Test Drive Unlimited Solar Crown Discussion Thread

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The selling point is TDU, the name, the brand. That's it. Without it, no one would care.
Is it though? I was hopeful the new title would be an evolution, the franchise has always been a solid 6/10. I think there is a degree of rose tinted spectacles, fire up the old PS3 edition, its jarringly bad now.
 
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I have not played forza horizon 5 for a year i just dont find it fun to play, the map is lifeless, i think while their Maps are quite detailed, they are boring in the longrun, crew motorfest map looks much more exciting to me, not sure about solarcrown, but i still belive they would also go for a more exciting map than horizon 5 as well,
 
I liked the Shutoko mod for AC vibes, but aside of that it look a little bit low quality... This is worrying. I hope the driving model will be great.
 
Also, seriously though, why does everyone keep crashing? Why not get someone who can actually play?
Because the driving model and physics is crap. At least half of those people playing are above average in driving games and they still can't even perform a simple turn in that game.
 
Not impressed at all really.

TDU 1 is not a masterpiece but it had its own charm from its atmosphere, driving, dealerships along with delivering cars and picking up hitchhikers.

Along with a nice variety car list from classics, supercars, hypercars, sport cars, convertibles, hatchbacks and the oddball cars like Wiesmann and the Edonis.
 
I never expected such a disappointing... presentation. Not saying "game" yet. But I was hoping to see some TDU related content, instead of Motorfest vibes. Where's the essence? The promised TDU lifestyle that was about freedom and immersion? Where's the traffic? Where are the car dealers and clothing stores? Where's the casino?

Parking at a gas station to hold a button for repair & cleaning? I want to drive to a mechanic and wait for at least a couple minutes on foot. I want to drive to a fully animated car wash. I don't want to press a button at a dead, functionless gas station. Or hold a button to "enter HQ". I want seemless or at least more atmospheric transitions.

What about those NFS-style fancy, modern arrows, "blocking" intersections and showing you where to go? Who wanted that?

Physics look like bumper cars where the car taking a hit just slides to the side lol. Don't know what to say. Map looks cool, excluding vanishing trees once you touch them. :lol:
 
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Since the game is marketed as an MMO racer, I am curious how many players fit in a lobby, race and convoy.

The physics, visually atleast, remind me of Criterion physics, but without the B2D. This game seems to be a successor to MW12.


This potentially will run into the same issue where MW 12 wasn't an MW game, and this has very little of what makes a TDU game. This lacks the massive maps (that specifically gave a vacation vibe) of TDU and unique/exclusive/special cars along with houses and garages to showcase them. This game has an FH4 sized map, with an apartment and parking garages (seemingly). The cars so far seem normal.

The crew Motorfest seems more of a TDU game with proper customization (interior and exterior) as well as a normal car upgrade system (from what I have read, please correctme if im wrong), a map that's 3x the size of TDU SC, on Hawaii, with a ton of special edition cars (500+ cars total).

The beta, on the 24th this month, will hopefully provide more gameplay footage and some actual player reviews.
 
Not to be a Debbie downer but it looks so damn bland/lifeless. These big open vistas married with an empty city. What is it doing that wasn't being captured by Forza Horizon and the Crew?

As far as the open world thing is concerned, the one thing I would kill for is something like Midnight Club LA but with simmy physics/VR. Lived in and busy world with tons of customisation. People would go nuts for it!
 
Not impressed at all really.

TDU 1 is not a masterpiece but it had its own charm from its atmosphere, driving, dealerships along with delivering cars and picking up hitchhikers.

Along with a nice variety car list from classics, supercars, hypercars, sport cars, convertibles, hatchbacks and the oddball cars like Wiesmann and the Edonis.
TDU1 had especially a great car list with all the variety it had from exotics and classics to more obtainable cars like the Alfa GT, Ford Mustang and Nissan 350Z, but I've yet to see anything even remotely of that nature here. Yeah the top-end stuff was always a big focus but here it almost seems like there isn't anything else.

I'm personally not at all interested in the ridiculously overpriced prestige hypercars or luxury cars that feel like they are dime-a-dozen these days so the fact there hasn't been much else shown so far doesn't really attract me very much to this game. I get there are people who like them but you should have some variety in your car list as well. That combined with all this marketing talk about "luxury" and "lifestyle" being major parts of the game makes it just seem to me more like a rich Instagram influencer simulator than an actual racing game.
 
TDU1 had especially a great car list with all the variety it had from exotics and classics to more obtainable cars like the Alfa GT, Ford Mustang and Nissan 350Z, but I've yet to see anything even remotely of that nature here. Yeah the top-end stuff was always a big focus but here it almost seems like there isn't anything else.

I'm personally not at all interested in the ridiculously overpriced prestige hypercars or luxury cars that feel like they are dime-a-dozen these days so the fact there hasn't been much else shown so far doesn't really attract me very much to this game. I get there are people who like them but you should have some variety in your car list as well. That combined with all this marketing talk about "luxury" and "lifestyle" being major parts of the game makes it just seem to me more like a rich Instagram influencer simulator than an actual racing game.
Alfa Romeo GT was my first car in TDU not to mention you can buy a sporting package for it in the upgrade shop.

