The Great Project Cars Glitches, Bugs and Errors Thread

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PS4 ........ 7.00

Track : Oulton Park Inter
Car : Kart 250 cc
Weather : clean
Time : 11.00 AM
Race : against 19 AI opponents .

Issue ..... crash to the main menu .
 
My crashes have increased since I bought the Renault pack.

Mostly doing hotlaps the last three weeks with no issues , but the moment I want to race against the AI or do something online ... bang ....... the big issues on PS4 are back .
If I only could lie like Ian Bell , telling how good the game was when Project Cars came out ..... I would ..... but ....... I can't .
Sad story/game for the PS4 I would say .
 
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PS4 .... Patch 7.00

Track : Donnington Park GP
Car : BMW 2002 Turbo
Weather : Clear
Time : 11.00 AM
Practice .

Issue : Grinding steering wheel

Track : Donnington Park GP
Car : Kart 250 cc
Weather : Clear
Time :11.00 AM
Practice .

Issue : Part of the engine sound was gone
 
Using a T500 with PS4. The clutch periodically stops working causing the car to stick in neutral or delay for several seconds before jumping into gear. When I go to the calibrate pedals screen the clutch pedal does not show calibration. I'm assuming this is a known problem - are there any solutions?
 
Had a crash to home screen today, racing on Rouen with the Lotus 25.

Also found something interesting. When I was in practice against 100% AI, on Rouen using the Lotus 25 in single race, I found it hard to keep up with the AI cars, and even once I had the car set up well, I hooked up a good lap and it was still half a second off the fastest AI time.

I had the tyres set to "automatic by weather", so I went to check what compounds were available. I found "1962 hard" and "1965 medium". I figured the medium was the go, so I put that on and went back out, car felt the same, and I was no quicker, so I went back to the pits, realising the automatic option already had me on the mediums.

I was stumped, as normally I can keep up with the AI, but in this car I was really pushing, feeling like I'd put in a good lap, and was still off the pace, so I thought I'd try out the hards, just to see how much slower they were.

Turns out the hards are much much quicker. My very first timed lap, which was a bit rough I admit, was a full 6.5 seconds faster than my best lap on the mediums... The car feels a bit looser on the hards, as you'd expect, but the front turn in is actually better, and there is way less rolling resistance. The rolling resistance is so much less with the hards that I actually had to put a longer top gear in, as I was topping out fifth on the hards, which I wasn't doing on the mediums.

I normally go for the softest tyres, due to the heating problems of the last patch, but I'll be trying them all out from now on, as I also read on the official forum one user saying the full wets on the Formula Renault are faster in the dry than slicks! What the hell is going on with the tyres in this game?!?
 
Unless someone has invented self modifying code it would seem that someone at SMS is making undocumented changes to the game. I suspect they can run "silent" updates and restrict the output of log files to cover their tracks.
It's just a guess on my part.

I have always favored using hard over medium and soft tires since my GT days. The penalty for using hard slicks come right out the box when you feel the car skating about until some heat is driven into the tires.

Post update 7 I've not seen a "red" tire temperature indicator on any car (mostly GT3 and LMP's) that I've driven.
Granted I am on PC. I won't touch my PS4 version until I get over my G27 being sacked by Sony or Logitech I blame them both.

I don't do any events on-line or off. I do setup on-line races from time to time. I've had my system freeze a few times.
And if I leave the game and come back after an hour or so, there is no sound. And last night I was unable to use a new track or navigate the menus after tuning at SPA for an hour.

After leaving my PC running over night the Windows 10 task bar locks. I have to restart in order to free it up.
I am not sure if it's project cars or my PC that is causing these problems. I suspect it's the PC/Windows problem.

However, I am pretty sure my PC is not responsible for the tire model and FFB behavior morphing week to week.
Hopefully update 8 will make some things better.

Last thing, SMS is somewhat new to simulation on console. PD struggled with GT moving from PS2 > PS3 and PS3 > PS4. But PD has way more resources at this point than SMS can even dream about. SMS is learning first hand what PD already knows. And PD lied just as much or more than SMS has about their game. SMS did however deliver on the DLC for the most part. Hopefully SMS will fill out the touring car, F1 and v8 super car classes so that we can have some good races soon.
 
I won't touch my PS4 version until I get over my G27 being sacked by Sony or Logitech I blame them both.

