The GT Sport Epic Whining and Crying Thread

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So one precludes the other?
Not really. While I like the Kei cars - they just aren't a good fit in a game like GTS. In GT6, they were totally fine since you didn't necessarily have to keep one or use it for anything. In a game like GTS where you have to represent your country or manufacturer, having the Kei cars makes that (hypothetical) tier strongly biased towards Japanese companies, and they wouldn't stand a chance against the bigger cars unless they got a power boost via GT's fantasy race cars.
 
Not really. While I like the Kei cars - they just aren't a good fit in a game like GTS. In GT6, they were totally fine since you didn't necessarily have to keep one or use it for anything. In a game like GTS where you have to represent your country or manufacturer, having the Kei cars makes that (hypothetical) tier strongly biased towards Japanese companies, and they wouldn't stand a chance against the bigger cars unless they got a power boost via GT's fantasy race cars.
Give them some power and group them up with the Miata's in Group N.
 
More performance are not equal to excitement.
That isn't quite the reason I mentioned the performance thing.

Not really. While I like the Kei cars - they just aren't a good fit in a game like GTS. In GT6, they were totally fine since you didn't necessarily have to keep one or use it for anything. In a game like GTS where you have to represent your country or manufacturer, having the Kei cars makes that (hypothetical) tier strongly biased towards Japanese companies, and they wouldn't stand a chance against the bigger cars unless they got a power boost via GT's fantasy race cars.



Give them some power and group them up with the Miata's in Group N.
I said that in my last post. :lol:

they wouldn't stand a chance against the bigger cars unless they got a power boost via GT's fantasy race cars.
 
That isn't quite the reason I mentioned the performance thing.






I said that in my last post. :lol:
Yeah, I know you did, but you also started your argument with it not being possible to fit as well. I'm not sure why the FIA tag line would make for a reason to exclude it. There are a lot of cars in GTS that you wont have to keep or use either. That would imply that you have to own every car in the game.
 
Let's not forgot 'Group N' is not one class, as far as we know. There are sub-classes, apparently based on power, the one we've seen so far is N200, presumably meaning 200hp. Well whatever it means that shows there could definitely be a lower class for Kei cars or other slower econoboxes and such.
 
Yes, and then we can also have three different versions of each car for stuff like the N series and Gr. 4 and count all of those as separate models (even though they are a bit too close to being duplicates)
 

GTSport Framerate test by Digital foundry if anyone is interested, just avoid looking at their toxic comment section lol.

Edit: oops I posted on the wrong thread sorry
 
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Watching that video, there's still a long way to go to hit a constant 60fps. I hate that the replays are still 30fps and the switches between car view and trackside cameras are incredibly jarring.
 
I think the biggest absurdity of Gran Turismo Sport is, it is a FIA sanctioned game, which pretty much makes Gran Turismo Sport, a official motorsport. However it is still a video game. No matter how realistic it can be made, it will never equal driving/racing in real life.


The fact you can crash into a wall at 200 MPH and bounce off, in my view, disqualifies Gran Turismo Sport from being considered a official virtual motorsport. If you did this in real life, you will be dead or severely injured, and the car will be smashed into pieces!
 
I think the biggest absurdity of Gran Turismo Sport is, it is a FIA sanctioned game, which pretty much makes Gran Turismo Sport, a official motorsport. However it is still a video game. No matter how realistic it can be made, it will never equal driving/racing in real life.
So the absurdity is that it's a game?
 
The point is, I think the FIA aspect of Gran Turismo Sport is silly. They are mixing reality and virtual reality together. They are calling Gran Turismo Sport an official 'motorsport' now. Even with the most realistic physics, it can't equal racing in real life. In Gran Turismo Sport, if you hit a guardrail, there are no scratches on the car. However, if you did this in real life, your car would be heavily scuffed up.

In my opinion, the FIA aspect of Gran Turismo Sport is just a gimmick.
 
I doubt the FIA share your opinion otherwise they wouldn't be a part of this programme.

Also, I think it's an over-reach to call it an FIA sanctioned game.
There are two FIA-certified online championships.
Oh, and the license (which I agree is a bit silly).
That's it.

Other than that it is just a game.

*Edit.
Thinking about it some more, I can add a couple of extra things in your favour.
We have the FIA certified tracks, which oddly we've heard nothing of since the GT Sport unveiling.
And we also have the BoP'd cars.
What level of tuning we get inside or outside of the FIA championships is still unknown.

