Test Drive Unlimited Solar Crown Discussion Thread

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This game has so much competition I dont see how it could do too well unless it offers something dramatically different from its competitors. The Sim and arcade racing game genre is already super saturated this just adds even more. Dont get me wrong I like Test Drive, the Unlimited ones, back in time when all we really had was a NFS every 2-3 years which were more like tuner street racing style games not open world offroad games like these days, Forza motorsport 1-3, and Grand Turismo 4-5. We will see how it does but not too optimistic especially seeing videos of this game.
 
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Affiliation to a side can be changed, yes. A guy named Alex VII (Yeah, ugh...) told me that when I asked him, but according to what he said the faction progress would be restarted.
 
Very good questions. Given that the cars unlock for free at certain levels of progress, I'm imagining that they're just bonuses to save you having to buy them.

I wondered about the seasonal rewards myself.
1717474142618.png

This chart says otherwise
 
So far, around 78 cars have been announced. It's possible that TDU Solar Crown could launch with over 100 cars, as this isn't even the final list.

(Names, model trims and year models may not be entirely accurate.)

Manufacturers represented:
  1. Abarth (ITA)
  2. Alfa Romeo (ITA)
  3. Alpine (FRA)
  4. Apollo (GER)
  5. Aston Martin (GBR)
  6. Audi (GER)
  7. BMW (GER)
  8. Bugatti (FRA)
  9. Chevrolet (USA)
  10. Citroen (FRA)
  11. Dodge (USA)
  12. Fantasy vehicles
  13. Ferrari (ITA)
  14. Ford (USA)
  15. Jaguar (GBR)
  16. Koenigsegg (SWE)
  17. Lamborghini (ITA)
  18. Lancia (ITA)
  19. Land Rover (GBR)
  20. Lotus (GBR)
  21. McLaren (GBR)
  22. Mercedes-AMG (GER)
  23. Mercedes-Benz (GER)
  24. Nissan (JPN)
  25. Porsche (GER)
  26. Shelby (USA)
  27. Toyota (JPN)
  28. Volkswagen (GER)
  29. W Motors (UAE)
Bentley, Caterham and Hummer rumored for inclusion.

Abarth:
  1. Abarth 500 esseesse ’08
Alfa Romeo:
  1. Alfa Romeo 4C Launch Edition '13
  2. Alfa Romeo 4C Spider '13
  3. Alfa Romeo 8C Competizione ’08
  4. Alfa Romeo 8C Spider ’10
  5. Alfa Romeo MiTo 1.4 T Sport ’09
Alpine:
  1. Alpine A110 1600S ’72
  2. Alpine A110 Legendé ’18
Apollo:
  1. Apollo Intensa Emozione ’18
Aston Martin:
  1. Aston Martin DB11 ’16
  2. Aston Martin Vantage ’18
Audi:
  1. Audi Q7 V12 TDI ’09
  2. Audi R8 Coupe V10 plus ’16
  3. Audi R8 Spyder V10 RWS ’18
  4. Audi TT RS ’18
BMW:
  1. BMW i8 Roadster ’18
  2. BMW M4 Competition ’21
Bugatti:
  1. Bugatti Chiron ’16
  2. Bugatti Chiron Sport 110 Ans Bugatti ’19
  3. Bugatti Veyron 16.4 ’13
  4. Bugatti Veyron Super Sport ’11
Chevrolet:
  1. Chevrolet Camaro ZL1 1LE Package ’18
  2. Chevrolet Corvette (C1) ’58
  3. Chevrolet Corvette ZR1 (C7) ’19
Citroen:
  1. Citroen 2CV ’70
Dodge:
  1. Dodge Challenger SRT Hellcat Redeye ’18
  2. Dodge Viper GTS ’13
Fantasy vehicles:
  1. Sientero Reinita
Ferrari:
  1. Ferrari 308 GTS ’82
  2. Ferrari 430 Scuderia Spider 16M ’09
  3. Ferrari 812 Superfast ’19
  4. Ferrari California ’08
  5. Ferrari Enzo Ferrari ’02
  6. Ferrari F40 ’92
  7. Ferrari FXX K EVO ’18
  8. Ferrari Portofino ’18
Ford:
  1. Ford F-150 Raptor ’17
  2. Ford GT ’06
  3. Ford GT ’17
  4. Ford GT40 Mark II Le Mans ’66
  5. Ford Mustang GT ’18
  6. Ford Mustang GT 2+2 Fastback ’68
  7. Ford Shelby GT500 ’10
Jaguar:
  1. Jaguar E-type Coupe ’61
  2. Jaguar F-type SVR ’20
Koenigsegg:
  1. Koenigsegg Agera RS ’17
  2. Koenigsegg Regera ’16
Lamborghini:
  1. Lamborghini Aventador LP 770-4 SVJ ’18
  2. Lamborghini Centenario LP 770-4 ’16
  3. Lamborghini Diablo Super Veloce ’97
  4. Lamborghini Huracan LP 640-4 Performante ’18
  5. Lamborghini Miura P400 Bertone Prototype ’67
  6. Lamborghini Urus ’18
Lancia:
  1. Lancia Delta HF Integrale Evoluzione ’91
  2. Lancia Stratos ’73
Land Rover:
  1. Land Rover Range Rover Sport SVR ’18
Lotus:
  1. Lotus Evora GT430 Sport ’17
  2. Lotus Exige Cup 380 ’17
Maserati:
  1. Maserati MC20 ’20
McLaren:
  1. McLaren 720S Coupe ’18
Mercedes-AMG:
  1. Mercedes-AMG GT R ’17
Mercedes-Benz:
  1. Mercedes-Benz G 65 AMG Final Edition ’18
  2. Mercedes-Benz SL 65 AMG Black Series (R230) ’09
  3. Mercedes-Benz SLK 55 AMG ’10
  4. Mercedes-Benz SLS AMG ’10
Nissan:
  1. Nissan Fairlady Z (Z34) ’08
  2. Nissan GT-R Black Edition ’12
Porsche:
  1. Porsche 911 R (991) ’16
  2. Porsche 911 SC (901) ’78
  3. Porsche 918 Spyder ’13
  4. Porsche Cayenne Turbo ’18
  5. Porsche Taycan Turbo S Cross Turismo ’20
Shelby:
  1. Shelby Cobra 427 ’66
  2. Shelby Cobra Daytona Coupe ’64
Toyota:
  1. Toyota GR Supra RZ ’19 (possible, likely)
Volkswagen:
  1. Volkswagen Beetle 1303 S '73
  2. Volkswagen Class 5/1600 Baja Bug ’69
W Motors:
  1. W Motors Fenyr SuperSport ’18
Current: 78 cars
 
