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It was, I'm just not good at responding to sarcasm sometimes.I thought the sarcasm would have been easy to detect as I liked your post.
It was, I'm just not good at responding to sarcasm sometimes.I thought the sarcasm would have been easy to detect as I liked your post.
You can compare it to Nokia. They were the masters of cell phones and had a rep of build quality that could survive a nuclear holocaust. But then it all started going downhill and MS eventually bought them out.
I still purchased a Nokia Lumia (windows phone), but i'm disappointed with the overall quality now. Buttons already broke after a year and the phone lags as hell. So whereas i would be loyal to Nokia before since i've bought them since the late '90's, i will now probably look for an android Samsung for my next phone. And Nokia ends up being a relic of times gone past.
Same is happening to PD right now. Short term it still sells on brand recognition alone, but the downfall is already happening and it won't take much more for people to pass on them.
Yes they open themselves up to direct competition now as GTS wants to enter the quality over quantity segment, so basically a restricted game that relies on the experience only.It still needs direct competition though, that's where they're getting away with so much where Nokia couldn't. GT is still a unique game on Playstation, or at least it was until GT Sport. I think this game is going to have direct competition because it's missing so much what made GT unique in the market. I mean you wouldn't compare GT6 to Project CARS directly because they have such different goals and content but GTS and pCARS? A lot more similar. Let's see how the customers see it.
Yes they open themselves up to direct competition now as GTS wants to enter the quality over quantity segment, so basically a restricted game that relies on the experience only.
Kunos have a golden chance this fall, so i hope they take it with both hands by not being riddled by bugs on launch like PCARS was. If people experience the driving and realism there GTS will feel like a serious letdown.
Well realistically they can hope on 2-3 million sales for their first outing (it has a Ferrari on the box ), but first impressions stick and they have the goods to do so. I haven' driven with beginner aids or a pad in AC, so they need to get that right for the casuals to enjoy it too.I hope so too, the other problem for them is marketing, I imagine it's nothing compared to the budget Sony has. We racers know about it but they're going to have to work hard to get the name out to the casuals.
Yes they open themselves up to direct competition now as GTS wants to enter the quality over quantity segment, so basically a restricted game that relies on the experience only.
Kunos have a golden chance this fall, so i hope they take it with both hands by not being riddled by bugs on launch like PCARS was. If people experience the driving and realism there GTS will feel like a serious letdown.
Kunos do get pretty anal about quality thoughName a game that isn't riddled with bugs on launch these days, there isn't many. Some games have a first day patch just to fix some. That's why I didn't really bother about Project Cars early bugs and won't bother about Assetto Corsa's inevitable bugs either, it's just the norm these days.
The most important thing Kunos needs to do is to ensure the game plays well day1 with a gamepad because that's how the vast majority is gonna experience there game.Project cars failed badly in this department and cost it big time.Well realistically they can hope on 2-3 million sales for their first outing (it has a Ferrari on the box ), but first impressions stick and they have the goods to do so. I haven' driven with beginner aids or a pad in AC, so they need to get that right for the casuals to enjoy it too.
You can compare it to Nokia. They were the masters of cell phones and had a rep of build quality that could survive a nuclear holocaust. But then it all started going downhill and MS eventually bought them out.
Yes, no surprise really when you see what he comes up withDidn't Kaz said once that they don't look for other racing games?
Well realistically they can hope on 2-3 million sales for their first outing (it has a Ferrari on the box ), but first impressions stick and they have the goods to do so. I haven' driven with beginner aids or a pad in AC, so they need to get that right for the casuals to enjoy it too.
So you think PD should have been closed in favor of a studio whose games sold nowhere near as well just because you don't like recent GT installments?
If I ever start a company, remind me not to make you CEO.
Not sure if serious. AC will barely hit a million.
It is, because it gives them a somewhat acceptable excuse for the relatively small content.I think Polyphony giving GT-Sport priority over GT7 is not the smartest move. Especially when there isn't a GT for the current gen console yet and fans are staving for one.
Speak for yourself there - plenty of folks enjoyed it from the beginning, people on this site who have stayed active throughout...The thing with DriveClub was that the game was broken at launch, was massively delayed and got slammed in the reviews. People thought it was crap until it was available on PS+ about a year after it launched.
Problem with citing Driveclub sales is it looks like a lot where sold at a significant discount for a long time.
Speak for yourself there - plenty of folks enjoyed it from the beginning, people on this site who have stayed active throughout...
Fair enough then - it just seemed as if you were stating the case voiced by some of the sim-crowd who apparently bought DC without checking - apologies for that.Dude, I pre-ordered it and had a blast since launch. Bought the Season Pass shortly after the 2 free pieces of DLC, at full price. I was just saying what happened to the game and why it sold so poorly.
PCARS sold 1 million copies (cross platform) in it's first month, so 2 million total sales isn't that far fetched.Not sure if serious. AC will barely hit a million. Racing games are not selling well. GT is an exception and even its number are coming down to 5million . No TOD is IMO the biggest let down in GTS. I am not sure how long the SP mode will be. May be that could be the problem as well.
Are you 99% sure?Not sure if serious. AC will barely hit a million. Racing games are not selling well. GT is an exception and even its number are coming down to 5million . No TOD is IMO the biggest let down in GTS. I am not sure how long the SP mode will be. May be that could be the problem as well.
True, but bringing in the cost of development potentially hurts Gran Turismo more than any other game. The average game budget on the PS3 was $19-28 million in 2013 where as GT5 had a $60 million budget reported in 2009 & I believe some have pointed out to me that it went up before release. I've read that Driveclub was a big-budget AAA title, but I'd be amazed if it had the budget GT6 had which must have still been on the upper end of the spectrum.People hear 2 million sold or see any game at the top of the charts and come to the conclusion its doing well but without numbers breakdown and cost of development, it's meaningless.
If racing games are on the decline it's surely even more favourable for studios that can deliver a solid product on a low budget and swing a profit. There's no point making the best game in the world on a massive budget if there isn't enough people out there to buy it to make your money back.
I'm not saying to suppress any opinions - just that the negativity shouldn't be broadcasted in the "Hottest threads" thing on the home page of GTP.
If you're in as big a financial ****-hole as Sony is at the moment
Name a game that isn't riddled with bugs on launch these days, there isn't many. Some games have a first day patch just to fix some. That's why I didn't really bother about Project Cars early bugs and won't bother about Assetto Corsa's inevitable bugs either, it's just the norm these days.
Are you 99% sure?
To be fair mate, I have 45 PS4 games, and I count 6 that were released with a significant (ie. easily noticeable) number of bugs. It's not as widespread as people make it out to be. However, I do know what you mean, in that these days devs obviously feel they can release a game earlier, when it's not fully polished, and patch out bugs in the first couple of months. This is just the way it is these days, with the widespread availability of the internet, and home consoles relying so heavily on it. Devs can afford to release a game, and support it for six months with patches as needed, and content updates, usually as paid DLC. It usually works very well, but there are always going to be some devs that push the boundaries of what is an acceptable product, and just hope people won't care too much while they work on patches. Unfortunately, most of the worst offenders are racing games, which, as a racing fan, is annoying lol.
Racing games along with open world games must be fairly difficult to test for every single bug though because they're so dynamic, it's probably the reason these two genres are usually the main culprits when it comes to multiple bugs.