The bad and the ugly.

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Compare:
http://www.youtube.com/watch?v=IFGibGlUPD4#t=5m24s
and
http://www.youtube.com/watch?v=v5esBZY-_Ow

Hopefully when it's dynamic it will be better. But in the current demo it just looks like there is a fog effect, with a shiny track and some weird spray effects.

Cockpit looks good, just the scenery seems lacking to me.

Yeah, but demo replay to an ingame cockpit? Not a balanced comparison
Which itself seems glitchy - rain and spray inside the tunne? :)

What about this? the road is reflective here. The main thing is, 60fps is a must. If you lose it to gain eye candy and effects then the driving experience and physics suffer
6e408l.jpg
 
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Yeah, but demo replay to an ingame cockpit? Not a balanced comparison
Which itself seems glitchy - rain and spray inside the tunne? :)

Yeah my comparison favors in the way of GT, either way you look at it the F1 track looks better.

What about this? the road is reflective here. The main thing is, 60fps is a must. If you lose it to gain eye candy and effects then the driving experience and physics suffer
http://farm5.static.flickr.com/4110/5000830852_c679d218d0_b.jpg[IMG][/QUOTE]
60fps is no good if the track looks bland. In my view F1 2010 does weather wayyy better than GT5 at the moment.
 
I'm surprised an F1 game of all things would sacrifice 60fps for eye candy.... :)
Obviously F1 2010 ain't about the physics and feel, as a Codemasters game usually is.
Even though the cars in F1 2010 are quite low poly.
F1 cars are so fast, how can you drive them properly at 30fps?

A stuttering 30fps, and 30fps does look stuttery to me, is gonna be a pain to drive with.
No way would I trade down 60fps to 30.
 
I'm surprised an F1 game of all things would sacrifice 60fps for eye candy.... :)
Obviously F1 2010 ain't about the physics and feel, as a Codemasters game usually is.
Even though the cars in F1 2010 are quite low poly.
F1 cars are so fast, how can you drive them properly at 30fps?

A stuttering 30fps, and 30fps does look stuttery to me, is gonna be a pain to drive with.
No way would I trade down 60fps to 30.

If it is the case that you can either have 30fps, or a decent looking wet track then ok, I might tend to agree with you.

But the weather looks poor to me, and if this is the best they can do with 60fps then that's a shame.
 
If it is the case that you can either have 30fps, or a decent looking wet track then ok, I might tend to agree with you.

But the weather looks poor to me, and if this is the best they can do with 60fps then that's a shame.

It probably isn't, see gif above
I wasn't expecting rain on Eiger of all tracks
 

Those videos do not show cars going from totally dark to fully lit to dark again in the same corner. It is like there are strong street lights, but if they were there they should light up the track as they do the cars. Whatever is causing it, it simply looks wrong. And there is also the matter of how cars are lit by the lights of other cars.


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As for the F1 rain effect... I was impressed when I fist saw it, but not now. Those 'puddles' on the track are drawings basically. They have no impact on the driving nor do they kick up spay. Graphical effect only. In GT5 however there is evidence in one of the videos that there will be puddles that will produce spray. Fingers crossed that it will also effect the steering. In car GT5's rain in my opinion makes F1's attempt look a little old. Outside the car in replays though.. Uglyness.
 
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Sorry if it's already been pointed out but during the most part of that video where it's the offscreen replay of the bloke driving the 458 around Sarthe.. the 458's rear lights appear to be yellow.
 
I think this thread title should be changed. Everything you posted seems to be related to graphical inconsistencies, so it would be a better title than "The bad and the ugly.", that's obnoxious.

As for a contribution to this thread, check any Toscana replay. There's always a minor shadow quirkness when the race reaches night time. That's it, I'm out.
 
Hope we don't have to hold triangle for reverse with our wheels. Such an easy thing to fix too.

This. When I spin out from drifting, it's no fun getting back into right direction. You'll probably say, "don't spin out then." Well, it would be convenient.
 
