The Great Project Cars Whinging and Crying Thread

Suppose this is 'the most appropriate' place/sub-forum to bring this up, kinda...

I had thought about bringing this up for the Community Spotlight, or just the front-page news as it's something that, in my opinion, needs to be more directly addressed, as the longer time goes on, things keep getting 'deeper and deeper' with a certain game and it's development studio personnel.

That game being Project CARS, and it's head-of-studio Ian Bell, and his increasingly... upsetting/disappointing behavior towards any confrontation or criticism of the game, on and off the official P.CARS forum.

I'll be blunt, a lot of this came to me through Pretend Race Cars, a site I didn't even know about, until YouTuber Empty Box left a link to it, in a video, that started to unravel a lot of truth behind the scenes for P.CARS.

Granted, some of the postings are done out-of-context, but nothing is stopping visitors from checking the full threads themselves, and bringing back some of the context, but that doesn't change the fact that something is going on here/there/everywhere with this game, its bugs, its studio, and their approach to community concerns & critique.

That original link brought up multiple, genuine concerns in a number of areas, from website 'sell-outs', to repeated & recycled 'news' re-hashing, and even showing just how easily 'P.CARS defenders' would get upset over revealing the game was a mess, even so close to a final release.
Empty Box even makes a note about such, mentioning how he had people messaging him, a guy who knows a bit about sim-racing and has played the game, how he was doing things wrong and that the game was This kind of game, rather than That kind of game. (it's all in that video)

But where things really became interesting, was the responses that could be seen of how Ian Bell addressed these concerns and/or criticism himself, brought up in later articles further down the road.

The thread over at RD was more or less the door opening, and be sure to read it, as it gets interesting with Ian Bell trying to guilt-trip site owner Bram over 10 alleged 'free copies' of the game, only to have Bram turn right around and show his Steam purchase confirmation for the game, all of this after RD users bring up issues with the game, some that were covered at the official forums, some that were not. It eventually turns to a history lesson of sorts, and recalls a time that Bell threatened a lawsuit towards RD over open-criticism, more or less.

After some bickering and back-n-forth, Bram makes the point that Bell has only returned to 'stir things up' as he did years before P.CARS was even close to 'competent', and after that ?, well I haven't seen much of him at RD. Some say users were :censored:ing down his throat, Others point out he never even made an attempt to address the serious questions, focusing on the internet-fight instead on a personal bias more than looking to help the greater whole with direct answers to the questions.

I'll admit, some of what RD users did was hard-hitting, but after 4 years of development for this game, plus everything in the past he had been involved with, Bell should at least be aware of the 'nature of the beast' that is the Internet IMO.

Reiza Studios doesn't seem to have an issue helping out players, who are experiencing FPS stutters, even getting involved and suggesting things to try, and asking for feedback after players try those tweaks, so why can't Bell ?

I've seen mention here of WMD members working with P.CARS players, in a similar manner, to investigate issues between the PC & Console versions of the game, which is all fine and well, this post being more focused on Bell's handling of situations, rather than 'the whole' of SMS/WMD. Bell just appears to avoid the issues and sticks to his 'nah that is a preference, not a issue' guns.

But it only gets more absurd from here.
Questionable warning/infractions towards users with genuine concerns
Sacastic or general-belittlement of community concerns
What I'd call straight-up forgery on their own forums

And a whole lot of other incidents, that I could go and find/link over and over, but I'm not here to waste your time, I just want to bring up what I've seen, what others have seen, or at least bring you up to speed with the whole 'situation', such as this article from yesterday.

Check the article yourself, but here's a quick breakdown:
-Bell closes a decent 5-page thread about the issues players are having with G27 wheels, because calling the game what it is 'hurts feelings' apparently. (but not before having another jab at a user himself)
-Then bans said member, another in a long line of players with unaddressed concerns being silenced out-right.
-Only to have said member come back, point out what he did was no ground for such action, only to have 1 mod state a 'sudden' Zero-tolerance mood being part of it, only to have Bell come in, and like a little child, tell the user to 'Shut up you Idiot'.

