The GT Sport Epic Whining and Crying Thread

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I am going slightly ahead to tell a truth. The real reason I tend not to lurk here, let alone replying, is not solely because of the negativity and more because I just confused.

On one hand, there's people who seemingly take 24/7 criticizing the game, which I admit its okay. The game has lots of problems which I will explain later on. But then it sometimes goes into namecalling, either calling them delusional fanboys or people living in a Playstation glasshouse (Yes, I lurk sometimes on other games forums).

On the other hand, theres indeed a legitimate "GT Crusaders" which loves what GTS has to offer, which again is okay. But then they suddenly became ludicrous with claim that GTS has "the best sim ever" or "better than (insert racing game here)". Its ridiculous, unnecessary, and only makes people who just liking GTS in general looks embarrassing in comparison.

Me? Its an allright game. Here's some of the positives:
1. The graphics while seems to be a slight offspring to GT6, its actually better and the best graphics in a racing game that targets 60 FPS.
2. The idea of Scapes are indeed really interesting.
3. Im not sure if the Livery editor will be as good as FM6 but its still not final and right now i wanted to hear more about it.
4. The presentation (menu) are great as always.

But if I'm being very honest it indeed felt under my expectations. Let me give some points, the "whining" points:
1. The sound is improving. But Where's the effect? Wheres the crackle, etc?
2. No Dynamic Weather I admit turn me off by quite a margin. I complain it in FM6, im sure I did the same with GTS.
3. I saw a gameplay and when the car crashes, both on drivers view and replays, i dont feel any weight and consequences out of it.
4. All VGT in GTS? The idea itself is interesting but it proven to stole many of development time and resources for what supposed to experience real world things, cars and tracks.
5. Tokyo Expressway is interesting, but i hope they add some life onto it. And damn the layout is dissapointing for emulating a wangan.
6. I hope theres some interesring Career mode out of limited car count. It better be.
7. The soundtrack better be not final. Its just sucked compared to previous GT's.
8. Overall, i dont really see their development style changing anytime soon. They have been overtaken by many, even by their own Sony Turf, EVO, which sadly has been shut down.

Maybe people just have a anger catalyst seeing EVO shut down, leaving PD to Sony for Racing departement? Probably. It does make me interest in some ways. But overall? Not really. I hope they realized and changed for the better.

9. Last but not least, 60 full Dollars for this? Thats upcoming GT7 money. I expect half of it. Ugh.
 
Their fictional courses on PS1/2 were demonstrative of their creativity, both in terms of circuit design and world building. Compare this new track to Trial Mountain, Red Rock Valley, Citta di Aria, Costa di Amalfi, Grand Valley, or SSR11. They did so much more with so little, comparatively speaking.

I wonder how many of the people from PD who worked on those PS1/2 games are still with the team now. It could explain some things.
 
Problem with that, @Luminis, is that the fans that always will get the game day 1 won't be able to, and that sucks for them, right? :3
Yeah, being the kind of person that absolutely has to buy games on release every time must suck, I'll give you that. Does that qualify as an addiction? 'Cause it doesn't sound healthy.

Besides, who cares? That sort of fan is going to buy the game anyway, any time.
Okay maybe not a full year but you get my idea here guys, don't push out a game before fans have played most of the last game, that'd confuse them, not make them hyped. @McLaren @Samus
And that takes a year at minimum?
 
You know what? I finding it somewhat annoying that no matter what you say, constructive criticism or not, you'll always get attacked in the end. Certain people need to understand that others who followed and supported PD for years are very disappointed and have been betrayed many times since GT5. Look at GT6, so many broken promises and under-delivered features has been mentioned countless of times which is led to express (in detail) as it's very fustration. But yet, certain others look at it as "Oh well, you're being too negative, how about you actually give PD a chance to redeem themselves blah blah blah" it was the same with GT6.