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At least I'll be able to use the cars that I buy...
Do you realize how much non sense this comment make? Because I don't know of a single game that doesn't let you use a car that you bought.

This whole idea that you can make players build a connection with a car by making the game grindy is absurd. Never felt more connected to a car by buying it or for winning it. If I learned something from the Crew is that grinding is a shortcut to burning out. So the whole idea of actually working for a car in game doesn't enthusiast me much.
I don't mind putting effort into obtaining cars it just needs to be reasonable or the economy needs to be balanced.
Which makes me hope for a good progression. By good progression I mean not having races in higher classes that pay 10x more than lower classes. NFS Unbound is the prime example of a bad progression system where you have B class races that are just not worth doing.
It gets even more absurd when you look at the most useless feature in a racing game... The Casino. Am I going to spend time gambling because of a boring A class grinding?
 
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Where does it say that?
Am I misunderstanding your earlier statement? If so, my bad.
1717490305319.png


I thought you were indicating that these cars were present in the base game (purchasable with in game currency), but available for free for the owners of the corresponding editions.

1717490031391.png

If I am understanding this right, the cars from specific editions (like the SLS, RR Sport, MC20, ZL1 1LE, R8 and F TYPE) are not present in the standard edition of the game. Meaning you will have to buy these editions to obtain the cars. The owners of these editions will be able to access these specific cars, once they reach certain levels (12 and 20).
 
Am I misunderstanding your earlier statement? If so, my bad.
View attachment 1361858

I thought you were indicating that these cars were present in the base game (purchasable with in game currency), but available for free for the owners of the corresponding editions.

View attachment 1361857
If I am understanding this right, the cars from specific editions (like the SLS, RR Sport, MC20, ZL1 1LE, R8 and F TYPE) are not present in the standard edition of the game. Meaning you will have to buy these editions to obtain the cars. The owners of these editions will be able to access these specific cars, once they reach certain levels (12 and 20).
I can't see where, on that image, they are listed as exclusive to the special editions.

All I can see is that they are included in those editions as automatic, free vehicles once certain levels are reached. I've even looked at the fine print in a really big version of the image.

They are listed as a DLC content in the store.
Where? I can see the packs, but not the individual vehicles - with the exception of the Ford GT, which appears as a separate item included in a pre-order at XB Store and Steam.
 
It has to mean they're just give as free. Especially since many of those are vehicles that are commonly found in most racing/driving games now, so locking them away permanently behind upgrade editions honestly isn't that much of an incentive.

