The GT Sport Epic Whining and Crying Thread

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You can compare it to Nokia. They were the masters of cell phones and had a rep of build quality that could survive a nuclear holocaust. But then it all started going downhill and MS eventually bought them out.

I still purchased a Nokia Lumia (windows phone), but i'm disappointed with the overall quality now. Buttons already broke after a year and the phone lags as hell. So whereas i would be loyal to Nokia before since i've bought them since the late '90's, i will now probably look for an android Samsung for my next phone. And Nokia ends up being a relic of times gone past.

Same is happening to PD right now. Short term it still sells on brand recognition alone, but the downfall is already happening and it won't take much more for people to pass on them.

It still needs direct competition though, that's where they're getting away with so much where Nokia couldn't. GT is still a unique game on Playstation, or at least it was until GT Sport. I think this game is going to have direct competition because it's missing so much what made GT unique in the market. I mean you wouldn't compare GT6 to Project CARS directly because they have such different goals and content but GTS and pCARS? A lot more similar. Let's see how the customers see it.
 
It still needs direct competition though, that's where they're getting away with so much where Nokia couldn't. GT is still a unique game on Playstation, or at least it was until GT Sport. I think this game is going to have direct competition because it's missing so much what made GT unique in the market. I mean you wouldn't compare GT6 to Project CARS directly because they have such different goals and content but GTS and pCARS? A lot more similar. Let's see how the customers see it.
Yes they open themselves up to direct competition now as GTS wants to enter the quality over quantity segment, so basically a restricted game that relies on the experience only.

Kunos have a golden chance this fall, so i hope they take it with both hands by not being riddled by bugs on launch like PCARS was. If people experience the driving and realism there GTS will feel like a serious letdown.
 
Yes they open themselves up to direct competition now as GTS wants to enter the quality over quantity segment, so basically a restricted game that relies on the experience only.

Kunos have a golden chance this fall, so i hope they take it with both hands by not being riddled by bugs on launch like PCARS was. If people experience the driving and realism there GTS will feel like a serious letdown.

I hope so too, the other problem for them is marketing, I imagine it's nothing compared to the budget Sony has. We racers know about it but they're going to have to work hard to get the name out to the casuals.
 
I hope so too, the other problem for them is marketing, I imagine it's nothing compared to the budget Sony has. We racers know about it but they're going to have to work hard to get the name out to the casuals.
Well realistically they can hope on 2-3 million sales for their first outing (it has a Ferrari on the box :D), but first impressions stick and they have the goods to do so. I haven' driven with beginner aids or a pad in AC, so they need to get that right for the casuals to enjoy it too.
 
Yes they open themselves up to direct competition now as GTS wants to enter the quality over quantity segment, so basically a restricted game that relies on the experience only.

Kunos have a golden chance this fall, so i hope they take it with both hands by not being riddled by bugs on launch like PCARS was. If people experience the driving and realism there GTS will feel like a serious letdown.

Name a game that isn't riddled with bugs on launch these days, there isn't many. Some games have a first day patch just to fix some. That's why I didn't really bother about Project Cars early bugs and won't bother about Assetto Corsa's inevitable bugs either, it's just the norm these days.
 
Name a game that isn't riddled with bugs on launch these days, there isn't many. Some games have a first day patch just to fix some. That's why I didn't really bother about Project Cars early bugs and won't bother about Assetto Corsa's inevitable bugs either, it's just the norm these days.
Kunos do get pretty anal about quality though :P
 
Well realistically they can hope on 2-3 million sales for their first outing (it has a Ferrari on the box :D), but first impressions stick and they have the goods to do so. I haven' driven with beginner aids or a pad in AC, so they need to get that right for the casuals to enjoy it too.
The most important thing Kunos needs to do is to ensure the game plays well day1 with a gamepad because that's how the vast majority is gonna experience there game.Project cars failed badly in this department and cost it big time.
 
