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- United Kingdom
- breeminator
- breeminator
I have to say, since getting FH5, TC2 has lost a lot of its appeal to me. For starters, TC2's graphics seem worse when you have recently played FH5 than they do if you only play TC2. But the biggest problem is if you just want to do the summit each week, the game makes you do a lot of tedious stuff due to the forced car choices. You have to mind numbingly do high speed takedown to get the credits to buy the bundle of cars needed for the week's summit events. Then when you have a lot of cars, finding the parts set you want and moving it to the car the game is making you use is a pain, and you have to set each new car up with the right tyres, sometimes also wide body parts, and pro settings. In the case of the drift Mustang this week, it took me quite a lot of work to develop pro settings that worked well. It ends up feeling like you spend a high proportion of the time messing about rather than doing the events.
By comparison, the minimum you have to do each week to keep up with any new cars in FH5 is just The Trial, which I find fun anyway, plus set a couple of rivals clean laps once a month, then 4 PR stunts each week for which you can have your favourite cars ready to go and just fast travel and do them. That gets the 20 points needed each week for the new car. I stopped playing FH4 because of the tedium of the playlist, but FH5 has reduced that tedious grind a lot, and it feels like it's less weekly tedium to keep up with than TC2.
By comparison, the minimum you have to do each week to keep up with any new cars in FH5 is just The Trial, which I find fun anyway, plus set a couple of rivals clean laps once a month, then 4 PR stunts each week for which you can have your favourite cars ready to go and just fast travel and do them. That gets the 20 points needed each week for the new car. I stopped playing FH4 because of the tedium of the playlist, but FH5 has reduced that tedious grind a lot, and it feels like it's less weekly tedium to keep up with than TC2.