The five cars that you DO NOT want in GT6.

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Need I remind you that your logic on why the Veyron is overhyped is highly flawed?

I would say that your last comment on how the Veyron appeals only to people who "know nothing about motorsports" to be both drivel and ignorant.

To you - and to everyone else complaining about "duplicates" in GT - you guys do realize that they are in fact not duplicates, right? There are subtle differences between the so called "duplicate" cars.

did you drive them back to back on the same track? any variant of the honda s2000 or the r34 skyline drive the same and pull the same numbers on any track...makes sense
 
No standard cars. I rather have 500-600 premiums in a game than 1200 cars with only 700-900 or them being PS2 quality.
 
did you drive them back to back on the same track? any variant of the honda s2000 or the r34 skyline drive the same and pull the same numbers on any track...makes sense

Wrong- and ignorant.

From HP to Torque to Weight, all these "duplicates" are in reality quite different.
 
Some of them are, in real life, different (even though they aren't in GT5, at which point you have to weigh the options of PD bringing them back and hoping for them being fixed when none of them were fixed from GT4). Many of them are not. Even ignoring the regional duplicates, some of the 11 original Miatas are nothing more than wheel and paint packages of other versions.
 
Some of them are, in real life, different (even though they aren't in GT5). Many of them are not. Even ignoring the regional duplicates, some of the 11 original Miatas are nothing more than wheel and paint packages.

Yes I agree that many of them truly are duplicates, it's a shame PD didn't actually account for these minute differences.

The ones I really hate though are the EU/NA/J cars. Considering they're standard, those cars really are all the same.

Some of the duplicates like the NSX's do have small changes, especially as the years go on. And in the real world these wouldn't be carbon copies. Shame PD can't get it right, if they're not gonna record the differences then they have no place in the game in my opinion.
 
The ones I really hate though are the EU/NA/J cars. Considering they're standard, those cars really are all the same.

This. These are the only cars I would want taken away from GT. Every other car deserves to be in GT6. Whether it's stupid like a X2010 or crazy like a Schwimwagen. I like the fact that PD put time in to model these kinds of cars. It gives the game more character rather than just having a lot of supercars and sports cars that you see in every racing game these days.
 
This. These are the only cars I would want taken away from GT. Every other car deserves to be in GT6. Whether it's stupid like a X2010 or crazy like a Schwimwagen. I like the fact that PD put time in to model these kinds of cars. It gives the game more character rather than just having a lot of supercars and sports cars that you see in every racing game these days.

True. Having horrible small cars and hyper-fast road rockets all add interest to the game.
 
At last posts by KinLM and Toronado.

I totally agree with you on that. If they had the actual changes in all of the different specs I say let them stay. That's what upsets me about the EVOs. There should be drastic changes in them (which some are accurate). Like the Nur spec R34. It should be one of the best handling of the stick R34s but it is not.

If they do not get this correct (which I do understand that would take time to fix) then just knock out all of those different versions.
 
e30 freek
MCoupe why?

I'm sorry to say it but I dislike BMW's in general. I have respect for the M1 and older BMW's but I dislike the M series and the newer BMW's. Why do most of them higher transmissions? There is no need for a 7 speed. 5 gears would suit the M3 and 6 speed would suit the M5. I like BMW racing history but not their modern cars.
 
Wrong- and ignorant.

From HP to Torque to Weight, all these "duplicates" are in reality quite different.

We've already been over this earlier in the thread, there are duplicates and there are duplicates. By that I mean there are some cars that are 100% identical except for name. They are the true duplicates that have no place in the game as their own car. Then there are some cars which we have several models of which are all extremely similar.

For example there are 33 Mazda MX-5s in GT5 or whatever name they're under. 22 of those are 100% duplicates, different only by name. The other 11 are technically unique but many of them are very, very similar and you could argue are so similar they aren't needed.

But I believe Toronado posted a list of the 100% duplicates earlier. Those are the ones that either need to go entirely or be added as a trim/name option but NOT included in the overall car count.
 
As long as standard car models are being used in game, there will be the so-called "duplicates". I don't think they will introduce them again through premium models as they would have to implement subtle changes for each variation inside the car, and they simply won't have the time for that.

I think we see that already with GT5's premium models. There's not 5 different R32 Skylines (road version), there's exactly one. I think they also realised that the gamers don't really care that much, if they drive a "Eunos" or a "Miata", or that the only difference is the side on which the steering wheel is.
 
We've already been over this earlier in the thread, there are duplicates and there are duplicates. By that I mean there are some cars that are 100% identical except for name. They are the true duplicates that have no place in the game as their own car. Then there are some cars which we have several models of which are all extremely similar.