Nothing. Yes, NOTHING is becoming better! How do you expect people here to feel when time and time again PD continues to be incompetent and lack care for fans? Yes, I get it, GTS is their first game on PS4, but do some of you who see no wrong with it understand that after 3 years people expected it to be better than it now? Is it wrong to expected something that was in development for years only to find out it is 🤬! Hell, day/night cycle and weather was just thrown out in favor of a selectable one? Why? Because PD are incompetent who wasted their time on stupid 🤬 features that will later have very little attention once people have learned everything about said features, unless some were as exciting as the livery editor which took PD freakin' ever to implement into their franchise but if its half-assed...

Kaz said it himself that the PS3's structure was too difficult to work around with, and at E3 2013 he said the PS4 was a "blank canvas" otherwise is easy to work his games on. Yet, here we are, we're given half a game which is basically a prologue for GT7 at full price with inconsistency written all over it. This is going to hurt some people but GTS (IMO of course) doesn't that spectacular (gameplay and feature wise), and Kaz is a cold hearted liar who refuses to admit his wrongs, can do better, and apologize to the fanbase or at least explain (in good detail) for under-delivering. Sure, he said it one time during the first Pitstop article about improving the engine sounds part 1, but he's back at it again with GTS! What is that guy who worked on Forza's sounds even doing, where is our exaggerated sounds certain people said about?

It's like trusting a cheater that he/she will change in the future as you don't violently confront them, only to be disappointed and become pissed because they refuse to change their dirty ways. This is probably what some people are going through with GT as they want to see it improve and become great again like it once was, I do too, only to be let down again. GTS, for a small game, also doesn't seem to much improvements of its predecessors other than this advanced photomode and other features some people don't care about.

So I plead others who keeps barging in here to shut the people up (even if he/she says they don't try to but still do) to stop and let others air out their frustrations. You told them to whine elsewhere so here they are. Also you got your little "happy place" to praise GTS where negativity is likely not to show up.

End of rent. Take it as a "Toko hatin'" post or whatever.

Just needed to get that off my back as I tend to be sometimes grumpy when I wake up. This got to be my biggest (and epic) complaint in a long time. But hey, it's what this thread was made for, am I right? :sly:
 
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Consider this is my last post in GTSport part. I simply cant take it. I was on Hiatus for 4 months from January, came back for stream, dissapointed that the discussion going into passive aggressive route. I seriously doubt it'll be any different in the future.
 
On the VR topic, doesn't it need to run at 90+ FPS to avoid motion sickness or was that 60+?

I remember reading that about oculus rift.

That is what Oculus claimed. Because Oculus are considered an authority on VR their comments are taken as gospel, in light of evidence I can only consider their comments as trying to sabotage the competition. The CV1 runs @ 90+ FPS and people still get sick. OSVR runs @ 60 FPS and many don't.

It seems that VR makes a certain number of people feel sick at first but most can adapt to it fairly easily so that they no longer become sick. Just like exercise all it takes is starting off small and doing a bit more each time until you can take it.

There are certain things that are more likely to make you feel sick such a poor tracking and things like low persistence can help reduce motion sickness.

Then you need to keep in mind PSVR can actually run at 120FPS while the game is running at 60 FPS.

What we know is that the developers are using PSVR and they are enjoying the experience, if this is going to be a headline VR title by coming out before Christmas then there is no way the experience will be a bad one, Sony wouldn't allow it. This will be one of the more important VR releases for Sony as VR tends to be best suited to cockpit games and it will be very important for Sony to now have a good showing immediately since Microsoft are now saying that they are releasing a more powerful XBox that will run an Oculus Rift.

That has to be scary for Sony since they have invested into VR and Microsoft have invested nothing and will simply release a superior console with the best headset on the market. So the main selling point of Sony VR is affordability. That said while the Oculus is considered even by Sony to be a superior product it isn't superior in every aspect according to reviews and PSVR is still a great VR experience apparently at a much cheaper entry point.

The main issue for PSVR and racing will be the resolution, the ability to make out objects in the distance will be much harder than on a regular display due to the much lower resolution per degree. Even people running a high FOV for their perspective will still have about 3 times the visual information as you will have in PSVR. However PSVR will offset this difference by giving the user better immersion, better situational awareness and this resolution deficiency is easily overcome by most people as they adapt. Unlike PC where VR is compared to 144hz gaming monitors with less than 1 frame of real input lag on games running at hundreds of FPS, on PS VR will be compared to much slower TV's and displays with an identical game frame rate. Chances are most people will be faster in VR on playstation but we really will not know until the regular person gets a chance to try it and we start to get reviews. I suspect we might start seeing early reports after October if we are lucky.