You can read the rest for yourself if you wish, but basically this all seems to paint a picture that Ian Bell just can't handle the responsibility of his position for the game in a professional manner.

'Zero-tolerance', why ?, for what ?, the truth ?, the reality that it was a pretty 🤬 game at launch, and still far from finished ?

Why add the 'idiot' insult ?, where is the 'sorry for your issue, we're working as fast as we can' professional-type response ?, is he not capable of such ?

Imagine if this was Mr.Yamauchi treating GT players like this, would that suddenly be acceptable because he's 'Kazunori-san' and it's Gran Turismo ?, or would GTP be in a uproar ?

Would you be cool if Mr.Yamauchi treated you in such a manner ? (Q&A aside :sly: )

I supposed I'm just rambling at this point, but I just felt a need to bring this up in some fashion, rather than just let Bell have his way with customers that payed for the game and it's 'supported' equipment, who just want their concerns addressed. Some will agree with me that Bell's behavior is far from appropriate or proper, and it needs to see a change, others will see the PretendRaceCars connection and instantly go into some sort of odd, freaky 'offense-mode'.

Something funny about that end^ bit though, one of the PRC writers mysteriously received an unexplained ban from iRacing, after publishing an article the site did on one of the game's beginner series. When the iRacing defenders came out of the wood-work to try and discredit the writer, they made numerous claims, many of which ended up getting disproved to a notable extent not long after.

(Not P.CARS related per se, but something that shows how people can blindly defend/attack things when PRC comes up elsewhere)

Anyways, there you have my 'P.CARS' whinging/crying post, not because I have an issue with the game atm, but because I can't say I approve of the head-of-studio's behavior, as it is.
A very interesting post Kurei, thank you. I'm registered at the pCARS forum and I've seen lots of the nastiness flying about, as you've described

For clarity, I'm not a WMD member. Just a racing game fan who has bought a retail disc copy (X1) of pCARS. I've played many, many racing games over the years, both on console and pc

I can't remember in recent times (360, PS3, X1) a game that has released bug free. But honestly, pCARS is the most buggy upon release driving game that I've experienced on the bracketed consoles above

I've not worked myself into a frenzy over it because I figure I'll carry on with it, see how the patches go, etc. That said, I'm pretty sure in my opinion that pCARS wasn't fit for release when it went on sale

I don't need to list the bugs I'm sure, they're very well documented, both here on GTP and elsewhere. It's my opinion that WMD members aggressive defending of the game is down to plain, simple embarrassment

They put their money in and then went and sold it by word of mouth (as mentioned by EmptyBox in the youtube video you linked to) as the best thing that was going to hit the driving scene on this gen of consoles

Oooops. And everytime its shortcomings are pointed out, it hurts them in a deeply personal manner. Simple as that, imo

As for Ian Bell's performances on the forums? Wow, just wow. I bet he hasn't got a PR person. If he does and I were they, I'd have him to one side and tell him that his way isn't the way to go if you ask for peoples input
 
A very interesting post Kurei, thank you. I'm registered at the pCARS forum and I've seen lots of the nastiness flying about, as you've described

For clarity, I'm not a WMD member. Just a racing game fan who has bought a retail disc copy (X1) of pCARS. I've played many, many racing games over the years, both on console and pc

I can't remember in recent times (360, PS3, X1) a game that has released bug free. But honestly, pCARS is the most buggy upon release driving game that I've experienced on the bracketed consoles above

I've not worked myself into a frenzy over it because I figure I'll carry on with it, see how the patches go, etc. That said, I'm pretty sure in my opinion that pCARS wasn't fit for release when it went on sale

I don't need to list the bugs I'm sure, they're very well documented, both here on GTP and elsewhere. It's my opinion that WMD members aggressive defending of the game is down to plain, simple embarrassment

They put their money in and then went and sold it by word of mouth (as mentioned by EmptyBox in the youtube video you linked to) as the best thing that was going to hit the driving scene on this gen of consoles

Oooops. And everytime its shortcomings are pointed out, it hurts them in a deeply personal manner. Simple as that, imo

As for Ian Bell's performances on the forums? Wow, just wow. I bet he hasn't got a PR person. If he does and I were they, I'd have him to one side and tell him that his way isn't the way to go if you ask for peoples input

True say there man. Well put. 👍
 
The enthusiasm and efforts from the GTP members I welcome and appreciate. It got me positive for the game.

