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- Johnnypenso
I didn't.How can you guess how long each licence ran for or what deals Sony negotiated.
Probably not because GT5 was in development for more than 5 years and GT6 only 3. I wouldn't draw any conclusions because we don't have enough information even for educated guessing IMO.You're trying to say GT6 cost the same or very close to GT5? Really?
I've never read anything about staff coming in at the end of GT5, if you have a source I'd like to see it. Even with only 130 staff at $50k/year it's still nearly $20 million in staffing alone for 3 years.Do you have a link that GT has had 150 people working on GT6 from start to finish? I read GT5 they had to bring in more nearer the end and went 130 or something. Usually they get let go, happens with most games and the core team remain. Care to say what the rest of the budget was in GT6 then?
Point is, it when PD has a huge staff, long development times and massive numbers of cars and tracks to license, it doesn't make sense to me that GT and DC would have budgets even remotely close to each other given the huge disparity in all these areas.