For example there are 33 Mazda MX-5s in GT5 or whatever name they're under. 22 of those are 100% duplicates, different only by name. The other 11 are technically unique but many of them are very, very similar and you could argue are so similar they aren't needed.

But I believe Toronado posted a list of the 100% duplicates earlier. Those are the ones that either need to go entirely or be added as a trim/name option but NOT included in the overall car count.

Yes I agree, although some of these (NSX's and lancers seem prominent) actually have the minute differences noted.

This is only on a very select few cars though. As you said, most of them are exact copies of each other, especially those Miatas which are EU/J/NA. Those cars have no place in the game.

What I'm sort of getting at is that the "duplicates" that are different trim packages have different characteristics in the real world. PD failed to model this on most of these cars spare a few like, as I mentioned above, some of the NSX's and Lancers and such. But in the actual world these cars would be different. Although they serve no purpose in the game if PD isn't going to incorporate these changes.

I'm sorry, I'm not good at writing things very clear all the time. I hope that what I wrote at least makes sense this time, sorry for any confusion.

I'm in no way saying that these duplicates deserve a place in this game (especially if there is no in-game difference) but I'm simply saying that these cars should be (and in the real world, are )different.
 
There are too many Japanese cars in Gran Turismo series.there should be more European,American and possibly cars from other countries besides Japan in GT6.
 
I think the key to this game's success is variety in cars, but we definately don't need so many variations of the same car, just give us one or two maximum. The Skylines are a good example and so are the RX7s and a few other Japanese cars.
 
'07 Mustang GT V8 Premium:yuck: the '05 Mustang GT (standard) is way better in every way, example: suspension and engine are so much better:cool: I don't know what happened in the programming of that '07 Mustang GT someone messed up:dunce: it's automatic:(
 
There's definitely no need for so many different skylines. The Gran Turismo series has really made me hate them. it doesn't matter if each one is different, we only want the fastest ones/unique ones like the Nür. Which if I am not mistaken should handle much better stock than it does.
 
I think the million duplicates are obviously not needed. I actually don't think they will ever make that mistake again. However I find there is also a lot of cars that no one at all uses. There's actually too many to list. The pp system kinda flawed the game since there no point in driving a car that will never win anything.
 
No concepts no point in driving a car that is not road legal or real.

Then I guess we should take out the Corvette C7 concept with that logic.

And the Honda Dualnote, which I think is a great car as it's hybrid system could work as the KERS system found in F1 cars as well as the new hybrid LM cars.

Let's also get rid of the NSX-R LM Concept. It's not like that car's many people's favorite NSX or anything.

While we're at it, let's also get rid of the Tommykaira ZZII, since that's just a concept car as well.

Let's also ditch the Volkswagen W12 Nardo. Even though it set average speed records and was really an R&D car for the Bentley Continental and the eventual Bugatti Veyron.

We can also ditch that early 2001 GTR concept, because even though it's our earliest look at the eventual R35, since it's not really a road car, lets just ditch it.

Let's also get rid of the Ford GT 2002 Concept. Even though it's my favorite Ford GT and provided us our first look at the production car to follow, since it's just a dumb concept then we don't need it.

And if you don't like them because they're not street legal; well using that logic, lets just ditch every race car since none of those would qualify as road legal.

And let's diminish the amount of upgrades available as some of them would invalidate your car's legality.

Concept cars are imagination. They're designer's wet dreams. They're ideas brought to life, and the genesis of tomorrow's cutting edge technology.

To say that concept cars have no place in this game is ridiculous. Especially on the basis that they're not street cars and aren't technically real.
 
The C7 isn't a concept. It existed as a working car in real life. I also believe that the ZZII existed in real life as a working car as well.

That said, I agree with the concept cars as well. I don't like them personally. Not for the reasons he listed out, though.
 
The C7 isn't a concept. It existed as a working car in real life. I also believe that the ZZII existed in real life as a working car as well.

That said, I agree with the concept cars as well. I don't like them personally. Not for the reasons he listed out, though.

The Nardo existed and it's a concept car. The C7 featured in the game is technically a concept car, as it isn't the final road going version. Although I will agree that the C7 is more of a full road car.

The ZZII though is a concept car. Only 1 was made and was more of just a showcase car that was a concept for future plans, despite it being able to be driven.
 
I always thought concept cars existed to showcase new designs and whatnot, and couldn't actually drive.

A car that "isn't the final road going version" is a prototype as far as I know.
 
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