Test Drive Unlimited Solar Crown Discussion Thread

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Guess I'm the black sheep here, because I think it looks alright. Visually its dated, and my god the stuttering, but little else irks me.

They aren't trying to reinvent the wheel here, but that's okay because all I want, have wanted for years, is the wheel. They aren't meddling with the formula to add nonsensical features that put me off (knock on wood). Such as Forza Motorsport's car levelling, GT7's cafe menu "career", the hundred little things I could go on about in The Crew 2, NFS' visual effects & day/night system, or the Horizon Playlist in general. The product I've been looking for is one somebody would call dated or boring, putting focus on the core essentials of an open-world racer. Something to just chill with after work. Solar Crown has the potential to be that, but only time will tell.

I dunno. Maybe I'm not as harsh because I've never played a TDU entry, and don't have the expectations of proper fans.
It's a good job they aren't trying to reinvent the wheel because 1, they've failed there and 2, people would complain about that as well. No pleasing the gaming community.

I am however, on the side of the fence that thinks this looks awful. If you're going to go toe to toe with Horizon, The Crew, even NFS, you have to have something new and interesting, or something that's a cut above the others if you're just going to copy other formulas. This, currently, doesn't have the visuals to stand out, looks very rough and dated, visuals on a game like this are crucial. It doesn't have any standout, new/killer features to lift it above the others, they're trying to keep the spirit of TDU in the design but don't appear to be doing enough and TDU was hardly a roaring success anyway.

If it inherits WRC: Generations flaws (using the same engine, it is very likely as some haven't been fixed in 7 iterations of the WRC games), combined with copying a flawed game and being out of touch with innovation, I can only see this going one way.
 
Guess I'm the black sheep here, because I think it looks alright. Visually its dated, and my god the stuttering, but little else irks me.

They aren't trying to reinvent the wheel here, but that's okay because all I want, have wanted for years, is the wheel. They aren't meddling with the formula to add nonsensical features that put me off (knock on wood). Such as Forza Motorsport's car levelling, GT7's cafe menu "career", the hundred little things I could go on about in The Crew 2, NFS' visual effects & day/night system, or the Horizon Playlist in general. The product I've been looking for is one somebody would call dated or boring, putting focus on the core essentials of an open-world racer. Something to just chill with after work. Solar Crown has the potential to be that, but only time will tell.

I dunno. Maybe I'm not as harsh because I've never played a TDU entry, and don't have the expectations of proper fans.
I'm with you. And I loved TDU1 and regularly return to it every 1-2 years. I liked the simplicity and TDU2 never really catched me like part 1. I don't really care about graphics so I can play lots of racing games from the past without issues since focussing on the gameplay and just having fun. This looks fine to me and I'm happy they widened the roads for better racing which they also did back in TDU1 and tC, NFS or FH doing it too. I can always fire up AC for realistic freeroam on narrow roads with sim handling if I want it. Not sure about the handling yet but it also had it's issues in 1+2 especially on high hp cars. My goto car in 1 was always the C6 Corvette which was right on the edge of controlability and enough power for reasonable topspeed. But I will just the and hopefully get my hands on the beta soon. A bit worrying for me is that I never got to grips with the WRC games but heard good things about Generations as the best of the series. I think I have to try this out soon and if it's ok hope they can transfer it to Solar Crown.
 
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my god the stuttering
This bothered me greatly; nothing on the gameplay, from driving to scripted dancing, to just panning round the hotel room, was smooth.

It made me very curious if there was an fps mismatch between the stream and game causing the visual stuttering. WRC Generations has the common 60fps Performance or 4K30 Quality settings, so I assume that's the same here and I'm wondering if they were running the latter for the game but encoded the recording at something like 24fps (there's no 60 option on the video).

Whatever it was, it was jarring.
 
Here's some clean (ish) gameplay from Alex (one of the dudes on the livestream)





It was running 4k30 and has some ghosting, implying that it uses an upscaler.


For some reason, the streets are extremely empty. I hope it's only for testing but why wouldn't you showcase the best you have in such cases. Sounds are decent and visuals are okay (not justifying it's next gen exclusivity).