Consider this is my last post in GTSport part. I simply cant take it. I was on Hiatus for 4 months from January, came back for stream, dissapointed that the discussion going into passive aggressive route. I seriously doubt it'll be any different in the future.

I'm seeing a few complainers claiming this in the last few pages but I'm not seeing it here. What I am seeing is civil debate. If you want a platform where you can simply complain without being challenged that doesn't exist. If it did you could say things that are untrue and others might read and believe them. So if you post publicly a complaint which isn't accurate or easily challenged people will debate it. Just because it is an opposing view doesn't make it hostile and that perception is on the person who thinks there is hostility.

So go on with your complaints. Complaints such as Polyphony's breaking of promises can only go unchallenged because they have failed to deliver. Other complaints that are simply based on perspective or this title being something other than what you might have wanted are more open to discussion.
 
It could also be simply that some of those who tried it are susceptible to motion sickness in general, like me. I cannot play any first person game without feeling sick and some non-FPS with active/moving cameras do the same.

It's the main reason I've no interest in VR, I know my brain wouldn't like it.
 
You know what? I finding it somewhat annoying that no matter what you say, constructive criticism or not, you'll always get attacked in the end...
This is true and is a reason why I hardly ever venture over to any of the GT threads anymore. I actually just read a good article, one which I feel is applicable and explains why a large number of the vocal ones here and on other sites act the way they do: http://birthmoviesdeath.com/2016/05/30/fandom-is-broken Yes, it's fandom that is truly broken.
 
Here are my complaints, I think Gran Turismo Sport is too little, too late. It is 2016 now, and Gran Turismo Sport isn't a full featured Gran Turismo game. It doesn't even have dynamic weather, or damage (yet). I think Gran Turismo 7 should have taken precedent over Gran Turismo Sport.

Honestly, I don't care about the FIA E-Sports aspect. Just give me Gran Turismo, the game with 1000 different cars and 100s of real and fictitious tracks.
 
I have a good feeling that I'll be disappointed by GT Sport when it releases.

GT Sport has:
-A significantly smaller car roster than GT5 and GT6, when all of the premium cars are said to be "future proof"
-A smaller track roster
-Sounds that are only slightly improved from GT6, and still lacks behind most racing sims
-No dynamic time and weather
-A.I is still poor

I guess the main positives about GT Sport so far is the graphics look good, and that the physics seemed to improved well from GT6, according to some reports. I would like to hope that PD can rectify some of their long standing issues before November, but given their track record, things aren't looking too good for them.
 
I cannot play any first person game without feeling sick and some non-FPS with active/moving cameras do the same.
Damn, that's a major handicap for a gamer. No shoot em ups or 1st person adventure games then?
 
VR is meh at the moment. Poor resolution and field of view ruins the experience.
Can't agree with that, poor resolution I agree with, FOV is ok but immersion is of the charts. Different people will have different tolerances for the drawbacks of VR but for me it's absolutely fantastic. I've got a triple screen setup of 40" tv's and since getting my vive I've done all my gaming in VR where possible.
 
lol. Sony ditches a well put together racing game dev and keeps pd. :banghead:
Evolution has only themselves to blame they released a broken game as much as I like Driveclub it's launch was probably the worst AAA game launch ever and that affected the games sales as games these days are very front loaded and need to have most of there sales in the first month.
 
Can't agree with that, poor resolution I agree with, FOV is ok but immersion is of the charts. Different people will have different tolerances for the drawbacks of VR but for me it's absolutely fantastic. I've got a triple screen setup of 40" tv's and since getting my vive I've done all my gaming in VR where possible.

The thing I'd like to know is, you know, in racing games I use the braking line because I find it difficult to judge distances since I only am displaying the games in a single "40 TV. With VR do distances feel natural? I mean would I be able to hit all my braking points without using the braking line? Also how "poor" is resolution on OC?
 