I won't point one finger to any members hère at GTP because they always helped out and were kind to explain and answer all questions. They made à lot of effort. Thank you for that :cheers:!

However now I feel sorry for those members. The state of the console versions, the handling of SMS and that 🤬 arrogant 🤬..well you get the point made that this game went from my wishlist to the go burn in hell list. Never ever I will buy a game in the future where Ian Bell had his hands in.

The community is not to blame, it's the gasoline that feeds them and that is of very cheap and bad quality.

The King that ruins the strong foundations his people build and then blaming it upon them 👎
 
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That game being Project CARS, and it's head-of-studio Ian Bell, and his increasingly... upsetting/disappointing behavior towards any confrontation or criticism of the game, on and off the official P.CARS forum..

I can't remember in recent times (360, PS3, X1) a game that has released bug free. But honestly, pCARS is the most buggy upon release driving game that I've experienced on the bracketed consoles above

However now I feel sorry for those members. The state of the console versions, the handling of SMS and that 🤬 arrogant 🤬..well you get the point made that this game went from my wishlist to the go burn in hell list. Never ever I will buy a game in the future where Ian Bell had his hands in.

And this is exactly why I held off on buying this game. I won't write it off completely but I will definitely let the smoke clear all the while waiting for it to go on sale somewhere.
 
And this is exactly why I held off on buying this game. I won't write it off completely but I will definitely let the smoke clear all the while waiting for it to go on sale somewhere.
Too bad you weren't looking a couple of days ago. A pricing error had the full game on sale for, IIRC, $3.
 
The development version. Some bugs like the tires being flat after a pit stop thing were introduced with the release version or shortly before. There were always gonna be some bugs but the amount of game breaking bugs, especially in the console versions, surprised us just as much as you.

Hence we will see early access on consoles with Project CARS 2 if possible. Microsoft has such kind of deal on the XB1 I think, so that's being chased already. I believe Sony is being chased as well.
When this version will be available, I don't know. At least we'll be able to test Project CARS' console version this time if all goes well, and hopefully it will result in a better operating game.

But ehm, Felix. I'll have to work twice as hard in your stead, since I also need to add your share of nagging and nitpicking. I'll try to do my best. :dopey:
 
Gee, a while back I just mentioned I would wait and see with this after their last effort with Shift 2- and for my efforts I was crucified by members, accused of being a troll and told by a mod who obviously did not do philosophy at college judging by his arguments that aside from anything else my editing was completely unacceptable! All this for expressing some scepticism on a 'whinging and crying' thread. :lol:
 
Gee, a while back I just mentioned I would wait and see with this after their last effort with Shift 2- and for my efforts I was crucified by members, accused of being a troll and told by a mod who obviously did not do philosophy at college judging by his arguments that aside from anything else my editing was completely unacceptable! All this for expressing some scepticism on a 'whinging and crying' thread. :lol:

You gotta get over it, man.
 
I've not touched this game since the first week. I bought the LE copy because I genuinely thought it would be an excellent experience. That isn't what I found. I enjoyed racing in the rain because as a Forza fan, it was a novel experience. The karting though and the graphical quality of the Xbox One version was well below par for what I expected from a Triple A chasing game. If you want to tell me it isn't a AAA game because it was crowd funded, then I say to you, why is it published by the relatively giant Bandai Namco and retailing at full price on console, with an LE copy to boot?
 
VXR
I've not touched this game since the first week. I bought the LE copy because I genuinely thought it would be an excellent experience. That isn't what I found. I enjoyed racing in the rain because as a Forza fan, it was a novel experience. The karting though and the graphical quality of the Xbox One version was well below par for what I expected from a Triple A chasing game. If you want to tell me it isn't a AAA game because it was crowd funded, then I say to you, why is it published by the relatively giant Bandai Namco and retailing at full price on console, with an LE copy to boot?
So you haven't played it since first week? Why comment on the game then? Wow!
 