Apparently the dealerships have a good experience with livery editor and customization. And there are multiple parking garages for meetups.
 
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In a 30-minute video, I personally saw all the ... WORST fears about the cult game series:

1) Paid bloggers: Alan "VeniVidiVichi" Boyston, Blackpants and two other no-names.
2) NFS-style bobsled city, namely: in many places we see abuse of concrete fences,
because someone was just too lazy to make sidewalks with real obstacles.
3) Graphics that have not changed much since TDU2. And if indoors it can be considered nostalgia, then on the street it's just a shame.
4) Club functions at zero level
5) Zero information about the music playlist, and I will remind you that the TDU2 playlist is still a quality model for me!
6) Zero information on the physics of machines. The video shows that this is not an NFS bobsled,
but the loss of braking control was only in the Porsche 911.
7) None of the players played either on the keyboard or on the steering wheel. And let me remind you that it was driving in a column of friends, the view from the cockpit and listening to a good playlist - that was what distinguished TSU from its competitors.
8) The buildings of Hong Kong look terrible, you can only compare them with Microsoft Flight Simulator
9) The destruction of cars is pathetic, but it was a fantastic feature in the last kiloton games WRC10 and WRC Generations.
10) Where are the promised casinos? They showed some kind of night club where QTE dancing-shaking limbs of avatars.
11) Gas stations were not shown
12) Tire wear - not shown
13) Change of weather - not shown
Some good questions here, thought I would add some quick answers.

1) Nobody paid for our opinions, we were invited as passionate TDU players and because the dev team were genuinely interested in our feedback on making a great and authentic TDU game.

A question to you and others reading this, what gamers / streamers / YouTubers would you like to see playing the game?

2) Being able to drive anywhere is always an aspect of TDU, the environmental damage is impressive given the scale. Obstacles will slow you, so I avoided obstacles where possible in the race.
3) They have moved to another level, this state of the Alpha build cannot fully demonstrate the magnitude of improvement.
4) Assume club functions still to be added, lots of the online elements seem empty and not operational till TDU is online.
5) Music playlist is stunning, possibly the largest playlist of any game. A wider range of radio stations, hours of music per station. Streamer mode in there as well.
6) Physics are coming along nicely, weight transfer, braking distances. All feel natural. There is still a lot of work in perfecting various elements. But it's in good shape. I'll demo this in-detail on a later build.
7) Wheel control is great. Rest assured the wheel experience is what TDU is all about, especially when cruising. I don't play with a keyboard and generally don't suggest anyone does if they can help it, but I'm sure all controls will be covered.
8) Again, this demo didn't fully showcase the epic detail, graphics weren't all active yet.
9) Disagree, the destruction is impressive, especially given the brands included.
10) Casino's will be discussed later. Not everything was in this build yet, still Alpha.
11) Gas stations were shown briefly.
12) No idea on tyres, there are a range of compounds. For example, the Ford Raptor was on racing slicks.
13) There is a stunning weather and time of day system.

Just to add, the presentation stream fps and resolution obviously didn’t do the experience justice. We played the game in 4k at the dev studio and it looked stunning. Much of this presentation was recorded at 1080p 60fps’ish, but some of the PC’s were overheating later in the day due to the heat in the studio.

This was also an Alpha build, it doesn’t contain the entire game, nor all of the graphics. Graphics and optimisation tend to happen late in the dev cycle. So, we’ll come back later.

Suffice to say, the devs have been completely transparent in showing off an early dev game. The island is vast, we’re back in the world of TDU and we genuinely had a lot of fun playing it.
 
They aren't trying to reinvent the wheel here, but that's okay because all I want, have wanted for years, is the wheel.
Hope I'm wrong but this doesn't look like the wheel I remember so far.

