencies. Not to overload them and loose detail. For example, lets consider how a loudspeaker may use a crossover for multiple/different drivers/tweeter. Why should we expect a single tactile unit to work wonders with multiple effects and frequencies?
To maximise performance, it is possible to split the "frequency range" of the channel/effects sharing the workload and operating frequencies with dual units. Basically giving the more competent unit the lower Hz (sub 20 - 35Hz) to operate in. Then the secondary unit (35Hz-90Hz) to only operate in. Also with two units used to provide the effects rather than one it can give more physical impact/response and regards your installation of the tactile improve displacement across the surface or target area.
You likely wont find many discussing this method as few I believe have done such but during your testing on your chair give it a go."
So Mr Latte, you lost me at duplicated channel output
![Dopey :dopey: :dopey:](/wp-content/themes/gtp16/images/smilies/dopey.svg?v=3)
. So does that mean, from pc, green audio out, split the left channel with the 3.5 splitter and then into input a and b on the inuke? I`m not sure how to set this up and also at the moment available basspumps are 8 ohm so I`m not sure how to make that one work with the tst239. Lol, I`m sorry, not much help from me I quess.....feel free to specify though
Anyways, I do think I comprehend what you are trying to do and I as a thought experiement I believe your logic of splitting work loads is sound. Also I`m starting to think less is more and I`m thinking it might be smart combining effects (simvibe) to individual tranducers based on how constant the effect are in the setup, meaning that transducers that is under constant operation from engine revs, road textures, white noise might as well be put in the extensions part which is seat, pedals, shifter. It seems to me it blends together well and there is to me no apparant reason for having directionals on these effects. Then, rather have chassis mode and effects like, bumps, verticals, impacts inserted into the rig in an effort to make them crisp and clear.
Don`t know if this was intended for improvement on simvibe or audio tactile or both? I`ll probably will be using simvibe primarly as I my main concern is to build a rig that works and that needs a minimal of tuning to get working reasonably well. For now atleast.
I love the pictures of the cobra seat and I need to ask a few questions, some concepts there I would like to use in my own build. The contact frames at the sides of the backrest looks awesome, and I from my experience, lower back, upper back and arms are very important for the tactile effect. How does it work?
1. The points where the metal frame connects with the seat, is the seat held through pressure or is it bolted to the chair? From watching your pictures I`ve been wondering how to maximize transducer effect which leads me to question nr.2.
2. Has any of you considered using leverage to get more out of your transducers? If so how did you mount it and how did it work?
Petro