But I still feel that the term 'FIA sanctioned game' is too strong.
 
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Not necessary FIA- sanctioned games / simulator whatever you call it is realistic. best example

http://www.wrcthegame.com/esports-wrc-now-available-in-wrc-5/

day-5-wrc.jpg


Imagine WRC games series also issue FIA license to players who clear any challenge they made. it would be hilarious
 
It would be fantastic if it was sanctioned by FIA in order to use at least championship formats, rules and visuals of on-screen data. That would already be brilliant.

Teams, cars, drivers, locations and a full-on FIA GT carreer would be the best, but who am i kidding...

The way they're using it sure is "new", and can be something very positive for those interested, as long as they release a proper GT7 for us old dogs and keep everyone happy :D
 
It would be fantastic if it was sanctioned by FIA in order to use at least championship formats, rules and visuals of on-screen data. That would already be brilliant.

Teams, cars, drivers, locations and a full-on FIA GT carreer would be the best, but who am i kidding...

The way they're using it sure is "new", and can be something very positive for those interested, as long as they release a proper GT7 for us old dogs and keep everyone happy :D

I'm positive they'll release a "proper" GT7...









In 2020.
 
the simbin series GTR GTR2 Race Race07 are official games of GT championship and have all that a FIA sanctioned game should have: Physics... Damage... Real Cars... Real Tracks...

GTS as a endorsed FIA game is a joke... Period...
 
Not really. While I like the Kei cars - they just aren't a good fit in a game like GTS. In GT6, they were totally fine since you didn't necessarily have to keep one or use it for anything. In a game like GTS where you have to represent your country or manufacturer, having the Kei cars makes that (hypothetical) tier strongly biased towards Japanese companies, and they wouldn't stand a chance against the bigger cars unless they got a power boost via GT's fantasy race cars.
So far we know close to nothing regarding how single player is going to work in GTS. There is no reason why we couldn't get a small Kei event as a part of beginner events or challenges to help us prepare for the FIA part. Manufacturer representation seems to be more suitable for top tier racing, that is what they have been emphasizing so far anyway.

According to everything we have seen so far, Group N is going to have the largest diversity of cars performance-wise, so putting two or three new Kei cars won't be unnatural. As a matter of fact, they would blend in perfectly.

If you did this in real life, you will be dead or severely injured, and the car will be smashed into pieces!
Going too far would make GTS 18+ game, which I think is not something FIA or Polyphony want. With detailed penalty system and mechanical damage, they could achieve pretty much the same result while sending the same message.
 
The way they're using it sure is "new", and can be something very positive for those interested, as long as they release a proper GT7 for us old dogs and keep everyone happy :D

After 3 years, I don't understand why we can't have everything that Sport is doing in combination with the typical Gran Turismo experience. This collaboration with FIA would honestly be the icing and cheery on top of what is usually expected from a GT game. It would been far more impressive that way.

The fact that we don't even have a proper career mode at the very least just stuns me. It's not complicated to make like the mechanics of the games such as physics. The assets like cars, tracks, and AI are already there. The most difficult part is coming up with ideas for race events and designing those event posters for them (which we haven't seen after GT5, to be honest). PD should have a team dedicated to doing those things, just like they have a team dedicated to sound, car modeling, and so on. But the fact that they can't even be bothered just shows me that they don't care about single player anymore. The signs were already beginning to show with GT5, but it's now more obvious than ever now.

I'm personally in no rush to see GT7 "make up" for what GT Sport is lacking. I'm sick of waiting 3+ years for a game, only to be underwhelmed and let down.

So far we know close to nothing regarding how single player is going to work in GTS.

I'd say we have a good idea. This analysis that @Samus did sounds reasonable. Most of the single player in GT Sport just looks like training for racing online against real people.
 
With both limited tuning, and a much smaller car count, PD better get the engine sounds right this time. I don't want to be driving the Group B Mustang wondering who thought it was a good idea to swap the Coyote for an SR20...
 
The fact you can crash into a wall at 200 MPH and bounce off, in my view, disqualifies Gran Turismo Sport from being considered a official virtual motorsport.

In Gran Turismo Sport, if you hit a guardrail, there are no scratches on the car. However, if you did this in real life, your car would be heavily scuffed up.

Have you seen the release version damage model?

GTS has damage that to my knowledge hasn't been shown to the public yet.
 