If they were rare vehicles that haven't been seen in other games before then maybe, but asking people to spend probably an extra 50% on the Gold edition for... a Camaro ZL1? I'm not seeing it.
 
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I hope this is good.

Ever since The Crew went full Forza Horizon I'm missing a game with that certain Test Drive vibe.
 
You're going to have to explain why that makes them exclusive to the packs.
Common practice? I don't see any company specifically mentioning cars are exclusive to the said pack. It would make much more sense to inform buyers that cars you are buying as DLC are also available for non pack buyers. Like Ivory Tower devs did with the Crew 2 and Motorfest.
 
Common practice?
That's essentially assumption. I can't work with assumptions.
I don't see any company specifically mentioning cars are exclusive to the said pack.
They're described as "bonus content" in the PS Store, and "content" in the Xbox and Steam stores.

The GT7 pre-order "bonus content" was four cars that are not unique nor exclusive - although two of the liveries are (and one gets its own entry, but is classed as the same car for the Collection) - and regular players can buy all four for in-game credits. "Bonus content" here means "access without payment/progress".

By comparison, FH5 and FM8's Car Pass packs describe the cars - which are exclusive to the pack - as "extra cars".

In other cases, "exclusive" is very specifically flagged. The NFSU Palace Edition, for example, refers to "exclusive content" (in all three stores) - although the cars themselves aren't unique to the pack but the customised versions are.


Again, I see no mention whatsoever that these six cars - two in Sharps, two in Streets, and all four plus two more in Gold Edition - are exclusive to these packs and only obtainable in this manner.

There are, as I can see, four alternatives.
*They are and KT/Bigben are staying quiet about it for some reason
*They are, but the Silver/Gold packs will be available as standalones later
*They're not, but they are seasonal rewards for Season 1 that buying the special editions bypasses (although the existence of the VIP Solar Pass and its 20-level bypass would seem to rule this one out)
*They're not, they're just unlocked automatically at the specific player level so you don't need to spend your credits (which are reportedly very slow to accumulate early on) to buy them.

I can't see any reason to assume any of them, but the language doesn't fit with the first two, and the third one is problematic.

To save worry, I'll ask.
 
I hope the base game gets all pre-order and special edition content. Got a special place in my heart for the first TDU, so I hope this is good. A season pass is sickening though, given there's barely three-digits worth of cars in the game to begin with.
 
Honestly....I see wet roads....that already is the typical modern fail in racing games.
Also, this is KT/Big Ben. I played all there WRC games, 5-10 + Generations and they all sucked apart from 7.
All the games were filled with issues, bugs and looked horrible. They would fix one issue in a game and create a whole bucket of others in a future title.
Also, there lack of support especially with Generations was inexcusable cause that game was a buggy mess.

And the car list...it's the typical exotic/luxury car list that I have zero interest in. I love car lists like in Gran Turismo or Tokyo Xtreme Racer. Normal, everyday cars.

So yeah....no thanks.
 
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So far, around 78 cars have been announced. It's possible that TDU Solar Crown could launch with over 100 cars, as this isn't even the final list.

(Names, model trims and year models may not be entirely accurate.)

Manufacturers represented:
  1. Abarth (ITA)
  2. Alfa Romeo (ITA)
  3. Alpine (FRA)
  4. Apollo (GER)
  5. Aston Martin (GBR)
  6. Audi (GER)
  7. BMW (GER)
  8. Bugatti (FRA)
  9. Chevrolet (USA)
  10. Citroen (FRA)
  11. Dodge (USA)
  12. Fantasy vehicles
  13. Ferrari (ITA)
  14. Ford (USA)
  15. Jaguar (GBR)
  16. Koenigsegg (SWE)
  17. Lamborghini (ITA)
  18. Lancia (ITA)
  19. Land Rover (GBR)
  20. Lotus (GBR)
  21. McLaren (GBR)
  22. Mercedes-AMG (GER)
  23. Mercedes-Benz (GER)
  24. Nissan (JPN)
  25. Porsche (GER)
  26. Shelby (USA)
  27. Toyota (JPN)
  28. Volkswagen (GER)
  29. W Motors (UAE)
Bentley, Caterham and Hummer rumored for inclusion.

