The bad and the ugly.

  • Thread starter nasanu
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Rolling starts on Nascar, a lot of distance between cars,

It can be remedied with private races. Once the race is green, the whole field will parade for a lap (a few laps) and then go full speed like in RL. :dopey:
 
Wow seems like the most stupid thread I´ve seen here... After all we get, I wonder that we even get damage and weather with this graphics and 16 cars on track... But at some point the ps3 is on it´s limits... You think this is an NASA computer or what?
 
I think IGN will like gt5 since from when they reviewed gtpsp they loved it but constantly marked it down for its lack of story. If the same guy reviews gt5 then I think it will get a high score.

I'm abit dissapointed about standard cars but since I drive headlight cam most the time then I won't really notice.

Don't worry Kaz knows i think he will just update the standards to premium and put them on the game via update same way we got the Nissan GT-R and GT by Citroen.
 
Wow seems like the most stupid thread I´ve seen here... After all we get, I wonder that we even get damage and weather with this graphics and 16 cars on track... But at some point the ps3 is on it´s limits... You think this is an NASA computer or what?

Agreed, the PS3 is maxed out with GT5, this is as good as it's going to get for this generation, I am more than happy with that, until the PS4 arrives atleast.
 
weird console generation really, usually they do something a bit fancy that PC's cant for a year or so, but didn't really happen this time. Must try harder
 
Don't worry Kaz knows i think he will just update the standards to premium and put them on the game via update same way we got the Nissan GT-R and GT by Citroen.

I find this highly unlikely at least for any significant number of cars. A few here and there getting tossed out to GT5P owners as they are being built for GT5 as good publicity for GT5 I can see... 800 cars up graded and released over DLC... the size alone makes it questionable. At 20MB a piece that's 16GB and I think that's a conservative estimate. And if (as thought below) GT5 is taxing the PS3 to the max, releasing all the cars as premiums for GT5 pretty much canibalises a huge selling point for GT6.

It will be pretty hard to market GT6 when you already have all the cars as premium in GT5.

Agreed, the PS3 is maxed out with GT5, this is as good as it's going to get for this generation, I am more than happy with that, until the PS4 arrives atleast.
 
"The rain doesn't fly off the wheels properly" I'm sorry but are we supposed to take this seriously? Seems very petty to me. I mean c'mon this game is sooo amazing, we got more features than we even imagined. So in my opinion if you want to complain, keep it to bigger stuff, major flaws... IMO. The interior thing i can understand, even though i disagree that it is a major flaw. Maybe we're so spoiled with all this perfection that some people start complaining about petty things.
 
Ok, I know what I could complain about...

What about this 10 gig install? I mean I want the faster loading times but for some of us that means 25% of our HD. Now I know I can get a bigger one but cmon 10 gigs is massive. I already have to constantly uninstall game data to play new games.

I'll try playing without the install first so at least once I free up the room to try it I'll notice the difference.
 
I find this highly unlikely at least for any significant number of cars. A few here and there getting tossed out to GT5P owners as they are being built for GT5 as good publicity for GT5 I can see... 800 cars up graded and released over DLC... the size alone makes it questionable. At 20MB a piece that's 16GB and I think that's a conservative estimate. And if (as thought below) GT5 is taxing the PS3 to the max, releasing all the cars as premiums for GT5 pretty much canibalises a huge selling point for GT6.

It will be pretty hard to market GT6 when you already have all the cars as premium in GT5.

Maybe but im sure even if they get all premium GT6 will still sell more that GT5 more cars features etc. Plus DLC and updates are saved to the HDD not to the game disk also kaz said the reason 800 cars are not premium is because there's not enough time to make them.
 
Ok, I know what I could complain about...

What about this 10 gig install? I mean I want the faster loading times but for some of us that means 25% of our HD. Now I know I can get a bigger one but cmon 10 gigs is massive. I already have to constantly uninstall game data to play new games.

I'll try playing without the install first so at least once I free up the room to try it I'll notice the difference.

