The bad and the ugly.

  • Thread starter nasanu
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Hope we don't have to hold triangle for reverse with our wheels. Such an easy thing to fix too.

You mean making it part of the rest of the gears with neutral between first and reverse?
Guess that would be nice especially with all those new functions to group somewhere.
 
Everyone is complaining about graphics. Stop nitpicking at that stuff. The game looks spectacular already.
The thing I have a problem with are the invisible barriers, esp with the rally tracks. I don't want to be limited to just the track. If I mess up, I want to have the full effect of screwing up.
 
Analog, every time you post your pic looks like a spider in a web on my laptop.
Distracting me lol.

Problem is I have an impediment with my right shoulder. Mrs thinks my wheel is physio.
Get my thumb in a twist with 900 degrees steering, combined with hold down a button.

Should be allowed to cross arm steer and let wheel slip through hands etc. Loses some immersion.

Worst case scenario.
Spinning out and facing the wrong way. At least a full turn required whilst holding reverse.

If you understand me?
 
I worry about the lack of capitol letters round here.

LOL

laf3e748137864254bea0c6.gif


I think the shadows on Laguna Seca are ugly. I can't be bothered speculating as to why so I will reserve judgement until the game comes.
 
There is room for improvement in all areas of the game.

The hard part is prioritising the improvements to be made for GT6 (Which is already under development - Confirmed at TGS), and sorting out those which are realistically possible on the PS3 hardware and those that will have to wait until the next generation of consoles.

I would like to add something constructive to this thread, but there is too much to list. Besides, I think PD are more aware of the flaws and limitations than we are. All we'd be is a second opinion :)
 
Analog, every time you post your pic looks like a spider in a web on my laptop.
Distracting me lol.

If you understand me?

Trying to understand ( I'm a pad user though ), sorry about the spider in a web confusion, didn't hear about it before although hopefully people don't perceive me doing what a spider does on the web.;)

If anyone else finds my avatar "disturbing" please let me know and I'll try to change it..........:(
 
Interesting thread and good job you all if we manage to keep this civil. :P

(I hope)

I'm sure many will feel there are a lot of things that could be better. And there always will be. So this kind of threads will always exist. And for the developers it kind of is a good source to see what the community thinks. But I still believe rather strongly that however strictly we, or some, will judge what we will get for 70 bucks, we'll never will be the hardest judges. I'm quite sure the toughest judges of Gran Tourismo are working on GT5 at this very moment.

But there are facts in life that can't be overlooked, and if you look at the bigger picture of how things are developing in the thing called GT, you must notice that the goal is far further than we have so far managed to throw at them.

And for the said developers, I must say that I will take my hat off for you . Would have done the same even with much less effort from you, but as you did go the extra mile that might have felt like ten miles, I guess I shall keep the hat off the whole cold winter.

I know you have your own goals to reach, and I'm quite sure the goal is something that I would have not foreseen 12 months ago, and propably will not yet understand. Take your time. I know it isn't easy.
 
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LOL


I think the shadows on Laguna Seca are ugly. I can't be bothered speculating as to why so I will reserve judgement until the game comes.

We've seen shadows get updated\smoothed out, particularly the Lambo cockpit view vids, im confident int he final product. They still have 1000+ hrs left of tuning until launch.

Laguna Seca at dusk, 8 long years i've been waiting to see this in GT again, was so UGH to see LS in midday in GT4.

The Ugly...

Some parts of Trial Mountain, and El Capitan, that look like they were polished for GT5, dare i say, the trees!

I dont care that they are 2d i mostly care that they use really pixel-y low res textures for the foliage. Keep the X pattern and bump up the res.

Since these are presumably "non-premium" circuits or basically "updated" circuits with (presumably) no day\night weather cycles, they could at least make the textures ultra high res.

One thing i havent seen that much of but REALLY bothered me in GT4 is the background environment textures, Fuji and Suzuka when you zoom in during a replay or have very narrow zoomed angles, you can see the ultra globby low-res background image, that definetly needs sharpening.
 
I think you are confusing PD being proud of their work with claims of literal perfection. I know the subtleties are lost on many people around here.

