The Bugs & Glitches Thread (New OP)

  • Thread starter KiroKai
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System Crash Report;

Trying to play a replay of a 10 lap race at Cape Ring Inside with the Honda Gathers Drider CIVIC Race Car '98 causes a complete and total lock up of PS3, required hard boot, error message sent to Sony, and system file check/restore to get system operational again. Tried it twice and same results both times.

I'm hesitant at this time to attempt loading of further replays.

I am getting this too now. : )
Lots of replays seem to work but they are mostly offline.
I have found quiet a few online replays will crash the ps3.

Not sure if it effects only online replays?
 
I keep getting this error when trying to load the game;

Registration of trophy information could not be complete.
The game will quit.

It then preceeds to crash my ps3...
 
Turns out that error has nothing to do with trophy information and that the disc was simply dirty as after cleaning it worked without issue even without signing in to psn
 
And? What's the deal?


This is the glitches and errors thread, but I can't see any sort of glitch or error...

This is a bug. What's the deal? I want more power when buying stage 3 turbo. Or maybe i get it but i have no idea how much. This is definitely a thing that must be fixed.
 
YZF
This is a bug. What's the deal? I want more power when buying stage 3 turbo. Or maybe i get it but i have no idea how much. This is definitely a thing that must be fixed.
This is no bug and it's nothing that has to be fixed.
 
I agree the windscreen wipers having no effect on rain sux. Bug or not its gotta be fixed. ATM your better of having no wipers.
 
I have no idea how to describe what just happened. I was doing the 4WD race at Brands Hatch, going into the first corner on the 3rd lap when suddenly the car shot off to the left and then the picture slowly faded to black. The car reset, the oil change light was lit up, my wheel went into full left lock sending the car off again, the screen started to fade to black again, and the whole process repeated. When I restarted, the car was shooting off to the left even on the run up before it gave control to me. After exiting, I checked the oil, and it's fine. Changed cars, restarted the race, and it appears to be working.
 
I have no idea how to describe what just happened. I was doing the 4WD race at Brands Hatch, going into the first corner on the 3rd lap when suddenly the car shot off to the left and then the picture slowly faded to black. The car reset, the oil change light was lit up, my wheel went into full left lock sending the car off again, the screen started to fade to black again, and the whole process repeated. When I restarted, the car was shooting off to the left even on the run up before it gave control to me. After exiting, I checked the oil, and it's fine. Changed cars, restarted the race, and it appears to be working.
I think your car's possessed...
 
I have no idea how to describe what just happened. I was doing the 4WD race at Brands Hatch, going into the first corner on the 3rd lap when suddenly the car shot off to the left and then the picture slowly faded to black. The car reset, the oil change light was lit up, my wheel went into full left lock sending the car off again, the screen started to fade to black again, and the whole process repeated. When I restarted, the car was shooting off to the left even on the run up before it gave control to me. After exiting, I checked the oil, and it's fine. Changed cars, restarted the race, and it appears to be working.

What car was it ? A certain honda/Acura concept car did that in GT5.
 
YZF
This is a bug. What's the deal? I want more power when buying stage 3 turbo. Or maybe i get it but i have no idea how much. This is definitely a thing that must be fixed.
YZF
This is a bug, and yes - it must be fixed. It's actually 1hp difference between stage2 and stage3. Clearly a mistake from PD.
Look at the power curves as you switch between level 2 and 3.
Let's not ignore the fact that L3 turbo loses something like 200 ft/lbs of TQ over L2
 
Are the torque numbers different? It IS a diesel.

When you put larger turbo, it doesn't matter if it's a diesel or petrol, you will get more torque at higher rpms and thus more HP.

In fact, torque numbers are even lower for stage3 compared to stage2 (147 for stage 2 and 121 for stage 3). However, the graph shape for stage 3 is correct (torque 'extends' further down the rpm range), but the total value of the torque is too low. And thus the final HP output for stage 3 is 1HP less than stage 2.

I guess the PD's mistake was the wrong peak torque value for stage 3. Torque curve is correct, just the absolute value is too low.

Update:

If we look at all three turbo stages, we get the following results from the game:

Stage1: torque - 132kgfm @ 2000 rpm
Stage2: torque - 147kgfm @ 3000 rpm
Stage3: torque - 121kgfm @ 4000 rpm

All these numbers correspond to the theory very nicely (except for the peak torque number for stage 3). Indeed, if you put bigger turbo, you'll get higher maximum torque (and power) at higher rpms.

If you look at difference between stage 1 and stage 2 - the bigger turbo from stage 2 adds extra peak 15kgfm of torque at extra 1k rpm compared to stage 1. The same should be upgrading from stage 2 to stage 3. And we do get higher rpms there, but we don't get higher peak torque. We don't get even the same peak torque. And that's were the bug is.

OK, so much for my rumblings today. Let's go racing :)
 
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This is no bug and it's nothing that has to be fixed.

