- 1,155
- artic_zap
So what's the race? Point 2 Point, track marker on replay?
Typical tunnel drag.
So what's the race? Point 2 Point, track marker on replay?
Typical tunnel drag.
I have a really dumb question, that really isn't that dumb at all.
What is the 'typical tunnel drag'?
Yesterday was the first time I've played around with drag racing (in GT5 anyways). I Went to SS7 just to play around with some testing out of curiosity after reading this thread. Anywho, is the 'typical' mean you start at one end of the tunnel and the exit of the tunnel is the finish? Which way do you go?
I was using an entire straight away to just see the ultimate top speed I could get in my Z.
So, let me know what the 'official' start & finish are for online, so I can play around.
Also, for you drag racers, how(if) do you heat the tires before you start?
In offline practice, My first 2 launches bog down like crazy, but my 3rd one bounces off the limiter. No happy medium that I've found so far. I spent most of my time just trying to tune 1st gear for the launch.
Since I assume you'll never know how long it takes to line up, you want to focus your launch tuning, for completely cold tires?
Online, is tire wear on or off?
Huh, first gear always generate more output torque to the wheels. You wont accelerate as fast in 2nd or 3rd gear, as in 1st gear, thats because the torque transfered to the wheels is less, due to the transmission. Look at my chart, and you see good examples, where shortening your gears (higher number) will give you faster acceleration (in my case).That picture makes me laugh. How can first gear create more power and torque then any gear above it?
Maybe you haven't been around a dyno to see the results for yourself.
Third, i really doubt you can gear tune a car in 20 minutes. As far as i know if you want to be fast, and have a setup that blows all the competitors away, you need to spend atleas 20 hours. Why? Well, to se which gear ratio that gives you the most output torque to wheels, while balancing the other gears aswell, you need to do mathematics and stuff. This numbers you cant see by testing the car alone. Gear tuning, is about practical and theoretical work. If you dont have anything to compare with, how do you know? As far as i know, we havent come to a conslution which technic to use, since the torque/HP curve differs for the cars. While my examples maybe work for the supra, the same thing doesnt work for the camaro z28, where the torque peak at 3400rpm, and hp like 5000??
diabolicwyvernDear aGrenadeShark
DIAF
Signed,
Diablo
I dont get it. I picked up the game yesterday, I buy a used car to save some denero only to find out used cars don't get a in-car view (crummy) So I save up and buy myself a WRX STi. I'm using the close ratio gear box while I build up the car.
Then I find GTP and this thread and begin to reuse the value in a tuned gear box to give you that extra edge
I go and drop the cash for a (what is called by the game) "Fully Tunable Transmission" Only to find I cant adjust anything but the top speed.
So I look through and don't see the "How to activate gear tuning" thread. Do I need to complete the license test? Cause I skipped right over them to get right into all that is GT.
Thanks I'd love to try some of these methods against the way I used to do it in GT4, but they are hard to follow, is there a shorter explanation, just on steps to take to tune without the long explinTion?
Thanks! No_OB
Rotary JunkieSounds like your game isn't updated. Get the latest version and you'll find a fair few new features and the ability to adjust individual gear ratios. 👍
That picture makes me laugh. How can first gear create more power and torque then any gear above it?
Maybe you haven't been around a dyno to see the results for yourself.
oppositelock:facepalm:
I know this is funny.
Arti gears multiply power, first makes the most, last makes the least.
When you look at a dyno graph, the gear is factored in.
grenadesharkGears don't multiply power...
Rotary JunkieThey multiply torque, yes...
But not power. By reducing the effective RPM, power stays the same while torque rises.
Rotary JunkieThey multiply torque, yes...
But not power. By reducing the effective RPM, power stays the same while torque rises.
NicktuneThe mass flow through the engine will stay the same at the same RPM...with whatever gearing you have...hp doesn't change. the only thing you can do now is multiply the twisting force.
The hp is only a representative of TQ. Hp is nothing, it is just how you show the tq put to work....
AdrenalineI'm going to make this really... REALLY simple.
Find me 1 car, IN THE WORLD
That produces MORE POWER at the WHEELS than it does at the FLYWHEEL.
If the transmission 'multiplies' power, then this should be an easy task.
And for you tricksters... No multi-power-plants allowed.
Or other loop holes that I can't think of / don't know.
Rotary JunkieHoly nutjob math batman.
Keeping with your example of 500ft-lb @ 5000, 476hp @ 5000 it should be as follows:
500x3.5x4.1=7175ft-lb axle torque
(5000/3.5)/4.1 = 348.432 axle RPM
7175tq x 348.432rpm / 5252 = 476hp.
You've missed the fact that to multiply torque you divide operating RPM.
I'm going to make this really... REALLY simple.
Find me 1 car, IN THE WORLD
That produces MORE POWER at the WHEELS than it does at the FLYWHEEL.
If the transmission 'multiplies' power, then this should be an easy task.
And for you tricksters... No multi-power-plants allowed.
Or other loop holes that I can't think of / don't know.