VXR
If you want to tell me it isn't a AAA game because it was crowd funded, then I say to you, why is it published by the relatively giant Bandai Namco and retailing at full price on console, with an LE copy to boot?
It wasn't published by Bandai Namco it was published by Slightly Mad Studios, Bandai Namco were just the distributor.
So you haven't played it since first week? Why comment on the game then? Wow!
Well it is the Whinging and Crying thread, no better place to post his dissatisfaction, although with the patches he might find he likes it more now than he did at release.
 
I had the ridiculous qualifying lap by an AI driver bug. Thought I'd read that was fixed in the latest patch list. 1:13 round Silverstone National in the Caterham Seven Classic when the rest of the field were in the high 1:30's on my prefeered difficulty. I abandoned the game...
 
VXR
I've not touched this game since the first week. I bought the LE copy because I genuinely thought it would be an excellent experience. That isn't what I found. I enjoyed racing in the rain because as a Forza fan, it was a novel experience. The karting though and the graphical quality of the Xbox One version was well below par for what I expected from a Triple A chasing game. If you want to tell me it isn't a AAA game because it was crowd funded, then I say to you, why is it published by the relatively giant Bandai Namco and retailing at full price on console, with an LE copy to boot?

All very legit questions for sure. 👍

Well, cat's out of the bag then: X1 version was half-arsed.

Fm6 is bringing rain and night along with a healthy track roster and car count + all the other little refinements.

Even those really enjoying CARS on the X1 may have little reason to go back to it.
 
Both, honestly.

Did it sell well ?, apparently, but did it redefine the genre/experience like it was hyped to ?, can't say I've seen it do such. After the 2yr support plan could it be entirely different ?, of course, but are you willing to wait that long ?, I personally am not, so those two questions will depend on your own expectations, as well as what you're looking for from the game.
 
So just asking is Pcars a failure or a wait and see type of thing?

Well, here's my honest 2:

You might like the game if you're willing to live with some of its fails and/or shortcomings. Don't take my word for it. Try it out for yourself. Rent it if possible, or wait for prices to go down.

For example, if you're used to the bar set my Forza, you may not like it. Personally speaking, apart from the decent driving model, I found it revolting. YES... it's a proper motorsport game with a detailed tune up menu and lots of options to mess around... YES there are long races with fuel/tire wear and pit stops.. dynamic day/night and weather...

It's the execution that's poor. Bug-fest. Unfinished game, and then they announce a second one. Mind boggling. :boggled:

Both, honestly.

Did it sell well ?, apparently, but did it redefine the genre/experience like it was hyped to ?, can't say I've seen it do such. After the 2yr support plan could it be entirely different ?, of course, but are you willing to wait that long ?, I personally am not, so those two questions will depend on your own expectations, as well as what you're looking for from the game.

Overhyped. Way... too... much... hype.
 
They didn't? Okay, I'll look into it

Wait.. no, I won't. :lol:
Don't let facts get in the way of a good rant eh?:lol:

I'll save you the ten seconds:
http://www.projectcarsgame.com/faq.html

Who is publishing Project CARS?
Project CARS is self-published by Slightly Mad Studios and distributed by Bandai Namco Games.

Since his one and only question revolved around Bandai publishing the game, fair to say he has no legit questions in his post.
 
YES... it's a proper motorsport game with a detailed tune up menu and lots of options to mess around... YES there are long races with fuel/tire wear and pit stops.. dynamic day/night and weather...

So basically, once you hit the track, the bare minimum a racing game should be in 2015.
 
It wasn't published by Bandai Namco it was published by Slightly Mad Studios, Bandai Namco were just the distributor.

Well it is the Whinging and Crying thread, no better place to post his dissatisfaction, although with the patches he might find he likes it more now than he did at release.

I believe the correct term is Bandai Namco as Publisher ( publisher usually means distributing the game, but do not always develop it ) and SMS as developer.

http://www.bandainamcoent.com/company/news.html?news_id=407

http://www.polygon.com/game/project-cars/37782
 
Wow, so my genuine misgivings are nullified because I didn't know the exact terms of Bandai Namco's involvement in getting their name on the box?!