The biggest problem with GT5 is the PS3. It can only be as good as the PS3 can handle. It feels like PS3 is constantly a bit over it's capacity with all the tweaks to push a little bit more out of it. With a bit more of xdr dram, and a bit more memory and power for the GPU, GT5 would look much different. And GT6 will have the same limitations. Maybe with PS4, Sony will put some damn memory to the system, no matter if it costs 800 euros at launch, I'll buy it.
 
The biggest problem with GT5 is the PS3. It can only be as good as the PS3 can handle. It feels like PS3 is constantly a bit over it's capacity with all the tweaks to push a little bit more out of it. With a bit more of xdr dram, and a bit more memory and power for the GPU, GT5 would look much different. And GT6 will have the same limitations. Maybe with PS4, Sony will put some damn memory to the system, no matter if it costs 800 euros at launch, I'll buy it.

I dunno, blaming the PS3 seems to be the latest in a line of excuses for GT5s few problems. I dont buy into it.
 
Compare:
http://www.youtube.com/watch?v=IFGibGlUPD4#t=5m24s
and
http://www.youtube.com/watch?v=v5esBZY-_Ow

Hopefully when it's dynamic it will be better. But in the current demo it just looks like there is a fog effect, with a shiny track and some weird spray effects.

Cockpit looks good, just the scenery seems lacking to me.

That VW buses video bothers me a lot, not because of shortcomings in the weather system, but because of how stiff those VW buses are. I've seen plenty of those in real life, and they would be bouncing all over the place in "high speed" turns. Instead they look like they're in very stiff racing suspensions going through the esses and the jump.

Not sure why that is. The Miura and even the 458 seem to be quite bouncy in the mulsanne straight but VW buses appear to be on incredibly stiff suspensions at Eiger. I think it's GT's infamously poor low speed physics striking again.
 
That VW buses video bothers me a lot, not because of shortcomings in the weather system, but because of how stiff those VW buses are. I've seen plenty of those in real life, and they would be bouncing all over the place in "high speed" turns. Instead they look like they're in very stiff racing suspensions going through the esses and the jump.

Not sure why that is. The Miura and even the 458 seem to be quite bouncy in the mulsanne straight but VW buses appear to be on incredibly stiff suspensions at Eiger. I think it's GT's infamously poor low speed physics striking again.
The 458 has been in older videos and looked very stiff, in newer videos the suspension has a lot more (too much?) play. Could be different the next time you turn around and look :dopey:
 
I dunno, blaming the PS3 seems to be the latest in a line of excuses for GT5s few problems. I dont buy into it.
It's not an excuse. PS3 isn't the reason for only having 200 premium cars, nor is it the reason for the limitations it itself causes. Console game developers should make their games so that the console itself wouldn't be a limitation. But with GT5, we were used to the graphical quality in GT5 Prologue. Now, when new features are needed to be implemented, PD needs more PPOOWWWEER (Clarkson reference).

Or that's how I feel. Let's just say, I'm not looking forward to DigitalFoundry's Tech Analysis on GT5. It won't be 60 fps, as Kaz already stated, which is a huge shame.
 
It's not an excuse. PS3 isn't the reason for only having 200 premium cars, nor is it the reason for the limitations it itself causes. Console game developers should make their games so that the console itself wouldn't be a limitation. But with GT5, we were used to the graphical quality in GT5 Prologue. Now, when new features are needed to be implemented, PD needs more PPOOWWWEER (Clarkson reference).

Or that's how I feel. Let's just say, I'm not looking forward to DigitalFoundry's Tech Analysis on GT5. It won't be 60 fps, as Kaz already stated, which is a huge shame.

Apologies so, I must have misread/misunderstood your post.
Speaking of Clarkson/Top Gear... I find it amusing that now that we finally have the Stig in game, hes no longer part of Top Gear:ill: Its a shame obviously, they should have put in the 3 lads, with Clarkson shouting POOOOWEEEEEEEEERRRRRR!!!!!!!! every time you hit the loud pedal.
They could have lowered the viewpoint for Hammond and taken out the driving line for May!:dopey:
 
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It won't be 60 fps, as Kaz already stated, which is a huge shame.
What Kaz said was that it won't be 60fps all the time. That under extreme visual load, the framerate would drop. But 60fps is still the "norm" for most of the game.

