@Griffith500 Is your write up above for console ?
PS4, yes. I will get to compare it on a Pro tomorrow.
I also found that the control mappings lie. The default scheme states that down on the right analogue stick is front brake, and R3 is rear brake. You can also use L2 and circle for front and rear brake respectively. In actual fact, R3 does nothing, and down on the stick is rear brake. So that explains why I was struggling on the brakes.
I've had to give in and use the triggers for throttle and brake, and I'm struggling to use the face buttons for gear changes (normally use L1 / R1).
I'm using linked brakes, ABS on full and everything else off. It's quite good fun like this, good throttle control and line selection make the bendy bits very rewarding.
Until the rear breaks traction and then won't grip again for some odd reason - so you skate along as though someone has put a caster under the rear wheel until you (usually) crash. The bike can attain all sorts of weird angles in the process. Braking hard can sometimes trigger this, hence the ABS.
It feels like the two wheel aspect is faked somehow as a result.
Sidecars might be more convincing, I hope! Still, I've clicked with it and I'm enjoying it for what it is 👍
My first full lap of the Mountain course was a 20'51" on the aforementioned Honda 600 - that's a 108 mph average (slower than a current 125, or a 1967
Honda RC181). That was with miraculously few (only four!) crashes and reading the road, so I've plenty of speed to find yet.
The Supersport (600 cc class) bikes are fun enough, the Triumph's 675 triple is a grunty beast, which is great in the slow stuff. The Superbikes (1000 cc class) are just the best kind of lunacy, but all that torque is again great fun - especially the Buell / EBR (sensing a theme here).
I'd love for some other classes, or even vintage stuff to be included, especially for the hard, skinny tyres and much-reduced lean angles coupled with "garden gate" handling - very technical.