People getting a picture in their imagination of what something is going to be and then getting all upset when it does not exactly fit that picture is not uncommon. Don't worry. One day they will grow up and learn to temper their excitement.

Im not in fact confusing that. They said they wouldnt do certain things unless they were perfect. They didnt say we'll do it as best we can, or we are proud of our work.
Its easy say that there are subtleties lost on people when its an easy excuse to get out of something that was said. I'm not having a go at PD, this is about KY.
Maybe if the picture they put in our heads was what the standard cars looked like we wouldnt be expecting so much.
Instead we were given the image of perfection with all the glorious shots of the premiums.

People getting a picture of the game, and getting all upset when someone critisises it when theres an obvious problem is not uncommon round here.
Dont worry. One day they will all grow out of there need to look up to and blindly excuse PD for the mistakes they have made.
 
Some parts of Trial Mountain, and El Capitan, that look like they were polished for GT5, dare i say, the trees!

I dont care that they are 2d i mostly care that they use really pixel-y low res textures for the foliage. Keep the X pattern and bump up the res.
:yuck:
photo03a.jpg
 
Blindly excuse PD for mistakes, or just not really giving a crap as the fact is, they have done as best they could given what they had. You will have short comings and well they choose which ones are more important to fix and which aren't. Live with it, it's a part of life and everything created by man has short comings.

There are a bunch of off things in GT5, but seriously all in all, I think I can live with them. Either I do or well just not play the game. I am willing to bet that GT5 might cause a few older PS3's to die, just looks like the system is really utilizing as much power as it can muster.

The good is the game is almost here, the bad is having to spend lots of credits on upgrades and possibly finding out that some cars were not updated to at least their latest known model ('07 S7 TT, '09 G8), upset me in FM3 they had '04 S7 and the '04 CTS V. Take the good with the bad and enjoy the great stuff as much as possible and try to deal with the bad. No human can't adapt to issues as long as the issues aren't to a point where it completely makes things unequivocally unusable and futile.

Cheers!
 
Everyone is complaining about graphics. Stop nitpicking at that stuff. The game looks spectacular already.
The thing I have a problem with are the invisible barriers, esp with the rally tracks. I don't want to be limited to just the track. If I mess up, I want to have the full effect of screwing up.
I think it's the best looking game out there. Going over a cliff would be great, you'd really see the dammage effects then.

Honestly I thought GT4 was perfect enough except for the fact that it was missing online play and perhaps car x or car y. Everything beyond GT4 is simply a bonus to me.

If I had to be nitpicky then I'm on the cockpit and sound bandwagon. Prologue has cockpits and yes I "assumed" all cars would get them. I am also skeptical the sounds will be as improved as I would like. On a positive note the sounds do their job of letting you play the game perfectly so they are all they need to be and that is fine for my taste.
 
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I agree that everything has shortcomings, myself included. The point is just to discuss the problems that can be seen at this point. Its not about the good or defending PD. I'm not interested in badmouthing PD or KY for the sake of it. Its called constructive criticism, I'm simply pointing things I've noticed that are off with the game. I dont owe PD or KY anything, I'm gonna have to pay for the game to play it, so if I see a problem with it I'll mention it. Like I would for any product I buy!

This is a thread about GT5's shortcomings, not anything else. Why are people coming in just to say you got such-an-such so br happy. If you dont see a problem with the game why comment in the thread??
 
Would like to see more glare of car lights in replay mode, not lens flare but just for the lights to appear really bright like in real life,

Also would like to see dust/smoke/spray linger more in the air, it looks really good in game but it dissipates too quickly,
For example, I was watching some WRC recently and a car was running on a sandy surface, it went through several bends then a hairpin and the dust was still hanging in the air well after the car had gone through each bend,
I appreciate that effects like that are system hogs, but it kinda appears like the dust is somewhat stuck to the car.
 
Hope we don't have to hold triangle for reverse with our wheels. Such an easy thing to fix too.

