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- Thousand Oaks
- GTP_Masicampo
Rolling starts on Nascar, a lot of distance between cars,
It can be remedied with private races. Once the race is green, the whole field will parade for a lap (a few laps) and then go full speed like in RL.
Rolling starts on Nascar, a lot of distance between cars,
I think IGN will like gt5 since from when they reviewed gtpsp they loved it but constantly marked it down for its lack of story. If the same guy reviews gt5 then I think it will get a high score.
I'm abit dissapointed about standard cars but since I drive headlight cam most the time then I won't really notice.
Wow seems like the most stupid thread I´ve seen here... After all we get, I wonder that we even get damage and weather with this graphics and 16 cars on track... But at some point the ps3 is on it´s limits... You think this is an NASA computer or what?
Don't worry Kaz knows i think he will just update the standards to premium and put them on the game via update same way we got the Nissan GT-R and GT by Citroen.
Agreed, the PS3 is maxed out with GT5, this is as good as it's going to get for this generation, I am more than happy with that, until the PS4 arrives atleast.
I find this highly unlikely at least for any significant number of cars. A few here and there getting tossed out to GT5P owners as they are being built for GT5 as good publicity for GT5 I can see... 800 cars up graded and released over DLC... the size alone makes it questionable. At 20MB a piece that's 16GB and I think that's a conservative estimate. And if (as thought below) GT5 is taxing the PS3 to the max, releasing all the cars as premiums for GT5 pretty much canibalises a huge selling point for GT6.
It will be pretty hard to market GT6 when you already have all the cars as premium in GT5.
Ok, I know what I could complain about...
What about this 10 gig install? I mean I want the faster loading times but for some of us that means 25% of our HD. Now I know I can get a bigger one but cmon 10 gigs is massive. I already have to constantly uninstall game data to play new games.
I'll try playing without the install first so at least once I free up the room to try it I'll notice the difference.
I find this highly unlikely at least for any significant number of cars. A few here and there getting tossed out to GT5P owners as they are being built for GT5 as good publicity for GT5 I can see... 800 cars up graded and released over DLC... the size alone makes it questionable. At 20MB a piece that's 16GB and I think that's a conservative estimate. And if (as thought below) GT5 is taxing the PS3 to the max, releasing all the cars as premiums for GT5 pretty much canibalises a huge selling point for GT6.
It will be pretty hard to market GT6 when you already have all the cars as premium in GT5.
Premium cars are created in a modular way. Once the "base" model of a car is finished, slightly different versions can be made by just modeling/adding the differences. There would not be the need for including the whole "base" model again.
And that´s the sad point, kaz and his team gave their best only for 10% of the hardcore fans and GT5 buyers but even that seems not enough and some people make threads like this one...
Maybe but im sure even if they get all premium GT6 will still sell more that GT5 more cars features etc. Plus DLC and updates are saved to the HDD not to the game disk also kaz said the reason 800 cars are not premium is because there's not enough time to make them.
Premium cars are created in a modular way. Once the "base" model of a car is finished, slightly different versions can be made by just modeling/adding the differences. There would not be the need for including the whole "base" model again.
If the only thing ppl can complain about is the trivial details and excruciating minutia of the game, it can only be a good thing, all bases are covered, major features and content are high quality and as with every GT, pushing the very capabilities of the hardware thats limiting it.
The main objection I have to the "weird" premium cars is that it's a driving game. I understand that they have a place in car history, and that many of them were important cars in their time. But there are lots of other cars that were also important that are far more interesting/exciting to drive than a VW van.
In real life a VW van is great because you can pretend you're a hippy in it, or relive your days as a college student in the 60's, or turn it into a disco or whatever. You're never going to thrash it round a race track because that's not what's great about it.
As much as they try, in GT you're pretty much limited to racing and taking photographs. If PD add cars that are neither important from a driving nor a aesthetic perspective, I have to wonder why they bothered.
So we can all agree. If you wouldn't race it for real then it shouldn't take up a premium slot.
I know DLC gets saved to the hard drive but the GT5 install cocks in as "Large" at 10GB. Also 16GB of DLC to millions of users is quite a bit of bandwidth. Between people who might be cramped for space already and distribution it makes it a bit less of an easy sell.
While I am sure GT6 will have more stuff than GT5, 800 cars premium that GT5 doesn't is a huge selling point to just give up for free.
You will also note Kaz says he doens't like doing DLC.
It simply makes more sense to simply work on GT6 than work on knocking out more stuff to hand out for GT5. Maybe a few here and there, but I really can't see a significant number or anywhere near all the standards done up for GT5.
Well first off, if you are going to distribute them one at a time, each one needs to have all the assets. I suppose they could release packs of cars so every car that uses the same base model could come out all at once, but that seems a bit stifling.
Also it's entirely possible the way the game is coded data sharing between assets can't happen. It might be that every model has to be it's own full package.
Even in rendeirng the cars, where base models absolutley save you time since you don't have to create them again from scratch we get some cars that have very similar standard and premium models... why that happens I can't figure out, but it's just another proof of what is possible in theory doens't necessarily happen in reality.
Kaz also said that the perfect GT game would be one that he only had to update instead of making a new one and code data can be alter like everything. They don't have to come out all at once he can do a car pack by years or by maker he can even make 400 free and 400 paying and code data sharing can happen even if you copy the same and just add a simple change is still its own unique code. Specially in stuff that have very little changes likes those 35 different skylines do the math each premium takes almost 6 months to make and they made 200+ if they did everyone 1 by 1 whit new bases on each one then the game wont have 200+ cars. Who do they have 200+ by using the same base models on allot of the cars they only changed what they had to different rims spoilers details etc. Even if the hole 140 crew work only on the cars they would still need a few more years to finish all the 200+ of cars. Then who made the tracks features physics and all that stuff.