Abarth:
  1. Abarth 500 esseesse ’08
Alfa Romeo:
  1. Alfa Romeo 4C Launch Edition '13
  2. Alfa Romeo 4C Spider '13
  3. Alfa Romeo 8C Competizione ’08
  4. Alfa Romeo 8C Spider ’10
  5. Alfa Romeo MiTo 1.4 T Sport ’09
Alpine:
  1. Alpine A110 1600S ’72
  2. Alpine A110 Legendé ’18
Apollo:
  1. Apollo Intensa Emozione ’18
Aston Martin:
  1. Aston Martin DB11 ’16
  2. Aston Martin Vantage ’18
Audi:
  1. Audi Q7 V12 TDI ’09
  2. Audi R8 Coupe V10 plus ’16
  3. Audi R8 Spyder V10 RWS ’18
  4. Audi TT RS ’18
BMW:
  1. BMW i8 Roadster ’18
  2. BMW M4 Competition ’21
Bugatti:
  1. Bugatti Chiron ’16
  2. Bugatti Chiron Sport 110 Ans Bugatti ’19
  3. Bugatti Veyron 16.4 ’13
  4. Bugatti Veyron Super Sport ’11
Chevrolet:
  1. Chevrolet Camaro ZL1 1LE Package ’18
  2. Chevrolet Corvette (C1) ’58
  3. Chevrolet Corvette ZR1 (C7) ’19
Citroen:
  1. Citroen 2CV ’70
Dodge:
  1. Dodge Challenger SRT Hellcat Redeye ’18
  2. Dodge Viper GTS ’13
Fantasy vehicles:
  1. Sientero Reinita
Ferrari:
  1. Ferrari 308 GTS ’82
  2. Ferrari 430 Scuderia Spider 16M ’09
  3. Ferrari 812 Superfast ’19
  4. Ferrari California ’08
  5. Ferrari Enzo Ferrari ’02
  6. Ferrari F40 ’92
  7. Ferrari FXX K EVO ’18
  8. Ferrari Portofino ’18
Ford:
  1. Ford F-150 Raptor ’17
  2. Ford GT ’06
  3. Ford GT ’17
  4. Ford GT40 Mark II Le Mans ’66
  5. Ford Mustang GT ’18
  6. Ford Mustang GT 2+2 Fastback ’68
  7. Ford Shelby GT500 ’10
Jaguar:
  1. Jaguar E-type Coupe ’61
  2. Jaguar F-type SVR ’20
Koenigsegg:
  1. Koenigsegg Agera RS ’17
  2. Koenigsegg Regera ’16
Lamborghini:
  1. Lamborghini Aventador LP 770-4 SVJ ’18
  2. Lamborghini Centenario LP 770-4 ’16
  3. Lamborghini Diablo Super Veloce ’97
  4. Lamborghini Huracan LP 640-4 Performante ’18
  5. Lamborghini Miura P400 Bertone Prototype ’67
  6. Lamborghini Urus ’18
Lancia:
  1. Lancia Delta HF Integrale Evoluzione ’91
  2. Lancia Stratos ’73
Land Rover:
  1. Land Rover Range Rover Sport SVR ’18
Lotus:
  1. Lotus Evora GT430 Sport ’17
  2. Lotus Exige Cup 380 ’17
Maserati:
  1. Maserati MC20 ’20
McLaren:
  1. McLaren 720S Coupe ’18
Mercedes-AMG:
  1. Mercedes-AMG GT R ’17
Mercedes-Benz:
  1. Mercedes-Benz G 65 AMG Final Edition ’18
  2. Mercedes-Benz SL 65 AMG Black Series (R230) ’09
  3. Mercedes-Benz SLK 55 AMG ’10
  4. Mercedes-Benz SLS AMG ’10
Nissan:
  1. Nissan Fairlady Z (Z34) ’08
  2. Nissan GT-R Black Edition ’12
Porsche:
  1. Porsche 911 R (991) ’16
  2. Porsche 911 SC (901) ’78
  3. Porsche 918 Spyder ’13
  4. Porsche Cayenne Turbo ’18
  5. Porsche Taycan Turbo S Cross Turismo ’20
Shelby:
  1. Shelby Cobra 427 ’66
  2. Shelby Cobra Daytona Coupe ’64
Toyota:
  1. Toyota GR Supra RZ ’19 (possible, likely)
Volkswagen:
  1. Volkswagen Beetle 1303 S '73
  2. Volkswagen Class 5/1600 Baja Bug ’69
W Motors:
  1. W Motors Fenyr SuperSport ’18
Current: 78 cars
This feels like a rather lackluster list so far. Only 2 BMWs? 1 McLaren? I'm hoping there's much more, because this list at the moment, gives off the vibe that the studio really had to manage their budget with licensing/modeling vehicles.
 
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I really wanted this to be good but I think I'll skip.

  • Limited number of cars (unless they announce more)
  • Visibily dated graphics
  • Too grindy (I gave up on GT7 and TCM because of this)
  • Traffic will be too intrusive
  • Driving on the wrong side of the road

I have way more reasons not to buy this than I do buying it.
 