En5g2m4WEAAZvH0.jpeg
 
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A question to you and others reading this, what gamers / streamers / YouTubers would you like to see playing the game?
None of them before the release / demo / open beta. There is always a kind of dependent relationship when someone has a first hands on, gets invited to sth, get publicity in a official stream, can show exclusive material, etc. even without getting paid with money. It's just worthless before a release to everyone to really read sth out of this. Doesn't matter if the gameplay is shown off by a influencer or just employees since the outcome is the same, especially on this kind of "alpha" status. Nowadays you can't even count on tests by journalists with pre-release versions like we just encountered with GT7 and MTX implemented with the release after the test version.
But of course I would take such a opportunity myself and not roasting or criticising the game afterwards and never get invited by any publisher again. Also just useless criticising a unfinished product like the people on the internet.
 
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Some good questions here, thought I would add some quick answers.

1) Nobody paid for our opinions, we were invited as passionate TDU players and because the dev team were genuinely interested in our feedback on making a great and authentic TDU game.

A question to you and others reading this, what gamers / streamers / YouTubers would you like to see playing the game?

2) Being able to drive anywhere is always an aspect of TDU, the environmental damage is impressive given the scale. Obstacles will slow you, so I avoided obstacles where possible in the race.
3) They have moved to another level, this state of the Alpha build cannot fully demonstrate the magnitude of improvement.
4) Assume club functions still to be added, lots of the online elements seem empty and not operational till TDU is online.
5) Music playlist is stunning, possibly the largest playlist of any game. A wider range of radio stations, hours of music per station. Streamer mode in there as well.
6) Physics are coming along nicely, weight transfer, braking distances. All feel natural. There is still a lot of work in perfecting various elements. But it's in good shape. I'll demo this in-detail on a later build.
7) Wheel control is great. Rest assured the wheel experience is what TDU is all about, especially when cruising. I don't play with a keyboard and generally don't suggest anyone does if they can help it, but I'm sure all controls will be covered.
8) Again, this demo didn't fully showcase the epic detail, graphics weren't all active yet.
9) Disagree, the destruction is impressive, especially given the brands included.
10) Casino's will be discussed later. Not everything was in this build yet, still Alpha.
11) Gas stations were shown briefly.
12) No idea on tyres, there are a range of compounds. For example, the Ford Raptor was on racing slicks.
13) There is a stunning weather and time of day system.

Just to add, the presentation stream fps and resolution obviously didn’t do the experience justice. We played the game in 4k at the dev studio and it looked stunning. Much of this presentation was recorded at 1080p 60fps’ish, but some of the PC’s were overheating later in the day due to the heat in the studio.

This was also an Alpha build, it doesn’t contain the entire game, nor all of the graphics. Graphics and optimisation tend to happen late in the dev cycle. So, we’ll come back later.

Suffice to say, the devs have been completely transparent in showing off an early dev game. The island is vast, we’re back in the world of TDU and we genuinely had a lot of fun playing it.
Thank you for coming.
I ... believe you.
Your words are the last hope that the game is not lost.
 
None of them before the release / demo / open beta. There is always a kind of dependent relationship when someone has a first hands on, gets invited to sth, get publicity in a official stream, can show exclusive material, etc. even without getting paid with money. It's just worthless before a release to everyone to really read sth out of this. Doesn't matter if the gameplay is shown off by a influencer or just employees since the outcome is the same, especially on this kind of "alpha" status. Nowadays you can't even count on tests by journalists with pre-release versions like we just encountered with GT7 and MTX implemented with the release after the test version.
But of course I would take such a opportunity myself and not roasting or criticising the game afterwards and never get invited by any publisher again. Also just useless criticising a unfinished product like the people on the internet.
This is an interesting point. With that mindset, nobody can be relied upon. Because even when you release to the general public, their opinion could be swayed by their own biases towards their favourite games. Or they might not have the releveant experience of the genre for a balanced opinion.
 
Some good questions here, thought I would add some quick answers.

1) Nobody paid for our opinions, we were invited as passionate TDU players and because the dev team were genuinely interested in our feedback on making a great and authentic TDU game.

A question to you and others reading this, what gamers / streamers / YouTubers would you like to see playing the game?

