The five cars that you DO NOT want in GT6.

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Like I already said, sooner or later the standard models have to go. Hopefully it will be for GT6, whichever platform it may arrive on. That means this question isn't really the cars you don't want in GT6, it's rather the cars you least want them to model a premium version of. For that reason it's pretty obvious why people are suggesting the tank car, it's a novelty car in real life and it's a novelty car in the game. Because of it's detail it would take a long time to model and whilst it might have limited use there are obviously plenty of other cars that they should be doing first. Same for the Kei cars really, personally I think it'd make sense to model a small handful and then go to more important and popular cars.

If they still have time left then they will get redone as well but they certainly shouldn't be anywhere near the front of the queue.

There is no real point in removing any premium cars since they're already modeled and any time wasted modelling (IMO) pointless cars like the Schwimmwagen is already wasted, we can't get it back.
 
You can always modify them though, it's one of the good things about GT. Take something dull and fix what you think is wrong with it.

That is a fair point. One thing that would make me more enthused about them would be visual modification like custom liveries as well as club car bodykits. Utlising club racing circuits new to GT such as Brands Hatch Indy would also help.

Again they would all need to be held to the same performance standard - it is far too easy to put a turbo on any car and then cruise away from the field because its too tedious to make up 15 seconds on limp AI from a rolling start. But yes - improved AI, bodykits, tracks, custom liveries and having to tune a car to a set class would certainly spice it up. Kei cars as seen in GT5 simply modelled as premium would not cut it.

Here is an example of a cup car bodykit that could be added on; however the way cup cars were implemented in GT5 was pretty lame, I felt. I think that without close and competitive racing, the entertainment value of cup car series in particular drops comparably more than other motor racing series with more powerful cars.

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There are so many one make races though, I don't see the problem. The Viper Cup (the real life one) only allowed Viper ACR-X's. The Viper Cup (virtual one) that I helped run on this site used only Viper ACR's. One car is enough for a race series.

I am aware of one-make series, I just generally prefer cars that are compatible in terms of performance and style with several other cars. Not a car that exists, and was included, purely for novelty purposes.

This is just about the only good reason to not want a car, but the thing is taking a car away does not necessarily provide room for another car.
I was speaking in terms of the hours taken to model the cockpits of standard cars/bring the exteriors up to standard, which could be better spent on cars that are either new or have some historic value. Not the CPU usage, if that's what you meant by that.
 
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I was speaking in terms of the hours taken to model the cockpits of standard cars/bring the exteriors up to standard, which could be better spent on cars that are either new or have some historic value. Not the CPU usage, if that's what you meant by that.

I meant the same. PD may not get all licenses and the full car listed sorted out at one time early on. It may be an ongoing process. Maybe Jay Leno is easier to deal with than full fledged manufacturers trying to keep their cars' images in the game, so while the modelers have to wait on Ferrari before starting on the F430 or something, they might be able to do the Tank Car, or something else.

I also don't see the Tank Car as more involving to model (reply to Simon's post) when a lot of other cars have underbodies, engine bays, and interiors. The body itself is fairly simple.
 
Lol just all them?
The genesis is pretty nice I'd actuslly like to see it.

For me it's not so much what cars I don't wanna see its just what cars I want to see less of. I'm sure it's obvious that less million skylines, miatas, etc. Time definitely could of been spent better elsewhere.

Whoops,forgot about the genesis.I agree with that one it's a nice looking car,but all the others,no way.
The Tiburon and the Clix,make me vomit in my mouth a little everytime i see them.
 
Like I already said, sooner or later the standard models have to go. Hopefully it will be for GT6, whichever platform it may arrive on. That means this question isn't really the cars you don't want in GT6, it's rather the cars you least want them to model a premium version of. For that reason it's pretty obvious why people are suggesting the tank car, it's a novelty car in real life and it's a novelty car in the game. Because of it's detail it would take a long time to model and whilst it might have limited use there are obviously plenty of other cars that they should be doing first. Same for the Kei cars really, personally I think it'd make sense to model a small handful and then go to more important and popular cars.

Yes, well put.

If they still have time left then they will get redone as well but they certainly shouldn't be anywhere near the front of the queue.

I should hope not, but honestly I don't know what to expect. I would not have thought the Daihatsu Copen of all cars would be a GT5 premium ahead of the Veyron, for instance.

There is no real point in removing any premium cars since they're already modeled and any time wasted modelling (IMO) pointless cars like the Schwimmwagen is already wasted, we can't get it back.

I found PD modelling those vehicles quite bizarre considering that they dropped unquestionably more historically important cars present in GT4 (Ford Model T, Benz Patent-Motorwagen) that were equally irrelevant for racing purposes.
 
So do I but as I say deleting them wouldn't help anything, they've already wasted time modelling them.
 
No nissan

Not only would you have to be completely delusional to think that would happen, this would be a really terrible idea. There are tons of Nissans, many of which are well liked by most people. Removing them would probably cause a storm of confused ranting and possibly a big drop in sales.

Even if you don't like Nissan, for whatever reason, if you actually want them removed from the game then you have no respect for anyone else who plays it.
 
They're not AI only cars and you can use them on every track in the game.

I meant that to have a realistic NASCAR style race against them, the AI would have to be much smarter. In road racing stupid AI is a bit more tolerable - if you can pass one without it changing lanes right into you, you're good. In a NASCAR race where everything depends on the draft, if one of them runs you off the track, you've lost the draft, can't catch up, and the simulation of a race is destroyed.