Just how staunch are people willing to be for this game?

Milestone are getting endless grief for their handling of Ride and MotoGP 15, yet SMS seem to get a pass because they were crowd funded, is that it?

The fact remains that on Xbox One it just isn't a decent game worthy of £65. Sure it gets some things right, but getting there is full of pitfalls. Once 2.0 drops I'll try it again because for some mad reason I don't feel inclined to cut my losses with it, because I can see there's solid potential to enjoy this game.
 
I believe the correct term is Bandai Namco as Publisher ( publisher usually means distributing the game, but do not always develop it ) and SMS as developer.

http://www.bandainamcoent.com/company/news.html?news_id=407

http://www.polygon.com/game/project-cars/37782
A publisher will normally provide the funds and manage all the game distribution and Pr.
SMS provided the funds with the community and did some of the pr while bandi did some of the marketing and distribution. As a result bandai were SMS's distribution and marketing partners. The game is self published.
Their actual press release that backs up my statement.
http://www.bandainamcoent.com/company/news.html?news_id=186&page=23
 
pCARS is an example of viral marketing gone mad, it was near impossible to find some honest interpretation of the console versions until a few weeks before launch and post-launch the consumers have been treated in hilarious fashion. For those who are diehard pCARS fans I hope the sequel's console versions aren't as badly made. Like I've said before, I paid 35 quid for the first game and got 37 hours out of it, a monies' worth by my own accord. However, I will not be purchasing the sequel until a month or two after launch in order to assess how it turns out.
VXR
Wow, so my genuine misgivings are nullified because I didn't know the exact terms of Bandai Namco's involvement in getting their name on the box?!

Just how staunch are people willing to be for this game?

Milestone are getting endless grief for their handling of Ride and MotoGP 15, yet SMS seem to get a pass because they were crowd funded, is that it?

The fact remains that on Xbox One it just isn't a decent game worthy of £65. Sure it gets some things right, but getting there is full of pitfalls. Once 2.0 drops I'll try it again because for some mad reason I don't feel inclined to cut my losses with it, because I can see there's solid potential to enjoy this game.
 
$µµ&é"&é pCars 🤬🤬🤬 pCars ù^µù@@ :banghead: :(:( pCars
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snarl-smiley-emoticon.gif
pCars, 🤬 :banghead:, 👎👎👎👎👎👎 **$ù$@@
sangry_sign_100-106_zpswcm8tqxs.gif
get the replay graphics better.... .


I like pCars a lot 👍👍👍👍👍, I really do!
 
VXR
Wow, so my genuine misgivings are nullified because I didn't know the exact terms of Bandai Namco's involvement in getting their name on the box?!

Just how staunch are people willing to be for this game?

Milestone are getting endless grief for their handling of Ride and MotoGP 15, yet SMS seem to get a pass because they were crowd funded, is that it?

The fact remains that on Xbox One it just isn't a decent game worthy of £65. Sure it gets some things right, but getting there is full of pitfalls. Once 2.0 drops I'll try it again because for some mad reason I don't feel inclined to cut my losses with it, because I can see there's solid potential to enjoy this game.
Who said your misgivings were nullified? You made a rant in which you made a bunch of statements that no one disagreed with. You made one question revolving around Bandai being the game publisher and you were corrected on your inaccuracy. Correcting something that is factually in error is not defending the game.
 
VXR
Wow, so my genuine misgivings are nullified because I didn't know the exact terms of Bandai Namco's involvement in getting their name on the box?!

Just how staunch are people willing to be for this game?
Just to be clear. I wasn't trying to nullify your genuine misgivings with PCARS, in fact I pointed out that you were in the right thread for expressing your dissatisfaction. I also get frustrated with the game sometimes, not so much as to feel the need to vent here, not yet anyway. What I did do, was challenge your question of whether PCARS could be considered an AAA title as it was published by a publishing giant like Bandai Namco when it wasn't.

Edit: Ninja'd by Johnny P.
 
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