2) Being able to drive anywhere is always an aspect of TDU, the environmental damage is impressive given the scale. Obstacles will slow you, so I avoided obstacles where possible in the race.
3) They have moved to another level, this state of the Alpha build cannot fully demonstrate the magnitude of improvement.
4) Assume club functions still to be added, lots of the online elements seem empty and not operational till TDU is online.
5) Music playlist is stunning, possibly the largest playlist of any game. A wider range of radio stations, hours of music per station. Streamer mode in there as well.
6) Physics are coming along nicely, weight transfer, braking distances. All feel natural. There is still a lot of work in perfecting various elements. But it's in good shape. I'll demo this in-detail on a later build.
7) Wheel control is great. Rest assured the wheel experience is what TDU is all about, especially when cruising. I don't play with a keyboard and generally don't suggest anyone does if they can help it, but I'm sure all controls will be covered.
8) Again, this demo didn't fully showcase the epic detail, graphics weren't all active yet.
9) Disagree, the destruction is impressive, especially given the brands included.
10) Casino's will be discussed later. Not everything was in this build yet, still Alpha.
11) Gas stations were shown briefly.
12) No idea on tyres, there are a range of compounds. For example, the Ford Raptor was on racing slicks.
13) There is a stunning weather and time of day system.

Just to add, the presentation stream fps and resolution obviously didn’t do the experience justice. We played the game in 4k at the dev studio and it looked stunning. Much of this presentation was recorded at 1080p 60fps’ish, but some of the PC’s were overheating later in the day due to the heat in the studio.

This was also an Alpha build, it doesn’t contain the entire game, nor all of the graphics. Graphics and optimisation tend to happen late in the dev cycle. So, we’ll come back later.

Suffice to say, the devs have been completely transparent in showing off an early dev game. The island is vast, we’re back in the world of TDU and we genuinely had a lot of fun playing it.
Hey mate thx for the feedback and answers. I have one more question if you don't mind. the roads/city look like a ghost town. No traffic, no pedestrians. so empty and lifeless. Is this something they are working on or they haven't mentioned anything about it?
 
Hey mate thx for the feedback and answers. I have one more question if you don't mind. the roads/city look like a ghost town. No traffic, no pedestrians. so empty and lifeless. Is this something they are working on or they haven't mentioned anything about it?
Sure! All of the things that populate a city and give it life are being worked on. That will be added much later.
 
This is an interesting point. With that mindset, nobody can be relied upon. Because even when you release to the general public, their opinion could be swayed by their own biases towards their favourite games. Or they might not have the releveant experience of the genre for a balanced opinion.
True but there are people writing game tests for their living (or making videos today) with often 20 years+ experience with a journalistic (studied) background which most influencers just don't have. There are test categories and way less just an own opinion like most youtubers do. Most influencers don't do reviews for their living.
Also regarding user posts in forums or metacritic/steamreviews you can normally quickly find out if peoples opinions are based on evidence or just rants. A difference is way more data on a "final" product when more people can give feedback.
 
With that mindset, nobody can be relied upon.
Its less/more. Most relevant feedback is from anonymous core audience. Latest The Crew Motorfest insider program leaks is great example.

Anyone else would would be viewed as non reliable source, especially if it praising the game.
 
True but there are people writing game tests for their living (or making videos today) with often 20 years+ experience with a journalistic (studied) background which most influencers just don't have. There are test categories and way less just an own opinion like most youtubers do. Most influencers don't do reviews for their living.
Also regarding user posts in forums or metacritic/steamreviews you can normally quickly find out if peoples opinions are based on evidence or just rants. A difference is way more data on a "final" product when more people can give feedback.
Just trying to understand your approach. You've already outlined, you don't trust any of these people. So, how would you determine if a game is good or not? What's a good example you can give?
 
Its less/more. Most relevant feedback is from anonymous core audience. Latest The Crew Motorfest insider program leaks is great example.

Anyone else would would be viewed as non reliable source, especially if it praising the game.
Thanks for this feedback. some questions: Why do you think most relevant feedback is from an anonymous source? What has given you that impression? In particular the 'relevant' bit.

What aspect / example of the Motorfest leaks stand out to you?