I only use the DFGT wheel paddles to change gear so I've mapped the gear stick to pull for hand brake and push for reverse. All I need now is a billet aluminium lever with my name machined into it to replace the plastic stick :D
 
I agree that everything has shortcomings, myself included.
No floodpucking way, you're perfect and you know it.

Anywhozle my complaints B

1: 2d trees: Nope, two 2d sprites put together doesn't cut it anymore.

2: Over half the cars being sub par: Talking about the standard car thingy up in this peace.

Yup yup
 
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Besides the Standard cars, I really don't think there's much to complain about. Although, to all everyone who says that trees and the like are not big issues: Why then, has PD gone out of their way to get working reverse lights and other really anal stuff? Yes, I know that there are hardware limtations, but PD is obviously very concerned with minute details. Not having 'perfect' trees is therefore a flaw in the game. Which is why this thread exists.
 
This will show you how dark parts of Le Mans are, hence why some of things you see in the OP
Then factor the change is light levels due to filming a TV screen on the GT5 vids, with the background as part of the view.


[YOUTUBEHD]HJXEBpsDi_w[/YOUTUBEHD]
 
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Weather looks bad in comparison to F1 2010. Hopefully it looks bland because it's full wet. But we need some puddles and some evidence of a driving line.

Also visual effects such as damage, wet car, and windscreen wipers don't work in replays, but that could be because it's a demo.
 
The pictures the OP chooses to make his point are from the La Sarthe circuit, the lighting on those cars is coming from street lights, which are very sparse around the circuit, that's why they appear to come and go very quickly.

Watch the video again, and this time remember that the circuit has street lights sporadically placed around the track which are lighting the cars as well as the other cars headlights and you'll be even more impressed with what PD have achieved.
 
Weather looks bad in comparison to F1 2010. Hopefully it looks bland because it's full wet. But we need some puddles and some evidence of a driving line.

Also visual effects such as damage, wet car, and windscreen wipers don't work in replays, but that could be because it's a demo.

maybe you should look at some F1 2010 DirectX 11 screenshots before judging... these are direct capture too. I dunno they look really bland to me

http://www.virtualr.net/f1-2010-pc-version-directx-11-previews/
 
Ahhh, those Le Mans vids take me back....to June this year, good times:)

It is noticably dark around the circuit in real life,
I'm not sure if the onboard Ferrari camera going down the Mulsanne looks right or not simply becasue of the bright driving line on the track, if that wasn't visible it would be easier to tell how well the road is lit,

Another thing to take from those above videos is that even from an obscure angle (such as hiding in a ditch so a marshall or worse a police officer dosn't spot you) is that the lights themselves are very bright,
This can be put down as lens flare, but in real life the lights are just as bright,
seeing even 6 cars trail each other coming can be quite bright(blinding even),
this is compounded more when the track around the cars has very low lighting.

Unfortuneately I don't think any game in the near future will sound anywhere near as super-awesomo as those cars sound at full pelt:nervous:

EDIT: also the rear lights are noticable in that they are un-noticable for the most part, considering the whole point of rear lights is so cars in front can be seen in poor visibilty its odd that they can barely be seen, maybe its done to the recordings but who knows.
 
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maybe you should look at some F1 2010 DirectX 11 screenshots before judging... these are direct capture too. I dunno they look really bland to me

http://www.virtualr.net/f1-2010-pc-version-directx-11-previews/
Compare:
http://www.youtube.com/watch?v=IFGibGlUPD4#t=5m24s
and
http://www.youtube.com/watch?v=v5esBZY-_Ow

Hopefully when it's dynamic it will be better. But in the current demo it just looks like there is a fog effect, with a shiny track and some weird spray effects.

Cockpit looks good, just the scenery seems lacking to me.
 
I do get the point of this thread - to pick out problems without being critical of the game as a whole. As a digital operator / photo assistant working mostly on car advertising shoots, I could go on about what is wrong, but I shall not, because judging by their overall abilities in the visuals side of things, I bet PD themselves are painfully aware of everything already. (and I hate when people do that to me! :mad:)

The main thing I'd like to say is this: How HAPPY I am to see PD relaxing their graphical standards to give us the features we wanted.
 
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