It's interesting to see some of the reactions. GT5 is shaping up to be leaps and bounds beyond any other console racer in history, and yet people are still complaining and making excuses as to why it's not even better than it is. It's all nitpicking at this point.

I noticed some things myself, but I'm not going to worry too much about them, simply because the game isn't finished yet.. they may be fixed in time for launch. In fact, I'd be very surprised if they weren't.
 
Speaking of Clarkson/Top Gear... I find it amusing that now that we finally have the Stig in game, hes no longer part of Top Gear:ill: Its a shame obviously, they should have put in the 3 lads, with Clarkson shouting POOOOWEEEEEEEEERRRRRR!!!!!!!! every time you hit the load pedal.
They could have lowered the viewpoint for Hammond and taken out the driving line for May!:dopey:

Great ideas! James May's virtual car reviews, Clarkson's drift challenge, oh, I wish :D But I'm happy with the Stig, now that he's confirmed to be in the game. He is still a legend. And I'm quite confident that the Stig challenge and the test track won't be all Top Gear has to offer in GT5

It's interesting to see some of the reactions. GT5 is shaping up to be leaps and bounds beyond any other console racer in history, and yet people are still complaining and making excuses as to why it's not even better than it is. It's all nitpicking at this point.

Well, there are not many things to whine about in GT5, really, there isn't, but this is a whining/problem pointing -thread. It's in human nature to look for the bad things and ignore the goodies, because we want only the best for ourselves.

Wow, this idea just hit my head for the first time. How will GT5 do in reviews? Click. When you look at that list... there's only one place. The first GT for PS2 is on top. It's time to inherit the crown, baby!
 
Well, there is some stuff I dislike. Standard cars, lack of cockpit and whatnot.
But, ever since I saw the button thatt looks a lot like 'race conversion' in that GTauto screenshot, I've stopped caring about it.

If there's a race conversion for all of the premium productioon cars, I'll be way, WAY to busy to earn credits to buy and modify the premiums to even care about the issues I initially had with th standards.

The only thing that's still bothering me, in a way, is the combination of heavy rain and standard/premium cars mixing on a track - limited vision in cockpit view and all...
Maybe PD'll give us an option to choose which type of cars might be used in the custom lobbies.
 
Wow, this idea just hit my head for the first time. How will GT5 do in reviews? Click. When you look at that list... there's only one place. The first GT for PS2 is on top. It's time to inherit the crown, baby!

i dont think i will be listening to a list that puts forza 3 above forza 2 tbh :yuck:
 
i dont think i will be listening to a list that puts forza 3 above forza 2 tbh :yuck:

Well yeah. Reviews don't make a game, but Metacritic sums up the common opinion of a game quite nicely. But it's not objective as long as people make those reviews. Hype ups the numbers (GTA IV :ouch:)
 
Sometimes I wonder if PD is trying to push things a bit too hard with their increased emphasis on car detail. Yes, it's great that the body-clips on a car in GT5 have the same amount of polygons as an entire car from GT4, but not if it comes at the detriment of polished effects and an increased number of cars you can have on the grid. But what has been recently posted (photos and videos) has impressed me enough to where I stop caring, and instead anxiously await further information... and November 2.
 
Great ideas! James May's virtual car reviews, Clarkson's drift challenge, oh, I wish :D But I'm happy with the Stig, now that he's confirmed to be in the game. He is still a legend. And I'm quite confident that the Stig challenge and the test track won't be all Top Gear has to offer in GT5



Well, there are not many things to whine about in GT5, really, there isn't, but this is a whining/problem pointing -thread. It's in human nature to look for the bad things and ignore the goodies, because we want only the best for ourselves.

Wow, this idea just hit my head for the first time. How will GT5 do in reviews? Click. When you look at that list... there's only one place. The first GT for PS2 is on top. It's time to inherit the crown, baby!

If you read the summary for GT4 on metacritic it says GT4 has online play lol.
 
I think IGN will like gt5 since from when they reviewed gtpsp they loved it but constantly marked it down for its lack of story. If the same guy reviews gt5 then I think it will get a high score.

I'm abit dissapointed about standard cars but since I drive headlight cam most the time then I won't really notice.
 
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