Yes, perception and reality are a mixed bag. The trouble is, if people don't provide credit where it is due, then we get nowhere.
 
The older I get, the less I seem to care about open world racing games.
That being said, I was still going to buy and support it when it was supposed to come out on PS4.
I have a PS5, but hate the controller to this day, so will just avoid this game since it's PS5 only.
 
Why do you think most relevant feedback is from an anonymous source? What has given you that impression? In particular the 'relevant' bit.
For reasons perfectly explained by Toasted. I don't know is there any interest for you.
With crew insider program situation is different. Testers have 100+ hrs in tC2 and doesn't have any reasons to lie about quality of game(their opinion is subjective, ofc).
 
For reasons perfectly explained by Toasted. I don't know is there any interest for you.
With crew insider program situation is different. Testers have 100+ hrs in tC2 and doesn't have any reasons to lie about quality of game(their opinion is subjective, ofc).
Alas that doesn't answer the specific question I put to you.

As for the insider program, so you can only listen to feedback from anonymous sources? See, the problem with anonymity and the internet is you have no idea of the subjective experience of who you are talking to because everyone considers themself an expert on everything these days. You could literally be listening to the experience of a young child over an actual racing driver on car handling. But then I guess forums like this are similar, we have no idea on on the subjective experience of the users we are having discussions with.

Either way, in showcasing a game for people to see it and get feedback, we haven't come up with any progress from yourself or Toasted.
 
I think a lot of people have been scared of seeing influencers and people getting “inside scoops” ever since DRIV3Rgate. And, yknow, this was an atari franchise…

Anyway, I’m really excited for this. TDU1 has a special place for me. TDU2 frankly was crap but it had its own charm, did its own thing and didn’t care what anyone else did and I still had a lot of hours of fun with it.

I’m holding out a lot of hope. But all I can say is it’s missing some of the essence of TDU. Like, instead of having generic HUD speedometer/revs etc on screen, they went to the effort of recreating the car’s actual clocks. Those little touches made all the difference and gave it its own character.

But still. There’s much to come. They’re clearly taking their time and as people in the YouTube comments are saying - it’s frankly ballsy to have a no-bs outright gameplay reveal. No theatrics, no faked cutscenes, just genuine gameplay. And they did just that, and made it very clear that it’s an alpha build.

Some of the essence is there - menus for wipers and indicators and the rest.

People are complaining about what they aren’t seeing - casinos, all the rest - it doesn’t mean it isn’t coming. It just means it’s not ready to show yet. They can’t put all their cards on the table right away, pardon the pun.

Have faith, everyone. It could still be great.
 
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See, the problem with anonymity and the internet is you have no idea of the subjective experience of who you are talking to because everyone considers themself an expert on everything these days. You could literally be listening to the experience of a young child over an actual racing driver on car handling.
Well, I know that this anonymous spend hundreds of hours in the Crew games. We have similar experience.
And why would I prefer racing driver experience over child in arcade racing game?
 
Well, I know that this anonymous spend hundreds of hours in the Crew games. We have similar experience.
And why would I prefer racing driver experience over child in arcade racing game?
We talk on this for hours, because whatever that similar experience is, it's objective without a point of reference.

The original question, to show off a game 'A question to you and others reading this, what gamers / streamers / YouTubers would you like to see playing the game?'
 
We talk on this for hours, because whatever that similar experience is, it's objective without a point of reference.

The original question, to show off a game 'A question to you and others reading this, what gamers / streamers / YouTubers would you like to see playing the game?'
The question is flawed... no shill streamers or influencers are required just a promo gameplay video, and short access demo. It's obvious streamers are on a leash of either their followers expectations or the folks providing them with freebies on the other side. The danger of doing a reveal like this is it can seem contrived, watching folks pretending to have fun is as obvious as a wig in a room... I think the game still has promise and will reserve judgement until its more polished. Streamers have no influence on my purchasing decisions... ever!
 