Kaz said that it's almost mandatory that you install, i think there will be some peformance issues if you don't, but i understand your point about the HDD space, 10GB is huge! :lol:
 
10 is a lot but I mean who is still using a small HDD? I am all for the install.
 
This "800 cars without cockpit" seems like a tiny problem for the public... Ok at first they will cry about that but as it will be with damage, day/night and weather, I think 80-90 percent of the GT5 players won´t use cockpit,day/night, weather or damage...

It was funny in an german forum, not one person even knowed about it that GT5 will have weather, but then there was opened a thread,1 day before TGS with the topic "GT5 will not have any weather effects", you must have seen the dissapointment, that was incredible! Not even 1 person has known that there will be weather in the game before this thread but as they read the news, all of them was crying and flaming and no one want´s to buy the game...

At the end 90% won´t use the most features in GT5, they will play with the 3rd person cam in standard mode, weather and damage turned off and kicking all the AI cars out because otherwise they can´t win the race...

And that´s the sad point, kaz and his team gave their best only for 10% of the hardcore fans and GT5 buyers but even that seems not enough and some people make threads like this one...
 
I find this highly unlikely at least for any significant number of cars. A few here and there getting tossed out to GT5P owners as they are being built for GT5 as good publicity for GT5 I can see... 800 cars up graded and released over DLC... the size alone makes it questionable. At 20MB a piece that's 16GB and I think that's a conservative estimate. And if (as thought below) GT5 is taxing the PS3 to the max, releasing all the cars as premiums for GT5 pretty much canibalises a huge selling point for GT6.

It will be pretty hard to market GT6 when you already have all the cars as premium in GT5.

Premium cars are created in a modular way. Once the "base" model of a car is finished, slightly different versions can be made by just modeling/adding the differences. There would not be the need for including the whole "base" model again.
 
GT5 pushes the PS3 to it's limits (we like that). That means that my PS3 is designed for a meer 3 games of this calibur seeing the OS takes up like 2 or 3 gigs.
 
What's the average size of PS3 installs? I'm not sure, but i think several of my games are like 6-7 gigs, so i'm used to having to delete installs of games i haven't played in a while. Anyway if there would be one single game i could sacrifice the entire HDD with, it would be GT5.
 
Premium cars are created in a modular way. Once the "base" model of a car is finished, slightly different versions can be made by just modeling/adding the differences. There would not be the need for including the whole "base" model again.

Correct also in a race the game is only running 1 to 16 cars so the rest are inactive until there activated wen you use them ect. The only hard things the PS3 limits is the weather and damage. The only thing it dose is drop the frame rate i guess if you do the 10GB install you wont notice it.
 
And that´s the sad point, kaz and his team gave their best only for 10% of the hardcore fans and GT5 buyers but even that seems not enough and some people make threads like this one...

If the only thing ppl can complain about is the trivial details and excruciating minutia of the game, it can only be a good thing, all bases are covered, major features and content are high quality and as with every GT, pushing the very capabilities of the hardware thats limiting it.
 
I don't know why PD left the wet roads grey, just make it black/dark grey, like it does in real life and slightly reflective in patches of the road. Maybe Eiger wet it's just a teaser, which is likely based on the vids we've seen


LagunaSeca-28.jpg

FREE-PRACTICE-WET-CONDITION.jpg



Tsukuba wet in GT4

 
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^Yeah, that's what I found awkward in the eiger vids. Hopefully it's just not implemented yet in the build they showed because they obviously have the tech to make reflective road surfaces like in the rain at night vids.

pgr4 had nice reflective road surfaces.

3673007036_6978b87b2a.jpg
 
Maybe but im sure even if they get all premium GT6 will still sell more that GT5 more cars features etc. Plus DLC and updates are saved to the HDD not to the game disk also kaz said the reason 800 cars are not premium is because there's not enough time to make them.

I know DLC gets saved to the hard drive but the GT5 install cocks in as "Large" at 10GB. Also 16GB of DLC to millions of users is quite a bit of bandwidth. Between people who might be cramped for space already and distribution it makes it a bit less of an easy sell.