The thing I'd like to know is, you know, in racing games I use the braking line because I find it difficult to judge distances since I only am displaying the games in a single "40 TV. With VR do distances feel natural? I mean would I be able to hit all my braking points without using the braking line? Also how "poor" is resolution on OC?
Depth perception is much better. For example racing in a pack is so much easier because you can see and almost feel how big your car is, it's as natural as driving your own car. Hitting apexes is a little more tricky, the resolutions means that you only have a really good view upto 150m ahead of your car anything further than that and it becomes a bit of a blur. So when you actually get to the apex it's much easier to place your car exactly where you want it but it's more difficult to spot the apexes in the distance.
 
Can't agree with that, poor resolution I agree with, FOV is ok but immersion is of the charts. Different people will have different tolerances for the drawbacks of VR but for me it's absolutely fantastic. I've got a triple screen setup of 40" tv's and since getting my vive I've done all my gaming in VR where possible.
Immersion is good still but FOV is poor which means you don't really have peripheral vision. That doesn't help when racing against others. Also I tend to look far ahead as possible which is a bit of blur on VR. Key racing aspects that current VR headsets are poor at which ruins the experience IMO. Look forward to seeing next-generation headsets though, likely be a sizable jump compared to what we have now.
 
Immersion is good still but FOV is poor which means you don't really have peripheral vision. That doesn't help when racing against others. Also I tend to look far ahead as possible which is a bit of blur on VR. Key racing aspects that current VR headsets are poor at which ruins the experience IMO. Look forward to seeing next-generation headsets though, likely be a sizable jump compared to what we have now.
We are talking about GT Sport here. VR has way more FOV than a single display has.
 
7HO
We are talking about GT Sport here. VR has way more FOV than a single display has.
Prefer single display tbh, don't think current VR offers much different than following regarding what you can see:


VR just makes you feel like you are in the environment with lower clarity.
 
More importantly VR puts you in the car while 82 degrees FOV on a single display is simply very wrong unless you are sitting 25" from a 50" screen. Having a larger than realistic FOV will be harder to drive and slower for the average person as it gives you an incorrect perspective of distance and speed, it also completely alters the feel of driving and I believe this has a lot to do with why Polyphony think their game is realistic and a game like iRacing is too hard. Yes if you set iRacing to 82 degrees on a Gran Turismo pod with the TV way too far away it will be way too hard, correct that FOV so that it accurately matches your display distance and size, move that display closer to you where it should be to maximise your FOV and suddenly iRacing becomes familiar and natural to drive.

But compared to racing on a display VR gives you better distance perception, better perception of you cars size at the cost of reducing your long distance vision so as said before. VR makes it easier for you to hit that Apex when you are near it but makes it more difficult to set up the corner when you are over 150m away from it. Because GT isn't a faithful sim they can use large distance markers to overcome this but the reality is that everyone that has continued to use VR for racing has said that you learn to use new markers and the distance vision no longer is an issue.
 
Just one more and its bugging me. Why no turbo boost bar? I just found out on R18 gameplay.

Stop being Forza, PD! Previous GT has that bar and felt immersive and useful. Just why.
 
Just one more and its bugging me. Why no turbo boost bar? I just found out on R18 gameplay.

Stop being Forza, PD! Previous GT has that bar and felt immersive and useful. Just why.
Yeah, the new UI seems to be hit and miss. For example, it displays info twice (gear, rpm, etc) while it is missing things like boost as you were saying. I think it's still a work in progress though so I'd give them that.
 
Yeah, the new UI seems to be hit and miss. For example, it displays info twice (gear, rpm, etc) while it is missing things like boost as you were saying. I think it's still a work in progress though so I'd give them that.
I had a quick look at that but I don't think the two RPM gauges are the same. The dial shows the entire range but the sliding bar seems to show only the rpm's in the higher, more usable range, maybe the last 1500 rpm. Actually a good move on their part as it gives you a better look at the useful rpm range and also acts as a shift indicator as it flashes and changes colour like it does on most modern race cars. Kind of makes the dial gauge redundant though.
 
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