The question is flawed... no shill streamers or influencers are required just a promo gameplay video, and short access demo. It's obvious streamers are on a leash of either their followers expectations or the folks providing them with freebies on the other side. The danger of doing a reveal like this is it can seem contrived, watching folks pretending to have fun is as obvious as a wig in a room... I think the game still has promise and will reserve judgement until its more polished. Streamers have no influence on my purchasing decisions... ever!
Ok, so the question is flawed in your opinion. Where will you decide if a game is worth buying, what would be your information source?
 
Ok, so the question is flawed in your opinion. Where will you decide if a game is worth buying, what would be your information source?
Take an aggregate of opinion from various dedicated sites like GTP, reddit groups & look at gameplay video's. Hearing interviews from a development team gets my interest. We are in an age of second hand opinion / information with a slant, and what is conveyed is not always true. The optimum way for a gamer to be snagged is with a demo. Not offering a demo suggests that a company might not be confident in the quality of their work (to me at least). Beta's have snagged me for Gran Turismo Sport and Crew Motorfest & give the confidence to go for a day one purchase which at £70+ these days does require due diligence. Call me cynical, but with such high stakes for earning money can we really trust what we are told?
Gamers are passionate maybe using the development team for promotion is more appt, we can see clearly when someone like Kaz talks about his work they literally light up and its infectious / compelling. Hearing a story about the development process like they used to do with a UK magazine called Edge really draws you in to the anticipation zone, gamers relish the little details. It doesn't have to be all positive either, hearing how a dev team overcomes obstacles to making a game all adds to the hype. Doing constant development updates is something that most studio's are dark on, but these little tech titbits of information in a steady flow would build more hype than a corporate gaming party video shown at the last minute. Sharing things that might seem throwaway like early concept art and story boards would be really interesting.
 
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Will this game have single-player, or will you be forced to always be on lobbies with other people? That's my most immediate concern, because I don't want to be disturbed by other people, like it happens to players in The Crew, sometimes.
 
Take an aggregate of opinion from various dedicated sites like GTP, reddit groups & look at gameplay video's. Hearing interviews from a development team gets my interest. We are in an age of second hand opinion / information with a slant, and what is conveyed is not always true. The optimum way for a gamer to be snagged is with a demo. Not offering a demo suggests that a company might not be confident in the quality of their work (to me at least). Beta's have snagged me for Gran Turismo Sport and Crew Motorfest & give the confidence to go for a day one purchase which at £70+ these days does require due diligence. Call me cynical, but with such high stakes for earning money can we really trust what we are told?
Gamers are passionate maybe using the development team for promotion is more appt, we can see clearly when someone like Kaz talks about his work they literally light up and its infectious / compelling. Hearing a story about the development process like they used to do with a UK magazine called Edge really draws you in to the anticipation zone, gamers relish the little details. It doesn't have to be all positive either, hearing how a dev team overcomes obstacles to making a game all adds to the hype. Doing constant development updates is something that most studio's are dark on, but these little tech titbits of information in a steady flow would build more hype than a corporate gaming party video shown at the last minute. Sharing things that might seem throwaway like early concept art and story boards would be really interesting.
Thanks, really constructive post!

Yes, a demo will be essential. Having said that, it might arrive post-launch if the dev team need to focus on the core project. This is a tiny team compared to the likes of Playground Games or Polyphony.

Betas will be key, especially as the game develops and requirements to test server loads/bug testing.

Dev team interviews in due course as the game develops and more can be shown, I'll have an early video up soon. Alex VII has one all ready to go.

TDUSC does the monthly newsletter with dev updates, with checking out on steam.
 
Demos would be good from Kyloton, especially to test their various WRC versions - might even help them gain a few more purchases of their older work. They did put WRC Generations on a free Xbox weekend which was appreciated, good to see ACC do that this weekend too.

EA Play that comes with Game Pass Ultimate previously offering 10 hours was good, although it was cut to 5hrs for F1, possibly NFS Unbound too not too sure I never lasted long on it as driving through a city centre at 60mph just felt stale vs reality - hopefully goes back up to 10hrs again for their WRC.

Managed to get into a beta recently that was good, and felt the same as what all the influencers and reviewers and public said - just waiting on full wheel support before I look out a credit card.
 
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