Not sure what your deal is, but I agree with YZF. Stage 3 should offer more power and torque than Stage 2, as it does with every other car you can turbo. Sounds like a bug to me.
 
Not sure what your deal is, but I agree with YZF. Stage 3 should offer more power and torque than Stage 2, as it does with every other car you can turbo. Sounds like a bug to me.
Do you know how I know you haven't turbo'd every car?
 
Do you know how I know you haven't turbo'd every car?

Let me guess, there are other cars that do the same? IMO it should work like the game insists, and like it would in real life. Higher stage/bigger turbo's produce more HP.
 
Let me guess, there are other cars that do the same? IMO it should work like the game insists, and like it would in real life. Higher stage/bigger turbo's produce more HP.

Stage 2 in GT5 and 6 have on a lot of cars produced more torque than Stage 3, just less peak HP.
 
Hmm, interesting then. I've never experienced this. However YZF showed that the stage 3 on the R18 actually dropped peak TQ.

Yeah, try the Peugeot 908 as well. Mid range offers more torque but less HP in many cases.
 
I can confirm a bug that was mentioned earlier, just golded a race (second of the Matterhorn challenges) and having enjoyed it and been a bit shabby with my driving in some parts, had another go without quitting right out and got silver. Then when I did quit to try the third race, it showed my best as silver, yet I had 3 stars. The completist in me had to go back in and gold it again of course :)
 
YZF
I guess you have no idea how internal combustion engine works...
Not sure what your deal is, but I agree with YZF. Stage 3 should offer more power and torque than Stage 2, as it does with every other car you can turbo. Sounds like a bug to me.
Can it be a bug if it's exactly the way PD wanted it to be? Hardly.

Several cars share this characteristic and PD never did anything to change this. This isn't the case since GT6, it was the same in previous GT titles. No glitch, no bug, it's just how PD made it.
 
Hmm, interesting then. I've never experienced this. However YZF showed that the stage 3 on the R18 actually dropped peak TQ.
YZF is mistakenly believing the increasing increment of 'stage' to each turbo number represents an increase in power and rpm, however, each different turbo is merely designed to operate in a different rpm range to the others, and a 'stage 3' turbo operating in the higher rpm range may not perform as well as the 'stage 2' turbo which delivers the power increase in the mid rpm range.
This is {merely the beginning of} a well know factor to consider when tuning in GT; a more expensive turbo may not be the best choice for optimum performance improvement {look at the performance graphs for each turbo when fitted and see how power delivery changes}.

Conversely, as an example of something a layman mayn't consider a glitch but actually is a glitch, check out how the Lancia Stratos Rally Car 77's bespoke original wheels are replaced when off road tyres are fitted.
 
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Can it be a bug if it's exactly the way PD wanted it to be? Hardly.

Several cars share this characteristic and PD never did anything to change this. This isn't the case since GT6, it was the same in previous GT titles. No glitch, no bug, it's just how PD made it.

It's not how PD exactly wanted it to be, that's why it's a mistake (or a bug, doesn't matter how you name it). And if this mistake is with several cars, it doesn't mean that this is not a mistake anymore. It is wrong, and wrong with several cars (apparently with LMP category).

The similar problem is with some stock cars that hit rev limitter in top gear, including Mercedes SL55AMG and Ferrari Enzo. Those cars do not hit rev limiter in real life and so shouldn't do that in GT6. But they do ATM and that's not one car but quite a few. Is this a mistake? Compared to reality - yes.
 
YZF is mistakenly believing the increasing increment of 'stage' to each turbo number represents an increase in power and rpm, however, each different turbo is merely designed to operate in a different rpm range to the others, and a 'stage 3' turbo operating in the higher rpm range may not perform as well as the 'stage 2' turbo which delivers the power increase in the mid rpm range.

This is {merely the beginning of} a well know factor to consider when tuning in GT; a more expensive turbo may not be the best choice for optimum performance improvement {look at the performance graphs for each turbo when fitted and see how power delivery changes}.

I am not mistaken in any way. You are. And if you read more carefully what I wrote, you'll understand the problem better. We are not talking about the optimum power range. We are talking about peak power. And stage 3 must produce higher peak (maximum) power, always. The description on tuning page says that S3 adds 'higher-capacity' turbo (the turbocharger is bigger and needs more time to spin up, hence less torque at lower rpms, but when it does spin-up it can compress more air and thus produce more power at higher rpms). This is what you have in real life and this is what you almost always have in GT6, with several exceptions as we have here.

Otherwise all cars would have less torque when using S3 (compared to S2) and also less torque when using S2 (compred to S1). But this is not the case, and neither should it be.
 
YZF
Stage 3 must produce higher peak (maximum) power, always.
Not when the engine it is attached to has its highest performance at a lower peak than the maximum safe rpm, obviously.
YZF
'higher-capacity' turbo
You understand how turbos improve engine performance, by providing more air for improved combustion, but you also understand that a point occurs where adding any more air no longer improves combustion, bearing in mind also that the function of the turbo is powered by the exhaust gasses?
 
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