True, but looks like they are still pouring money into it.This looks like anything but a smooth development process.
Developers took their time with Gollum, another Nacon IP. Look how that turned out.Here we go, rant time:
It's ok for developers to take time to make a game. And it DOES NOT mean because they are taking their time, it's not a "car crash" (I wish I could read comments that are not the IQ of 12).
Let's just wait for the game to come out instead of ****ing judging it before it even has a ship date.
Games are bigger, more complex, intricately made pieces of software. You can't make sequels to games on the same budget/time frame you did from the previous one anymore because the time to make assets and complex code increases each time.
For **** sake.
Ubisoft: We introduce you to Malu, the Motorfest PR who will be your guide during the Festival on The Crew Motorfest.
KT:
Let's hope your guide doesn't like to lean his head out of the passenger window while you're driving.I hope its....
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Switch afaik is still listed as a suppoerted platform. UE5 would be very CPU internsive for the switch.The screenshots they already posted gave me strong vibes of heavily touched up Unreal Engine 4, so I'm wondering if they decided to push it back so they could move everything over to UE5 instead. Which would be a smart move on their part, because UE4 is rather ugly unless you bog it down with tons of resource heavy post-processing.
Speaking of which, I wonder if Gollum's negative reception also caused a shockwave around Nacon/TDU team...Developers took their time with Gollum, another Nacon IP. Look how that turned out.
Well thats what you will get with yearly titles, just look at the F1 games and Nascar games.It would be better to have another publisher than Nacon. Nacon games are non-polished, have only few patches and many game design flaws. "Thanks" to Nacon for killing last WRCs, Steelrising, Gollum, Blood bowl, Tennis World Tour, TT Isle of Man...I'm sure that destiny of TDU SC will be the same
There's a shake-up at Kylotonn right now just before the day of the TDU Showcase that could put things into major wrench.
The studio workers took advantage of this moment to ask Nacon if the group would commit to providing more resources for Kylotonn and the group’s studios in general. The aim is to give the studio employee representatives more room to breathe in their negotiations with the studio heads, and to prevent studio management from using Nacon as an excuse to avoid mandatory negotiations.
Laurent Honoret replied: « No ». He added that it was the studio management’s prerogative to negotiate more budget with Nacon. This statement shattered the excuses of Kylotonn’s management, who has always blamed Nacon for the lack of negotiation.