While I am sure GT6 will have more stuff than GT5, 800 cars premium that GT5 doesn't is a huge selling point to just give up for free.

You will also note Kaz says he doens't like doing DLC.

It simply makes more sense to simply work on GT6 than work on knocking out more stuff to hand out for GT5. Maybe a few here and there, but I really can't see a significant number or anywhere near all the standards done up for GT5.

Premium cars are created in a modular way. Once the "base" model of a car is finished, slightly different versions can be made by just modeling/adding the differences. There would not be the need for including the whole "base" model again.

Well first off, if you are going to distribute them one at a time, each one needs to have all the assets. I suppose they could release packs of cars so every car that uses the same base model could come out all at once, but that seems a bit stifling.

Also it's entirely possible the way the game is coded data sharing between assets can't happen. It might be that every model has to be it's own full package.

Even in rendeirng the cars, where base models absolutley save you time since you don't have to create them again from scratch we get some cars that have very similar standard and premium models... why that happens I can't figure out, but it's just another proof of what is possible in theory doens't necessarily happen in reality.
 
If the only thing ppl can complain about is the trivial details and excruciating minutia of the game, it can only be a good thing, all bases are covered, major features and content are high quality and as with every GT, pushing the very capabilities of the hardware thats limiting it.

Word. It's funny how many people have forgotten that this is--despite the lo-o-ong time being developed--the first game on a 'new' platform. GT1 had 180+ cars, GT3 had 150+ cars, and here's GT5 sporting 200+ of the most exquisitely detailed cars to ever grace a console, and here some people are... complaining about older cars from the series thrown in that aren't up to the... standards (pun!)... of the Premium cars.

Sure, they could have cockpits. Sure, they could have left them out until they were 'finished'. But it's over 800 more cars to put through their paces around the Nurburgring 24 Hour course.

PD could release the game with only the Premium cars, and that would be worth the $59.99 US. For an odd-numbered title, that's a lot, and those same odd-numbered earlier titles are some of the most revered in the series. I consider the other 800+ cars as a nice little treat tossed in basically for free.

Don't get me started on those objecting to the VW Samba and other classics getting the Premium treatment. I think it's awesome, and makes me wonder if some people don't like cars or ever liked the GT series to begin with.
 
Thx nasanu for this thread. I realized today that many fanboys here need to open their eyes to some obvious flaws and not prais everything to the sky.
 
The main objection I have to the "weird" premium cars is that it's a driving game. I understand that they have a place in car history, and that many of them were important cars in their time. But there are lots of other cars that were also important that are far more interesting/exciting to drive than a VW van.

In real life a VW van is great because you can pretend you're a hippy in it, or relive your days as a college student in the 60's, or turn it into a disco or whatever. You're never going to thrash it round a race track because that's not what's great about it.

As much as they try, in GT you're pretty much limited to racing and taking photographs. If PD add cars that are neither important from a driving nor a aesthetic perspective, I have to wonder why they bothered.
 
The main objection I have to the "weird" premium cars is that it's a driving game. I understand that they have a place in car history, and that many of them were important cars in their time. But there are lots of other cars that were also important that are far more interesting/exciting to drive than a VW van.

In real life a VW van is great because you can pretend you're a hippy in it, or relive your days as a college student in the 60's, or turn it into a disco or whatever. You're never going to thrash it round a race track because that's not what's great about it.

As much as they try, in GT you're pretty much limited to racing and taking photographs. If PD add cars that are neither important from a driving nor a aesthetic perspective, I have to wonder why they bothered.

my thoughts exactly, it is nice that we have a variety of cars, but aslong as they are not taking the place of more racing oriented machines
 
So we can all agree. If you wouldn't race it for real then it shouldn't take up a premium slot.

It would defeat the purpose behind Kaz's vision of the GT series to be a virtual automotive museum, to allow people to drive vehicles they wouldn't normally get the opportunity to--whether it be the most humble of sub-compacts, to the most powerful of out-and-out racing cars.
 