I don't know if you've seen the ten million posts on the matter, but it most definitely isn't Sony's fault the G25 and 27 aren't supported on the PS4. If Sony was blocking legacy wheels, my Fanatec gear wouldn't work. Logitech won't provide G25 and 27 drivers to devs, that's why those wheels aren't supported. The reason Logitech won't provide drivers is because their new wheel is practically identical to the old ones, so if they did provide drivers, no one would buy their new wheel. The good news is you can now buy, or make, devices to emulate a G29, which will allow you to fool the console into thinking your G27 is a G29, thus giving you full compatibility :cool:.


Last thing, SMS is somewhat new to simulation on console. PD struggled with GT moving from PS2 > PS3 and PS3 > PS4. But PD has way more resources at this point than SMS can even dream about. SMS is learning first hand what PD already knows. And PD lied just as much or more than SMS has about their game. SMS did however deliver on the DLC for the most part. Hopefully SMS will fill out the touring car, F1 and v8 super car classes so that we can have some good races soon.

SMS made the NFS Shift games, which, although poor attempts, were meant to be sims. They also made Test Drive: Ferrari Racing Legends, which was marketed as a sim, although again, a poor attempt at one. They have plenty of experience, the problem is their last four games have been very consistently poorly coded and full of bugs, and ultimately left unfinished.

I also wouldn't hold my breath on them adding much more to the game. The content we know about that's yet to come is pretty much all we'll be getting in Pcars 1, and then we'll have to wait for Pcars 2 if we want more.
 
So with me, I'm having troubles where sometimes midway through a corner, it stops picking up the wheel and then it picks it up again. This is not lag because the picture didn't freeze, it kept going. Not sure if it's a wheel problem or a game problem (shouldn't be a wheel problem, because I've not had this on other games)(This is on PC btw)
 
So with me, I'm having troubles where sometimes midway through a corner, it stops picking up the wheel and then it picks it up again. This is not lag because the picture didn't freeze, it kept going. Not sure if it's a wheel problem or a game problem (shouldn't be a wheel problem, because I've not had this on other games)(This is on PC btw)

Try increase/decrease your steering dead zone inside the game. And if you don't already, use control setup #3 in the control setup. Do not use advanced options. I am a PC user too. Reduce force feedback levels in the car adjustment menu and gradually increase until you have desired FFB and no loss of steering. I think this is a side effect of spiking.
 
Halfway through a season in LMP3, I save quit come back later to find a message "you have reached the end of the season select a contract yada yada." The whole career is completely wiped, all the freakin' effort I put into it down the drain with it. I can't select anything, no contracts in my inbox can't click on the calendar either. Fuming right now. PS4 btw.

If I go into Load Career, what was once a game file is now: 0, Nationality, Motorsport Season 1, 0 Accolades, 0 Historic Goals and 17/01/16 18:22. :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
 
@OcarinaSteala - So glad that I quit cereer mode after getting a landmine bug in my first ever race. Feel sorry for you guys who are trying to stick with it, & getting bugs like this.
 
I'm sticking with it, have 3 separate careers and not had a game breaking bug in any of them. The only constant bug I get is to do with the fuel v lab calculation whenever I return to a career on race day. I stopped posting in this thread because it's obvious SMS aren't interested in finishing the game.
 
patch 8.0

Just had 2 back-to-back crashes driving the FR3.5, on 2 different tracks. Complete freeze up, nasty noise then crash to report screen, restarted, chose same car, different track, second crash after 4 laps.

I've definitely been having more crashes since the Renault Pack, hope 8.0 isn't making it worse.
 
PS4
Patch 8.00
Aston Martin V8 GTE shows up as having a maximum restrictor size of 29.5mm. However peak power at Silverstone and Laguna Seca has not changed from previous patches. Another issue is that this isn't the largest restrictor size I've found documented for the car. For last year's 24 Hours of Daytona IMSA let the Aston Martin use a 29.7mm restrictor size.
 
On PS4 ........

Man what is happening with this game , 8.0 patches further down the road and already 2 times grinding off the steering wheel , crash to the main screen and when I want to calibrate my wheel it is hard to turn it .
Not speaking of the ffb feeling whit the steering wheel that I have whit some cars .
Nooooo good :boggled:
 
has anyone else's force feedback gone very light since patch 8

No my ffb feels good, but still getting the no ffb bug when first leaving pits. Also getting the stuck in pit bug where you select go to track and nothing happens, so you have to hit start -> go to pits, and then try again to get it to work. This is happening pretty much 90% of the time I go to pits and make changes to the set up, regardless of what car or track.