And yes you can use them on any track, but that's not "NASCAR" racing, that's driving a stock car around a road race track. If they wanted to give the NASCAR cars a real reason for existing, they'd need at least one short oval like Bristol, a couple of medium length ones, the two superspeedways they've already got, and hopefully Road America and Watkins Glen.
 
I meant that to have a realistic NASCAR style race against them, the AI would have to be much smarter. In road racing stupid AI is a bit more tolerable - if you can pass one without it changing lanes right into you, you're good. In a NASCAR race where everything depends on the draft, if one of them runs you off the track, you've lost the draft, can't catch up, and the simulation of a race is destroyed.

And yes you can use them on any track, but that's not "NASCAR" racing, that's driving a stock car around a road race track. If they wanted to give the NASCAR cars a real reason for existing, they'd need at least one short oval like Bristol, a couple of medium length ones, the two superspeedways they've already got, and hopefully Road America and Watkins Glen.
Yup. Either Sears Point or Watkins needs to be modeled for NASCAR events and a short track such as Bristol or Martinsville should also be included, in the pre-reworked Bristol days, that track would have gotten my vote, but since then, I'd have to go with Martinsville. Richmond also used to be great, but I don't think they run it any more.
 
I meant that to have a realistic NASCAR style race against them, the AI would have to be much smarter. In road racing stupid AI is a bit more tolerable - if you can pass one without it changing lanes right into you, you're good. In a NASCAR race where everything depends on the draft, if one of them runs you off the track, you've lost the draft, can't catch up, and the simulation of a race is destroyed.
Right, but this about not having the cars in GT6. In GT6, even if the AI gets stupider, you can race online.

And yes you can use them on any track, but that's not "NASCAR" racing, that's driving a stock car around a road race track.
That's fine, stock cars don't need to limited to NASCAR racing. Their reason for existing is to be driven however you want.

Some of your ideas are things PD should consider, but nothing beyond what's in GT5 is needed to justify stock cars in game.
 
I meant that to have a realistic NASCAR style race against them, the AI would have to be much smarter. In road racing stupid AI is a bit more tolerable - if you can pass one without it changing lanes right into you, you're good. In a NASCAR race where everything depends on the draft, if one of them runs you off the track, you've lost the draft, can't catch up, and the simulation of a race is destroyed.

And yes you can use them on any track, but that's not "NASCAR" racing, that's driving a stock car around a road race track. If they wanted to give the NASCAR cars a real reason for existing, they'd need at least one short oval like Bristol, a couple of medium length ones, the two superspeedways they've already got, and hopefully Road America and Watkins Glen.

i would like road america in the game
 
CallmeDan
Thank you for your offer, but I have a bunch from someone on my friends list. Although I have used up a bunch. Anyway, you probably have a bajillion friends on your list, since you're in RSM and other race event stuff.

I am not in RSM anymore. I left because of the scheduling. Still friends with everyone though

Just haven't updated my GTP profile yet. Forgot about it

RandomCarGuy17
I guess it's a matter of preference when it comes to the Tank Car or something. I just for some reason can't like it; maybe it's the looks of it that don't appeal to me.
Yep i pretty much agree
eran0004
The Tank Car is great fun to drive, it's a bit of a trollmobile in appearance but when you drive it seriously it's great. It's fantastic on snow.

I think the appearance has a lot to do with it. And yeah it is actually a great car.
 
i would like road america in the game


I do to wish road america was in the game but back to your quote,Sorry but this isn't a NASCAR game that's why they have the NASCAR series games, and you can't just use any car around courses like Bristol, and tell me why they need two super speedways that have the same purpose and length.
 
Agh sorry but it didn't include the other quote my response was for this

Originally Posted by JackC8
I meant that to have a realistic NASCAR style race against them, the AI would have to be much smarter. In road racing stupid AI is a bit more tolerable - if you can pass one without it changing lanes right into you, you're good. In a NASCAR race where everything depends on the draft, if one of them runs you off the track, you've lost the draft, can't catch up, and the simulation of a race is destroyed.

And yes you can use them on any track, but that's not "NASCAR" racing, that's driving a stock car around a road race track. If they wanted to give the NASCAR cars a real reason for existing, they'd need at least one short oval like Bristol, a couple of medium length ones, the two superspeedways they've already got, and hopefully Road America and Watkins Glen.
 
Thomas2012
Red Bull X2011
Redbull X2010
TVR Speed 12
That's all really
Reasons all annoying in lobbies

So you blame the cars instead of the drivers?

If these cars aren't in the game they will simply find another car to annoy you with.
 
Red Bull X2011
Redbull X2010
TVR Speed 12
That's all really
Reasons all annoying in lobbies

Never happened in lobbies I was in. The problem here is not the cars. It's the drivers and/or the hosts. Bad drivers are bad in any car. Bad hosts can't keep cars out of their rooms.
 
the five sasquatchzillion versions of the nsx, skylines, and honda s2000's, and why on planet earth are there two of each suzuki's (i.e. there are two idenctical swift sports and two identical cappucinos). long story short just the repeated cars. and one of each skyline (the vspecs) 4 nsx's and a single s2000 will do fine

oh and the endless versions of the renault clio v6
 
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