This feels like a rather lackluster list so far. Only 2 BMWs? 1 McLaren? I'm hoping there's much more, because this list at the moment, gives off the vibe that the studio really had to manage their budget with licensing/modeling vehicles.

TDU Solar Crown will have "around 100 cars".
 
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Don't know the exact source. It should be from one of the devs. No microtransaction planned for launch. I guess he mean Premium currency.
The grind is the main focus. Grinding apparently brings joy, happiness and satisfaction when we finally manage to pay for a dream car.
Why no mention of the Casino?
 

From the article:


There's a sense that developer KT Racing assembled this next installment of the long-running Test Drive racing series by throwing a handful of darts at a mind map of popular Steam store tags and taping them to a car bonnet. It is open world and live service. It caters to both simulation lovers and arcade racers. It is competitive, but also social.

Test Drive Unlimited Solar Crown, the developer is keen to insist, isn't a 'racing game' but a 'driving game'. The idea being that its faithful 1:1 reproduction of Hong Kong Island isn't merely a 600km box in which to take laps around city streets and practice your handbrake turns on off-road mountain bends, but a space for car enthusiasts to admire the lovingly recreated Bugattis, BMWs and, er, Nissans. Much is made of their accurate looks, engine sounds and handling, and from the moment you're asked to choose a starter car, you're encouraged to open their doors, wind down the windows and try their plush leather interior—just to make sure you pick the motor of your dreams.

In practice, Solar Crown is a multiplayer open-world racing game with the usual glut of game modes. Circuits are multi-lap, eight-player races. Time Attack challenges you to set the fastest time against other players. Sprint is essentially a do-over of Circuits but with added checkpoints to stop you cutting corners. And Domination rewards you points based on your position in the race every time you cross a checkpoint.
Solar Crown isn't so committed to realism that you can't cling to the accelerator for much of a race, yet hitting the brakes at just the right time before corners is key to conserving acceleration. Drifting will be a breeze for racing enthusiasts, and as oblique as it always is for everyone else. Driving mastery can be measured at a glance by how crumpled and dented your car looks by the end of each race, as the winner stands by their ride with the sort of boastful pose I imagine Olympic athletes practice in front of the mirror. Throughout it all, licensed—but always totally unidentifiable—up-tempo pop-rock blares in the background.

In other words, Solar Crown knows its audience: aspirational gearheads. Those who like the idea of swapping around intakes, camshafts, flywheels, suspension systems, rims and windscreens as much for the joy of tinkering as for their granular performance boosts. It's all depicted through simple selection menus, and you're encouraged to explore the upgrades regularly, including before each race when you're given a moment to swap around parts to suit its track and locale.
But there are strict limits, and while you can test drive every car to your heart's content (each is intended to provide a perfect representation of how it feels to sit behind the wheel) you won't have free reign to hop between them. A small garage is the norm in Solar Crown, with each new acquisition meant to feel like a luxury. To unlock the most spectacular cars of the game's roster, you'll have to put in the time—think 200 hours for a top-tier Bugatti.

Even in my preview of the early game, there were hints of a progression grind familiar to any MMO. Racing will earn you prestige and improve your reputation. That reputation is then needed to purchase better parts and cars, which are themselves required to access new, more difficult, and more rewarding races. I had to repeat several races before I'd earned enough street cred to unlock the next batch, and ended up pottering about the city in search of the few collectibles scattered about.
In many respects, it was those little bits in between the main races that stuck out most. Drive about the streets outside of a race and you'll earn money for drifting, escaping near collisions, driving cleanly and performing other impressive feats. But your earnings aren't guaranteed. In a spontaneous push-your-luck minigame, you're forced to choose between banking the money early for a slim profit, or continuing your daring driving for the possibility of a bigger payday at the risk of losing it all should you bang headfirst into a lamp post. It's a minor time-filler, but somehow showed the energy of Solar Crown at its best.


If it's not already clear, don't expect Solar Crown to lap the current frontrunners of videogame racing. Even its so-called social aspects so far simply amount to multiplayer racing, occasionally bumping into others in the open world, and a hub area (a literal lobby of a luxury hotel) for players to arrange races and compare their cars' bodywork. Radical design this is not, though nor is it perhaps intended to be. With KT Racing already planning to support Solar Crown with more race modes, cars and miscellaneous content in the future, the developer seems to be pinning the game's future as a live service title on its broad, if slightly tame, appeal.

Many will no doubt enjoy slipping into a car or two to hear the roar of their engines. But if a live service game is to succeed against all the other forever games out there, it's not the cars that need to be making a noise—it's the players.
 

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