Gran Turismo Sport is not a bad game technically. Perhaps I don't understand the drive of the game. However, I think it's just a mistake if Gran Turismo is really turning away from the traditional formula of the career mode and being able to drive like 60HP cars to 1000HP cars.
 
Gran Turismo Sport is not a bad game technically. Perhaps I don't understand the drive of the game. However, I think it's just a mistake if Gran Turismo is really turning away from the traditional formula of the career mode and being able to drive like 60HP cars to 1000HP cars.

That is completely fair and please consider that I had already written the long post below before you responded And have just added this to the top of the post I had already written. From here I am not aiming to be argumentative, it is just information for consideration where I include some of my personal opinions with factual information on the topic of injury and the term Motorsport. My post below simply expresses my opinions combined with speculation of the possible motivation of the use of the term Motorsport as well as some reference material that I feel is important in considering the future of both Motorsports and Sim Racing.

As far as personal injury goes, modern day racing is far safer than racing of the past. Today the risk of injury is no longer considered a desirable feature of Motorsports and efforts are made to remove personal risk to drivers. The lack of injury doesn't disqualify racing from being Motorsports.

Personally I think the lack of a motor disqualifies it from being Motorsports, the term just doesn't sit right with me. I have no doubt that sim racing can be a real sport but I see it as simulated Motorsports.

E-Sport? Absolutely.

Sport? Sure, by any definition sim racing can be included as a Sport. For comparison Shooting is an Olympic Sport. However there are some who do not even accept real Motor Racing as sport or Race Drivers as athletes even though science has definitively proven they are.

Official FIA racing series? Absolutely, it is racing and FIA have declared it official. But do they have any authority in E-Sports, simulation or gaming?

The problem is the FIA should have no authority as a governing body in simulation or gaming or E-Sport, they are the world Motorsport governing body and there are already established governing bodies for sim racing. I think it is important to consider that only now is the FIA getting involved and for a significant amount of time the FIA has not tried to interfere in gaming or simulation and the Leagues and never interfered with the services offering online racing and the Leagues that have organised online racing. Clearly real life Motorsports would appear to be in danger and you do not need to be a genius to see the possibility that in the future Simulated Racing might be the only way people can race cars. The problem is FIA should not be able to assert any real authority in this area. I believe the FIA saw it was important for the FIA to get involved at this stage, I believe that it was important for the FIA to pick a partner like Polyphony to achieve global dominance before anyone else does. I have no doubt that the FIA are trying to assume authority over Motorsports simulation but I do think using the term Motorsport is integral to any claim by the FIA.

And although I do not see how sim racing can fit the accepted definition of Motorsport and how it can be considered anything more than Motorsport simulation, it could be argued that the FIA being the authority of global Motorsport are also in the position of defining what Motorsport is. Further it could be argued that because a motor is simulated that it qualifies as Motor Racing and Motorsport as there is a motor. There is also a precedent set by iRacing where they have stated in their own sporting code "2.1.2. At iRacing we believe that racing in the virtual world is as much a form of motorsport as racing in the physical one." The importance of the term Motorsport can be seen when you read the official Statutes of the FIA.

4.1 The General Assembly of the FIA shall be the sole international body governing motor sport, i.e. it shall hold the exclusive right to take all decisions concerning the organisation, direction and management of International Motor Sport.

I'm not a lawyer and perhaps at some point in the future lawyers will be employed to debate the topic and I'm pretty sure who would win that debate. I have known for some time before this that Sim Racing is the future of Motor Racing and I have predicted that the days of real life Motor Racing are numbered and that the only way people may be able to race (like this) in the future is in simulated Motor Sport, it might be the only way we are permitted to drive a car and that is why I think it is very important that all cars and tracks and hopefully even roads around the world are accurately represented in the digital world as soon as possible otherwise we may lose these forever.

Following that line of thought it is easy to see the importance the FIA might feel in asserting responsibility in this area as soon as possible. My worry is what it could mean for the future of online racing and how it might make sim racing inaccessible to the average person in the future.
 
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The definition of motor sport and motor racing as defined in the Oxford English dictionary is exclusive to internal combustion engines, so not even electric motors are covered in the description.
 
7HO
Have you seen the release version damage model?

GTS has damage that to my knowledge hasn't been shown to the public yet.
Yes and you have to ask why. If it is so good why wouldn't you show it off? They said it wasn't in the playable build because people wouldnt be used to the new physics but they could have shown it in trailers or even screenshots.

If they had punctures, detachable parts etc, why wouldn't you show it? It's either not that good or woefully unfinished.
 
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