It was this kind of stuff that made TDU have its own charm.
 
Anyone know what controller they were playing the game with? Doesnt look like a xbox or playstation controller. And if it is, likely an aftermarket controller.

Also the handling physics. I cant tell if the play testers have some kind of skill issue or the handling physics are actually bad. Everyone is just crashing into each other and it feels like they're only pretending they're having fun because they were forced to under contract with Kyloton. Yikes! Guess my concerns about this game based on the lack of gameplay were true.
 
Alfa Romeo GT was my first car in TDU not to mention you can buy a sporting package for it in the upgrade shop.

It was this kind of stuff that made TDU have its own charm.
I agree, and judging by the video yesterday, they have strayed away from what made it so unique. It looked very NFS, and not in a good way.
 
It looks terrible. Almost like it's lost in time like it should have come out 5 years ago which is bizarre but also no surprise from this awful developer. Every single one of their games is a 4-5/10 at best, below average to acceptable. Not surprised at all, BP used to be an honest YT guy about how crap a racing game was, but seeing as he was there he won't have a bad word against it.
 
I knew I was right to have no faith in this game. That presentation is by far the BIGGEST joke I have ever seen. Had this game been named any other it would've been made of and meme'd to death. But because it's TDU expect free passes. Nothing in this presentation screamed "TDU" to me, because here I thought after many said TDU was about "the immersion" and life style, I thought this company would showcase that. Clearly was that not the case.

I don't know what the target audience for this game is. I don't even think the dev knows it as well, judging by that 'showcase' they have shown...
 
Wow, I just watched 8 minutes into this "presentation" (less time if you include the countdown). The only thing I can add is Aloha Hawaii and Viva Mexico!
 
In a 30-minute video, I personally saw all the ... WORST fears about the cult game series:

1) Paid bloggers: Alan "VeniVidiVichi" Boyston, Blackpants and two other no-names.
2) NFS-style bobsled city, namely: in many places we see abuse of concrete fences,
because someone was just too lazy to make sidewalks with real obstacles.
3) Graphics that have not changed much since TDU2. And if indoors it can be considered nostalgia, then on the street it's just a shame.
4) Club functions at zero level
5) Zero information about the music playlist, and I will remind you that the TDU2 playlist is still a quality model for me!
6) Zero information on the physics of machines. The video shows that this is not an NFS bobsled,
but the loss of braking control was only in the Porsche 911.
7) None of the players played either on the keyboard or on the steering wheel. And let me remind you that it was driving in a column of friends, the view from the cockpit and listening to a good playlist - that was what distinguished TSU from its competitors.
8) The buildings of Hong Kong look terrible, you can only compare them with Microsoft Flight Simulator
9) The destruction of cars is pathetic, but it was a fantastic feature in the last kiloton games WRC10 and WRC Generations.
10) Where are the promised casinos? They showed some kind of night club where QTE dancing-shaking limbs of avatars.
11) Gas stations were not shown
12) Tire wear - not shown
13) Change of weather - not shown
 
11) Gas stations were not shown
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Guess I'm the black sheep here, because I think it looks alright. Visually its dated, and my god the stuttering, but little else irks me.

They aren't trying to reinvent the wheel here, but that's okay because all I want, have wanted for years, is the wheel. They aren't meddling with the formula to add nonsensical features that put me off (knock on wood). Such as Forza Motorsport's car levelling, GT7's cafe menu "career", the hundred little things I could go on about in The Crew 2, NFS' visual effects & day/night system, or the Horizon Playlist in general. The product I've been looking for is one somebody would call dated or boring, putting focus on the core essentials of an open-world racer. Something to just chill with after work. Solar Crown has the potential to be that, but only time will tell.

I dunno. Maybe I'm not as harsh because I've never played a TDU entry, and don't have the expectations of proper fans.
 
For 2 years I begged kilotons not to cut all the assets from the WRC series.
EVERYTHING WAS CUT!
The new TDU looks like a clone of the stupid NFS!
 
Ubisoft should be thanking Kylotonn for helping them promote The Crew Motorfest :lol:
TCM looks like it’ll be a better TDU game than an actual TDU game, and it’s not even going for the same market - It’s going for the quasi-legal sanctioned Street racing festival vibe of the Forza Horizon games (Which have desperately needed a competitor for a few years now)
 
Guess I'm the black sheep here, because I think it looks alright. Visually its dated, and my god the stuttering, but little else irks me.

They aren't trying to reinvent the wheel here, but that's okay because all I want, have wanted for years, is the wheel. They aren't meddling with the formula to add nonsensical features that put me off (knock on wood). Such as Forza Motorsport's car levelling, GT7's cafe menu "career", the hundred little things I could go on about in The Crew 2, NFS' visual effects & day/night system, or the Horizon Playlist in general. The product I've been looking for is one somebody would call dated or boring, putting focus on the core essentials of an open-world racer. Something to just chill with after work. Solar Crown has the potential to be that, but only time will tell.

I dunno. Maybe I'm not as harsh because I've never played a TDU entry, and don't have the expectations of proper fans.
Same, it really doesn’t look bad at all.
 
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