You can compare it to Nokia. They were the masters of cell phones and had a rep of build quality that could survive a nuclear holocaust. But then it all started going downhill and MS eventually bought them out.

Actually, it started before, with the first iPhone. They weren't ready for this, couldn't react quickly, nor understand a new market which would prove itself as a dominant one. Microsoft buying them out was just the last chapter on a long history of downfall.


But PD is the same thing, pretty much. Didn't Kaz said once that they don't look for other racing games?
 
Well realistically they can hope on 2-3 million sales for their first outing (it has a Ferrari on the box :D), but first impressions stick and they have the goods to do so. I haven' driven with beginner aids or a pad in AC, so they need to get that right for the casuals to enjoy it too.

Not sure if serious. AC will barely hit a million. Racing games are not selling well. GT is an exception and even its number are coming down to 5million :lol:. No TOD is IMO the biggest let down in GTS. I am not sure how long the SP mode will be. May be that could be the problem as well.
 
So you think PD should have been closed in favor of a studio whose games sold nowhere near as well just because you don't like recent GT installments?

If I ever start a company, remind me not to make you CEO. :odd:

Let's be fair, a lot of Polyphony's value is in the Gran Turismo IP.

If you were judging the companies based on Driveclub versus GT6 only, it'd probably be a pretty close call. Both had some spectacular elements and some pretty major deficiencies. Given that Sony can probably do what they like with the Gran Turismo IP, they could absolutely have let Polyphony go and put Evolution on the job.

The major obstacle to that would be Kaz and his position within Sony, as @Samus pointed out. Even if Evolution was considered a superior developer, they would likely be disfavoured simply because of the difficulty of getting rid of Kaz cleanly.

Not sure if serious. AC will barely hit a million.

Probably. But to the people who developed it that will be a raging success. They're a tiny, tiny team.

Hell, even pCARS has been a raging success with it's budget of $5 million. It's only the games like GT with it's $60+ million budgets that need to sell multiple millions to be profitable. Everyone else is happy selling to their niche and taking home a tidy profit.
 
Problem with citing Driveclub sales is it looks like a lot where sold at a significant discount for a long time.

People hear 2 million sold or see any game at the top of the charts and come to the conclusion its doing well but without numbers breakdown and cost of development, it's meaningless.

I'd wager profits were low at best when looking at it's average sale price and likely cost to bring this game to market.
 
The thing with DriveClub was that the game was broken at launch, was massively delayed and got slammed in the reviews. People thought it was crap until it was available on PS+ about a year after it launched.
 
I think Polyphony giving GT-Sport priority over GT7 is not the smartest move. Especially when there isn't a GT for the current gen console yet and fans are staving for one.
It is, because it gives them a somewhat acceptable excuse for the relatively small content.

Pretty sure people would be clearly more disappointed if GTS was actually called GT7.
 
Speak for yourself there - plenty of folks enjoyed it from the beginning, people on this site who have stayed active throughout...

Dude, I pre-ordered it and had a blast since launch. Bought the Season Pass shortly after the 2 free pieces of DLC, at full price. I was just saying what happened to the game and why it sold so poorly.
 
Dude, I pre-ordered it and had a blast since launch. Bought the Season Pass shortly after the 2 free pieces of DLC, at full price. I was just saying what happened to the game and why it sold so poorly.
Fair enough then - it just seemed as if you were stating the case voiced by some of the sim-crowd who apparently bought DC without checking - apologies for that.
 
Not sure if serious. AC will barely hit a million. Racing games are not selling well. GT is an exception and even its number are coming down to 5million :lol:. No TOD is IMO the biggest let down in GTS. I am not sure how long the SP mode will be. May be that could be the problem as well.
PCARS sold 1 million copies (cross platform) in it's first month, so 2 million total sales isn't that far fetched.
 