Also got the bug on Silverstone classic where you go to pits and the frame rate stutters like crazy and you're permanently stuck in the pits, requiring a reboot of the game. Tried a few times, and it happens so often it makes it impossible to get career races at Silverstone classic done, so I had to skip the classic Lotus invitational there.

Other than that, it feels good. Tyre warm up is much better, they get up to temp a lot easier, but oddly, they seem very hard to get beyond green, no matter how much you abuse them, so still not realistic.

Edit: Also, camber still doesn't work. The camber setting doesn't affect tyre temps, even at extremes, and the camber thrust is there, but is so minute that it doesn't affect cornering speeds or max g. Only way to notice any camber thrust is to put 0 camber front and rear on one side of the car and max camber front and rear on the other side, and the car very slightly veers to one side down straights. My guess is, like GT6, camber is never going to work in Pcars...
 
No my ffb feels good, but still getting the no ffb bug when first leaving pits. Also getting the stuck in pit bug where you select go to track and nothing happens, so you have to hit start -> go to pits, and then try again to get it to work. This is happening pretty much 90% of the time I go to pits and make changes to the set up, regardless of what car or track.

Also got the bug on Silverstone classic where you go to pits and the frame rate stutters like crazy and you're permanently stuck in the pits, requiring a reboot of the game. Tried a few times, and it happens so often it makes it impossible to get career races at Silverstone classic done, so I had to skip the classic Lotus invitational there.

Other than that, it feels good. Tyre warm up is much better, they get up to temp a lot easier, but oddly, they seem very hard to get beyond green, no matter how much you abuse them, so still not realistic.

Edit: Also, camber still doesn't work. The camber setting doesn't affect tyre temps, even at extremes, and the camber thrust is there, but is so minute that it doesn't affect cornering speeds or max g. Only way to notice any camber thrust is to put 0 camber front and rear on one side of the car and max camber front and rear on the other side, and the car very slightly veers to one side down straights. My guess is, like GT6, camber is never going to work in Pcars...

Have you ever tried drifting a car in Pcars ? How is it in 8.0 ?
 
has anyone else's force feedback gone very light since patch 8
Yes, I thought mine was much lighter last night (On PC) but strangely I've heard others say they felt it was heavier. No doubt everyone's personalised settings is causing different feedback, but there must've been a change in the patch that wasn't documented.
 
Have you ever tried drifting a car in Pcars ? How is it in 8.0 ?

I've noticed a few people claiming the "drift physics" are improved in 8.0, but that's nonsense, the transition losing and gaining grip feels the same as it always has. Although I'm not a drifter per se, I tend to set my cars up to oversteer rather than understeer, as I'm not very patient with cars that refuse to turn in. Because of that, I tend to spend a fair bit of time during races dancing on the edge of grip, fighting with the rear. I just did a race at Road America in the 190E Evo DTM, and I had a very oversteery set up to allow me to play with the car's attitude with the throttle, and I honestly didn't notice anything different with the way the tyres lost grip or re-gained it when sliding.
 
I've noticed a few people claiming the "drift physics" are improved in 8.0, but that's nonsense, the transition losing and gaining grip feels the same as it always has. Although I'm not a drifter per se, I tend to set my cars up to oversteer rather than understeer, as I'm not very patient with cars that refuse to turn in. Because of that, I tend to spend a fair bit of time during races dancing on the edge of grip, fighting with the rear. I just did a race at Road America in the 190E Evo DTM, and I had a very oversteery set up to allow me to play with the car's attitude with the throttle, and I honestly didn't notice anything different with the way the tyres lost grip or re-gained it when sliding.

There's no such thing as drift physics or grip physics, a good physics that works in all situation is a better term :) In real life, drift setup for grassroots or street is very similar to track day car, not stiff or extreme at all, the car is setup for balance and control, a little bit of understeer for added "safety" margin more for control. No crazy toe or camber, crazy stiff springs or damper, just a package that works together giving driver confidence. There's no such thing as special drift tires as well, most started from near bald/worn ordinary budget stock size tires and can go up to high performance wider bigger tires like Bridgestone RE series ( RE01 etc ) if the car can handle the grip ( power and setup ) What's crucial is the rear LSD, steering, alignment and good performing spring/damper.

Most entry drifter with tight budget even sourced worn tires then drift them until they got into the steel belt :lol: Can we drive the tires until the belt in Pcars ?
 
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