I know DLC gets saved to the hard drive but the GT5 install cocks in as "Large" at 10GB. Also 16GB of DLC to millions of users is quite a bit of bandwidth. Between people who might be cramped for space already and distribution it makes it a bit less of an easy sell.

While I am sure GT6 will have more stuff than GT5, 800 cars premium that GT5 doesn't is a huge selling point to just give up for free.

You will also note Kaz says he doens't like doing DLC.

It simply makes more sense to simply work on GT6 than work on knocking out more stuff to hand out for GT5. Maybe a few here and there, but I really can't see a significant number or anywhere near all the standards done up for GT5.



Well first off, if you are going to distribute them one at a time, each one needs to have all the assets. I suppose they could release packs of cars so every car that uses the same base model could come out all at once, but that seems a bit stifling.

Also it's entirely possible the way the game is coded data sharing between assets can't happen. It might be that every model has to be it's own full package.

Even in rendeirng the cars, where base models absolutley save you time since you don't have to create them again from scratch we get some cars that have very similar standard and premium models... why that happens I can't figure out, but it's just another proof of what is possible in theory doens't necessarily happen in reality.

Kaz also said that the perfect GT game would be one that he only had to update instead of making a new one and code data can be alter like everything. They don't have to come out all at once he can do a car pack by years or by maker he can even make 400 free and 400 paying and code data sharing can happen even if you copy the same and just add a simple change is still its own unique code. Specially in stuff that have very little changes likes those 35 different skylines do the math each premium takes almost 6 months to make and they made 200+ if they did everyone 1 by 1 whit new bases on each one then the game wont have 200+ cars. Who do they have 200+ by using the same base models on allot of the cars they only changed what they had to different rims spoilers details etc. Even if the hole 140 crew work only on the cars they would still need a few more years to finish all the 200+ of cars. Then who made the tracks features physics and all that stuff.
 
It's not a popular opinion here, but i also don't want cars like the VW bus or the Fiat 500 taking up premium slots, and specially taking up 6 months from PD.

I have nothing against them, i like to have those regular cars, but i think in this case, specially with the huge time constraint, it would make a lot of sense if they were all standard models.

We could have a huge list of 1.0 liter beasts out there, i just wish their inclusion wasn't detrimental to the inclusion of cars are really like it to be there.
 
Kaz also said that the perfect GT game would be one that he only had to update instead of making a new one and code data can be alter like everything. They don't have to come out all at once he can do a car pack by years or by maker he can even make 400 free and 400 paying and code data sharing can happen even if you copy the same and just add a simple change is still its own unique code. Specially in stuff that have very little changes likes those 35 different skylines do the math each premium takes almost 6 months to make and they made 200+ if they did everyone 1 by 1 whit new bases on each one then the game wont have 200+ cars. Who do they have 200+ by using the same base models on allot of the cars they only changed what they had to different rims spoilers details etc. Even if the hole 140 crew work only on the cars they would still need a few more years to finish all the 200+ of cars. Then who made the tracks features physics and all that stuff.

As I said, where you would absolutely expect to see reuse of work would be in the modeling/rendering... yet we see standards and premiums of almost exactly the same cars... it makes no sense that when a premium is made all similar models aren't also brought up to premium instead of left standard. But yet it happened...

And as for actual in game use, it's not that I don't understand the theory behind sharing data between assets, the question is does the format of the assets allow for it and/or do they choose to take advantage of it.

It's entirely possible that for some reason every car must have an entire cars worth of info wrapped up in one file and cannot pull from another. So while two vettes might look almost exactly the same, the file structure might mean each car has to contain every piece of data and can't "look into" another cars data to pull assets that are similar.

While it makes sense form a space saving perspective, it could well make the coding very messy to do this. Not saying it can't happen, but things like this are possible.

So while Joe Moderling might model one base model vette, then use that to create 8 other vettes that are almost the same effectively creating 9 vettes in less than twice the time it took to make the original base model, it doens't garauntee that the resulting models data files will have any space savings... it could be that each of those vettes is a full 20MB (or whatever) size.
 
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