People hear 2 million sold or see any game at the top of the charts and come to the conclusion its doing well but without numbers breakdown and cost of development, it's meaningless.
True, but bringing in the cost of development potentially hurts Gran Turismo more than any other game. The average game budget on the PS3 was $19-28 million in 2013 where as GT5 had a $60 million budget reported in 2009 & I believe some have pointed out to me that it went up before release. I've read that Driveclub was a big-budget AAA title, but I'd be amazed if it had the budget GT6 had which must have still been on the upper end of the spectrum.

With around just around 3 million difference in sales, I believe the development cost & money recouped swings a bit more towards Evolution Studios.
 
If racing games are on the decline it's surely even more favourable for studios that can deliver a solid product on a low budget and swing a profit. There's no point making the best game in the world on a massive budget if there isn't enough people out there to buy it to make your money back.
 
If racing games are on the decline it's surely even more favourable for studios that can deliver a solid product on a low budget and swing a profit. There's no point making the best game in the world on a massive budget if there isn't enough people out there to buy it to make your money back.

If it's true racing games on decline think it's more like the fighting games. They got too personal for my tastes some people treating as a religion basically, but that's just my take.

I can agree with the last part more and more people making greatest games at low budget. Because at the end of the day I just wanted a video game.
 
I'm not saying to suppress any opinions - just that the negativity shouldn't be broadcasted in the "Hottest threads" thing on the home page of GTP.

If This is the Hottest thread, that should let you know there is something seriously wrong with the Vision of Kaz and the future of GT. I will support, and buy GT Sport because I am A fan, and NOT because we are blown away with the development and seriously happy and excited about the next GT Title.:indiff:
 
Name a game that isn't riddled with bugs on launch these days, there isn't many. Some games have a first day patch just to fix some. That's why I didn't really bother about Project Cars early bugs and won't bother about Assetto Corsa's inevitable bugs either, it's just the norm these days.

To be fair mate, I have 45 PS4 games, and I count 6 that were released with a significant (ie. easily noticeable) number of bugs. It's not as widespread as people make it out to be. However, I do know what you mean, in that these days devs obviously feel they can release a game earlier, when it's not fully polished, and patch out bugs in the first couple of months. This is just the way it is these days, with the widespread availability of the internet, and home consoles relying so heavily on it. Devs can afford to release a game, and support it for six months with patches as needed, and content updates, usually as paid DLC. It usually works very well, but there are always going to be some devs that push the boundaries of what is an acceptable product, and just hope people won't care too much while they work on patches. Unfortunately, most of the worst offenders are racing games, which, as a racing fan, is annoying lol.

Are you 99% sure?

:lol:
 
If there's one thing for me to cry about, besides the wonky-looking physics and persisting lack of any sort of tire-model (grip modifiers again) - or tire-pressure adjustment at the least, it'd be that GTS has a very nice 458 GT3...

That car deserves more than GT's "simulation".
 
To be fair mate, I have 45 PS4 games, and I count 6 that were released with a significant (ie. easily noticeable) number of bugs. It's not as widespread as people make it out to be. However, I do know what you mean, in that these days devs obviously feel they can release a game earlier, when it's not fully polished, and patch out bugs in the first couple of months. This is just the way it is these days, with the widespread availability of the internet, and home consoles relying so heavily on it. Devs can afford to release a game, and support it for six months with patches as needed, and content updates, usually as paid DLC. It usually works very well, but there are always going to be some devs that push the boundaries of what is an acceptable product, and just hope people won't care too much while they work on patches. Unfortunately, most of the worst offenders are racing games, which, as a racing fan, is annoying lol.



:lol:

Racing games along with open world games must be fairly difficult to test for every single bug though because they're so dynamic, it's probably the reason these two genres are usually the main culprits when it comes to multiple bugs.
 
Racing games along with open world games must be fairly difficult to test for every single bug though because they're so dynamic, it's probably the reason these two genres are usually the main culprits when it comes to multiple bugs.

Yeah that's a fair assessment. Looking at my game collection, the two worst offenders for number of noticeable bugs are Pcars and Fallout 4, so that backs up your theory pretty well lol.
 
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